Fix render callback start/stop race in C++ NativeAnimated#57270
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Fix render callback start/stop race in C++ NativeAnimated#57270bartlomiejbloniarz wants to merge 1 commit into
bartlomiejbloniarz wants to merge 1 commit into
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Summary: The C++ NativeAnimated manager coordinated its render-callback start/stop through an atomic flag, but registered/unregistered the callback and tracked its id outside that atomic. When start (JS thread) and stop (UI thread) ran concurrently, a stop could act on a stale id and miss the just-registered callback, leaving it orphaned. Orphaned callbacks are never removed and run on every frame, accumulating over time. Coordinate the shared animation backend path through a single atomic callback id (0 means "not started"): start registers then publishes the id with a compare-exchange, undoing the registration if it lost the race; stop atomically takes the id and stops exactly that callback. Reserve backend callback id 0 so it can serve as the sentinel. Changelog: [General][Fixed] - Fix a race in the C++ Animated render-callback lifecycle that could leave stale callbacks running on every frame Differential Revision: D109009181
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Summary:
The C++ NativeAnimated manager coordinated its render-callback start/stop
through an atomic flag, but registered/unregistered the callback and tracked its
id outside that atomic. When start (JS thread) and stop (UI thread) ran
concurrently, a stop could act on a stale id and miss the just-registered
callback, leaving it orphaned. Orphaned callbacks are never removed and run on
every frame, accumulating over time.
Coordinate the shared animation backend path through a single atomic callback id
(0 means "not started"): start registers then publishes the id with a
compare-exchange, undoing the registration if it lost the race; stop atomically
takes the id and stops exactly that callback. Reserve backend callback id 0 so
it can serve as the sentinel.
Changelog: [General][Fixed] - Fix a race in the C++ Animated render-callback lifecycle that could leave stale callbacks running on every frame
Differential Revision: D109009181