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/*
╔═════════════════════════════════════════════════════════════════════╗
║ ThemisDB - Hybrid Database System ║
╠═════════════════════════════════════════════════════════════════════╣
File: multi_gpu_vector_index_example.cpp ║
Version: 0.0.47 ║
Last Modified: 2026-04-15 18:43:55 ║
Author: unknown ║
╠═════════════════════════════════════════════════════════════════════╣
Quality Metrics: ║
• Maturity Level: 🟢 PRODUCTION-READY ║
• Quality Score: 100.0/100 ║
• Total Lines: 259 ║
• Open Issues: TODOs: 0, Stubs: 0 ║
╠═════════════════════════════════════════════════════════════════════╣
Status: ✅ Production Ready ║
╚═════════════════════════════════════════════════════════════════════╝
*/
/**
* Multi-GPU Vector Index Example
*
* Demonstrates how to use the MultiGPUVectorIndex for distributed
* vector search across multiple GPUs.
*/
#include "index/multi_gpu_vector_index.h"
#include <iostream>
#include <vector>
#include <random>
#include <chrono>
#include <iomanip>
using namespace themis::index;
// Generate random vector
std::vector<float> generateRandomVector(int dimension, std::mt19937& rng) {
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
std::vector<float> vec(dimension);
for (int i = 0; i < dimension; ++i) {
vec[i] = dist(rng);
}
return vec;
}
// Print statistics in a formatted way
void printStatistics(const MultiGPUVectorIndex::Statistics& stats) {
std::cout << "\n=== Multi-GPU Vector Index Statistics ===\n";
std::cout << "Total Vectors: " << stats.totalVectors << "\n";
std::cout << "Dimension: " << stats.totalDimension << "\n";
std::cout << "Active GPUs: " << stats.numActiveGPUs << "\n";
std::cout << "Failed GPUs: " << stats.numFailedGPUs << "\n";
std::cout << "Avg Query Time: " << std::fixed << std::setprecision(2)
<< stats.avgQueryTimeMs << " ms\n";
std::cout << "Throughput: " << std::fixed << std::setprecision(0)
<< stats.throughputQPS << " QPS\n";
std::cout << "Scaling Efficiency: " << std::fixed << std::setprecision(1)
<< (stats.scalingEfficiency * 100.0) << "%\n";
std::cout << "Load Imbalance: " << std::fixed << std::setprecision(1)
<< (stats.loadImbalance * 100.0) << "%\n";
std::cout << "\nPer-GPU Statistics:\n";
for (const auto& gpuStat : stats.perGPUStats) {
std::cout << " GPU " << gpuStat.deviceId << ":\n";
std::cout << " Vectors: " << gpuStat.numVectors << "\n";
std::cout << " VRAM: " << (gpuStat.vramUsageBytes / 1024 / 1024) << " MB\n";
std::cout << " Avg Query: " << std::fixed << std::setprecision(2)
<< gpuStat.avgQueryTimeMs << " ms\n";
std::cout << " Active: " << (gpuStat.isActive ? "Yes" : "No") << "\n";
}
std::cout << "========================================\n\n";
}
int main() {
std::cout << "Multi-GPU Vector Index Example\n";
std::cout << "==============================\n\n";
// Configuration
const int dimension = 128;
const size_t numVectors = 10000;
const size_t k = 10;
std::cout << "Configuration:\n";
std::cout << " Dimension: " << dimension << "\n";
std::cout << " Num Vectors: " << numVectors << "\n";
std::cout << " Top-K: " << k << "\n\n";
// Setup multi-GPU configuration
MultiGPUVectorIndex::Config config;
config.enableMultiGPU = true;
config.deviceIds = {0, 1}; // Use GPUs 0 and 1
config.partitionStrategy = MultiGPUVectorIndex::PartitionStrategy::ROUND_ROBIN;
config.loadBalancing = MultiGPUVectorIndex::LoadBalancingMode::STATIC;
config.backend = GPUVectorIndex::Backend::AUTO;
config.metric = GPUVectorIndex::DistanceMetric::COSINE;
config.allowCPUFallback = true;
config.enableFaultTolerance = true;
std::cout << "Multi-GPU Config:\n";
std::cout << " Devices: [";
for (size_t i = 0; i < config.deviceIds.size(); ++i) {
std::cout << config.deviceIds[i];
if (i < config.deviceIds.size() - 1) std::cout << ", ";
}
std::cout << "]\n";
std::cout << " Strategy: Round-Robin\n";
std::cout << " Load Balance: Static\n";
std::cout << " P2P: " << (config.enableP2P ? "Enabled" : "Disabled") << "\n";
std::cout << " Fault Tolerance: " << (config.enableFaultTolerance ? "Enabled" : "Disabled") << "\n\n";
// Create and initialize index
std::cout << "Initializing multi-GPU vector index...\n";
MultiGPUVectorIndex index(config);
if (!index.initialize(dimension)) {
std::cerr << "Failed to initialize multi-GPU index\n";
std::cerr << "Note: This example requires GPU hardware.\n";
std::cerr << "In environments without GPUs, the index will use CPU fallback.\n";
return 1;
}
std::cout << "Successfully initialized!\n\n";
// Generate and add random vectors
std::cout << "Generating " << numVectors << " random vectors...\n";
std::mt19937 rng(42);
std::vector<std::string> ids;
std::vector<std::vector<float>> vectors;
for (size_t i = 0; i < numVectors; ++i) {
ids.push_back("vec_" + std::to_string(i));
vectors.push_back(generateRandomVector(dimension, rng));
}
std::cout << "Adding vectors to index...\n";
auto startAdd = std::chrono::steady_clock::now();
if (!index.addVectorBatch(ids, vectors)) {
std::cerr << "Failed to add vectors\n";
return 1;
}
auto endAdd = std::chrono::steady_clock::now();
auto addDuration = std::chrono::duration_cast<std::chrono::milliseconds>(endAdd - startAdd);
std::cout << "Added " << numVectors << " vectors in " << addDuration.count() << " ms\n";
std::cout << "Throughput: " << (numVectors * 1000.0 / addDuration.count()) << " vectors/sec\n\n";
// Perform searches
std::cout << "Performing sample searches...\n";
const size_t numQueries = 100;
std::vector<std::vector<float>> queries;
for (size_t i = 0; i < numQueries; ++i) {
queries.push_back(generateRandomVector(dimension, rng));
}
auto startSearch = std::chrono::steady_clock::now();
for (const auto& query : queries) {
auto results = index.search(query, k);
// Verify results
if (results.empty()) {
std::cerr << "Warning: Empty search results\n";
}
}
auto endSearch = std::chrono::steady_clock::now();
auto searchDuration = std::chrono::duration_cast<std::chrono::milliseconds>(endSearch - startSearch);
std::cout << "Performed " << numQueries << " queries in " << searchDuration.count() << " ms\n";
std::cout << "Average latency: " << (searchDuration.count() / static_cast<double>(numQueries))
<< " ms per query\n";
std::cout << "Throughput: " << (numQueries * 1000.0 / searchDuration.count()) << " QPS\n\n";
// Display a sample search result
auto sampleQuery = generateRandomVector(dimension, rng);
auto sampleResults = index.search(sampleQuery, 5);
std::cout << "Sample search results (top-5):\n";
for (size_t i = 0; i < sampleResults.size(); ++i) {
std::cout << " " << (i+1) << ". " << sampleResults[i].id
<< " (distance: " << std::fixed << std::setprecision(4)
<< sampleResults[i].distance
<< ", GPU: " << sampleResults[i].sourceGPU << ")\n";
}
std::cout << "\n";
// Display statistics
auto stats = index.getStatistics();
printStatistics(stats);
// Demonstrate partition strategy switching
std::cout << "Switching to HASH_BASED partitioning...\n";
index.setPartitionStrategy(MultiGPUVectorIndex::PartitionStrategy::HASH_BASED);
std::cout << "Partition strategy updated\n\n";
// Demonstrate load balancing parameter adjustment
std::cout << "Adjusting search parameters...\n";
index.setEfSearch(128);
std::cout << "efSearch set to 128\n\n";
// Get active GPUs
auto activeGPUs = index.getActiveGPUs();
std::cout << "Active GPUs: [";
for (size_t i = 0; i < activeGPUs.size(); ++i) {
std::cout << activeGPUs[i];
if (i < activeGPUs.size() - 1) std::cout << ", ";
}
std::cout << "]\n\n";
// Demonstrate batch search
std::cout << "Testing batch search with " << numQueries << " queries...\n";
auto batchStartTime = std::chrono::steady_clock::now();
auto batchResults = index.searchBatch(queries, k);
auto batchEndTime = std::chrono::steady_clock::now();
auto batchDuration = std::chrono::duration_cast<std::chrono::milliseconds>(
batchEndTime - batchStartTime);
std::cout << "Batch search completed in " << batchDuration.count() << " ms\n";
std::cout << "Average latency: " << (batchDuration.count() / static_cast<double>(numQueries))
<< " ms per query\n";
std::cout << "Throughput: " << (numQueries * 1000.0 / batchDuration.count()) << " QPS\n\n";
// Final statistics
auto finalStats = index.getStatistics();
printStatistics(finalStats);
// Demonstrate vector removal
std::cout << "Demonstrating vector removal...\n";
if (index.removeVector("vec_0")) {
std::cout << "Successfully removed vector 'vec_0'\n";
} else {
std::cout << "Failed to remove vector\n";
}
// Demonstrate vector update
std::cout << "Demonstrating vector update...\n";
auto newVector = generateRandomVector(dimension, rng);
if (index.updateVector("vec_1", newVector)) {
std::cout << "Successfully updated vector 'vec_1'\n";
} else {
std::cout << "Failed to update vector\n";
}
std::cout << "\nShutting down...\n";
index.shutdown();
std::cout << "Multi-GPU Vector Index Example Complete!\n";
return 0;
}