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eye tracking is work but model's eyes can't be rotate #131

@jjjjeeerry0406

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@jjjjeeerry0406

I'm execuating with sample scene: MovementFace in the envr unity 2022.3.58f1.
After I build the project in Quest Pro and execuate, model's face can transform with my face. But model's eyes can't transform when my eyes are moving.
I put OVREYEGaze.cs to LeftEye and RightEye whech are under Objects>LinaA2ECharacter>Root>Hips>SpineLower>SpineMiddle>SpineUpper>Chest>Neck>Head.
Because that is the only two eyes can be rotate in model, the objects corneaL_geo and corneaR_geo under Objects>LinaA2ECharacter>latina_avatar>head_parts>eye_L_grp and eye_R_grp can't be rotateand change position in Scene.
Btw, Unity didn't show any error message, so I think there must be something I had miss.

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