From 7fc7c53f05cf08cdebc13903e925afccc8307754 Mon Sep 17 00:00:00 2001 From: noisette Date: Thu, 26 Feb 2026 20:28:30 +0100 Subject: [PATCH] Update GetPlayerHydraReactorAngle.md Added the correctly returned values as a tip here too --- .../scripting/functions/GetPlayerHydraReactorAngle.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/frontend/docs/scripting/functions/GetPlayerHydraReactorAngle.md b/frontend/docs/scripting/functions/GetPlayerHydraReactorAngle.md index e639fe1b096..aa73bb3573a 100644 --- a/frontend/docs/scripting/functions/GetPlayerHydraReactorAngle.md +++ b/frontend/docs/scripting/functions/GetPlayerHydraReactorAngle.md @@ -23,6 +23,14 @@ Gets the hydra reactor angle of the player's vehicle. new reactorAngle = GetPlayerHydraReactorAngle(playerid); ``` +## Notes + +:::tip + +The default value is 5000 if the angle hasn’t changed, and 0 if it is fully up. Otherwise, it seems to be returning random values. + +::: + ## Related Functions - [GetVehicleHydraReactorAngle](GetVehicleHydraReactorAngle): Gets the hydra reactor angle of the vehicle.