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Pull requests: bevyengine/bevy
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Add "resource_exists_and" (#23259)
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23260
opened Mar 8, 2026 by
Satellile
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Don't let the clustering vertex shader see any read-write storage buffers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23256
opened Mar 7, 2026 by
pcwalton
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Implement opt-in compute-based skin caching.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23255
opened Mar 7, 2026 by
pcwalton
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Optimize Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
update-caches CI
A-Build-System
#23253
opened Mar 7, 2026 by
ShaharNaveh
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Implement a relationship between Windows and Monitors.
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23249
opened Mar 6, 2026 by
Sapein
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fix: process window position before size in changed_windows
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23248
opened Mar 6, 2026 by
natepiano
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mention extendedmaterial in the stdmat docs
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23247
opened Mar 6, 2026 by
ChristopherBiscardi
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Add support for custom picking data
A-Picking
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23245
opened Mar 6, 2026 by
m-edlund
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Introduce sparse buffer uploads for mesh input uniforms.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23242
opened Mar 6, 2026 by
pcwalton
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Make
InheritableFont wrap TextFont and remove HandleOrPath helper
#23235
opened Mar 5, 2026 by
nic96
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Factor the slab allocator out of the mesh allocator, and make it generic.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23232
opened Mar 5, 2026 by
pcwalton
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Merge Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
SystemParam::validate_param into SystemParam::get_param
A-ECS
#23225
opened Mar 4, 2026 by
alice-i-cecile
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Make visibility propagation Disabled-aware
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23224
opened Mar 4, 2026 by
atlv24
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Extraction Example
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23223
opened Mar 4, 2026 by
PVDoriginal
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Add Sounds playback and modification
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
audio/play_on_event example
A-Audio
#23219
opened Mar 4, 2026 by
zerocukor287
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Streaming iteration for non-Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
IterQueryData
A-ECS
#23218
opened Mar 4, 2026 by
chescock
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Allow Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
extract_mesh_materials to run in parallel with extract_meshes_for_gpu_building.
A-Rendering
#23211
opened Mar 4, 2026 by
pcwalton
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feat: enable custom shader compilers
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23204
opened Mar 3, 2026 by
videobitva
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Fix application freezing on macOS when Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done before this is safe to merge
trace_tracy is enabled
A-Rendering
LoadContext::get_mut_asset_by_handle
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23199
opened Mar 3, 2026 by
ChristopherBiscardi
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Add async hook support for GltfExtensionHandler
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Async
Deals with asynchronous abstractions
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23198
opened Mar 3, 2026 by
jiangheng90
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Add opt-out background motion vectors
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Parallelize Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
mark_dirty_trees
A-Transform
#23185
opened Mar 2, 2026 by
aevyrie
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Remove Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
ui from the 2d and 3d feature collections
A-ECS
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