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RockPaper.html
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207 lines (182 loc) · 4.81 KB
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Rock Paper Scissors</title>
<style>
body {
background-color: rgb(25, 25, 25);
color: white;
font-family: Arial;
}
.title {
font-size: 30px;
font-weight: bold;
}
.move-icon {
height: 50px;
}
.move-button {
font-size: 50px;
background-color: transparent;
border: 3px solid white;
width: 120px;
height: 120px;
border-radius: 60px;
margin-right: 10px;
cursor: pointer;
}
.js-moves {
font-size: 40px;
}
.result {
font-size: 40px;
font-weight: bold;
margin-top: 50px;
}
.score {
margin-top: 60px;
}
.reset-score-button,
.auto-play-button {
background-color: white;
border: none;
font-size: 15px;
padding: 8px 15px;
cursor: pointer;
}
</style>
</head>
<body>
<p class="title">Rock Paper Scissors</p>
<button class="move-button js-rock-button"><span class="move-icon">👊</span></button>
<button class="move-button js-paper-button"><span class="move-icon">🖐</span></button>
<button class="move-button js-scissor-button"><span class="move-icon">✌</span></button>
<p class="js-result result"></p>
<p class="js-moves"></p>
<p class="js-score score"></p>
<button
onclick="
score.wins = 0;
score.losses = 0;
score.ties = 0;
localStorage.removeItem('score');
updateScoreElement();
"
class="reset-score-button"
>
Reset Score
</button>
<button onclick="autoPlay()" class="auto-play-button">Auto Play</button>
<script>
let score = JSON.parse(localStorage.getItem("score")) || {
wins: 0,
losses: 0,
ties: 0,
}
const moveEmojis = {
rock: "👊",
paper: "🖐",
scissors: "✌",
}
updateScoreElement()
// if (!score) {
// score = {
// wins: 0,
// losses: 0,
// ties: 0,
// }
// }
let isAutoPlaying = false
let intervalId
// const autoPlay = () => {}
function autoPlay() {
if (!isAutoPlaying) {
intervalId = setInterval(() => {
const playerMove = pickComputerMove()
playGame(playerMove)
}, 1000)
isAutoPlaying = true
} else {
clearInterval(intervalId)
isAutoPlaying = false
}
}
document.querySelector(".js-rock-button").addEventListener("click", () => {
playGame("rock")
})
document.querySelector(".js-paper-button").addEventListener("click", () => {
playGame("paper")
})
document.querySelector(".js-scissor-button").addEventListener("click", () => {
playGame("scissors")
})
document.body.addEventListener("keydown", (event) => {
// console.log(event.key)
if (event.key === "r") {
playGame("rock")
} else if (event.key === "p") {
playGame("paper")
} else if (event.key === "s") {
playGame("scissors")
}
})
function playGame(playerMove) {
const computerMove = pickComputerMove()
let result = ""
if (playerMove === "scissors") {
if (computerMove === "rock") {
result = "You lose."
} else if (computerMove === "paper") {
result = "You win."
} else if (computerMove === "scissors") {
result = "Tie."
}
} else if (playerMove === "paper") {
if (computerMove === "rock") {
result = "You win."
} else if (computerMove === "paper") {
result = "Tie."
} else if (computerMove === "scissors") {
result = "You lose."
}
} else if (playerMove === "rock") {
if (computerMove === "rock") {
result = "Tie."
} else if (computerMove === "paper") {
result = "You lose."
} else if (computerMove === "scissors") {
result = "You win."
}
}
if (result === "You win.") {
score.wins += 1
} else if (result === "You lose.") {
score.losses += 1
} else if (result === "Tie.") {
score.ties += 1
}
localStorage.setItem("score", JSON.stringify(score))
updateScoreElement()
document.querySelector(".js-result").innerHTML = result
document.querySelector(".js-moves").innerHTML = `You ${moveEmojis[playerMove]} - ${moveEmojis[computerMove]} Computer`
}
function updateScoreElement() {
document.querySelector(".js-score").innerHTML = `Wins: ${score.wins}, Losses: ${score.losses}, Ties: ${score.ties}`
}
function pickComputerMove() {
const randomNumber = Math.random()
let computerMove = ""
if (randomNumber >= 0 && randomNumber < 1 / 3) {
computerMove = "rock"
} else if (randomNumber >= 1 / 3 && randomNumber < 2 / 3) {
computerMove = "paper"
} else if (randomNumber >= 2 / 3 && randomNumber < 1) {
computerMove = "scissors"
}
return computerMove
}
</script>
</body>
</html>