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Overview
Description:
Overhauls the Stopwatch module to support multiple stopwatches and timers with configurable options such as text color, display format, HUD positioning.
Full Docs: Stopwatch Module
Changes:
StopwatchModule#startStopwatch,StopwatchModule#stopStopwatch,StopwatchModule#resetStopwatchStopwatchModule#addStopwatch,StopwatchModule#removeStopwatch,StopwatchModule#startStopwatch(id),StopwatchModule#stopStopwatch(id),StopwatchModule#resetStopwatch(id),StopwatchModule#resetStopwatchesStopwatchModule#addTimer,StopwatchModule#removeTimer,StopwatchModule#startTimer,StopwatchModule#stopTimer,StopwatchModule#resetTimer,StopwatchModule#resetTimersHudPosition: common data class for positioning HUD elementsfloat x: horizontal offsetfloat y: vertical offsetStopwatch: configurable stopwatch displayed on the client HUDString id: unique server-assigned idString name: HUD display nameboolean resetOnStart: reset elapsed time on each startboolean preventModification: lock client-side optionsboolean hideWhenStopped: hide from HUD when stoppedString customFormat: display format (e.g."mm:ss")Color textColor: text colorHudPosition hudPosition: screen positionTimer: configurable countdown timer displayed on the client HUDString id: unique server-assigned idString name: HUD display nameDuration duration: countdown durationboolean loop: restart when finishedboolean preventModification: lock client-side optionsboolean hideWhenStopped: hide from HUD when stoppedString customFormat: display formatComponent titleText: on-screen title when finishedboolean ingameNotification: popup when finishedColor textColor: text colorHudPosition hudPosition: screen positionNetworkTypeshelpers forHudPositionprotobuf conversionCode Example:
Review Request Checklist
feature/add-module&bugfix/fix-issue)