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161 lines (131 loc) · 4.26 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Objects -Rock Paper Scissors</title>
<style>
body {
text-align: center;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
button {
cursor: pointer;
padding: 10px 20px;
font-size: 1rem;
background-color: white;
color: black;
border: 2px solid black;
transition: all 0.1s linear;
margin: 0 5px;
}
button:hover {
background-color: black;
color: white;
}
</style>
</head>
<body>
<!-- 🟨 🟨 🟨 🟨 -->
<!-- 0-------1/3--------2/3---------1 -->
<!-- Rock | Paper | Scissors -->
<!--
🟨Algorithm -> Code (When we click a button)
🟦1. Computer randomly selects a move.
🟦2. Computer moves to get result.
🟦3. Update a score.
🟦4. Display the result and score in a popup.
-->
<button onclick="playGame('rock');">Rock</button>
<button onclick="playGame('paper');">Paper</button>
<button onclick="playGame('scissors');">Scissors</button>
<!-- 🟨 -->
<button onclick="score.wins=0; score.losses=0; score.ties=0; localStorage.removeItem('score');">Reset Score</button>
<script>
//🟨
let score = JSON.parse(localStorage.getItem('score')) || {
wins: 0,
losses: 0,
ties: 0
}
// if (!score) {
// score = {
// wins: 0,
// losses: 0,
// ties: 0
// }
// }
function playGame (playerMove)
{
const computerMove = pickComputerMove();
let result = '';
if (playerMove === 'scissors') {
if (computerMove === 'rock') {
result = 'You Lose !';
}
else if (computerMove === 'paper') {
result = 'You Win !';
}
else if (computerMove === 'scissors') {
result = 'Tie !';
}
}
else if (playerMove === 'paper') {
if (computerMove === 'rock') {
result = 'You Win !';
}
else if (computerMove === 'paper') {
result = 'Tie !';
}
else if (computerMove === 'scissors') {
result = 'You Lose !';
}
}
else if (playerMove === 'rock') {
if (computerMove === 'rock') {
result = 'Tie !';
}
else if (computerMove === 'paper') {
result = 'You Lose !';
}
else if (computerMove === 'scissors') {
result = 'You Win !';
}
}
//🟨Algorithm -> CODE
if (result === 'You Win !') {
score.wins += 1;
}
else if (result === 'You Lose !') {
score.losses += 1;
}
else if (result === 'Tie !') {
score.ties += 1
}
//🟨
localStorage.setItem('score',JSON.stringify(score));
//🟨
alert(`You picked ${ playerMove }. Computer picked ${ computerMove }. ${ result }
Wins: ${ score.wins }, Losses: ${ score.losses }, Ties: ${ score.ties }`);
}
function pickComputerMove ()
{
const randomNumber = Math.random();
let computerMove = '';
if (randomNumber >= 0 && randomNumber < 1 / 3) {
computerMove = 'rock';
}
else if (randomNumber >= 1 / 3 && randomNumber < 2 / 3) {
computerMove = 'paper';
}
else if (randomNumber >= 2 / 3 && randomNumber < 1) {
computerMove = 'scissors';
}
return computerMove;
}
</script>
</body>
</html>