fix(flet-audio): replaying Audio after completion under ReleaseMode.RELEASE raises TimeoutException#6538
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ndonkoHenri wants to merge 3 commits into
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fix(flet-audio): replaying Audio after completion under ReleaseMode.RELEASE raises TimeoutException#6538ndonkoHenri wants to merge 3 commits into
Audio after completion under ReleaseMode.RELEASE raises TimeoutException#6538ndonkoHenri wants to merge 3 commits into
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Pull request overview
This PR fixes flet-audio replay behavior after audio completion in the default release mode by re-preparing the native audio source before replaying or seeking.
Changes:
- Extracts audio source setup into
_applySource()and reuses it after completed playback underReleaseMode.release. - Updates
ReleaseModedocumentation to clarify resource/replay behavior. - Adds a changelog entry and clarifies
Audio.play()default start position.
Reviewed changes
Copilot reviewed 4 out of 4 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
sdk/python/packages/flet-audio/src/flutter/flet_audio/lib/src/audio.dart |
Re-applies the source before replay/seek after completion in release mode. |
sdk/python/packages/flet-audio/src/flet_audio/types.py |
Expands ReleaseMode behavior documentation. |
sdk/python/packages/flet-audio/src/flet_audio/audio.py |
Clarifies play(position) defaults to the beginning. |
CHANGELOG.md |
Documents the audio replay timeout bug fix. |
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Audio after completion under ReleaseMode.RELEASE no longer raises TimeoutExceptionAudio after completion under ReleaseMode.RELEASE raises TimeoutException
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Fix #6536
Summary by Sourcery
Ensure audio playback can be replayed safely after completion in release mode and improve clarity of release mode behavior.
Bug Fixes:
Enhancements: