Building cross-platform engines, graphics tools, and experimental software with modern C++.
I am a systems and game developer focused on C++ and cross-platform development. My work spans graphics tools, creative software, engine development, shader-based rendering, debuggers, virtual machines, and low-level programming across native and web platforms. I am especially drawn to projects that combine systems design, performance, multimedia, and creative visual technology.
- libmx2 – Cross-platform C++ development library for graphics, multimedia, and application development with SDL2, OpenGL, and Vulkan
- Acid.Cam.v2.Qt – Cross-platform visual effects and creative video software for desktop platforms
- acidcamGL – Real-time OpenGL visual system for live performance, recording, and streaming
- ACMX2 – Live webcam effects powered by OpenGL shaders and audio-reactive processing
- acidcam-gpu – CUDA-accelerated graphics and visual effects processing on Linux
- MasterX – Experimental OS-style environment for custom applications and games
C++ • OpenCV • SDL • OpenGL • Vulkan • WebAssembly • CMake
C++ • Rust • C • GLSL • JavaScript • Python • Assembly • Java • Perl • Shell • HTML • Objective-C/C++


