From 134f449d135d02246970adb0165366ed4fac0888 Mon Sep 17 00:00:00 2001 From: Olivier Biot Date: Sat, 11 Apr 2026 20:31:45 +0800 Subject: [PATCH] Use AUTO constant instead of magic number for renderer setting Co-Authored-By: Claude Opus 4.6 (1M context) --- packages/examples/src/examples/platformer/createGame.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/packages/examples/src/examples/platformer/createGame.ts b/packages/examples/src/examples/platformer/createGame.ts index 6af783642..2d77899a0 100644 --- a/packages/examples/src/examples/platformer/createGame.ts +++ b/packages/examples/src/examples/platformer/createGame.ts @@ -1,6 +1,7 @@ import { DebugPanelPlugin } from "@melonjs/debug-plugin"; import { Application, + AUTO, audio, device, event, @@ -23,7 +24,7 @@ export const createGame = () => { const _app = new Application(800, 600, { parent: "screen", scaleMethod: "flex-width", - renderer: 0, // AUTO + renderer: AUTO, preferWebGL1: false, depthTest: "z-buffer", subPixel: false,