FL.Anchor = class Anchor(object)
=============================================== Anchor - class to represent Anchor point =============================================== Integer values are accepted as coordinates CONSTRUCTOR: Anchor() - generic constructor, creates an Anchor with zero coordinates and empty name Anchor(Anchor) - copy constructor Anchor(string name, integer x, integer y) - creates an Anchor and assigns name and coordinates. ATTRIBUTES: parent (read-only) - anchor's parent object, Glyph name (string) - anchor's name as a string x (integer) - horizontal position of the anchor y (integer) - vertical position of the anchor p (Point) - position of the anchor as a Point object OPERATIONS: METHODS Transform(Matrix m) - applies Matrix transformation to the Anchor(see Matrix().__doc__) Layer(int layer_index) - returns position for the "layer_index" master SetLayer(int layer_index, Point position) - sets "position" position for the "layer_index" master
- Layer(...)
- SetLayer(...)
- Transform(...)
- __delattr__(...)
-
x.__delattr__('name') <==> del x.name
- __getattribute__(...)
-
x.__getattribute__('name') <==> x.name
- __setattr__(...)
-
x.__setattr__('name', value) <==> x.name = value
- __new__ = <built-in method __new__ of type object>
-
T.__new__(S, ...) -> a new object with type S, a subtype of T