From d155a94c5b65a10caca8509fddffdfb1bc9b5b9c Mon Sep 17 00:00:00 2001 From: Birk Magnussen <6238428+BMagnu@users.noreply.github.com> Date: Wed, 4 Mar 2026 08:29:17 +0900 Subject: [PATCH] Actually load model if necessary --- code/hud/hudshield.cpp | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/code/hud/hudshield.cpp b/code/hud/hudshield.cpp index 7b13af6d881..98075d9d01b 100644 --- a/code/hud/hudshield.cpp +++ b/code/hud/hudshield.cpp @@ -697,17 +697,23 @@ void HudGaugeShield::showShields(const object *objp, ShieldGaugeType mode, bool model_render_params render_info; // If this comment is here then I have not tested this - int mi = -1; + int model_num = sip->model_num; + int model_instance_number = -1; + if (!config) { - mi = sp->model_instance_num; - render_info.set_replacement_textures(model_get_instance(mi)->texture_replace); + model_instance_number = sp->model_instance_num; + render_info.set_replacement_textures(model_get_instance(model_instance_number)->texture_replace); + } + + if (model_num < 0 && config) { + model_num = model_load(sip, false); } render_info.set_flags(MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING); render_info.set_detail_level_lock(1); render_info.set_object_number(OBJ_INDEX(objp)); - model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector ); + model_render_immediate( &render_info, model_num, model_instance_number, &object_orient, &vmd_zero_vector ); } //We're done