Fix panic when hiding nodes with zero inputs#4134
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kimjune01 wants to merge 1 commit intoGraphiteEditor:masterfrom
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Fix panic when hiding nodes with zero inputs#4134kimjune01 wants to merge 1 commit intoGraphiteEditor:masterfrom
kimjune01 wants to merge 1 commit intoGraphiteEditor:masterfrom
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Nodes like PointerPositionNode have no value inputs (context-only). drain(1..) panics on an empty Vec. Guard with an is_empty check: push a synthetic None input for empty nodes, truncate to 1 otherwise. Adds regression tests for zero-input and multi-input cases. Fixes GraphiteEditor#3629
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This pull request fixes a panic in NodeNetwork that occurred when hiding a node with zero inputs. The code now safely handles empty input vectors by adding a default input or truncating to the first element, ensuring passthrough nodes maintain the required single input. Two unit tests were added to verify the fix and prevent regressions. I have no feedback to provide.
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Fixes #3629.
Nodes like
PointerPositionNodehave no value inputs — they only receive context.drain(1..)panics on an emptyVec. Guard with anis_emptycheck: push a syntheticNoneinput for empty-input nodes,truncate(1)otherwise.Adds regression tests for zero-input and multi-input hidden nodes.