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41 changes: 41 additions & 0 deletions Tic Tac Toe/index.html
Original file line number Diff line number Diff line change
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Tic Tac Toe Pro</title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div class="container">
<h1>🎮 Tic Tac Toe</h1>

<div id="setup">
<input type="text" id="playerX" placeholder="Player X Name" />
<input type="text" id="playerO" placeholder="Player O Name" />

<button class="start-btn" onclick="startGame('2')">2 Player</button>
<button class="ai-btn" onclick="startGame('1')">Play vs AI</button>
</div>

<div id="game" style="display: none">
<div class="scoreboard">
<span id="nameX">Player X</span>: <span id="scoreX">0</span> |
<span id="nameO">Player O</span>: <span id="scoreO">0</span> | Game:
<span id="gameCount">1</span>/5
</div>

<div class="series-result" id="seriesResult">
First to 3 wins the series 🎯
</div>

<div class="board" id="board"></div>

<h3 id="status"></h3>

<button onclick="resetGame()">Restart</button>
</div>
</div>

<script src="script.js"></script>
</body>
</html>
234 changes: 234 additions & 0 deletions Tic Tac Toe/script.js
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const board = document.getElementById("board");
const statusText = document.getElementById("status");

let cells = [];
let currentPlayer = "X";
let isGameRunning = true;
let gameMode = "2";

let scoreX = 0;
let scoreO = 0;
let totalGames = 1;

let playerXName = "Player X";
let playerOName = "Player O";

// Start game
function startGame(mode) {
gameMode = mode;

// Get player names
playerXName = document.getElementById("playerX").value || "Player X";

if (gameMode === "1") {
playerOName = "Computer 🤖";
} else {
playerOName = document.getElementById("playerO").value || "Player O";
}

// Show name on screen
document.getElementById("nameX").textContent = playerXName;
document.getElementById("nameO").textContent = playerOName;

// Hide setup and show game

document.getElementById("setup").style.display = "none";
document.getElementById("game").style.display = "block";

resetGame(true);
}

// Create board
function createBoard() {
board.innerHTML = "";
cells = [];

for (let i = 0; i < 9; i++) {
let cell = document.createElement("div");
cell.classList.add("cell");

cell.addEventListener("click", function () {
handleMove(i);
});

board.appendChild(cell);
cells.push(cell);
}
}

// Handle player move

function handleMove(index) {
if (!isGameRunning || cells[index].textContent !== "") return;

// Put X or O
cells[index].textContent = currentPlayer;
cells[index].classList.add(currentPlayer);

// Check win
if (checkWinner()) {
let winnerName = currentPlayer === "X" ? playerXName : playerOName;

statusText.textContent = winnerName + " Wins! 🎉";

updateScore(currentPlayer);
endRound();
return;
}

// Check draw
if (isBoardFull()) {
statusText.textContent = "Draw!";
endRound();
return;
}

// Switch player
if (currentPlayer === "X") {
currentPlayer = "O";
} else {
currentPlayer = "X";
}

// AI move
if (gameMode === "1" && currentPlayer === "O") {
setTimeout(makeAIMove, 500);
}
}

// AI Section

function makeAIMove() {
let emptyCells = [];

// find empty cells
for (let i = 0; i < cells.length; i++) {
if (cells[i].textContent === "") {
emptyCells.push(i);
}
}

let randomIndex = emptyCells[Math.floor(Math.random() * emptyCells.length)];

handleMove(randomIndex);
}

// check winner section
function checkWinner() {
const patterns = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];

for (let pattern of patterns) {
let a = pattern[0];
let b = pattern[1];
let c = pattern[2];

if (
cells[a].textContent !== "" &&
cells[a].textContent === cells[b].textContent &&
cells[a].textContent === cells[c].textContent
) {
// Highlight winning cells
cells[a].classList.add("win");
cells[b].classList.add("win");
cells[c].classList.add("win");

return true;
}
}

return false;
}

// Draw section

function isBoardFull() {
for (let cell of cells) {
if (cell.textContent === "") {
return false;
}
}
return true;
}

// Update score section

function updateScore(player) {
if (player === "X") {
scoreX++;
document.getElementById("scoreX").textContent = scoreX;
} else {
scoreO++;
document.getElementById("scoreO").textContent = scoreO;
}
}

// End round

function endRound() {
isGameRunning = false;

//If someone win 3 times or 5 games will end the game
if (scoreX === 3 || scoreO === 3 || totalGames === 5) {
setTimeout(showFinalResult, 500);
return;
}

setTimeout(() => {
totalGames++;
document.getElementById("gameCount").textContent = totalGames;
resetBoard();
}, 1000);
}

// Final result

function showFinalResult() {
if (scoreX > scoreO) {
statusText.textContent = "🏆 " + playerXName + " Wins Series!";
} else if (scoreO > scoreX) {
statusText.textContent = "🏆 " + playerOName + " Wins Series!";
} else {
statusText.textContent = "Series Draw!";
}
}

// Reset Board

function resetBoard() {
for (let cell of cells) {
cell.textContent = "";
cell.classList.remove("X", "O", "win");
}

currentPlayer = "X";
isGameRunning = true;
statusText.textContent = "";
}

// Reset Game

function resetGame(fullReset = false) {
if (fullReset) {
scoreX = 0;
scoreO = 0;
totalGames = 1;

document.getElementById("scoreX").textContent = 0;
document.getElementById("scoreO").textContent = 0;
document.getElementById("gameCount").textContent = 1;
}

createBoard();
resetBoard();
}

createBoard();
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