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snake.py
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106 lines (82 loc) · 2.82 KB
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import pygame
from pygame.locals import *
from game_objects import *
class SnakeGame:
def __init__(self, level):
pygame.init()
self.level = level
self.snake = Snake(level)
self.apple = Apple(level)
self.screen = pygame.display.set_mode((level.width, level.height))
self.running = True
self.playing = True
self.clock = pygame.time.Clock()
self.score = 0
def quit(self, event):
self.running = False
def keydown(self, event):
if event.key == K_LEFT:
self.snake.velocity_x = -self.snake.speed
self.snake.velocity_y = 0
elif event.key == K_RIGHT:
self.snake.velocity_x = self.snake.speed
self.snake.velocity_y = 0
elif event.key == K_UP:
self.snake.velocity_y = -self.snake.speed
self.snake.velocity_x = 0
elif event.key == K_DOWN:
self.snake.velocity_y = self.snake.speed
self.snake.velocity_x = 0
elif event.key == K_ESCAPE:
self.quit(event)
def handle_event(self, event):
{
QUIT: self.quit,
KEYDOWN: self.keydown
}.get(event.type, lambda _: None)(event)
def check_events(self):
for event in pygame.event.get():
self.handle_event(event)
def update(self):
self.snake.update()
def draw_score(self):
font = pygame.font.SysFont("comicsans", 28)
text = font.render(str(self.score), True, (128, 128, 128))
self.screen.blit(text, (0, 0))
def draw_score_screen(self):
font = pygame.font.SysFont("comicsans", 56)
text = font.render("Game Over", True, (128, 0, 0))
center_x = self.level.width // 2
center_y = self.level.height // 2
self.screen.blit(text, (center_x - text.get_width() // 2, center_y - text.get_height() // 2))
def draw(self):
self.level.draw(self.screen)
self.snake.draw(self.screen)
self.apple.draw(self.screen)
self.draw_score()
if not self.playing:
self.draw_score_screen()
pygame.display.flip()
def eat_apple(self):
self.apple = Apple(self.level)
self.snake.grow()
self.score += 100
def game_over(self):
self.playing = False
def check_collisions(self):
checker = CollisionChecker()
if checker.collided(self.snake, self.apple, 2):
self.eat_apple()
if checker.out_of_bounds(self.snake, self.level):
self.game_over()
def play(self):
while(self.running):
if (self.playing):
self.check_collisions()
self.update()
self.check_events()
self.draw()
self.clock.tick(60)
level = Level(640, 480)
game = SnakeGame(level)
game.play()