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Jun 19, 2026
* Initial commit of OAuth2 code * Support item import (minus runes) * Add SetForeground function after OAuth flow * Rebuild SimpleGraphic DLL * Skills Gems imported * InernalId was added o enable importing from poe api * InernalId was added o enable importing from poe api v2 * Passive tree: Nodes, Weaponset and Attributes imported * Jewel Slots import was enabled * LaunchServer Response OK was improved * POE API: Workflow for validad and refresh tokens when it can added * POE API: Workflow fixed when yout try to import items * POE API: Intarnal names mapped with public names was added * Fix colors for new PoE2 classes, making the process more generic * Support importing socketed runes * Increment retries * Add tokenExpiry, generate state parameter * POE API: Token Expiry for validation was added * POE API: Save response to file was added * POE API: Importing a JSON in devMode was added * Implemented rate limiting * Cleanup logs and docs, some small bugs * Remove debug lines * Skip account and realm selection page, better handle errors * Fix crash on 429 error * Change response file name and fix typo --------- Co-authored-by: justjuangui <servicios@juacarvajal.com>
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Initially copied from: PathOfBuildingCommunity/PathOfBuilding#8525
This is a very early implementation of PoB interacting with PoE's OAuth API. I wanted to get this out there in draft for early reviews and to organize my thoughts while I check things off the list:
Required for MVP:
-- Pretty sure this only applies to pre-Windows 2003 installs and people running PoB in compatibility mode for that. I did submit a PR to luasocket before realizing that, but I may not need to bake it into PoB's implementation
luasocketartifactsFuture goals: