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CapsuleBoundsExampleEditor.cs
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36 lines (31 loc) · 1.35 KB
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//------------------------------------------------------------
// Author: 静风霁
// Mail: 1778139321@qq.com
// Data: 2021年4月14日 10:58:24
//------------------------------------------------------------
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
[CustomEditor(typeof(CapsuleBoundsExample))]
public class CapsuleBoundsExampleEditor : Editor
{
private CapsuleBoundsHandle m_CapsuleBoundsHandle = new CapsuleBoundsHandle(typeof(CapsuleBoundsHandle).GetHashCode());
protected virtual void OnSceneGUI()
{
CapsuleBoundsExample boundsExample = (CapsuleBoundsExample)target;
m_CapsuleBoundsHandle.center = boundsExample.transform.position + boundsExample.Center;
m_CapsuleBoundsHandle.radius = boundsExample.Radius;
m_CapsuleBoundsHandle.height = boundsExample.Height;
m_CapsuleBoundsHandle.handleColor = Color.green;
m_CapsuleBoundsHandle.wireframeColor = Color.green;
EditorGUI.BeginChangeCheck();
m_CapsuleBoundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(boundsExample, "Change Bounds");
boundsExample.Center = m_CapsuleBoundsHandle.center;
boundsExample.Radius = m_CapsuleBoundsHandle.radius;
boundsExample.Height = m_CapsuleBoundsHandle.height;
}
}
}