blog/liquid-glass-material-3-modern-native-themes/ #4847
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Whauv!! After a post like this, and on top of the last several posts, as a long-time CN1 developer I feel a strong urge to run out on the town square to celebrate :-) Anyway, keep up the amazing work being done! |
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After trying several of the new features, I'll add to my comment below that while I throughly enjoy seeing new features being implemented at 'Claude' speed, I also recognize the typical 'Claude' quality, where the code kind of works but often not quite well enough for release. Most of the features clearly require a bit more thorough testing and a human to check that it actually works as expected. The issue I have with the current approach is that it is quite a slow loop (and a little bit frustrating) to iterate on this code by testing it and writing bug reports which are then fixed in the following release. While I get that it may be quite smart from a CN1 perspective to iterate in this way (you're kind of mainly facilitating the interface between Claude and the CN1 developers), I think it would be much, much faster to arrive to something at the same solid level as past CN1 features by having a CN1 senior developer a bit more in the loop and only release something when it has been well tested and actually implements the expected functionality. Anyway, I think we're all learning to work with AI these days with all the pros and cons. As a side-comment, it would be really interesting to hear from the CN1 team how AI can be optimized for CN1. My own experience has been that it takes quite a bit of firm love and insistence to arrive at code that is fully compatible with CN1 and not just Java. |
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blog/liquid-glass-material-3-modern-native-themes/
New iOS Modern (liquid glass) and Android Material 3 native themes, how they work in the Playground, in the simulator, and on devices, plus a week of performance and look-and-feel improvements including sticky headers.
https://www.codenameone.com/blog/liquid-glass-material-3-modern-native-themes/
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