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Pull requests: godotengine/godot
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Add #unsafe directive support to shader preprocessor
#115611
opened Jan 29, 2026 by
Onebit5
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Fix Considered for cherry-picking into a future 4.6.x release
topic:gui
SpinBox buttons not updating when using set_value_no_signal()
bug
cherrypick:4.6
Fix
Skeleton3D Edit Mode bone buttons have priority over transform gizmo
#115608
opened Jan 29, 2026 by
ryevdokimov
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Ensure that uv border size is passed in to sky rendering functions
bug
cherrypick:4.6
Considered for cherry-picking into a future 4.6.x release
regression
topic:rendering
Fire Considered for cherry-picking into a future 4.6.x release
topic:gui
ItemList.item_clicked signal when deselecting multi items with CTRL
bug
cherrypick:4.6
Fix wrong size on Considered for cherry-picking into a future 4.6.x release
topic:gui
Container nodes due to late cache update
bug
cherrypick:4.6
Fix CSV translation files not reimporting when changed
#115595
opened Jan 29, 2026 by
snosrati200
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Add ray and segment intersection methods to MeshInstance3D
#115593
opened Jan 29, 2026 by
JamesK89
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Made the max_polyphony property of class AudioStreamPlayer2D more clear and identified use cases
#115590
opened Jan 29, 2026 by
ic-coder123
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Add details on dictionary dot syntax method handling
#115582
opened Jan 29, 2026 by
VojtaStruhar
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Fix Rename option for instance roots
bug
cherrypick:4.6
Considered for cherry-picking into a future 4.6.x release
regression
topic:editor
[Accessibility] Handle adapter activation/deactivation.
bug
cherrypick:4.6
Considered for cherry-picking into a future 4.6.x release
crash
platform:linuxbsd
topic:thirdparty
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