Skip to content

SiiMeR/RealtimePixelSort

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

RealtimePixelSort

The main idea of how it works is that the image is post processed after rendering using Compute shaders. Per object pixelsorting may have to be done using regular fragment/vertex shaders.

About

A repository to explore pixel sorting in realtime. Contains a few interactive demos with some of my ideas. Done using Unity.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors