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UnityMetaFileGenerator.props
File metadata and controls
42 lines (33 loc) · 1.31 KB
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<Project>
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
<UsingTask TaskName="GenerateAssetId" AssemblyFile="$(MSBuildThisFileDirectory)MSBuildForUnity.dll" />
<!-- These are the extensions that should have associated .meta files. -->
<ItemGroup>
<UnityPluginFileExtensions Include="dll;winmd" />
</ItemGroup>
<!-- These are the Unity player definitions. They are matched against $(UnityPlayer). -->
<ItemGroup>
<UnityPlayerDefinition Include="Editor">
<PlayerId>Editor</PlayerId>
<Platforms>Editor</Platforms>
</UnityPlayerDefinition>
<UnityPlayerDefinition Include="Standalone">
<PlayerId>Standalone</PlayerId>
<Platforms>Win;Win64;Linux;Linux64;LinuxUniversal;OSXUniversal</Platforms>
</UnityPlayerDefinition>
<UnityPlayerDefinition Include="UAP">
<PlayerId>Windows Store Apps</PlayerId>
<Platforms>WindowsStoreApps</Platforms>
</UnityPlayerDefinition>
<UnityPlayerDefinition Include="iOS">
<PlayerId>iPhone</PlayerId>
<Platforms>iOS</Platforms>
</UnityPlayerDefinition>
<UnityPlayerDefinition Include="Android">
<PlayerId>Android</PlayerId>
<Platforms>Android</Platforms>
</UnityPlayerDefinition>
</ItemGroup>
</Project>