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example_save_load_state.py
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116 lines (94 loc) · 3.95 KB
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# Copyright (c) 2016 Ryan L. Guy
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgement in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
import sys, os
if len(sys.argv) >= 2:
sys.path.append(os.path.abspath(sys.argv[1]))
else:
filepath = os.path.dirname(__file__)
guesspath = os.path.abspath(os.path.join(filepath, os.pardir))
guesspath = os.path.abspath(os.path.join(guesspath, os.pardir))
sys.path.append(guesspath)
try:
import pyfluid
except ImportError:
errmsg = ("Could not find the pyfluid package. Pass the directory that contains the " +
"pyfluid package as a command line argument and try again. " +
"For example, if the package is located at 'build/fluidsim/pyfluid', " +
"then pass the directory 'build/fluidsim/'\n\n" +
"Usage:\tpython example_save_load_state.py path/to/directory\n")
raise ImportError(errmsg)
# The fluid simulator generates an autosave state at the start of each frame
# by default.
#
# This example will turn off the autosave feature and demonstrate how to
# manually save and load a savestate.
from pyfluid import FluidSimulation, FluidSimulationSaveState
from pyfluid import config
def save_state(filename):
isize = 64
jsize = 64
ksize = 64
dx = 0.125
fluidsim = FluidSimulation(isize, jsize, ksize, dx)
width, height, depth = fluidsim.get_simulation_dimensions()
fluidsim.add_implicit_fluid_point(width/2, 0.0, depth/2, 7.0)
fluidsim.add_body_force(0.0, -25.0, 0.0)
fluidsim.enable_autosave = False
fluidsim.initialize()
timestep = 1.0 / 30.0
num_frames = 5
for i in range(num_frames):
fluidsim.update(timestep)
fluidsim.save_state(filename)
def load_state(filename):
state = FluidSimulationSaveState();
success = state.load_state(filename)
if not success:
raise RuntimeError("Unable to load savestate: " + filename)
fluidsim = FluidSimulation.from_save_state(state)
# After constructing the FluidSimulation object, the save state is
# no longer needed and can be closed. Closing the state will
# clean up any temporary files that were created during loading
# the state and initializing the fluid simulation.
state.close_state()
# The save state feature only saves the following data:
# - grid dimensions and cell size
# - current frame
# - marker particles
# - diffuse particles
# - solid cells
# - FluidBrickGrid data
#
# The save state will not load any changed settings, body forces,
# or fluid sources, so these attributes/objects will need to be re-added
# manually if desired once the state is loaded.
# The initialize() method does not need to be called when loading a simulation
# from a save state. The simulation is initialized within the constructor.
fluidsim.add_body_force(0.0, -25.0, 0.0)
fluidsim.enable_autosave = False
timestep = 1.0 / 30.0
num_frames = 5
for i in range(num_frames):
fluidsim.update(timestep)
def main():
directory = config.get_savestates_directory()
filename = directory + "/mySaveState.state"
save_state(filename)
load_state(filename)
if __name__ == "__main__":
main()