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draw-circles.py
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60 lines (42 loc) · 1.29 KB
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import os
import random
import sys
import pygame
from pygame.locals import *
def get_rand_color(min_value=0, max_value=255):
r = random.randint(min_value, max_value)
g = random.randint(min_value, max_value)
b = random.randint(min_value, max_value)
a = random.randint(min_value, max_value)
return r, g, b, a
def get_rand_position(width, height):
x = random.randint(0, width)
y = random.randint(0, height)
return x, y
def get_rand_radius(min_value=10, max_value=30):
r = random.randint(min_value, max_value)
return r
def start():
pygame.init()
FPS = 30
width = 400
height = 400
DISPLAYSURF = pygame.display.set_mode((width, height))
pygame.display.set_caption('Circles')
fps_clock = pygame.time.Clock()
iters = 0
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if iters % 100 == 0:
DISPLAYSURF.fill((0, 0, 0, 0))
iters = 0
pygame.draw.circle(DISPLAYSURF, get_rand_color(), get_rand_position(width, height), get_rand_radius())
pygame.display.update()
fps_clock.tick(FPS)
iters += 1
if __name__ == '__main__':
os.environ['SDL_VIDEO_CENTERED'] = '1'
start()