diff --git a/frontend/docs/awesome.md b/frontend/docs/awesome.md index 774f7a0f28a..ec407a6e12f 100644 --- a/frontend/docs/awesome.md +++ b/frontend/docs/awesome.md @@ -157,7 +157,7 @@ Now you can make your scripts in languages other than pawn without any plugin us - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Texture bug fixes of the GTA San Andreas map. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Animation browser tool for SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Checks if a player is an android user. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - A TextDraw editor which have some rich features. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - A TextDraw editor which have some rich features. - **[Nexor's Textdraw Editor](https://github.com/nexquery/samp-textdraw-editor)** - This editor offers you many features such as grouping, undeleting texts, undoing changes, importing text drawings from a file. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Advanced map editor with a lot of features. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - An In-Game map editor for SA:MP. diff --git a/frontend/docs/scripting/callbacks/OnNPCPlaybackEnd.md b/frontend/docs/scripting/callbacks/OnNPCPlaybackEnd.md index e625e46a70e..7a9a318e8a9 100644 --- a/frontend/docs/scripting/callbacks/OnNPCPlaybackEnd.md +++ b/frontend/docs/scripting/callbacks/OnNPCPlaybackEnd.md @@ -51,7 +51,7 @@ The following functions might be useful, as they're related to this callback in - [NPC_StartPlayback](../functions/NPC_StartPlayback): Start NPC playback of a recording - [NPC_StopPlayback](../functions/NPC_StopPlayback): Stop NPC playback -- [NPC_PausePlayback](../functions/NPC_PausePlayback): Pause/unpause NPC playback +- [NPC_PausePlayback](../functions/NPC_PausePlayback): Pause/resume NPC playback - [NPC_IsPlayingPlayback](../functions/NPC_IsPlayingPlayback): Check if NPC is playing a recording ## Related Callbacks diff --git a/frontend/docs/scripting/callbacks/OnNPCPlaybackStart.md b/frontend/docs/scripting/callbacks/OnNPCPlaybackStart.md index 29f307c2d57..d86282eb71c 100644 --- a/frontend/docs/scripting/callbacks/OnNPCPlaybackStart.md +++ b/frontend/docs/scripting/callbacks/OnNPCPlaybackStart.md @@ -51,7 +51,7 @@ The following functions might be useful, as they're related to this callback in - [NPC_StartPlayback](../functions/NPC_StartPlayback): Start NPC playback of a recording - [NPC_StopPlayback](../functions/NPC_StopPlayback): Stop NPC playback -- [NPC_PausePlayback](../functions/NPC_PausePlayback): Pause/unpause NPC playback +- [NPC_PausePlayback](../functions/NPC_PausePlayback): Pause/resume NPC playback - [NPC_IsPlayingPlayback](../functions/NPC_IsPlayingPlayback): Check if NPC is playing a recording ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_IsPlaybackPaused.md b/frontend/docs/scripting/functions/NPC_IsPlaybackPaused.md index 04573b9830b..a0ff47db309 100644 --- a/frontend/docs/scripting/functions/NPC_IsPlaybackPaused.md +++ b/frontend/docs/scripting/functions/NPC_IsPlaybackPaused.md @@ -49,7 +49,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Related Functions -- [NPC_PausePlayback](NPC_PausePlayback): Pause/unpause playback +- [NPC_PausePlayback](NPC_PausePlayback): Pause/resume playback - [NPC_IsPlayingPlayback](NPC_IsPlayingPlayback): Check if playing - [NPC_StartPlayback](NPC_StartPlayback): Start playback - [NPC_StopPlayback](NPC_StopPlayback): Stop playback diff --git a/frontend/docs/scripting/functions/NPC_IsPlayingPlayback.md b/frontend/docs/scripting/functions/NPC_IsPlayingPlayback.md index 4b8cf015a98..b09c3634807 100644 --- a/frontend/docs/scripting/functions/NPC_IsPlayingPlayback.md +++ b/frontend/docs/scripting/functions/NPC_IsPlayingPlayback.md @@ -50,7 +50,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_StartPlayback](NPC_StartPlayback): Start playing recording - [NPC_StopPlayback](NPC_StopPlayback): Stop playback -- [NPC_PausePlayback](NPC_PausePlayback): Pause/unpause playback +- [NPC_PausePlayback](NPC_PausePlayback): Pause/resume playback - [NPC_IsPlaybackPaused](NPC_IsPlaybackPaused): Check if paused ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_PausePlayback.md b/frontend/docs/scripting/functions/NPC_PausePlayback.md index 4a30f03538b..2db200d32f2 100644 --- a/frontend/docs/scripting/functions/NPC_PausePlayback.md +++ b/frontend/docs/scripting/functions/NPC_PausePlayback.md @@ -1,7 +1,7 @@ --- title: NPC_PausePlayback sidebar_label: NPC_PausePlayback -description: Pauses or unpauses an NPC's recording playback. +description: Pauses or resumes an NPC's recording playback. tags: ["npc", "recording", "playback"] --- @@ -9,12 +9,12 @@ tags: ["npc", "recording", "playback"] ## Description -Pauses or unpauses an NPC's recording playback. +Pauses or resumes an NPC's recording playback. | Name | Description | | ----- | ------------------------------------------ | | npcid | The ID of the NPC | -| pause | Whether to pause (true) or unpause (false) | +| pause | Whether to pause (true) or resume (false) | ## Returns diff --git a/frontend/docs/scripting/functions/NPC_StartPlayback.md b/frontend/docs/scripting/functions/NPC_StartPlayback.md index ab2418d6534..c7418d3ec9d 100644 --- a/frontend/docs/scripting/functions/NPC_StartPlayback.md +++ b/frontend/docs/scripting/functions/NPC_StartPlayback.md @@ -74,7 +74,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_StartPlaybackEx](NPC_StartPlaybackEx): Start playback with recording ID - [NPC_StopPlayback](NPC_StopPlayback): Stop playback -- [NPC_PausePlayback](NPC_PausePlayback): Pause/unpause playback +- [NPC_PausePlayback](NPC_PausePlayback): Pause/resume playback - [NPC_LoadRecord](NPC_LoadRecord): Pre-load a recording file ## Related Callbacks diff --git a/frontend/docs/scripting/functions/PauseRecordingPlayback.md b/frontend/docs/scripting/functions/PauseRecordingPlayback.md index 4aaa1c35414..3499e1bc370 100644 --- a/frontend/docs/scripting/functions/PauseRecordingPlayback.md +++ b/frontend/docs/scripting/functions/PauseRecordingPlayback.md @@ -5,6 +5,12 @@ description: This will pause playing back the recording. tags: [] --- +:::warning + +This function is deprecated. Please see [NPC_PausePlayback](NPC_PausePlayback). + +::: + ## Description This will pause playing back the recording. diff --git a/frontend/docs/scripting/functions/ResumeRecordingPlayback.md b/frontend/docs/scripting/functions/ResumeRecordingPlayback.md index 302d0a1d15d..3939ebf5c06 100644 --- a/frontend/docs/scripting/functions/ResumeRecordingPlayback.md +++ b/frontend/docs/scripting/functions/ResumeRecordingPlayback.md @@ -5,6 +5,12 @@ description: This will resume the paused recording. tags: [] --- +:::warning + +This function is deprecated. Please see [NPC_PausePlayback](NPC_PausePlayback). + +::: + ## Description This will resume the paused recording. diff --git a/frontend/docs/scripting/functions/SendChat.md b/frontend/docs/scripting/functions/SendChat.md index b29a816f349..8fddc54cfa7 100644 --- a/frontend/docs/scripting/functions/SendChat.md +++ b/frontend/docs/scripting/functions/SendChat.md @@ -5,6 +5,12 @@ description: This will send a player text by the bot, just like using SendPlayer tags: [] --- +:::warning + +This function is deprecated. Please see [SendPlayerMessageToAll](SendPlayerMessageToAll). + +::: + ## Description This will send a player text by the bot, just like using [SendPlayerMessageToAll](SendPlayerMessageToAll), but this function is to be used inside the NPC scripts. diff --git a/frontend/docs/scripting/functions/SendCommand.md b/frontend/docs/scripting/functions/SendCommand.md index 3afd275cf9a..00d4fc657d9 100644 --- a/frontend/docs/scripting/functions/SendCommand.md +++ b/frontend/docs/scripting/functions/SendCommand.md @@ -5,6 +5,14 @@ description: This will force the NPC to write a desired command, and this way, g tags: [] --- +:::warning + +This function is deprecated. + +See `PC_EmulateCommand` for Pawn.CMD or similar means for other command processors. + +::: + ## Description This will force the NPC to write a desired command, and this way, getting the effects it would produce. diff --git a/frontend/docs/scripting/resources/gametextstyles.md b/frontend/docs/scripting/resources/gametextstyles.md index 3e16ff9e998..32266b86132 100644 --- a/frontend/docs/scripting/resources/gametextstyles.md +++ b/frontend/docs/scripting/resources/gametextstyles.md @@ -70,15 +70,15 @@ Be careful, using too many text colors or special characters in one gametext may You can use the following text styles in game texts. -| Style | Preview | Description | -| ------- | ------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| Style 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen (fixed in fixes.inc) | -| Style 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends (fixed in fixes.inc) | -| Style 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | N/A | -| Style 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | N/A | -| Style 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | N/A | -| Style 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | Displays for 3 seconds, regardless of what time you set. Will refuse to be shown if it is 'spammed' (fixed in fixes.inc) | -| Style 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/A | +| Style | Preview | Description | +| ------- | ------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Style 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen (fixed in fixes.inc / GameText+) | +| Style 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends (fixed in fixes.inc / GameText+) | +| Style 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | N/A | +| Style 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | N/A | +| Style 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | N/A | +| Style 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | Displays for 3 seconds, regardless of what time you set. Will refuse to be shown if it is 'spammed' (fixed in fixes.inc / GameText+) | +| Style 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/A | --- diff --git a/frontend/docs/scripting/resources/shopnames.md b/frontend/docs/scripting/resources/shopnames.md index 94434dfeb66..bf475c45a6b 100644 --- a/frontend/docs/scripting/resources/shopnames.md +++ b/frontend/docs/scripting/resources/shopnames.md @@ -9,13 +9,13 @@ In GTA: SA (and SA-MP as well), certain scripts are preprogrammed to run wheneve ::: -| Shop name | GXT name | What is it? | Coordinates | -| --------- | ------------- | -------------------------------- | ------------------------------ | -| FDPIZA | Pizza Stack | The stock Pizza Stack interior | 374.0000, -119.6410, 1001.4922 | -| FDCHICK | Cluckin' Bell | The stock Cluckin' Bell interior | 368.7890, -6.8570, 1001.8516 | -| FDBURG | Burger Shot | The stock Burger Shot interior | 375.5660, -68.2220, 1001.5151 | -| AMMUN1 | Ammunation | The first Ammu-Nation interior | 296.5395, -38.2739, 1001.515 | -| AMMUN2 | Ammunation | The second Ammu-Nation interior | 295.7359, -80.6865, 1001.5156 | -| AMMUN3 | Ammunation | The third Ammu-Nation interior | 290.2011, -109.5698, 1001.5156 | -| AMMUN4 | Ammunation | The fourth Ammu-Nation interior | 308.1619, -141.2549, 999.6016 | -| AMMUN5 | Ammunation | The fifth Ammu-Nation interior | 312.7883, -166.0069, 999.6010 | +| Shop name | GXT name | What is it? | Coordinates | +| --------- | ------------- | -------------------------------- | --------------------------- | +| FDPIZA | Pizza Stack | The stock Pizza Stack interior | 374.0, -119.641, 1000.539 | +| FDCHICK | Cluckin' Bell | The stock Cluckin' Bell interior | 368.789, -6.857, 1000.839 | +| FDBURG | Burger Shot | The stock Burger Shot interior | 375.566, -68.222, 1000.549 | +| AMMUN1 | Ammunation | The first Ammu-Nation interior | 296.506, -38.168, 1000.547 | +| AMMUN2 | Ammunation | The second Ammu-Nation interior | 295.741, -80.479, 1000.534 | +| AMMUN3 | Ammunation | The third Ammu-Nation interior | 290.242, -109.508, 1000.545 | +| AMMUN4 | Ammunation | The fourth Ammu-Nation interior | 308.148, -141.104, 998.618 | +| AMMUN5 | Ammunation | The fifth Ammu-Nation interior | 312.791, -165.949, 998.618 | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/awesome.md index b3faa54dc55..fafdde3c50c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/awesome.md @@ -150,7 +150,7 @@ Sada možete napraviti svoje skripte na drugim jezicima osim pawn-a bez ikakvog - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Ispravke grešaka u teksturi na mapi GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Alat za preglednik animacija za SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Provjerava je li igrač android korisnik. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - TextDraw editor koji ima neke bogate karakteristike. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - TextDraw editor koji ima neke bogate karakteristike. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Napredni uređivač mapa sa puno funkcija. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Uređivač mapa u igri za SA:MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Ovo je uređivač mapa u igri koji će vam omogućiti teksturu do indeksa materijala 15 (16 materijala) kao i postavljanje boje za taj indeks materijala na objektima. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md index 0ea6df2e0a4..178531b481f 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/awesome.md @@ -148,7 +148,7 @@ Ahora puedes hacer tus scripts en otros lenguajes que no sean pawn sin ningun pl - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Corrección de errores de texturas del mapa de GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Herramienta de navegación de animación para SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Comprueba si un jugador es usuario de android. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Un editor TextDraw que tiene algunas características ricas. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Un editor TextDraw que tiene algunas características ricas. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Editor de mapas avanzado con muchas funciones. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Un editor de mapas en el juego para SA:MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Este es un editor de mapas en el juego que te permitirá texturizar hasta el índice de material 15 (16 materiales), así como establecer el color para ese índice de material en los objetos. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md index 2e6b82a3dde..24654ba061f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/awesome.md @@ -156,7 +156,7 @@ description: فهرستی منظم از ابزارها، کتابخانه‌ها - **[MapFix](https://github.com/NexiusTailer/MapFix)** - تعمیر باگ‌های بافت نقشه GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - ابزار مرورگر انیمیشن برای SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - بررسی می‌کند که آیا بازیکن کاربر اندروید است یا نه. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - ویرایشگر TextDraw که ویژگی‌های غنی دارد. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - ویرایشگر TextDraw که ویژگی‌های غنی دارد. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - ویرایشگر نقشه پیشرفته با ویژگی‌های فراوان. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - ویرایشگر نقشه درون بازی برای SA:MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - این ویرایشگر نقشه درون بازی است که به شما اجازه بافت‌دهی تا شاخص مواد 15 (16 مواد) و همچنین تنظیم رنگ برای آن شاخص مواد روی اشیاء را می‌دهد. \ No newline at end of file diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md index 241fc26c72c..e8a060b706b 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md @@ -147,7 +147,7 @@ description: Liste exhaustive d'outils, de librairies et de plugins SA:MP néces - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Correction des bugs de texture de la carte GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Outil de navigation d'animation pour SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Vérifie si un joueur est un utilisateur Android. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Un éditeur TextDraw doté de fonctionnalités riches. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Un éditeur TextDraw doté de fonctionnalités riches. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Éditeur de carte avancé avec de nombreuses fonctionnalités. - **[Éditeur de carte de Fusez](https://github.com/fusez/Map-Editor-V3)** - Un éditeur de carte en jeu pour SA:MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Il s'agit d'un éditeur de cartes en jeu qui vous permettra de texturer jusqu'à l'indice de matériau 15 (16 matériaux) ainsi que de définir couleur pour cet index de matériau sur les objets. diff --git a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md index 01cb2f0a6b8..967e23ad007 100644 --- a/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/hu/docusaurus-plugin-content-docs/current/awesome.md @@ -150,7 +150,7 @@ Most már készítheted szkriptjeidet a pawn nyelven kívül más nyelveken is a - **[MapFix](https://github.com/NexiusTailer/MapFix)** - A GTA San Andreas térképének textúra hibajavításai. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Egy animáció böngésző eszköz az SA:MP-hez. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Ellenőrzi, hogy egy játékos Android felhasználó-e. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Egy TextDraw szerkesztő, amely számos gazdag funkciót kínál. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Egy TextDraw szerkesztő, amely számos gazdag funkciót kínál. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Fejlett térképszerkesztő sok funkcióval. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Egy In-Game térképszerkesztő az SA:MP-hez. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Ez egy In-Game térképszerkesztő, amely lehetővé teszi, hogy textúrázza az anyag index 15-ig (16 anyag), valamint beállítsa a színét az adott anyag indexre az objektumokon. diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md index 080ad323698..bae701d7f98 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md @@ -10,13 +10,13 @@ Nama-nama ini untuk digunakan dengan [SetPlayerShopName](../functions/SetPlayerS ::: -| Nama Interal toko | Apa ini ? | Koordinat | -| ----------------- | ------------- | ------------------------------ | -| "FDPIZA" | Pizza Stack | 374.0000, -119.6410, 1001.4922 | -| "FDBURG" | Burger Shot | 375.5660, -68.2220, 1001.5151 | -| "FDCHICK" | Cluckin' Bell | 368.7890, -6.8570, 1001.8516 | -| "AMMUN1" | Ammunation 1 | 296.5395, -38.2739, 1001.515 | -| "AMMUN2" | Ammunation 2 | 295.7359, -80.6865, 1001.5156 | -| "AMMUN3" | Ammunation 3 | 290.2011, -109.5698, 1001.5156 | -| "AMMUN4" | Ammunation 4 | 308.1619, -141.2549, 999.6016 | -| "AMMUN5" | Ammunation 5 | 312.7883, -166.0069, 999.6010 | +| Nama Interal toko | Apa ini ? | Koordinat | +| ----------------- | ------------- | --------------------------- | +| FDPIZA | Pizza Stack | 374.0, -119.641, 1000.539 | +| FDCHICK | Cluckin' Bell | 368.789, -6.857, 1000.839 | +| FDBURG | Burger Shot | 375.566, -68.222, 1000.549 | +| AMMUN1 | Ammunation | 296.506, -38.168, 1000.547 | +| AMMUN2 | Ammunation | 295.741, -80.479, 1000.534 | +| AMMUN3 | Ammunation | 290.242, -109.508, 1000.545 | +| AMMUN4 | Ammunation | 308.148, -141.104, 998.618 | +| AMMUN5 | Ammunation | 312.791, -165.949, 998.618 | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md index 0a7c8e4f0d1..5320f880ea0 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md @@ -12,17 +12,17 @@ Deze pagina behandelt gametext-stijlen en gebruik in textdraws en per-speler gam Gebruik kleurtags om delen van tekst te kleuren, bv. `~y~Gele tekst~y~`. -| Code | Kleur | Omschrijving | -| -------------------- | ------------------------------------------------------- | -------------------------------------------------- | -| N/B | ![](https://assets.open.mp/assets/images/gameTextStyles/-.png) | Standaardkleur | -| `~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/h.png) | Lichtere variant van de huidige kleur | -| `~r~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/r.png) | Rood, meerdere lichtheidsniveaus | -| `~g~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/g.png) | Groen, meerdere lichtheidsniveaus | -| `~b~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/b.png) | Blauw, meerdere lichtheidsniveaus | -| `~p~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/p.png) | Paars, meerdere lichtheidsniveaus | -| `~y~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/y.png) | Geel, meerdere lichtheidsniveaus | -| `~l~` | ![](https://assets.open.mp/assets/images/gameTextStyles/l.png) | Kleine letter L, zwart, geen lichting | -| `~w~` / `~s~` | ![](https://assets.open.mp/assets/images/gameTextStyles/w.png) | Wit; `~h~` maakt alles uiteindelijk deze kleur | +| Code | Kleur | Omschrijving | +| ------------- | --------------------------------------------------------------- | ------------------------------------------------------ | +| N/B | ![](https://assets.open.mp/assets/images/gameTextStyles/-.png) | Standaardkleur | +| `~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/h.png) | Lichtere variant van de huidige kleur | +| `~r~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/r.png) | Rood, meerdere lichtheidsniveaus | +| `~g~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/g.png) | Groen, meerdere lichtheidsniveaus | +| `~b~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/b.png) | Blauw, meerdere lichtheidsniveaus | +| `~p~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/p.png) | Paars, meerdere lichtheidsniveaus | +| `~y~` … | ![](https://assets.open.mp/assets/images/gameTextStyles/y.png) | Geel, meerdere lichtheidsniveaus | +| `~l~` | ![](https://assets.open.mp/assets/images/gameTextStyles/l.png) | Kleine letter L, zwart, geen lichting | +| `~w~` / `~s~` | ![](https://assets.open.mp/assets/images/gameTextStyles/w.png) | Wit; `~h~` maakt alles uiteindelijk deze kleur | --- @@ -30,16 +30,16 @@ Gebruik kleurtags om delen van tekst te kleuren, bv. `~y~Gele tekst~y~`. Deze tags hoeven niet ingesloten te worden: -| Code | Omschrijving | -| ----- | --------------------------------------------------------------------------------------------------------------------------- | -| `~n~` | Nieuwe regel | -| `~h~` | Lichter maken van geselecteerde kleuren (kan midden in de tekst staan) | -| `~u~` | Pijl omhoog (grijs) | -| `~d~` | Pijl omlaag (grijs) | -| `~<~` | Pijl links (grijs) | -| `~>~` | Pijl rechts (grijs) | -| `~]~` | `*`-symbool (alleen stijlen 3, 4, 5) | -| `~k~` | Toetsenmapping (bijv. `~k~~VEHICLE_TURRETLEFT~`). Lijst: zie [Keys](../resources/keys). | +| Code | Omschrijving | +| ----- | --------------------------------------------------------------------------------------- | +| `~n~` | Nieuwe regel | +| `~h~` | Lichter maken van geselecteerde kleuren (kan midden in de tekst staan) | +| `~u~` | Pijl omhoog (grijs) | +| `~d~` | Pijl omlaag (grijs) | +| `~<~` | Pijl links (grijs) | +| `~>~` | Pijl rechts (grijs) | +| `~]~` | `*`-symbool (alleen stijlen 3, 4, 5) | +| `~k~` | Toetsenmapping (bijv. `~k~~VEHICLE_TURRETLEFT~`). Lijst: zie [Keys](../resources/keys). | :::caution Gebruik niet te veel kleuren/specials in één gametext; dit kan clients laten crashen. Zorg voor een even aantal `~`-tekens in de string. @@ -47,28 +47,28 @@ Gebruik niet te veel kleuren/specials in één gametext; dit kan clients laten c ## Tekststijlen -| Stijl | Voorbeeld | Omschrijving | -| ------- | ------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------- | -| Stijl 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | 9s zichtbaar, verbergt andere overlays (gefixet in fixes.inc) | -| Stijl 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Fade na ~8s; bij langere tijd herhaalt het (gefixet in fixes.inc) | -| Stijl 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | N/B | -| Stijl 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | N/B | -| Stijl 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | N/B | -| Stijl 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | ~3s zichtbaar; weigert bij spam (gefixet in fixes.inc) | -| Stijl 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/B | +| Stijl | Voorbeeld | Omschrijving | +| ------- | ------------------------------------------------------------------- | ----------------------------------------------------------------------------- | +| Stijl 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | 9s zichtbaar, verbergt andere overlays (gefixet in fixes.inc / GameText+) | +| Stijl 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Fade na ~8s; bij langere tijd herhaalt het (gefixet in fixes.inc / GameText+) | +| Stijl 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | N/B | +| Stijl 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | N/B | +| Stijl 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | N/B | +| Stijl 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | ~3s zichtbaar; weigert bij spam (gefixet in fixes.inc / GameText+) | +| Stijl 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/B | ## Stijlen toegevoegd door [fixes.inc](https://github.com/pawn-lang/sa-mp-fixes) / [GameText+](https://github.com/itsneufox/GameText-Plus) -| Stijl | Voorbeeld | Omschrijving | -| -------- | ------------------------------------------------------------------- | ----------------------------------- | -| Stijl 7 | ![](https://assets.open.mp/assets/images/gameTextStyles/style7.png) | Gebaseerd op SA-voertuignamen | -| Stijl 8 | ![](https://assets.open.mp/assets/images/gameTextStyles/style8.png) | Gebaseerd op SA-locatienamen | -| Stijl 9 | ![](https://assets.open.mp/assets/images/gameTextStyles/style9.png) | SA-radio (geselecteerd) | -| Stijl 10 | ![](https://assets.open.mp/assets/images/gameTextStyles/style10.png) | SA-radio (tijdens wisselen) | -| Stijl 11 | ![](https://assets.open.mp/assets/images/gameTextStyles/style11.png) | SA-positief geld | -| Stijl 12 | ![](https://assets.open.mp/assets/images/gameTextStyles/style12.png) | SA-negatief geld | -| Stijl 13 | ![](https://assets.open.mp/assets/images/gameTextStyles/style13.png) | SA-stuntbonussen | -| Stijl 14 | ![](https://assets.open.mp/assets/images/gameTextStyles/style14.png) | SA-klok | -| Stijl 15 | ![](https://assets.open.mp/assets/images/gameTextStyles/style15.png) | SA-notificatie-popup | +| Stijl | Voorbeeld | Omschrijving | +| -------- | -------------------------------------------------------------------- | ----------------------------- | +| Stijl 7 | ![](https://assets.open.mp/assets/images/gameTextStyles/style7.png) | Gebaseerd op SA-voertuignamen | +| Stijl 8 | ![](https://assets.open.mp/assets/images/gameTextStyles/style8.png) | Gebaseerd op SA-locatienamen | +| Stijl 9 | ![](https://assets.open.mp/assets/images/gameTextStyles/style9.png) | SA-radio (geselecteerd) | +| Stijl 10 | ![](https://assets.open.mp/assets/images/gameTextStyles/style10.png) | SA-radio (tijdens wisselen) | +| Stijl 11 | ![](https://assets.open.mp/assets/images/gameTextStyles/style11.png) | SA-positief geld | +| Stijl 12 | ![](https://assets.open.mp/assets/images/gameTextStyles/style12.png) | SA-negatief geld | +| Stijl 13 | ![](https://assets.open.mp/assets/images/gameTextStyles/style13.png) | SA-stuntbonussen | +| Stijl 14 | ![](https://assets.open.mp/assets/images/gameTextStyles/style14.png) | SA-klok | +| Stijl 15 | ![](https://assets.open.mp/assets/images/gameTextStyles/style15.png) | SA-notificatie-popup | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md index 91dc0c5bae0..783249543fb 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md @@ -7,10 +7,15 @@ sidebar_label: "Winkelnamen" Sommige interiors laden scripts op basis van shopnaam. [SetPlayerShopName](../functions/SetPlayerShopName) accepteert een geldige naam (of lege string om te ontladen). Zie de Engelstalige tabel voor alle namen; hieronder enkele voorbeelden. ::: -| Shopnaam | GXT‑naam | Omschrijving | Coördinaten | -| -------- | -------------- | -------------------------------------- | ------------------------------ | -| FDPIZA | Pizza Stack | Standaard Pizza Stack‑interior | 374.0000, -119.6410, 1001.4922 | -| FDCHICK | Cluckin' Bell | Standaard Cluckin' Bell‑interior | 368.7890, -6.8570, 1001.8516 | -| FDBURG | Burger Shot | Standaard Burger Shot‑interior | 375.5660, -68.2220, 1001.5151 | +| Shopnaam | GXT‑naam | Omschrijving | Coördinaten | +| -------- | ------------- | -------------------------------- | --------------------------- | +| FDPIZA | Pizza Stack | The stock Pizza Stack interior | 374.0, -119.641, 1000.539 | +| FDCHICK | Cluckin' Bell | The stock Cluckin' Bell interior | 368.789, -6.857, 1000.839 | +| FDBURG | Burger Shot | The stock Burger Shot interior | 375.566, -68.222, 1000.549 | +| AMMUN1 | Ammunation | The first Ammu-Nation interior | 296.506, -38.168, 1000.547 | +| AMMUN2 | Ammunation | The second Ammu-Nation interior | 295.741, -80.479, 1000.534 | +| AMMUN3 | Ammunation | The third Ammu-Nation interior | 290.242, -109.508, 1000.545 | +| AMMUN4 | Ammunation | The fourth Ammu-Nation interior | 308.148, -141.104, 998.618 | +| AMMUN5 | Ammunation | The fifth Ammu-Nation interior | 312.791, -165.949, 998.618 | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md index c3b681596a4..7b7d98f3651 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/awesome.md @@ -147,7 +147,7 @@ description: Lista oficial com ferramentas úteis, libs, gamemodes, filterscript - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Arruma o bug de texturas no mapa do GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Ferramenta para buscar animações para o SA-MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Verifica se o jogador está em dispositivo Android. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Editor de TextDraw rico em possibilidades. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Editor de TextDraw rico em possibilidades. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Editor de mapas avançado com muitos recursos. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Editor de mapas in-game para o SA-MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Editor de mapas in-game que permite a texturização até 15 partes (16 materiais), como também definição de cores para determinado material nas partes do objeto. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md index a154ce775ea..b8a09468f03 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md @@ -12,34 +12,34 @@ Usado principalmente por [GameText](../functions/GameTextForPlayer) e [GameTextF ## Cores do texto É possível desenhar certas partes do seu texto em cores diferentes. Para fazer isso, você simplesmente precisa usar os slugs de cores listados abaixo e encapsular a parte do texto que deseja desenhar em uma cor específica (ex: \~y\~Eu sou desenhado em amarelo!\~y\~). -| Codigo | Cor | Descrição | -| -------------------- | -------------------------------------- | ------------------------------------------------ | -| N/A | ![](https://assets.open.mp/assets/images/gameTextStyles/-.png) | Cor padrão, não possui código. | -| `~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/h.png) | Versão mais clara da cor padrão | -| `~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/hh.png) | Versão mais clara da cor padrão. | -| `~r~` | ![](https://assets.open.mp/assets/images/gameTextStyles/r.png) | Possui cinco níveis de clareamento. | -| `~r~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rh.png) | | -| `~r~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhh.png) | | -| `~r~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhhh.png) | | -| `~r~~h~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhhhh.png) | | -| `~r~~h~~h~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhhhhh.png) | | -| `~g~` | ![](https://assets.open.mp/assets/images/gameTextStyles/g.png) | Possui quatro níveis de clareamento. | -| `~g~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/gh.png) | | -| `~g~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ghh.png) | | -| `~g~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ghhh.png) | | -| `~g~~h~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ghhhh.png) | O mesmo que `~y~~h~~h~`. | -| `~b~` | ![](https://assets.open.mp/assets/images/gameTextStyles/b.png) | Possui três níveis de clareamento. | -| `~b~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/bh.png) | | -| `~b~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/bhh.png) | | -| `~b~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/bhhh.png) | | -| `~p~` | ![](https://assets.open.mp/assets/images/gameTextStyles/p.png) | Possui dois níveis de clareamento. | -| `~p~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ph.png) | | -| `~p~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/phh.png) | | -| `~y~` | ![](https://assets.open.mp/assets/images/gameTextStyles/y.png) | Possui dois níveis de clareamento. | -| `~y~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/yh.png) | | -| `~y~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/yhh.png) | O mesmo que `~g~~h~~h~~h~~h~`. | -| `~l~` | ![](https://assets.open.mp/assets/images/gameTextStyles/l.png) | "L" minúsculo. Não pode ser clareado. | -| `~w~ (or ~s~)` | ![](https://assets.open.mp/assets/images/gameTextStyles/w.png) | Tem um nível de clareamento. | +| Codigo | Cor | Descrição | +| -------------------- | ------------------------------------------------------------------- | ------------------------------------------------------- | +| N/A | ![](https://assets.open.mp/assets/images/gameTextStyles/-.png) | Cor padrão, não possui código. | +| `~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/h.png) | Versão mais clara da cor padrão | +| `~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/hh.png) | Versão mais clara da cor padrão. | +| `~r~` | ![](https://assets.open.mp/assets/images/gameTextStyles/r.png) | Possui cinco níveis de clareamento. | +| `~r~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rh.png) | | +| `~r~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhh.png) | | +| `~r~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhhh.png) | | +| `~r~~h~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhhhh.png) | | +| `~r~~h~~h~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/rhhhhh.png) | | +| `~g~` | ![](https://assets.open.mp/assets/images/gameTextStyles/g.png) | Possui quatro níveis de clareamento. | +| `~g~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/gh.png) | | +| `~g~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ghh.png) | | +| `~g~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ghhh.png) | | +| `~g~~h~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ghhhh.png) | O mesmo que `~y~~h~~h~`. | +| `~b~` | ![](https://assets.open.mp/assets/images/gameTextStyles/b.png) | Possui três níveis de clareamento. | +| `~b~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/bh.png) | | +| `~b~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/bhh.png) | | +| `~b~~h~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/bhhh.png) | | +| `~p~` | ![](https://assets.open.mp/assets/images/gameTextStyles/p.png) | Possui dois níveis de clareamento. | +| `~p~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/ph.png) | | +| `~p~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/phh.png) | | +| `~y~` | ![](https://assets.open.mp/assets/images/gameTextStyles/y.png) | Possui dois níveis de clareamento. | +| `~y~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/yh.png) | | +| `~y~~h~~h~` | ![](https://assets.open.mp/assets/images/gameTextStyles/yhh.png) | O mesmo que `~g~~h~~h~~h~~h~`. | +| `~l~` | ![](https://assets.open.mp/assets/images/gameTextStyles/l.png) | "L" minúsculo. Não pode ser clareado. | +| `~w~ (or ~s~)` | ![](https://assets.open.mp/assets/images/gameTextStyles/w.png) | Tem um nível de clareamento. | | `~w~~h~ (or ~s~~h~)` | ![](https://assets.open.mp/assets/images/gameTextStyles/wh.png) | Todas as cores se tornam assim quando muito iluminadas. | --- @@ -47,16 +47,16 @@ Usado principalmente por [GameText](../functions/GameTextForPlayer) e [GameTextF ## Carácteres especiais Diferentemente das cores de texto, esses slugs (código de texto) não exigem encapsulamento. Eles podem ser usados como estão. -| Código | Descrição | -| ------ | ---------------------------------------------------------------------------------------------------------------------------------- | -| `~n~` | Nova linha | -| `~h~` | Clareie as cores selecionadas. O texto pode aparecer entre a cor principal e o clareamento, por exemplo `~r~Olá ~h~mundo` tornará "Olá" vermelho e "mundo" um vermelho ligeiramente mais claro. | -| `~u~` | Seta para cima (cinza) | -| `~d~` | Seta para baixo (cinza) | -| `~<~` | Seta para a esquerda (cinza) | -| `~>~` | Seta para a direita (cinza) | -| `~]~` | Exibe um `*` símbolo (somente nos estilos de texto 3, 4 e 5) | -| `~k~` | Mapeamento de teclas do teclado (ex: `~k~~VEHICLE_TURRETLEFT~` e `~k~~PED_FIREWEAPON~`). Veja [aqui](keys) uma lista de chaves. | +| Código | Descrição | +| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | +| `~n~` | Nova linha | +| `~h~` | Clareie as cores selecionadas. O texto pode aparecer entre a cor principal e o clareamento, por exemplo `~r~Olá ~h~mundo` tornará "Olá" vermelho e "mundo" um vermelho ligeiramente mais claro. | +| `~u~` | Seta para cima (cinza) | +| `~d~` | Seta para baixo (cinza) | +| `~<~` | Seta para a esquerda (cinza) | +| `~>~` | Seta para a direita (cinza) | +| `~]~` | Exibe um `*` símbolo (somente nos estilos de texto 3, 4 e 5) | +| `~k~` | Mapeamento de teclas do teclado (ex: `~k~~VEHICLE_TURRETLEFT~` e `~k~~PED_FIREWEAPON~`). Veja [aqui](keys) uma lista de chaves. | :::caution @@ -67,28 +67,28 @@ Tenha cuidado, usar muitas cores de texto ou caracteres especiais em um gametext ## Estilos de texto Você pode usar os seguintes estilos de texto em gametext. -| Estilo | Pré-visualização | Descrição | -| ------- | -------------------------------------- | ------------------------------------------------------------------------------------------------------------------------ | -| Estilo 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | Aparece por 9 segundos, independentemente da configuração de tempo. Oculta textdraws e qualquer outro gametext na tela (corrigido em fixes.inc) | -| Estilo 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Desaparece após 8 segundos, independentemente do tempo definido. Se você tiver uma configuração de tempo maior que isso, ele reaparecerá após desaparecer e repetirá até que o tempo acabe (corrigido em fixes.inc) | -| Estilo 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | N/A | -| Estilo 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | N/A | -| Estilo 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | N/A | -| Estilo 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | Exibe por 3 segundos, independentemente do horário que você definir. Recusará ser exibido se for "spam" (corrigido em fixes.inc) | -| Estilo 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/A | +| Estilo | Pré-visualização | Descrição | +| -------- | ------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Estilo 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | Aparece por 9 segundos, independentemente da configuração de tempo. Oculta textdraws e qualquer outro gametext na tela (corrigido em fixes.inc / GameText+) | +| Estilo 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | Desaparece após 8 segundos, independentemente do tempo definido. Se você tiver uma configuração de tempo maior que isso, ele reaparecerá após desaparecer e repetirá até que o tempo acabe (corrigido em fixes.inc / GameText+) | +| Estilo 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | N/A | +| Estilo 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | N/A | +| Estilo 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | N/A | +| Estilo 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | Exibe por 3 segundos, independentemente do horário que você definir. Recusará ser exibido se for "spam" (corrigido em fixes.inc / GameText+) | +| Estilo 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | N/A | --- ## Estilos de texto adicionados por [fixes.inc](https://github.com/pawn-lang/sa-mp-fixes) / [GameText+](https://github.com/itsneufox/GameText-Plus) -| Estilo | Pré-visualização | Descrição | -| -------- | --------------------------------------- | -------------------------------------------------- | -| Estilo 7 | ![](https://assets.open.mp/assets/images/gameTextStyles/style7.png) | Baseado em nomes de veículos. | -| Estilo 8 | ![](https://assets.open.mp/assets/images/gameTextStyles/style8.png) | Baseado em nomes de locais. | -| Estilo 9 | ![](https://assets.open.mp/assets/images/gameTextStyles/style9.png) | Baseado em nomes de estações de rádio (uma vez selecionado). | -| Estilo 10 | ![](https://assets.open.mp/assets/images/gameTextStyles/style10.png) | Baseado em nomes de estações de rádio (durante a troca). | -| Estilo 11 | ![](https://assets.open.mp/assets/images/gameTextStyles/style11.png) | Baseado em dinheiro positivo. | -| Estilo 12 | ![](https://assets.open.mp/assets/images/gameTextStyles/style12.png) | Baseado em dinheiro negativo. | -| Estilo 13 | ![](https://assets.open.mp/assets/images/gameTextStyles/style13.png) | Baseado nos bônus de acrobacias. | -| Estilo 14 | ![](https://assets.open.mp/assets/images/gameTextStyles/style14.png) | Baseado no relógio do jogo. | -| Estilo 15 | ![](https://assets.open.mp/assets/images/gameTextStyles/style15.png) | Com base no pop-up de notificação. | +| Estilo | Pré-visualização | Descrição | +| --------- | -------------------------------------------------------------------- | ------------------------------------------------------------ | +| Estilo 7 | ![](https://assets.open.mp/assets/images/gameTextStyles/style7.png) | Baseado em nomes de veículos. | +| Estilo 8 | ![](https://assets.open.mp/assets/images/gameTextStyles/style8.png) | Baseado em nomes de locais. | +| Estilo 9 | ![](https://assets.open.mp/assets/images/gameTextStyles/style9.png) | Baseado em nomes de estações de rádio (uma vez selecionado). | +| Estilo 10 | ![](https://assets.open.mp/assets/images/gameTextStyles/style10.png) | Baseado em nomes de estações de rádio (durante a troca). | +| Estilo 11 | ![](https://assets.open.mp/assets/images/gameTextStyles/style11.png) | Baseado em dinheiro positivo. | +| Estilo 12 | ![](https://assets.open.mp/assets/images/gameTextStyles/style12.png) | Baseado em dinheiro negativo. | +| Estilo 13 | ![](https://assets.open.mp/assets/images/gameTextStyles/style13.png) | Baseado nos bônus de acrobacias. | +| Estilo 14 | ![](https://assets.open.mp/assets/images/gameTextStyles/style14.png) | Baseado no relógio do jogo. | +| Estilo 15 | ![](https://assets.open.mp/assets/images/gameTextStyles/style15.png) | Com base no pop-up de notificação. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md index 60739b0789c..589b0486998 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/awesome.md @@ -151,7 +151,7 @@ description: Информна листа корисних алата, библи - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Исправке багова текстура мапе GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Алат за преглед анимација за SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Проверава да ли играч користи Android уређај. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Уредник TextDraw-ова који има неке напредне функције. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Уредник TextDraw-ова који има неке напредне функције. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Напредни уредник мапе са многим функцијама. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Ин-игре уредник мапе за SA:MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Ово је уредник мапе у игри који ће вам омогућити да текстурите до индекса материјала 15 (16 материјала) као и да поставите боју за тај индекс материјала на објектима. \ No newline at end of file diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/awesome.md index aeb25da5484..7dda5d237e5 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/awesome.md @@ -150,7 +150,7 @@ Artık open.mp kullanarak pawn dili dışında da scriptlerinizi geliştirebilir - **[MapFix](https://github.com/NexiusTailer/MapFix)** - GTA San Andreas haritasının doku hata düzeltmeleri. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - SA:MP için Animasyon tarayıcı aracı. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Bir oyuncunun bir Android kullanıcısı olup olmadığını kontrol eder. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Zengin özelliklere sahip bir TextDraw düzenleyici. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Zengin özelliklere sahip bir TextDraw düzenleyici. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Birçok özellikle gelişmiş harita düzenleyici. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - SA:MP için Oyun İçi harita editörü. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Bu, objelerdeki doku dizinine 15'e kadar (16 slot) değiştirmenize ve bu obje dokuları için renk belirlemenize olanak tanıyan bir oyun içi harita editör. diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/awesome.md index d3c38d8fab6..4d12334b1a7 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/awesome.md @@ -154,7 +154,7 @@ Bây giờ bạn có thể tạo tập lệnh của mình bằng các ngôn ng - **[MapFix](https://github.com/NexiusTailer/MapFix)** - Sửa lỗi kết cấu của bản đồ GTA San Andreas. - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - Công cụ duyệt animation cho SA:MP. - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - Kiểm tra xem người chơi có phải là người dùng Android hay không. -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Trình soạn thảo TextDraw có nhiều tính năng phong phú. +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - Trình soạn thảo TextDraw có nhiều tính năng phong phú. - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - Trình chỉnh sửa bản đồ nâng cao với nhiều tính năng. - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - Trình chỉnh sửa bản đồ trong trò chơi dành cho SA:MP. - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - Đây là trình chỉnh sửa bản đồ trong trò chơi cho phép bạn tạo họa tiết lên đến chỉ số vật liệu 15 (16 vật liệu) cũng như thiết lập màu cho chỉ số vật liệu đó trên các đối tượng. diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md index 742801b67f0..a1efa9a0291 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PauseRecordingPlayback.md @@ -5,6 +5,12 @@ description: 暂停录制回放 tags: [] --- +:::warning + +此函数已弃用,请使用 [NPC_PausePlayback](NPC_PausePlayback)。 + +::: + ## 描述 此函数用于暂停当前正在进行的录制回放 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md index d965aec19cc..a14701354e7 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ResumeRecordingPlayback.md @@ -5,6 +5,12 @@ description: 恢复已暂停的录制回放。 tags: [] --- +:::warning + +此函数已弃用,请使用 [NPC_PausePlayback](NPC_PausePlayback)。 + +::: + ## 描述 此函数用于恢复之前被暂停的录制回放进程。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md index 3f29b059994..90c127f07e8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/gametextstyles.md @@ -58,12 +58,12 @@ description: 文本绘图与游戏文本的样式说明 | 样式 | 预览图 | 特性说明 | | ------ | ------------------------------------------------------------------- | ---------------------------------------------------------------------- | -| 样式 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | 固定显示 9 秒(无视时间设置),会覆盖其他文本(通过 fixes.inc 修复) | -| 样式 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | 8 秒后淡出,若设置时间更长将循环显示(通过 fixes.inc 修复) | +| 样式 0 | ![](https://assets.open.mp/assets/images/gameTextStyles/style0.png) | 固定显示 9 秒(无视时间设置),会覆盖其他文本(通过 fixes.inc / GameText+ 修复) | +| 样式 1 | ![](https://assets.open.mp/assets/images/gameTextStyles/style1.png) | 8 秒后淡出,若设置时间更长将循环显示(通过 fixes.inc / GameText+ 修复) | | 样式 2 | ![](https://assets.open.mp/assets/images/gameTextStyles/style2.png) | 无特殊说明 | | 样式 3 | ![](https://assets.open.mp/assets/images/gameTextStyles/style3.png) | 无特殊说明 | | 样式 4 | ![](https://assets.open.mp/assets/images/gameTextStyles/style4.png) | 无特殊说明 | -| 样式 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | 固定显示 3 秒(无视时间设置),频繁调用会被屏蔽(通过 fixes.inc 修复) | +| 样式 5 | ![](https://assets.open.mp/assets/images/gameTextStyles/style5.png) | 固定显示 3 秒(无视时间设置),频繁调用会被屏蔽(通过 fixes.inc / GameText+ 修复) | | 样式 6 | ![](https://assets.open.mp/assets/images/gameTextStyles/style6.png) | 无特殊说明 | --- diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md index 83ffbc295d9..7b986f588c4 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/shopnames.md @@ -9,13 +9,13 @@ sidebar_label: 商店名称 ::: -| 商店名称 | GXT 名称 | 说明 | 坐标 | -| -------- | ------------- | --------------------- | ------------------------------ | -| FDPIZA | Pizza Stack | 标准披萨栈室内场景 | 374.0000, -119.6410, 1001.4922 | -| FDCHICK | Cluckin' Bell | 标准炸鸡钟室内场景 | 368.7890, -6.8570, 1001.8516 | -| FDBURG | Burger Shot | 标准汉堡店室内场景 | 375.5660, -68.2220, 1001.5151 | -| AMMUN1 | Ammunation | 武装国度 1 号分店场景 | 296.5395, -38.2739, 1001.515 | -| AMMUN2 | Ammunation | 武装国度 2 号分店场景 | 295.7359, -80.6865, 1001.5156 | -| AMMUN3 | Ammunation | 武装国度 3 号分店场景 | 290.2011, -109.5698, 1001.5156 | -| AMMUN4 | Ammunation | 武装国度 4 号分店场景 | 308.1619, -141.2549, 999.6016 | -| AMMUN5 | Ammunation | 武装国度 5 号分店场景 | 312.7883, -166.0069, 999.6010 | +| 商店名称 | GXT 名称 | 说明 | 坐标 | +| -------- | ------------- | ------------------- | --------------------------- | +| FDPIZA | Pizza Stack | 标准披萨栈室内场景 | 374.0, -119.641, 1000.539 | +| FDCHICK | Cluckin' Bell | 标准炸鸡钟室内场景 | 368.789, -6.857, 1000.839 | +| FDBURG | Burger Shot | 标准汉堡店室内场景 | 375.566, -68.222, 1000.549 | +| AMMUN1 | Ammunation | 武装国度 1 号分店场景 | 296.506, -38.168, 1000.547 | +| AMMUN2 | Ammunation | 武装国度 2 号分店场景 | 295.741, -80.479, 1000.534 | +| AMMUN3 | Ammunation | 武装国度 3 号分店场景 | 290.242, -109.508, 1000.545 | +| AMMUN4 | Ammunation | 武装国度 4 号分店场景 | 308.148, -141.104, 998.618 | +| AMMUN5 | Ammunation | 武装国度 5 号分店场景 | 312.791, -165.949, 998.618 | diff --git a/frontend/i18n/zh-TW/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/zh-TW/docusaurus-plugin-content-docs/current/awesome.md index 7828a27eb56..ba5d9c9c5b3 100644 --- a/frontend/i18n/zh-TW/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/zh-TW/docusaurus-plugin-content-docs/current/awesome.md @@ -150,7 +150,7 @@ description: 對製作腳本有幫助的工具、函數庫和插件的列表。 - **[MapFix](https://github.com/NexiusTailer/MapFix)** - 修復GTA San Andreas地圖的紋理錯誤。 - **[SA:MP Animbrowse](https://github.com/Southclaws/samp-animbrowse)** - SA:MP的動畫瀏覽工具。 - **[IsPlayerUsingAndroid](https://github.com/Fairuz-Afdhal/IsPlayerUsingAndroid)** - 檢查玩家是否使用Android系統。 -- **[TextDraw-Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - TextDraw編輯器,具有一些豐富的功能。 +- **[Nickk's TextDraw Editor](https://github.com/Nickk888SAMP/TextDraw-Editor)** - TextDraw編輯器,具有一些豐富的功能。 - **[Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator)** - 具有豐富功能的高級地圖編輯器。 - **[Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3)** - SA:MP的地圖編輯器。 - **[Texture Studio](https://github.com/Pottus/Texture-Studio)** - 這是一個遊戲中的地圖編輯器,可以對15個材質進行紋理,並設置對象的顏色。 \ No newline at end of file