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Fix and improve FXAA #1924
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Fix and improve FXAA #1924
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d8ecd33
renderer: make r_FXAA a new-style cvar
illwieckz bf076ba
glsl: move FXAA control knobs to fxaa_fp
illwieckz e6c9f58
tr_backend: run FXAA after the camera shader (after tone mapping and …
illwieckz 60fc015
renderer: implement luminance-based FXAA
illwieckz a02cb5e
renderer: add r_showFXAA
illwieckz 2931004
tr_backend: fix FXAA sampling by using GL_LINEAR on currentRender
illwieckz 24a5f26
fixup: use glBindSampler()
illwieckz 24fe6b1
fixup: make it working with bindless textures
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Apparently it should be called "luma" since you're doing it on sRGB values. While "luminance" would be with linear values