| Name | Type | Description | Notes |
|---|---|---|---|
| ProjectId | Pointer to string | The project ID | [optional] |
| ProjectKey | Pointer to string | The project key | [optional] |
| RandomizationUnits | Pointer to []RandomizationUnitRep | An array of the randomization units in this project | [optional] |
| CreationDate | Pointer to int64 | [optional] | |
| Links | Pointer to map[string]Link | The location and content type of related resources | [optional] |
func NewRandomizationSettingsRep() *RandomizationSettingsRep
NewRandomizationSettingsRep instantiates a new RandomizationSettingsRep object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRandomizationSettingsRepWithDefaults() *RandomizationSettingsRep
NewRandomizationSettingsRepWithDefaults instantiates a new RandomizationSettingsRep object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RandomizationSettingsRep) GetProjectId() string
GetProjectId returns the ProjectId field if non-nil, zero value otherwise.
func (o *RandomizationSettingsRep) GetProjectIdOk() (*string, bool)
GetProjectIdOk returns a tuple with the ProjectId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationSettingsRep) SetProjectId(v string)
SetProjectId sets ProjectId field to given value.
func (o *RandomizationSettingsRep) HasProjectId() bool
HasProjectId returns a boolean if a field has been set.
func (o *RandomizationSettingsRep) GetProjectKey() string
GetProjectKey returns the ProjectKey field if non-nil, zero value otherwise.
func (o *RandomizationSettingsRep) GetProjectKeyOk() (*string, bool)
GetProjectKeyOk returns a tuple with the ProjectKey field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationSettingsRep) SetProjectKey(v string)
SetProjectKey sets ProjectKey field to given value.
func (o *RandomizationSettingsRep) HasProjectKey() bool
HasProjectKey returns a boolean if a field has been set.
func (o *RandomizationSettingsRep) GetRandomizationUnits() []RandomizationUnitRep
GetRandomizationUnits returns the RandomizationUnits field if non-nil, zero value otherwise.
func (o *RandomizationSettingsRep) GetRandomizationUnitsOk() (*[]RandomizationUnitRep, bool)
GetRandomizationUnitsOk returns a tuple with the RandomizationUnits field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationSettingsRep) SetRandomizationUnits(v []RandomizationUnitRep)
SetRandomizationUnits sets RandomizationUnits field to given value.
func (o *RandomizationSettingsRep) HasRandomizationUnits() bool
HasRandomizationUnits returns a boolean if a field has been set.
func (o *RandomizationSettingsRep) GetCreationDate() int64
GetCreationDate returns the CreationDate field if non-nil, zero value otherwise.
func (o *RandomizationSettingsRep) GetCreationDateOk() (*int64, bool)
GetCreationDateOk returns a tuple with the CreationDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationSettingsRep) SetCreationDate(v int64)
SetCreationDate sets CreationDate field to given value.
func (o *RandomizationSettingsRep) HasCreationDate() bool
HasCreationDate returns a boolean if a field has been set.
func (o *RandomizationSettingsRep) GetLinks() map[string]Link
GetLinks returns the Links field if non-nil, zero value otherwise.
func (o *RandomizationSettingsRep) GetLinksOk() (*map[string]Link, bool)
GetLinksOk returns a tuple with the Links field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationSettingsRep) SetLinks(v map[string]Link)
SetLinks sets Links field to given value.
func (o *RandomizationSettingsRep) HasLinks() bool
HasLinks returns a boolean if a field has been set.