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Game.java
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182 lines (166 loc) · 7.8 KB
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package simulator.server;
import lombok.Data;
import simulator.data.Player;
import simulator.data.PlayerDatabase;
import simulator.data.RaceTrack;
import simulator.data.Turn;
import java.awt.*;
import java.awt.geom.Line2D;
import java.rmi.RemoteException;
import java.util.ArrayList;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.Level;
import java.util.logging.Logger;
@Data
public class Game {
private String name; //beliebig
private int gameSize; //theoretisch beliebig, soll aber <=5 sein
private String code; //passwort
public ArrayList<Turn> turnCollection;
private boolean gameStarted = false;
private boolean gameOver = false;
private Player winner = new Player();
private int gameState = 1;
private RaceTrack raceTrack; //soll im nachhinein festgelegt werden
public PlayerDatabase playerData; //spieler müssen vom nutzer hinzugefügt werden
public ExecutorService executorService;
public Game(String name, int gameSize, String code) {
this.name = name;
this.gameSize = gameSize;
this.code = code;
this.raceTrack = null;
this.turnCollection = new ArrayList<>();
this.playerData = new PlayerDatabase();
this.executorService = Executors.newFixedThreadPool(gameSize);
}
public void refreshPlayerDatabase() throws RemoteException {
System.out.println("Game: " + this.name + " refreshedPlayerDatabase.");
if (turnCollection.size() == getActivePlayer()) {
turnCollection.clear();
gameState++;
for (Player player : playerData.playerlist) {
if (player.isAlive()) {
Point oldPoint = player.getPosition();
updatePosition(player);
if (!checkPointIsValid(player.getPosition())) {
player.setAlive(false);
System.out.println("Game: " + this.name + " - Player lost: " + player.getName());
// send lose
this.executorService.submit(() -> {
try {
player.getConnectedClient().receiveFeedback("888:You LOST!");
} catch (RemoteException ex) {
Logger.getLogger(Game.class.getName()).log(Level.SEVERE, null, ex);
}
});
continue;
}
if (checkCrossedControlLine(oldPoint, player.getPosition())) {
System.out.println("Game: " + this.name + " - Player crossed ControlLine: " + player.getName());
player.setCrossedControlLine(true);
}
if (checkCrossedStartLine(oldPoint, player.getPosition()) && player.isCrossedControlLine()) {
player.setWonTheGame(true);
gameOver = true;
System.out.println("Game: " + this.name + " - Player won: " + player.getName());
// send win
this.executorService.submit(() -> {
try {
player.getConnectedClient().receiveFeedback("888: You WON!");
} catch (RemoteException ex) {
Logger.getLogger(Game.class.getName()).log(Level.SEVERE, null, ex);
}
});
}
// send turn activation
this.executorService.submit(() -> {
try {
player.getConnectedClient().receiveFeedback("555:Lets do a turn!");
} catch (RemoteException ex) {
Logger.getLogger(Game.class.getName()).log(Level.SEVERE, null, ex);
}
});
}
}
sendDatabaseToAll();
// Game over _______________________________________________________________________________________________
if (gameOver) {
double winnerSpeed = 0;
for (Player player : playerData.playerlist) {
if (player.getTurns().get(player.getTurns().size() - 1).getSpeed() > winnerSpeed) {
winnerSpeed = player.getTurns().get(player.getTurns().size() - 1).getSpeed();
winner = player;
}
}
for (Player player : playerData.playerlist) {
this.executorService.submit(() -> {
try {
player.setAlive(false);
player.getConnectedClient().receiveFeedback("888: Game is Over - " + winner.getName() + " won the game.");
} catch (RemoteException ex) {
Logger.getLogger(Game.class.getName()).log(Level.SEVERE, null, ex);
}
});
}
playerData = new PlayerDatabase();
gameStarted = false;
gameState = 1;
}
}
}
//Spieler Kollision wurde nicht gemacht, durch das Speed attribut könnte man das jedoch leicht regeln, wie die Gewinner Überprüfung
public void sendDatabaseToAll() {
for (Player player : playerData.playerlist) {
this.executorService.submit(() -> {
try {
player.getConnectedClient().receivePlayerDatabase(playerData);
} catch (RemoteException ex) {
Logger.getLogger(Game.class.getName()).log(Level.SEVERE, null, ex);
}
});
}
}
private void updatePosition(Player player) {
Turn turn = player.getTurns().get(player.getTurns().size() - 1);
Point position = new Point(player.getPosition().x + turn.turnVektor.x, player.getPosition().y + turn.turnVektor.y);
player.setPosition(position);
}
private boolean checkPointIsValid(Point position) {
return raceTrack.getValidPoints().contains(position);
}
private boolean checkCrossedControlLine(Point oldPoint, Point newPoint) {
Line2D line = new Line2D.Double(newPoint, oldPoint);
Line2D startLine = new Line2D.Double(raceTrack.getCoordControl().get(0), raceTrack.getCoordControl().get(1));
return startLine.intersectsLine(line);
}
private boolean checkCrossedStartLine(Point oldPoint, Point newPoint) {
Line2D line = new Line2D.Double(newPoint, oldPoint);
Line2D startLine = new Line2D.Double(raceTrack.getCoordStart().get(0), raceTrack.getCoordStart().get(1));
return startLine.intersectsLine(line);
}
private int getActivePlayer() {
int count = 0;
for (Player player : playerData.playerlist) {
if (player.isAlive()) {
count++;
}
}
return count;
}
public void startGame() {
System.out.println("Game: " + this.name + " started.");
for (int i = 0; i < playerData.playerlist.size(); i++) {
Point startPosition = raceTrack.getStartPoints().get(i);
playerData.playerlist.get(i).setStartPosition(startPosition);
playerData.playerlist.get(i).setPosition(startPosition);
try {
playerData.playerlist.get(i).getConnectedClient().receiveFeedback("555:Lets Start!");
} catch (RemoteException ex) {
Logger.getLogger(Game.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println(playerData.playerlist.get(i).getStartPosition().toString());
}
sendDatabaseToAll();
}
}