fix: server exception loop#2652
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slb1988 wants to merge 3 commits intoUnity-Technologies:developfrom
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When NetworkManager.SceneManager.SynchronizeNetworkObjects got exception, there will always got exception in AddClient for add ConnectedClients dictionary multi times. Client and Server all get stuck.
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Interesting... I think I see what you are talking about with that change. |
Duplicate GlobalObjectIdHash come out always, globalObjectId got null in some phase like PrefabImporterEditor::OnDestroy, another problem is GlobalObjectIdHash changed but prefab don't.
fix duplicate GlobalObjectIdHash & not save problem
EmandM
reviewed
Aug 19, 2025
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| var globalObjectIdString = UnityEditor.GlobalObjectId.GetGlobalObjectIdSlow(this).ToString(); | ||
| var globalObjectId = UnityEditor.GlobalObjectId.GetGlobalObjectIdSlow(this); |
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When NetworkManager.SceneManager.SynchronizeNetworkObjects got exception, there will always got exception in AddClient for add ConnectedClients dictionary multi times. Client and Server all get stuck.
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Testing and Documentation