Hi, I'm a bit confused when I import Wave XR SDK 4.x/5.x, because it looks like VIU_WAVEVR is not defined automatically.
My understanding is that to use WaveVR module, VIU_WAVEVR should be defined.
The condition to define VIU_WAVEVR is this:
|
Add(new SymbolRequirement() |
|
{ |
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symbol = "VIU_WAVEVR", |
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reqTypeNames = new string[] { "WaveVR" }, |
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reqFileNames = new string[] { "WaveVR.cs" }, |
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}); |
But, I can't find WaveVR type, nor WaveVR.cs in Wave XR SDK 4.x/5.x. And it seems like VIU_WAVEVR is not defined actually.
Though, it looks like I can still enable WaveVR module in VIUSetting.
Is it expected behaviour?
Hi, I'm a bit confused when I import Wave XR SDK 4.x/5.x, because it looks like
VIU_WAVEVRis not defined automatically.My understanding is that to use WaveVR module,
VIU_WAVEVRshould be defined.The condition to define
VIU_WAVEVRis this:ViveInputUtility-Unity/Assets/HTC.UnityPlugin/VRModule/Modules/Editor/WaveVRModuleEditor.cs
Lines 21 to 26 in 87340ea
But, I can't find WaveVR type, nor WaveVR.cs in Wave XR SDK 4.x/5.x. And it seems like
VIU_WAVEVRis not defined actually.Though, it looks like I can still enable WaveVR module in VIUSetting.
Is it expected behaviour?