feat: Make NetworkMetricsPipelineStage public#3853
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simon-lemay-unity merged 10 commits intodevelop-2.0.0from Feb 2, 2026
Merged
feat: Make NetworkMetricsPipelineStage public#3853simon-lemay-unity merged 10 commits intodevelop-2.0.0from
simon-lemay-unity merged 10 commits intodevelop-2.0.0from
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| /// </summary> | ||
| [BurstCompile] | ||
| internal unsafe struct NetworkMetricsPipelineStage : INetworkPipelineStage | ||
| public unsafe struct NetworkMetricsPipelineStage : INetworkPipelineStage |
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I believe that due to this change you should bump package version in package.json to 2.9.0. But vetting test should verify this (will fail if you should bump it)
michalChrobot
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Jan 28, 2026
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Good to me but @NoelStephensUnity @EmandM please double check me
@simon-lemay-unity I would aim to merge this before Friday since we have a release next week
kpurcellunity
approved these changes
Feb 2, 2026
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Purpose of this PR
As the title says, this PR makes
NetworkMetricsPipelineStagepublic. This is required if you want to use custom drivers that are compatible with the multiplayer tools package as you need to register that pipeline stage before it can be used to create pipelines.Jira ticket
N/A
Changelog
NetworkMetricsPipelineStagefor Unity Transport is now part of the public API. This allows using it in custom implementations ofINetworkStreamDriverConstructorthat want to maintain compatibility with the multiplayer tools package.NullReferenceExceptioninUnityTransportwhen using a customINetworkStreamDriverConstructorthat doesn't use all the default pipelines and the multiplayer tools package is installed.Documentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsCovered by new automated testsDoes the change require QA team to:
Review automated tests?Execute manual tests?Provide feedback about the PR?Backports
N/A