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HybridCLR support #841

@realhaidinh

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@realhaidinh

Many chinese games are using HybridCLR, this causes crashes when using with XUnity.AutoTranslator.
I found a PR that fixed the crash issue Add HybridCLR runtime compatibility support, but the plugin still doesnt work, looks like HybridCLR messed up the hooking process.
I asked Gemini and it tell me to delay bootstrap the plugin, its working now but can only show translated text from the cache file, new text wont be translated.
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