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RandomizationUnitRep

Properties

Name Type Description Notes
RandomizationUnit Pointer to string The unit of randomization. Defaults to user. [optional]
Default Pointer to bool Whether this randomization unit is the default for experiments [optional]
Hidden Pointer to bool [optional]
DisplayName Pointer to string The display name for the randomization unit, displayed in the LaunchDarkly user interface. [optional]

Methods

NewRandomizationUnitRep

func NewRandomizationUnitRep() *RandomizationUnitRep

NewRandomizationUnitRep instantiates a new RandomizationUnitRep object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRandomizationUnitRepWithDefaults

func NewRandomizationUnitRepWithDefaults() *RandomizationUnitRep

NewRandomizationUnitRepWithDefaults instantiates a new RandomizationUnitRep object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetRandomizationUnit

func (o *RandomizationUnitRep) GetRandomizationUnit() string

GetRandomizationUnit returns the RandomizationUnit field if non-nil, zero value otherwise.

GetRandomizationUnitOk

func (o *RandomizationUnitRep) GetRandomizationUnitOk() (*string, bool)

GetRandomizationUnitOk returns a tuple with the RandomizationUnit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRandomizationUnit

func (o *RandomizationUnitRep) SetRandomizationUnit(v string)

SetRandomizationUnit sets RandomizationUnit field to given value.

HasRandomizationUnit

func (o *RandomizationUnitRep) HasRandomizationUnit() bool

HasRandomizationUnit returns a boolean if a field has been set.

GetDefault

func (o *RandomizationUnitRep) GetDefault() bool

GetDefault returns the Default field if non-nil, zero value otherwise.

GetDefaultOk

func (o *RandomizationUnitRep) GetDefaultOk() (*bool, bool)

GetDefaultOk returns a tuple with the Default field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDefault

func (o *RandomizationUnitRep) SetDefault(v bool)

SetDefault sets Default field to given value.

HasDefault

func (o *RandomizationUnitRep) HasDefault() bool

HasDefault returns a boolean if a field has been set.

GetHidden

func (o *RandomizationUnitRep) GetHidden() bool

GetHidden returns the Hidden field if non-nil, zero value otherwise.

GetHiddenOk

func (o *RandomizationUnitRep) GetHiddenOk() (*bool, bool)

GetHiddenOk returns a tuple with the Hidden field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetHidden

func (o *RandomizationUnitRep) SetHidden(v bool)

SetHidden sets Hidden field to given value.

HasHidden

func (o *RandomizationUnitRep) HasHidden() bool

HasHidden returns a boolean if a field has been set.

GetDisplayName

func (o *RandomizationUnitRep) GetDisplayName() string

GetDisplayName returns the DisplayName field if non-nil, zero value otherwise.

GetDisplayNameOk

func (o *RandomizationUnitRep) GetDisplayNameOk() (*string, bool)

GetDisplayNameOk returns a tuple with the DisplayName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDisplayName

func (o *RandomizationUnitRep) SetDisplayName(v string)

SetDisplayName sets DisplayName field to given value.

HasDisplayName

func (o *RandomizationUnitRep) HasDisplayName() bool

HasDisplayName returns a boolean if a field has been set.

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