Preview
Share: Multi-generation TMP font assets for XUnity.AutoTranslator (Unity 2018–6000)
I compiled a set of TMP font assets for XUnity.AutoTranslator across multiple Unity generations.
Repository:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator
Releases:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator/releases/tag/Moe
Included:
- Unity 2018–6000
- Lolita
- Yozai
- Xiaolai
During testing, Unity 6000 TMP behaved differently from older TMP generations when handling large character sets.
Observed issues:
- Missing glyphs
- Blank characters
- Different atlas packing behavior
- Dynamic OS causing inconsistent font styles
Currently the most stable method I found is:
2023 TMP asset → imported into Unity 6000 → repackaged as AssetBundle
我整理了一套适用于 XUnity.AutoTranslator 的多世代 TMP 字体资源。
仓库:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator
下载:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator/releases/tag/Moe
包含:
- Unity 2018–6000
- Lolita
- Yozai
- Xiaolai
在测试 Unity 6000 TMP 时发现,其原生 Font Asset Creator 与旧世代 TMP 在超大字符集环境下行为差异较大,容易出现:
- 缺字
- 透明空白字符
- Atlas 打包异常
- Dynamic OS 导致字体风格不统一
目前实际测试下来:
「2023 TMP 资产 → 导入 Unity 6000 → 重新打包」
是稳定性最高的方案。
希望能帮助到同样在折腾 Unity 汉化和 TMP 兼容问题的人。
Preview
Share: Multi-generation TMP font assets for XUnity.AutoTranslator (Unity 2018–6000)
I compiled a set of TMP font assets for XUnity.AutoTranslator across multiple Unity generations.
Repository:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator
Releases:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator/releases/tag/Moe
Included:
During testing, Unity 6000 TMP behaved differently from older TMP generations when handling large character sets.
Observed issues:
Currently the most stable method I found is:
我整理了一套适用于 XUnity.AutoTranslator 的多世代 TMP 字体资源。
仓库:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator
下载:
https://github.com/sorrowmoil/sorrowmoil-MoeFont-for-XUnity.AutoTranslator/releases/tag/Moe
包含:
在测试 Unity 6000 TMP 时发现,其原生 Font Asset Creator 与旧世代 TMP 在超大字符集环境下行为差异较大,容易出现:
目前实际测试下来:
是稳定性最高的方案。
希望能帮助到同样在折腾 Unity 汉化和 TMP 兼容问题的人。