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RandomizationSettingsRep

Properties

Name Type Description Notes
ProjectId Pointer to string The project ID [optional]
ProjectKey Pointer to string The project key [optional]
RandomizationUnits Pointer to []RandomizationUnitRep An array of the randomization units in this project [optional]
CreationDate Pointer to int64 [optional]
Links Pointer to map[string]Link The location and content type of related resources [optional]

Methods

NewRandomizationSettingsRep

func NewRandomizationSettingsRep() *RandomizationSettingsRep

NewRandomizationSettingsRep instantiates a new RandomizationSettingsRep object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRandomizationSettingsRepWithDefaults

func NewRandomizationSettingsRepWithDefaults() *RandomizationSettingsRep

NewRandomizationSettingsRepWithDefaults instantiates a new RandomizationSettingsRep object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetProjectId

func (o *RandomizationSettingsRep) GetProjectId() string

GetProjectId returns the ProjectId field if non-nil, zero value otherwise.

GetProjectIdOk

func (o *RandomizationSettingsRep) GetProjectIdOk() (*string, bool)

GetProjectIdOk returns a tuple with the ProjectId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetProjectId

func (o *RandomizationSettingsRep) SetProjectId(v string)

SetProjectId sets ProjectId field to given value.

HasProjectId

func (o *RandomizationSettingsRep) HasProjectId() bool

HasProjectId returns a boolean if a field has been set.

GetProjectKey

func (o *RandomizationSettingsRep) GetProjectKey() string

GetProjectKey returns the ProjectKey field if non-nil, zero value otherwise.

GetProjectKeyOk

func (o *RandomizationSettingsRep) GetProjectKeyOk() (*string, bool)

GetProjectKeyOk returns a tuple with the ProjectKey field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetProjectKey

func (o *RandomizationSettingsRep) SetProjectKey(v string)

SetProjectKey sets ProjectKey field to given value.

HasProjectKey

func (o *RandomizationSettingsRep) HasProjectKey() bool

HasProjectKey returns a boolean if a field has been set.

GetRandomizationUnits

func (o *RandomizationSettingsRep) GetRandomizationUnits() []RandomizationUnitRep

GetRandomizationUnits returns the RandomizationUnits field if non-nil, zero value otherwise.

GetRandomizationUnitsOk

func (o *RandomizationSettingsRep) GetRandomizationUnitsOk() (*[]RandomizationUnitRep, bool)

GetRandomizationUnitsOk returns a tuple with the RandomizationUnits field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRandomizationUnits

func (o *RandomizationSettingsRep) SetRandomizationUnits(v []RandomizationUnitRep)

SetRandomizationUnits sets RandomizationUnits field to given value.

HasRandomizationUnits

func (o *RandomizationSettingsRep) HasRandomizationUnits() bool

HasRandomizationUnits returns a boolean if a field has been set.

GetCreationDate

func (o *RandomizationSettingsRep) GetCreationDate() int64

GetCreationDate returns the CreationDate field if non-nil, zero value otherwise.

GetCreationDateOk

func (o *RandomizationSettingsRep) GetCreationDateOk() (*int64, bool)

GetCreationDateOk returns a tuple with the CreationDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCreationDate

func (o *RandomizationSettingsRep) SetCreationDate(v int64)

SetCreationDate sets CreationDate field to given value.

HasCreationDate

func (o *RandomizationSettingsRep) HasCreationDate() bool

HasCreationDate returns a boolean if a field has been set.

GetLinks

func (o *RandomizationSettingsRep) GetLinks() map[string]Link

GetLinks returns the Links field if non-nil, zero value otherwise.

GetLinksOk

func (o *RandomizationSettingsRep) GetLinksOk() (*map[string]Link, bool)

GetLinksOk returns a tuple with the Links field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLinks

func (o *RandomizationSettingsRep) SetLinks(v map[string]Link)

SetLinks sets Links field to given value.

HasLinks

func (o *RandomizationSettingsRep) HasLinks() bool

HasLinks returns a boolean if a field has been set.

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