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SphereBoundsHandleExampleEditor.cs
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35 lines (29 loc) · 1.24 KB
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//------------------------------------------------------------
// Author: 静风霁
// Mail: 1778139321@qq.com
// Data: 2021年4月14日 11:07:24
//------------------------------------------------------------
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
[CustomEditor(typeof(SphereBoundsHandleExample))]
public class SphereBoundsHandleExampleEditor : Editor
{
private SphereBoundsHandle m_SphereBoundsHandle = new SphereBoundsHandle(typeof(SphereBoundsHandle).GetHashCode());
protected virtual void OnSceneGUI()
{
SphereBoundsHandleExample boundsExample = (SphereBoundsHandleExample)target;
m_SphereBoundsHandle.center = boundsExample.transform.position + boundsExample.Center;
m_SphereBoundsHandle.radius = boundsExample.Radius;
m_SphereBoundsHandle.handleColor = Color.green;
m_SphereBoundsHandle.wireframeColor = Color.green;
EditorGUI.BeginChangeCheck();
m_SphereBoundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(boundsExample, "Change Bounds");
boundsExample.Center = m_SphereBoundsHandle.center;
boundsExample.Radius = m_SphereBoundsHandle.radius;
}
}
}