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Updated with commit 073eb0af1 to match the upstream headless trajectory breadcrumbs (DrawPoint3D instead of sphere traces). Rebuilt locally and ran a BC-policy visual validation logging both full-map and perspective videos: https://wandb.ai/emerge_/pufferdrive-renderer-validation/runs/3uq0yj3p
Note: this desktop still lacks EGL headers, so the local validation uses the Xvfb/Mesa fallback rather than the actual EGL GPU path.
Updated with d21d97c57 to match the 2D clean-eval render style from the referenced run: fixed 1920x1080 headless output, centered orthographic full-map camera, green filled policy-agent boxes, and no headless text overlays. New 2D validation run: https://wandb.ai/emerge_/pufferdrive-renderer-validation/runs/r1jpl38m
Updated with 89fe3f65f to copy the clean-eval visual styling for the remaining mismatches: active policy vehicles use filled Raylib GREEN, expert/static vehicles use GOLD, and goals use LIME markers with faint LIME radius circles. Corrected validation videos: https://wandb.ai/emerge_/pufferdrive-renderer-validation/runs/qob2btjg
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Summary
fe68642ontogsp_v0eval.save_render_videosFULL_SIM_STATErendering to match the upstream renderer PR lookValidation
git diff --checkNO_TRAIN=1 .venv-renderer-run/bin/python setup.py build_ext --inplace --forceNotes
EGL/egl.h, so the small run validates the Xvfb/Mesa fallback path plus the full-map renderer/road cache/recorder plumbing.