Create "secret path" tool for semi-hidden access to dev island#2526
Draft
felixwalberg wants to merge 9 commits into
Draft
Create "secret path" tool for semi-hidden access to dev island#2526felixwalberg wants to merge 9 commits into
felixwalberg wants to merge 9 commits into
Conversation
Contributor
Author
Screen.Recording.2026-07-07.at.4.50.54.PM.mov |
|
Play this branch at https://play.threadbare.game/branches/endlessm/dev-island-access/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Add a tool to disable collisions when the player enters the area. Modulates trees within the area to simulate a secret passage within the forest. A possible way for us to style the entry point to Dev Island somewhere in Fray's End (video in comments).
Questions/Concerns/Ideas
class_nameto the tree scene, or does that introduce too much complexity? My current check if a node is a tree is pretty hackydev_island.tscnbe stored? Among the LoreQuests?tree_parter.tscn,tree_parter.gd, andtree_parter_test.tscnbe stored?tree_parter.tscnand could be toggled off when not needed. This would avoid having to drag the teleporter shape into the correct spot, and it would dynamically resize with the tree_parter itselfAddresses one component of #2108