feat(screenshot): Add threaded JPEG/PNG screenshots without game stalls#1785
feat(screenshot): Add threaded JPEG/PNG screenshots without game stalls#1785bobtista wants to merge 37 commits into
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Some initial thoughts:
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Agree with Stubbjax. JPG 90 is big file. Better make it default 80. Replace BMP screenshot with PNG screenshot. PNG is lossless compressed and always better than BMP. Make F12 take JPG 80 screenshot. Make CTRL+F12 take PNG screenshot. Make JPG Quality adjustable. Remove the old BMP code(s) and only use the new code for screenshot. |
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Regarding Github formatting: When you write
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RE moving logic to core, I moved what I could to core - but there are a lot more files that need to be moved to core before this can be moved there eg WWVegas/WW3D2/* |
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Needs rebase. |
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Done |
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…and return write result
…te stb.cmake comment
…e screenshot thread
… MessageStream members
…a and MessageStream members
…ion and C++ casts
… 16 bit conversion
…d handle the row pitch on the screenshot thread
…fault constant, and simplify pitch handling
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…ons save, and reuse the default quality constant
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Summary
Replaces the old BMP screenshot with compressed JPEG screenshots that don't stall the game, and adds PNG support.
Closes #1555
Closes #106 ... sort of
Adds a new screenshot function using the stb_image_write library with background threading:
Notes
Testing