In the Cubism SDK for Unity, Cubism models are rendered using a custom render pass instead of Unity's default transparent object render pass. Due to this, there is a known issue where picking and selecting Cubism model GameObjects in the Scene View is not possible.
The supported version and release schedule will be announced in future updates.
[Restrictions] Drawing Order of Drawables Under Parts Containing Offscreen Rendering When the Drawing Order of Offscreen Rendering Changes (2026-01-08)
In the Cubism SDK for Unity, when the drawing order of offscreen rendering is changed, the drawing order of Drawables under the parts containing the offscreen rendering does not change. We are considering adding a feature in the future to synchronize the drawing order of Drawables under the parts containing offscreen rendering with changes to the drawing order of offscreen rendering.
The supported version and release schedule will be announced in future updates.
The Samples in Cubism SDK for Unity use the traditional Input Manager for input handling.
Therefore, if your project is set to use only the Input System Package, errors may occur when running scenes.
If necessary, please change your project settings to use the Input Manager by following these steps:
- Open
Project Settings->Player. - Set
Active Input Handlingtoboth.
The lip-sync from audio feature in the Cubism SDK for Unity uses the AudioClip API to obtain waveform information. However, since the API for dynamically obtaining waveform information from an AudioClip is not supported for WebGL builds in Unity, the lip-sync feature in the Cubism SDK for Unity is also not supported for WebGL exports.
For details, please check the official Unity documentation.
Cubism SDK for Unity currently does not support Windows ARM64 builds for Unity 2023.1 or later. A supported version will be announced in a future release.
This product does not use the APIs or third-party products specified in Apple's privacy manifest policy. This will be addressed in future updates if this product requires such support. Please check the documentation published by Apple for details.
Privacy updates for App Store submissions
To use .bundle and .dylib on macOS Catalina or later, you need to be connected to an online environment to verify your notarization.
For details, please check the official Apple documentation.
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