A high performance, editable terrain system for Godot 4.
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Updated
Jan 28, 2026 - C++
A high performance, editable terrain system for Godot 4.
📜 A simple, powerful and modular quest system for Godot 4
A collection of pure GDScript addons for Godot
A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
Godot C++ Plugin For Optimized Bullets Performance And State Saving Made Using GDExtension
NativeLib is a plugin management system for Godot engine.
A Godot addon that adds a trackball camera node without gimbal lock.
Component-based architecture for Godot. Allows to extend the functionality of a node.
Godot plugin to save-load resources using threads.
Godot Engine plugin to allow Editor File System to dock at the bottom panel.
Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
Streamlined feature-packed Projectile Engine for Godot 4 - A modular system for creating and managing thousands of customizable projectiles with optimal performance.
A Godot4 tool to await multiple coroutines, simplifying async task management.
Several Godot Engine plugins packed into a GDExtension
Onscreen Output is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.
An addon for managing out of band addons in Godot 4.2+
A light procedural terrain editing tool which uses nodes and shapes in Godot for Terrain3D
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