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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "d424424ac335489343f02e6a120ac3f5b76140ac",
"last_automated_updates_commit": "cb4263a4b9c85f5d4f077ff42232224deefef751",
"last_improved_things": [
{
"date": "2026-02-16",
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2 changes: 1 addition & 1 deletion docs/gdevelop5/behaviors/events-based-behaviors/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ By default, extensions don't have any behavior. Add one by clicking on the "+" b

![](/gdevelop5/events/functions/empty-extension.png)

You can choose the description and the name to display to users when they will add your behavior to an object. If you need to use a specific object (sprites, texts...), you can choose it with the drop-down list at the bottom.
You can choose the description and the name to display to users when they will add your behavior to an object. If you need to use a specific object (sprites, texts...), you can choose it with the drop-down list at the bottom. You can also set a custom **icon** for the behavior (distinct from the extension icon) — the icon field is available once the extension itself has an icon set.

![](pasted/20210906-234834.png)

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Expand Up @@ -30,7 +30,7 @@ To create a new custom object, the easiest way is to add a few objects on the sc

![Two objects extracted into a single custom object](./extract-custom-object.png)

Choose an extension name, custom object name and validate. This will open a new editor containing the objects you've selected along with the instances from the scene. In the scene, the instances you've selected are replaced by a unique custom object, that acts as a container for all of them.
Choose an extension name, custom object name and validate. This will open a new editor containing the objects you've selected along with the instances from the scene. In the scene, the instances you've selected are replaced by a unique custom object, that acts as a container for all of them. You can also set a custom **icon** for the object (distinct from the extension icon) in the object options — the icon field becomes available once the extension itself has an icon set.

![A custom object that was just created](./custom-object-with-two-buttons.png)

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