From a28e9573e74ed9c7c97863a375756c249d00f9fd Mon Sep 17 00:00:00 2001 From: Guillaume Saby Date: Mon, 15 Apr 2019 16:42:16 +0100 Subject: [PATCH 01/51] Updated to 2019.1.0f2 --- .gitignore | 6 + .../DefaultComponents/GameObjectInspector.cs | 6 +- Packages/manifest.json | 43 +++- ProjectSettings/EditorSettings.asset | 14 +- ProjectSettings/ProjectSettings.asset | 212 ++++++++---------- ProjectSettings/ProjectVersion.txt | 3 +- ProjectSettings/XRSettings.asset | 10 + UnityPackageManager/manifest.json | 4 - 8 files changed, 162 insertions(+), 136 deletions(-) create mode 100644 ProjectSettings/XRSettings.asset delete mode 100644 UnityPackageManager/manifest.json diff --git a/.gitignore b/.gitignore index 1edfe65c..6dfe0952 100644 --- a/.gitignore +++ b/.gitignore @@ -4,6 +4,12 @@ [Bb]uild/ [Bb]uilds/ .vscode/ +.idea/ +Assets/Plugins/Editor/JetBrains.meta +Assets/Plugins/Editor.meta +Assets/Plugins.meta +JetBrains +Logs/ # Autogenerated VS/MD solution and project files ExportedObj/ diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs b/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs index 730dfc40..81e53471 100644 --- a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs +++ b/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs @@ -98,7 +98,7 @@ protected override void OnHeaderGUI() GUILayout.EndHorizontal(); //Prefab - Object prefabParent = PrefabUtility.GetPrefabParent(Selection.activeGameObject); + Object prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(Selection.activeGameObject); if (null != prefabParent) { GUILayout.Space(5); @@ -109,10 +109,10 @@ protected override void OnHeaderGUI() EditorGUIUtility.PingObject(prefabParent); } if (GUILayout.Button("Revert", EditorStyles.miniButtonMid)) { - PrefabUtility.RevertPrefabInstance(Selection.activeGameObject); + PrefabUtility.RevertPrefabInstance(Selection.activeGameObject, InteractionMode.UserAction); } if (GUILayout.Button("Apply", EditorStyles.miniButtonRight)) { - PrefabUtility.ReplacePrefab(Selection.activeGameObject, PrefabUtility.GetPrefabParent(Selection.activeGameObject), ReplacePrefabOptions.ConnectToPrefab); + PrefabUtility.ApplyPrefabInstance(Selection.activeGameObject, InteractionMode.UserAction); } GUILayout.EndHorizontal(); diff --git a/Packages/manifest.json b/Packages/manifest.json index 526aca60..9685f218 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,4 +1,43 @@ { - "dependencies": { - } + "dependencies": { + "com.unity.ads": "2.0.8", + "com.unity.analytics": "3.3.2", + "com.unity.collab-proxy": "1.2.16", + "com.unity.multiplayer-hlapi": "1.0.2", + "com.unity.package-manager-ui": "2.1.2", + "com.unity.purchasing": "2.0.6", + "com.unity.textmeshpro": "2.0.0", + "com.unity.timeline": "1.0.0", + "com.unity.xr.legacyinputhelpers": "2.0.2", + "com.unity.modules.ai": "1.0.0", + "com.unity.modules.animation": "1.0.0", + "com.unity.modules.assetbundle": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.cloth": "1.0.0", + "com.unity.modules.director": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0", + "com.unity.modules.imgui": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.particlesystem": "1.0.0", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.physics2d": "1.0.0", + "com.unity.modules.screencapture": "1.0.0", + "com.unity.modules.terrain": "1.0.0", + "com.unity.modules.terrainphysics": "1.0.0", + "com.unity.modules.tilemap": "1.0.0", + "com.unity.modules.ui": "1.0.0", + "com.unity.modules.uielements": "1.0.0", + "com.unity.modules.umbra": "1.0.0", + "com.unity.modules.unityanalytics": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.unitywebrequestassetbundle": "1.0.0", + "com.unity.modules.unitywebrequestaudio": "1.0.0", + "com.unity.modules.unitywebrequesttexture": "1.0.0", + "com.unity.modules.unitywebrequestwww": "1.0.0", + "com.unity.modules.vehicles": "1.0.0", + "com.unity.modules.video": "1.0.0", + "com.unity.modules.vr": "1.0.0", + "com.unity.modules.wind": "1.0.0", + "com.unity.modules.xr": "1.0.0" + } } diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index 444646bf..c8560caf 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,13 +3,19 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 3 + serializedVersion: 7 m_ExternalVersionControlSupport: Hidden Meta Files m_SerializationMode: 2 - m_WebSecurityEmulationEnabled: 0 - m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d + m_LineEndingsForNewScripts: 1 m_DefaultBehaviorMode: 1 m_SpritePackerMode: 2 m_SpritePackerPaddingPower: 1 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd + m_EtcTextureCompressorBehavior: 0 + m_EtcTextureFastCompressor: 2 + m_EtcTextureNormalCompressor: 2 + m_EtcTextureBestCompressor: 5 + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef m_ProjectGenerationRootNamespace: + m_UserGeneratedProjectSuffix: + m_CollabEditorSettings: + inProgressEnabled: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index f30d7da9..a0372862 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,10 +3,11 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 15 + serializedVersion: 16 productGUID: 121799e7a93b14a28ac9313524d2efc2 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 + AndroidEnableSustainedPerformanceMode: 0 defaultScreenOrientation: 4 targetDevice: 2 useOnDemandResources: 0 @@ -55,7 +56,6 @@ PlayerSettings: m_StackTraceTypes: 010000000100000001000000000000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 - tizenShowActivityIndicatorOnLoading: -1 iosAppInBackgroundBehavior: 0 displayResolutionDialog: 1 iosAllowHTTPDownload: 1 @@ -67,8 +67,9 @@ PlayerSettings: use32BitDisplayBuffer: 1 preserveFramebufferAlpha: 0 disableDepthAndStencilBuffers: 0 + androidStartInFullscreen: 1 + androidRenderOutsideSafeArea: 1 androidBlitType: 0 - defaultIsFullScreen: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 0 @@ -95,16 +96,12 @@ PlayerSettings: visibleInBackground: 0 allowFullscreenSwitch: 1 graphicsJobMode: 0 - macFullscreenMode: 2 - d3d11FullscreenMode: 1 + fullscreenMode: 1 xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 xboxEnableGuest: 0 xboxEnablePIXSampling: 0 metalFramebufferOnly: 0 - n3dsDisableStereoscopicView: 0 - n3dsEnableSharedListOpt: 1 - n3dsEnableVSync: 0 xboxOneResolution: 0 xboxOneSResolution: 0 xboxOneXResolution: 3 @@ -112,18 +109,13 @@ PlayerSettings: xboxOneLoggingLevel: 1 xboxOneDisableEsram: 0 xboxOnePresentImmediateThreshold: 0 - videoMemoryForVertexBuffers: 0 - psp2PowerMode: 0 - psp2AcquireBGM: 1 - wiiUTVResolution: 0 - wiiUGamePadMSAA: 1 - wiiUSupportsNunchuk: 0 - wiiUSupportsClassicController: 0 - wiiUSupportsBalanceBoard: 0 - wiiUSupportsMotionPlus: 0 - wiiUSupportsProController: 0 - wiiUAllowScreenCapture: 1 - wiiUControllerCount: 0 + switchQueueCommandMemory: 1048576 + switchQueueControlMemory: 16384 + switchQueueComputeMemory: 262144 + switchNVNShaderPoolsGranularity: 33554432 + switchNVNDefaultPoolsGranularity: 16777216 + switchNVNOtherPoolsGranularity: 16777216 + vulkanEnableSetSRGBWrite: 0 m_SupportedAspectRatios: 4:3: 1 5:4: 1 @@ -151,10 +143,19 @@ PlayerSettings: hololens: depthFormat: 1 depthBufferSharingEnabled: 0 + lumin: + depthFormat: 0 + frameTiming: 2 + enableGLCache: 0 + glCacheMaxBlobSize: 524288 + glCacheMaxFileSize: 8388608 oculus: sharedDepthBuffer: 0 dashSupport: 0 + enable360StereoCapture: 0 + isWsaHolographicRemotingEnabled: 0 protectGraphicsMemory: 0 + enableFrameTimingStats: 0 useHDRDisplay: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 @@ -165,10 +166,10 @@ PlayerSettings: Android: com.Company.ProductName Standalone: com.unity.playground Tizen: com.Company.ProductName - iOS: com.Company.ProductName + iPhone: com.Company.ProductName tvOS: com.Company.ProductName buildNumber: - iOS: 0 + iPhone: 0 AndroidBundleVersionCode: 1 AndroidMinSdkVersion: 16 AndroidTargetSdkVersion: 0 @@ -183,11 +184,9 @@ PlayerSettings: APKExpansionFiles: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 - VertexChannelCompressionMask: - serializedVersion: 2 - m_Bits: 238 + VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 7.0 + iOSTargetOSVersionString: 9.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 tvOSTargetOSVersionString: 9.0 @@ -209,11 +208,16 @@ PlayerSettings: iPadHighResPortraitSplashScreen: {fileID: 0} iPadLandscapeSplashScreen: {fileID: 0} iPadHighResLandscapeSplashScreen: {fileID: 0} + iPhone65inPortraitSplashScreen: {fileID: 0} + iPhone65inLandscapeSplashScreen: {fileID: 0} + iPhone61inPortraitSplashScreen: {fileID: 0} + iPhone61inLandscapeSplashScreen: {fileID: 0} appleTVSplashScreen: {fileID: 0} appleTVSplashScreen2x: {fileID: 0} tvOSSmallIconLayers: [] tvOSSmallIconLayers2x: [] tvOSLargeIconLayers: [] + tvOSLargeIconLayers2x: [] tvOSTopShelfImageLayers: [] tvOSTopShelfImageLayers2x: [] tvOSTopShelfImageWideLayers: [] @@ -247,18 +251,27 @@ PlayerSettings: appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: + iOSManualSigningProvisioningProfileType: 0 + tvOSManualSigningProvisioningProfileType: 0 appleEnableAutomaticSigning: 0 + iOSRequireARKit: 0 + iOSAutomaticallyDetectAndAddCapabilities: 1 + appleEnableProMotion: 0 clonedFromGUID: 00000000000000000000000000000000 + templatePackageId: + templateDefaultScene: AndroidTargetArchitectures: 5 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} - AndroidKeystoreName: + AndroidKeystoreName: '{inproject}: ' AndroidKeyaliasName: + AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 1 AndroidIsGame: 1 AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 + androidUseCustomKeystore: 0 m_AndroidBanners: - width: 320 height: 180 @@ -273,6 +286,7 @@ PlayerSettings: m_Width: 128 m_Height: 128 m_Kind: 0 + m_BuildTargetPlatformIcons: [] m_BuildTargetBatching: [] m_BuildTargetGraphicsAPIs: [] m_BuildTargetVRSettings: @@ -280,7 +294,7 @@ PlayerSettings: m_Enabled: 0 m_Devices: - Oculus - - m_BuildTarget: Metro + - m_BuildTarget: Windows Store Apps m_Enabled: 0 m_Devices: [] - m_BuildTarget: N3DS @@ -324,7 +338,7 @@ PlayerSettings: - m_BuildTarget: XboxOne m_Enabled: 0 m_Devices: [] - - m_BuildTarget: iOS + - m_BuildTarget: iPhone m_Enabled: 0 m_Devices: [] - m_BuildTarget: tvOS @@ -333,6 +347,7 @@ PlayerSettings: m_BuildTargetEnableVuforiaSettings: [] openGLRequireES31: 0 openGLRequireES31AEP: 0 + openGLRequireES32: 0 m_TemplateCustomTags: {} mobileMTRendering: Android: 1 @@ -345,25 +360,9 @@ PlayerSettings: m_EncodingQuality: 1 - m_BuildTarget: PS4 m_EncodingQuality: 1 - wiiUTitleID: 0005000011000000 - wiiUGroupID: 00010000 - wiiUCommonSaveSize: 4096 - wiiUAccountSaveSize: 2048 - wiiUOlvAccessKey: 0 - wiiUTinCode: 0 - wiiUJoinGameId: 0 - wiiUJoinGameModeMask: 0000000000000000 - wiiUCommonBossSize: 0 - wiiUAccountBossSize: 0 - wiiUAddOnUniqueIDs: [] - wiiUMainThreadStackSize: 3072 - wiiULoaderThreadStackSize: 1024 - wiiUSystemHeapSize: 128 - wiiUTVStartupScreen: {fileID: 0} - wiiUGamePadStartupScreen: {fileID: 0} - wiiUDrcBufferDisabled: 0 - wiiUProfilerLibPath: + m_BuildTargetGroupLightmapSettings: [] playModeTestRunnerEnabled: 0 + runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 @@ -484,7 +483,11 @@ PlayerSettings: switchAllowsRuntimeAddOnContentInstall: 0 switchDataLossConfirmation: 0 switchUserAccountLockEnabled: 0 + switchSystemResourceMemory: 16777216 switchSupportedNpadStyles: 3 + switchNativeFsCacheSize: 32 + switchIsHoldTypeHorizontal: 0 + switchSupportedNpadCount: 8 switchSocketConfigEnabled: 0 switchTcpInitialSendBufferSize: 32 switchTcpInitialReceiveBufferSize: 64 @@ -534,12 +537,15 @@ PlayerSettings: ps4DownloadDataSize: 0 ps4GarlicHeapSize: 2048 ps4ProGarlicHeapSize: 2560 + playerPrefsMaxSize: 32768 ps4Passcode: t95E6uESNUm9tgVDpu6n9ADC36rnxUnK ps4pnSessions: 1 ps4pnPresence: 1 ps4pnFriends: 1 ps4pnGameCustomData: 1 playerPrefsSupport: 0 + enableApplicationExit: 0 + resetTempFolder: 1 restrictedAudioUsageRights: 0 ps4UseResolutionFallback: 0 ps4ReprojectionSupport: 0 @@ -563,54 +569,6 @@ PlayerSettings: ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] monoEnv: - psp2Splashimage: {fileID: 0} - psp2NPTrophyPackPath: - psp2NPSupportGBMorGJP: 0 - psp2NPAgeRating: 12 - psp2NPTitleDatPath: - psp2NPCommsID: - psp2NPCommunicationsID: - psp2NPCommsPassphrase: - psp2NPCommsSig: - psp2ParamSfxPath: - psp2ManualPath: - psp2LiveAreaGatePath: - psp2LiveAreaBackroundPath: - psp2LiveAreaPath: - psp2LiveAreaTrialPath: - psp2PatchChangeInfoPath: - psp2PatchOriginalPackage: - psp2PackagePassword: DmxuJcwaXLa62kJdmsRGBV6oXycummpv - psp2KeystoneFile: - psp2MemoryExpansionMode: 0 - psp2DRMType: 0 - psp2StorageType: 0 - psp2MediaCapacity: 0 - psp2DLCConfigPath: - psp2ThumbnailPath: - psp2BackgroundPath: - psp2SoundPath: - psp2TrophyCommId: - psp2TrophyPackagePath: - psp2PackagedResourcesPath: - psp2SaveDataQuota: 10240 - psp2ParentalLevel: 1 - psp2ShortTitle: Not Set - psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF - psp2Category: 0 - psp2MasterVersion: 01.00 - psp2AppVersion: 01.00 - psp2TVBootMode: 0 - psp2EnterButtonAssignment: 2 - psp2TVDisableEmu: 0 - psp2AllowTwitterDialog: 1 - psp2Upgradable: 0 - psp2HealthWarning: 0 - psp2UseLibLocation: 0 - psp2InfoBarOnStartup: 0 - psp2InfoBarColor: 0 - psp2ScriptOptimizationLevel: 0 - psmSplashimage: {fileID: 0} splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0} spritePackerPolicy: @@ -624,21 +582,28 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLUseWasm: 0 webGLCompressionFormat: 1 + webGLLinkerTarget: 1 + webGLThreadsSupport: 0 + webGLWasmStreaming: 0 scriptingDefineSymbols: 1: GAMEOBJECT_HEADER;DEFAULT_INSPECTORS;CUSTOM_INSPECTORS platformArchitecture: - iOS: 2 + iPhone: 2 scriptingBackend: Android: 0 Standalone: 0 WebGL: 1 - iOS: 0 + iPhone: 0 + il2cppCompilerConfiguration: {} + managedStrippingLevel: {} incrementalIl2cppBuild: - iOS: 1 + iPhone: 1 + allowUnsafeCode: 0 additionalIl2CppArgs: - scriptingRuntimeVersion: 0 + scriptingRuntimeVersion: 1 + gcIncremental: 0 + gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: {} m_RenderingPath: 1 m_MobileRenderingPath: 1 @@ -652,40 +617,22 @@ PlayerSettings: metroApplicationDescription: KidsPlayground wsaImages: {} metroTileShortName: - metroCommandLineArgsFile: metroTileShowName: 0 metroMediumTileShowName: 0 metroLargeTileShowName: 0 metroWideTileShowName: 0 + metroSupportStreamingInstall: 0 + metroLastRequiredScene: 0 metroDefaultTileSize: 1 metroTileForegroundText: 1 metroTileBackgroundColor: {r: 0, g: 0, b: 0, a: 1} metroSplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1} metroSplashScreenUseBackgroundColor: 0 platformCapabilities: {} + metroTargetDeviceFamilies: {} metroFTAName: metroFTAFileTypes: [] metroProtocolName: - metroCompilationOverrides: 1 - tizenProductDescription: - tizenProductURL: - tizenSigningProfileName: - tizenGPSPermissions: 0 - tizenMicrophonePermissions: 0 - tizenDeploymentTarget: - tizenDeploymentTargetType: -1 - tizenMinOSVersion: 1 - n3dsUseExtSaveData: 0 - n3dsCompressStaticMem: 1 - n3dsExtSaveDataNumber: 0x12345 - n3dsStackSize: 131072 - n3dsTargetPlatform: 2 - n3dsRegion: 7 - n3dsMediaSize: 0 - n3dsLogoStyle: 3 - n3dsTitle: GameName - n3dsProductCode: - n3dsApplicationId: 0xFF3FF XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -695,6 +642,7 @@ PlayerSettings: XboxOneGameOsOverridePath: XboxOnePackagingOverridePath: XboxOneAppManifestOverridePath: + XboxOneVersion: 1.0.0.0 XboxOnePackageEncryption: 0 XboxOnePackageUpdateGranularity: 2 XboxOneDescription: @@ -709,7 +657,8 @@ PlayerSettings: XboxOneAllowedProductIds: [] XboxOnePersistentLocalStorageSize: 0 XboxOneXTitleMemory: 8 - xboxOneScriptCompiler: 0 + xboxOneScriptCompiler: 1 + XboxOneOverrideIdentityName: vrEditorSettings: daydream: daydreamIconForeground: {fileID: 0} @@ -724,11 +673,30 @@ PlayerSettings: Purchasing: 0 UNet: 1 Unity_Ads: 0 + luminIcon: + m_Name: + m_ModelFolderPath: + m_PortalFolderPath: + luminCert: + m_CertPath: + m_SignPackage: 1 + luminIsChannelApp: 0 + luminVersion: + m_VersionCode: 1 + m_VersionName: facebookSdkVersion: 7.9.4 + facebookAppId: + facebookCookies: 1 + facebookLogging: 1 + facebookStatus: 1 + facebookXfbml: 0 + facebookFrictionlessRequests: 1 apiCompatibilityLevel: 2 cloudProjectId: + framebufferDepthMemorylessMode: 0 projectName: organizationId: cloudEnabled: 0 enableNativePlatformBackendsForNewInputSystem: 0 disableOldInputManagerSupport: 0 + legacyClampBlendShapeWeights: 1 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 2ab6f350..241ebd0e 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1 +1,2 @@ -m_EditorVersion: 2017.4.17f1 +m_EditorVersion: 2019.1.0f2 +m_EditorVersionWithRevision: 2019.1.0f2 (292b93d75a2c) diff --git a/ProjectSettings/XRSettings.asset b/ProjectSettings/XRSettings.asset new file mode 100644 index 00000000..482590c1 --- /dev/null +++ b/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/UnityPackageManager/manifest.json b/UnityPackageManager/manifest.json deleted file mode 100644 index 526aca60..00000000 --- a/UnityPackageManager/manifest.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "dependencies": { - } -} From bd5ce5b700b1ba2f1c751f09652ba35dc9ac950e Mon Sep 17 00:00:00 2001 From: Guillaume Saby Date: Mon, 20 Apr 2020 13:08:55 +0100 Subject: [PATCH 02/51] Updated to 19.3 --- Assets/Images/Asteroids/Asteroid1.png.meta | 28 ++- Assets/Images/Asteroids/Asteroid2.png.meta | 28 ++- Assets/Images/Asteroids/Asteroid3.png.meta | 28 ++- Assets/Images/Asteroids/Asteroid4.png.meta | 28 ++- Assets/Images/Asteroids/Asteroid5.png.meta | 28 ++- .../Images/Asteroids/Moon Monocrome.png.meta | 24 +- Assets/Images/Backgrounds/BG_City.png.meta | 28 ++- .../Images/Backgrounds/BG_GreenHills.png.meta | 28 ++- Assets/Images/Backgrounds/BG_Space.png.meta | 28 ++- Assets/Images/Blocks/Bricks.png.meta | 28 ++- Assets/Images/Blocks/Stone.png.meta | 28 ++- Assets/Images/Blocks/Stone2.png.meta | 28 ++- Assets/Images/Blocks/Stone3.png.meta | 28 ++- Assets/Images/Blocks/crane.png.meta | 28 ++- Assets/Images/Blocks/metal.png.meta | 28 ++- Assets/Images/Blocks/wooden1.png.meta | 28 ++- Assets/Images/Blocks/wooden2.png.meta | 28 ++- Assets/Images/Buildings/DoorIron.png.meta | 28 ++- .../Images/Buildings/DoorReinforced.png.meta | 28 ++- Assets/Images/Buildings/DoorWooden.png.meta | 28 ++- Assets/Images/Buildings/Wall1.png.meta | 28 ++- Assets/Images/Buildings/Wall2.png.meta | 28 ++- Assets/Images/Buildings/Wall3.png.meta | 28 ++- Assets/Images/Buildings/Wall4.png.meta | 28 ++- Assets/Images/Buildings/Wall5.png.meta | 28 ++- .../Buildings/Wall6 Monochrome.png.meta | 28 ++- Assets/Images/Buildings/Wall6.png.meta | 28 ++- .../Character/Bodies/CharacterBody.png.meta | 28 ++- Assets/Images/Character/Hair/Hair1.png.meta | 28 ++- Assets/Images/Character/Hair/Hair10.png.meta | 28 ++- Assets/Images/Character/Hair/Hair11.png.meta | 28 ++- Assets/Images/Character/Hair/Hair12.png.meta | 28 ++- Assets/Images/Character/Hair/Hair13.png.meta | 28 ++- Assets/Images/Character/Hair/Hair14.png.meta | 28 ++- Assets/Images/Character/Hair/Hair15.png.meta | 28 ++- Assets/Images/Character/Hair/Hair16.png.meta | 28 ++- Assets/Images/Character/Hair/Hair17.png.meta | 28 ++- Assets/Images/Character/Hair/Hair18.png.meta | 28 ++- Assets/Images/Character/Hair/Hair2.png.meta | 28 ++- Assets/Images/Character/Hair/Hair3.png.meta | 28 ++- Assets/Images/Character/Hair/Hair4.png.meta | 28 ++- Assets/Images/Character/Hair/Hair5.png.meta | 28 ++- Assets/Images/Character/Hair/Hair6.png.meta | 28 ++- Assets/Images/Character/Hair/Hair7.png.meta | 28 ++- Assets/Images/Character/Hair/Hair8.png.meta | 28 ++- Assets/Images/Character/Hair/Hair9.png.meta | 28 ++- Assets/Images/Character/Hats/Hat1.png.meta | 28 ++- Assets/Images/Character/Hats/Hat2.png.meta | 28 ++- Assets/Images/Character/Hats/Hat3.png.meta | 28 ++- Assets/Images/Character/Hats/Hat4.png.meta | 28 ++- Assets/Images/Character/Hats/Hat5.png.meta | 28 ++- Assets/Images/Character/Hats/Hat6.png.meta | 28 ++- Assets/Images/Character/Hats/Hat7.png.meta | 28 ++- Assets/Images/Character/Hats/Hat8.png.meta | 28 ++- .../Images/Character/Mouths/Mouth1.png.meta | 28 ++- .../Images/Character/Mouths/Mouth10.png.meta | 28 ++- .../Images/Character/Mouths/Mouth11.png.meta | 28 ++- .../Images/Character/Mouths/Mouth12.png.meta | 28 ++- .../Images/Character/Mouths/Mouth13.png.meta | 28 ++- .../Images/Character/Mouths/Mouth14.png.meta | 28 ++- .../Images/Character/Mouths/Mouth15.png.meta | 28 ++- .../Images/Character/Mouths/Mouth16.png.meta | 28 ++- .../Images/Character/Mouths/Mouth17.png.meta | 28 ++- .../Images/Character/Mouths/Mouth18.png.meta | 28 ++- .../Images/Character/Mouths/Mouth2.png.meta | 28 ++- .../Images/Character/Mouths/Mouth3.png.meta | 28 ++- .../Images/Character/Mouths/Mouth4.png.meta | 28 ++- .../Images/Character/Mouths/Mouth5.png.meta | 28 ++- .../Images/Character/Mouths/Mouth6.png.meta | 28 ++- .../Images/Character/Mouths/Mouth7.png.meta | 28 ++- .../Images/Character/Mouths/Mouth8.png.meta | 28 ++- .../Images/Character/Mouths/Mouth9.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes1.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes10.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes11.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes12.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes13.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes14.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes15.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes16.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes17.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes18.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes2.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes3.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes4.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes5.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes6.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes7.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes8.png.meta | 28 ++- Assets/Images/Character/eyes/Eyes9.png.meta | 28 ++- Assets/Images/Creatures/Alien1.png.meta | 28 ++- Assets/Images/Creatures/Alien2.png.meta | 28 ++- Assets/Images/Creatures/Bee.png.meta | 28 ++- Assets/Images/Creatures/Fish.png.meta | 28 ++- Assets/Images/Creatures/Ghost.png.meta | 28 ++- Assets/Images/Creatures/Orc.png.meta | 28 ++- Assets/Images/Creatures/Robot.png.meta | 28 ++- Assets/Images/Creatures/Skeleton.png.meta | 28 ++- Assets/Images/Creatures/Slime.png.meta | 28 ++- Assets/Images/Creatures/Zombie.png.meta | 28 ++- .../FloorTiles/BlockStoneFloor.png.meta | 28 ++- .../Images/FloorTiles/BlockWoodFloor.png.meta | 28 ++- Assets/Images/FloorTiles/BricksFloor.png.meta | 28 ++- .../FloorTiles/CobblestoneFloor1.png.meta | 28 ++- .../FloorTiles/CobblestoneFloor2.png.meta | 28 ++- .../FloorTiles/Cobblestonefloor3.png.meta | 28 ++- Assets/Images/FloorTiles/GrassFloor1.png.meta | 28 ++- Assets/Images/FloorTiles/GrassFloor2.png.meta | 28 ++- Assets/Images/FloorTiles/GrassFloor3.png.meta | 28 ++- .../Images/FloorTiles/PlanksFloor1.png.meta | 28 ++- Assets/Images/FloorTiles/StoneFloor1.png.meta | 28 ++- Assets/Images/FloorTiles/StoneFloor2.png.meta | 28 ++- Assets/Images/FloorTiles/StoneFloor3.png.meta | 28 ++- .../Images/FloorTiles/WoodenFloor1.png.meta | 28 ++- .../Images/FloorTiles/WoodenFloor2.png.meta | 28 ++- .../Images/FloorTiles/WoodenFloor3.png.meta | 28 ++- Assets/Images/GameElements/Bomb.png.meta | 28 ++- Assets/Images/GameElements/Coin.png.meta | 28 ++- Assets/Images/GameElements/FlagBlue.png.meta | 28 ++- Assets/Images/GameElements/FlagRed.png.meta | 28 ++- Assets/Images/GameElements/Football.png.meta | 28 ++- Assets/Images/GameElements/KeyGold.png.meta | 28 ++- Assets/Images/GameElements/KeyKing.png.meta | 28 ++- Assets/Images/GameElements/KeySkull.png.meta | 28 ++- Assets/Images/GameElements/KeySmall.png.meta | 28 ++- Assets/Images/GameElements/Lance.png.meta | 28 ++- Assets/Images/GameElements/Lantern.png.meta | 28 ++- Assets/Images/GameElements/MagicWand.png.meta | 28 ++- .../Images/GameElements/PotionGlass.png.meta | 28 ++- .../Images/GameElements/PotionLiquid.png.meta | 28 ++- Assets/Images/GameElements/Shield.png.meta | 28 ++- Assets/Images/GameElements/Star.png.meta | 28 ++- Assets/Images/GameElements/Sword.png.meta | 28 ++- .../GameElements/TreasureChestGold.png.meta | 28 ++- .../GameElements/TreasureChestKing.png.meta | 28 ++- .../GameElements/TreasureChestSkull.png.meta | 28 ++- .../GameElements/TreasureChestSmall.png.meta | 28 ++- Assets/Images/GameElements/crate.png.meta | 24 +- Assets/Images/GeometricShapes/Circle.png.meta | 61 +++-- .../Images/GeometricShapes/Hexagon.png.meta | 61 +++-- .../GeometricShapes/RoundedSquare.png.meta | 61 +++-- Assets/Images/GeometricShapes/Square.png.meta | 61 +++-- .../Images/GeometricShapes/Trapezoid.png.meta | 61 +++-- Assets/Images/Nature/Bush1.png.meta | 28 ++- Assets/Images/Nature/Bush2.png.meta | 28 ++- Assets/Images/Nature/Flower1.png.meta | 28 ++- Assets/Images/Nature/Flower2.png.meta | 28 ++- Assets/Images/Nature/Stone1.png.meta | 28 ++- Assets/Images/Nature/Stone2.png.meta | 28 ++- Assets/Images/Nature/Stone3.png.meta | 28 ++- Assets/Images/Nature/Tree1.png.meta | 35 ++- Assets/Images/Nature/Tree2.png.meta | 28 ++- Assets/Images/Nature/Tree3.png.meta | 28 ++- Assets/Images/Particles/P_Fire.png.meta | 215 ++++++++++++++++-- Assets/Images/Particles/P_Smoke.png.meta | 116 ++++++++-- Assets/Images/Particles/P_SmokePuff.png.meta | 24 +- Assets/Images/Particles/P_Sparks.png.meta | 50 +++- Assets/Images/Particles/P_Spike.png.meta | 24 +- Assets/Images/Projectiles/Bullet.png.meta | 28 ++- Assets/Images/Projectiles/EnergyBall.png.meta | 28 ++- .../Images/Projectiles/EnergySphere.png.meta | 28 ++- Assets/Images/Projectiles/LaserBig.png.meta | 28 ++- Assets/Images/Projectiles/LaserSmall.png.meta | 28 ++- Assets/Images/Projectiles/LasersMid.png.meta | 28 ++- .../Images/Spaceships/SpaceshipBlue.png.meta | 28 ++- .../Images/Spaceships/SpaceshipRed.png.meta | 28 ++- .../Resources/Textures/Blue.png.meta | 30 ++- .../Resources/Textures/Green.png.meta | 30 ++- .../Resources/Textures/GreyPers.png.meta | 30 ++- .../Resources/Textures/GreyPro.png.meta | 30 ++- .../Resources/Textures/HeaderPers.png.meta | 30 ++- .../Resources/Textures/HeaderPro.png.meta | 30 ++- .../Textures/PlaygroundIcon.png.meta | 28 ++- .../Textures/PlaygroundSplash.png.meta | 24 +- .../Resources/Textures/Red.png.meta | 30 ++- Packages/manifest.json | 18 +- ProjectSettings/EditorSettings.asset | 20 +- ProjectSettings/ProjectVersion.txt | 4 +- 178 files changed, 4435 insertions(+), 970 deletions(-) diff --git a/Assets/Images/Asteroids/Asteroid1.png.meta b/Assets/Images/Asteroids/Asteroid1.png.meta index 403c8606..1bdeface 100644 --- a/Assets/Images/Asteroids/Asteroid1.png.meta +++ b/Assets/Images/Asteroids/Asteroid1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d9b6df65c88957a4698dca330fe8c267 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Asteroids/Asteroid2.png.meta b/Assets/Images/Asteroids/Asteroid2.png.meta index b0556fd4..7827e3a9 100644 --- a/Assets/Images/Asteroids/Asteroid2.png.meta +++ b/Assets/Images/Asteroids/Asteroid2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e2dfa27e0377cba40ad854d503e978f3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Asteroids/Asteroid3.png.meta b/Assets/Images/Asteroids/Asteroid3.png.meta index 96f570ab..ee9b09c1 100644 --- a/Assets/Images/Asteroids/Asteroid3.png.meta +++ b/Assets/Images/Asteroids/Asteroid3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: c7e7ab03a14ec3e41af63158afe42530 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Asteroids/Asteroid4.png.meta b/Assets/Images/Asteroids/Asteroid4.png.meta index 570eb740..c0fd1faa 100644 --- a/Assets/Images/Asteroids/Asteroid4.png.meta +++ b/Assets/Images/Asteroids/Asteroid4.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 65c65d7dd7711824ba0b5bcf104653ae TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Asteroids/Asteroid5.png.meta b/Assets/Images/Asteroids/Asteroid5.png.meta index effece56..f907b21d 100644 --- a/Assets/Images/Asteroids/Asteroid5.png.meta +++ b/Assets/Images/Asteroids/Asteroid5.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d6de9b37eeb23f14a839e46776369c8e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Asteroids/Moon Monocrome.png.meta b/Assets/Images/Asteroids/Moon Monocrome.png.meta index 308ae6fc..f281ad8a 100644 --- a/Assets/Images/Asteroids/Moon Monocrome.png.meta +++ b/Assets/Images/Asteroids/Moon Monocrome.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1a2a613e772731b4294f30b3a8b65c39 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +70,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Backgrounds/BG_City.png.meta b/Assets/Images/Backgrounds/BG_City.png.meta index 9f92f11b..4006063f 100644 --- a/Assets/Images/Backgrounds/BG_City.png.meta +++ b/Assets/Images/Backgrounds/BG_City.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3e791915aa3004c4baed949356148ea1 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Backgrounds/BG_GreenHills.png.meta b/Assets/Images/Backgrounds/BG_GreenHills.png.meta index e78b2989..b0cadb5d 100644 --- a/Assets/Images/Backgrounds/BG_GreenHills.png.meta +++ b/Assets/Images/Backgrounds/BG_GreenHills.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f8813036611eb984ab1a0d66ccdbc704 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 1024 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 1024 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Backgrounds/BG_Space.png.meta b/Assets/Images/Backgrounds/BG_Space.png.meta index e578189a..f60b07af 100644 --- a/Assets/Images/Backgrounds/BG_Space.png.meta +++ b/Assets/Images/Backgrounds/BG_Space.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: bab9854c731f63442978c2b672a1d04d TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/Bricks.png.meta b/Assets/Images/Blocks/Bricks.png.meta index e9293fe9..8d0adf02 100644 --- a/Assets/Images/Blocks/Bricks.png.meta +++ b/Assets/Images/Blocks/Bricks.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d2d6b36986fe912488bd10b5a43d8688 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/Stone.png.meta b/Assets/Images/Blocks/Stone.png.meta index 7d817014..df432c80 100644 --- a/Assets/Images/Blocks/Stone.png.meta +++ b/Assets/Images/Blocks/Stone.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a5452ff130256f24b974258fb1408469 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/Stone2.png.meta b/Assets/Images/Blocks/Stone2.png.meta index 674f6eff..895450df 100644 --- a/Assets/Images/Blocks/Stone2.png.meta +++ b/Assets/Images/Blocks/Stone2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 00ae0125fcaab6942979154f6275ae0b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/Stone3.png.meta b/Assets/Images/Blocks/Stone3.png.meta index 38a734a6..847ebe17 100644 --- a/Assets/Images/Blocks/Stone3.png.meta +++ b/Assets/Images/Blocks/Stone3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2bec1f5d5adc2b04c8d760cbd423adc5 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/crane.png.meta b/Assets/Images/Blocks/crane.png.meta index f25404a3..8eac121a 100644 --- a/Assets/Images/Blocks/crane.png.meta +++ b/Assets/Images/Blocks/crane.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 5acd8ed30dcaa0841a47459b03197c38 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/metal.png.meta b/Assets/Images/Blocks/metal.png.meta index 8dd50bef..f6d06173 100644 --- a/Assets/Images/Blocks/metal.png.meta +++ b/Assets/Images/Blocks/metal.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1279aeb81883ac94eb98c6ebbed30ab6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/wooden1.png.meta b/Assets/Images/Blocks/wooden1.png.meta index 2bce4dcb..c235e86e 100644 --- a/Assets/Images/Blocks/wooden1.png.meta +++ b/Assets/Images/Blocks/wooden1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 01e72ece1c8233b408e090cfb2f76611 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Blocks/wooden2.png.meta b/Assets/Images/Blocks/wooden2.png.meta index c70bd6b1..18307201 100644 --- a/Assets/Images/Blocks/wooden2.png.meta +++ b/Assets/Images/Blocks/wooden2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 523c8eac9010ad8488199928f8784114 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/DoorIron.png.meta b/Assets/Images/Buildings/DoorIron.png.meta index 95c12145..beababdc 100644 --- a/Assets/Images/Buildings/DoorIron.png.meta +++ b/Assets/Images/Buildings/DoorIron.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 01cd4d459efd22c409cf9637b5ff2801 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/DoorReinforced.png.meta b/Assets/Images/Buildings/DoorReinforced.png.meta index 3e7a4545..5401739e 100644 --- a/Assets/Images/Buildings/DoorReinforced.png.meta +++ b/Assets/Images/Buildings/DoorReinforced.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1f1f9b763f3b3a24ea5e0a659c53dedd TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/DoorWooden.png.meta b/Assets/Images/Buildings/DoorWooden.png.meta index 69a04871..6f1c9457 100644 --- a/Assets/Images/Buildings/DoorWooden.png.meta +++ b/Assets/Images/Buildings/DoorWooden.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 65b6219d77fd6a14f8e0dc4af71cc2d4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall1.png.meta b/Assets/Images/Buildings/Wall1.png.meta index 566090e7..452eba16 100644 --- a/Assets/Images/Buildings/Wall1.png.meta +++ b/Assets/Images/Buildings/Wall1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 302c09cfb376d9e4a94687052b1baca4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall2.png.meta b/Assets/Images/Buildings/Wall2.png.meta index dfa82532..835c4fac 100644 --- a/Assets/Images/Buildings/Wall2.png.meta +++ b/Assets/Images/Buildings/Wall2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e76dc6dc5390e9e49bdf0681974b6ec4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall3.png.meta b/Assets/Images/Buildings/Wall3.png.meta index 0eb3aa18..7da42af7 100644 --- a/Assets/Images/Buildings/Wall3.png.meta +++ b/Assets/Images/Buildings/Wall3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f77f12ea7dcce84468ce6d2d540c2bf6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall4.png.meta b/Assets/Images/Buildings/Wall4.png.meta index 5b3dbb24..f52034b6 100644 --- a/Assets/Images/Buildings/Wall4.png.meta +++ b/Assets/Images/Buildings/Wall4.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: fc3cd5bdb534fd444bc2ba864e9b3d86 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall5.png.meta b/Assets/Images/Buildings/Wall5.png.meta index 81ec09c2..18d0eaaf 100644 --- a/Assets/Images/Buildings/Wall5.png.meta +++ b/Assets/Images/Buildings/Wall5.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2d8fa752a38f2fe47b6b4b2dc11163df TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall6 Monochrome.png.meta b/Assets/Images/Buildings/Wall6 Monochrome.png.meta index 1f09c16a..c758d9a8 100644 --- a/Assets/Images/Buildings/Wall6 Monochrome.png.meta +++ b/Assets/Images/Buildings/Wall6 Monochrome.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a725d1f03994c1f4d9cb2960cb272935 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Buildings/Wall6.png.meta b/Assets/Images/Buildings/Wall6.png.meta index 00bcdbb8..8af9f2fd 100644 --- a/Assets/Images/Buildings/Wall6.png.meta +++ b/Assets/Images/Buildings/Wall6.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 5d602a2cf5ee985449ff6e8ff65bcb35 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Bodies/CharacterBody.png.meta b/Assets/Images/Character/Bodies/CharacterBody.png.meta index 2d2ce614..23ddad7b 100644 --- a/Assets/Images/Character/Bodies/CharacterBody.png.meta +++ b/Assets/Images/Character/Bodies/CharacterBody.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 4c72e5533474e114db397be018cd9e76 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair1.png.meta b/Assets/Images/Character/Hair/Hair1.png.meta index 1a3edab2..f8ed218e 100644 --- a/Assets/Images/Character/Hair/Hair1.png.meta +++ b/Assets/Images/Character/Hair/Hair1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1380bbbb7a2808a4da7b615764099db6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair10.png.meta b/Assets/Images/Character/Hair/Hair10.png.meta index 917fe4cb..a3d82677 100644 --- a/Assets/Images/Character/Hair/Hair10.png.meta +++ b/Assets/Images/Character/Hair/Hair10.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: dc2052353e1eaa94291fcfa9c80ef388 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair11.png.meta b/Assets/Images/Character/Hair/Hair11.png.meta index ffea1cfe..fcc9884e 100644 --- a/Assets/Images/Character/Hair/Hair11.png.meta +++ b/Assets/Images/Character/Hair/Hair11.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9444d394afbf24643bc9a41d260d8d18 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair12.png.meta b/Assets/Images/Character/Hair/Hair12.png.meta index 99697a9c..c19539c4 100644 --- a/Assets/Images/Character/Hair/Hair12.png.meta +++ b/Assets/Images/Character/Hair/Hair12.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: ea9a2621c48f4b94782d002d68c2286a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair13.png.meta b/Assets/Images/Character/Hair/Hair13.png.meta index d63d5542..bc0da7a1 100644 --- a/Assets/Images/Character/Hair/Hair13.png.meta +++ b/Assets/Images/Character/Hair/Hair13.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9902e624c50fd5044958dd3b8fa7376a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair14.png.meta b/Assets/Images/Character/Hair/Hair14.png.meta index 6b84aae3..aa2d9797 100644 --- a/Assets/Images/Character/Hair/Hair14.png.meta +++ b/Assets/Images/Character/Hair/Hair14.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a63ee439133b7d3488b72484d5a8825f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair15.png.meta b/Assets/Images/Character/Hair/Hair15.png.meta index feb7393b..a4c798c7 100644 --- a/Assets/Images/Character/Hair/Hair15.png.meta +++ b/Assets/Images/Character/Hair/Hair15.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a9371aaaf85d4b94badb80d3ec822838 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair16.png.meta b/Assets/Images/Character/Hair/Hair16.png.meta index 65b644d8..721a3a4b 100644 --- a/Assets/Images/Character/Hair/Hair16.png.meta +++ b/Assets/Images/Character/Hair/Hair16.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 58c4592056c92374e83b1cf8823675a3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair17.png.meta b/Assets/Images/Character/Hair/Hair17.png.meta index a6bb5ec3..6aaa0f91 100644 --- a/Assets/Images/Character/Hair/Hair17.png.meta +++ b/Assets/Images/Character/Hair/Hair17.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 677621544cf411749b830a64f90da998 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair18.png.meta b/Assets/Images/Character/Hair/Hair18.png.meta index 0bea5ffb..8a6ac177 100644 --- a/Assets/Images/Character/Hair/Hair18.png.meta +++ b/Assets/Images/Character/Hair/Hair18.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 89c23af4f855b1d42a3424fecda5db03 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair2.png.meta b/Assets/Images/Character/Hair/Hair2.png.meta index cbe2223e..a66e02e2 100644 --- a/Assets/Images/Character/Hair/Hair2.png.meta +++ b/Assets/Images/Character/Hair/Hair2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 84c5e323a11ce494b92f8cb4d929e4a2 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair3.png.meta b/Assets/Images/Character/Hair/Hair3.png.meta index 48f8c35f..d87b7403 100644 --- a/Assets/Images/Character/Hair/Hair3.png.meta +++ b/Assets/Images/Character/Hair/Hair3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 4c680c4bc9dd78548a07c4fa3e6d2e2e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair4.png.meta b/Assets/Images/Character/Hair/Hair4.png.meta index ee1d195a..0ab93a2a 100644 --- a/Assets/Images/Character/Hair/Hair4.png.meta +++ b/Assets/Images/Character/Hair/Hair4.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3d04ad32726a70a439e2b864fe7ea3c7 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair5.png.meta b/Assets/Images/Character/Hair/Hair5.png.meta index ed189430..074b8893 100644 --- a/Assets/Images/Character/Hair/Hair5.png.meta +++ b/Assets/Images/Character/Hair/Hair5.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 59ba78efa04475742afd1f0f87be22d6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair6.png.meta b/Assets/Images/Character/Hair/Hair6.png.meta index 22cff5d7..aeb1162b 100644 --- a/Assets/Images/Character/Hair/Hair6.png.meta +++ b/Assets/Images/Character/Hair/Hair6.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 721e84b6376df1c448235c44d4eb815f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair7.png.meta b/Assets/Images/Character/Hair/Hair7.png.meta index bb5ac804..cc70e26f 100644 --- a/Assets/Images/Character/Hair/Hair7.png.meta +++ b/Assets/Images/Character/Hair/Hair7.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e3fb105399f4a83459e64f5a8edf0bda TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair8.png.meta b/Assets/Images/Character/Hair/Hair8.png.meta index e198b071..ca133b2e 100644 --- a/Assets/Images/Character/Hair/Hair8.png.meta +++ b/Assets/Images/Character/Hair/Hair8.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6eb0a086502b03f4383147c4a0d0bfc1 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hair/Hair9.png.meta b/Assets/Images/Character/Hair/Hair9.png.meta index 30eff9de..72b30341 100644 --- a/Assets/Images/Character/Hair/Hair9.png.meta +++ b/Assets/Images/Character/Hair/Hair9.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 72b97d7c2ecb53f40b67f6a46253c818 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat1.png.meta b/Assets/Images/Character/Hats/Hat1.png.meta index 50d5ca41..adb64430 100644 --- a/Assets/Images/Character/Hats/Hat1.png.meta +++ b/Assets/Images/Character/Hats/Hat1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a5f27b2378f630f47947276d25292978 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat2.png.meta b/Assets/Images/Character/Hats/Hat2.png.meta index ad6b4f8d..db53e8e2 100644 --- a/Assets/Images/Character/Hats/Hat2.png.meta +++ b/Assets/Images/Character/Hats/Hat2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 59c16beaa1d2b924c93a8b5e2133c53f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat3.png.meta b/Assets/Images/Character/Hats/Hat3.png.meta index 46ef8ff9..3ab0f7ea 100644 --- a/Assets/Images/Character/Hats/Hat3.png.meta +++ b/Assets/Images/Character/Hats/Hat3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 5705bf762003aa04f8d3735e7949e6d3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat4.png.meta b/Assets/Images/Character/Hats/Hat4.png.meta index 580813fb..4d77c095 100644 --- a/Assets/Images/Character/Hats/Hat4.png.meta +++ b/Assets/Images/Character/Hats/Hat4.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b8b0e4804dc41df4ba6555b1df82d54a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat5.png.meta b/Assets/Images/Character/Hats/Hat5.png.meta index 37507400..efb24842 100644 --- a/Assets/Images/Character/Hats/Hat5.png.meta +++ b/Assets/Images/Character/Hats/Hat5.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 4f1b59d24fb6cd649ab350406f7d8282 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat6.png.meta b/Assets/Images/Character/Hats/Hat6.png.meta index e006f3b9..a6a48829 100644 --- a/Assets/Images/Character/Hats/Hat6.png.meta +++ b/Assets/Images/Character/Hats/Hat6.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 256c1862f6095f04484742acbd11fecb TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat7.png.meta b/Assets/Images/Character/Hats/Hat7.png.meta index 6ab0eba2..1e812723 100644 --- a/Assets/Images/Character/Hats/Hat7.png.meta +++ b/Assets/Images/Character/Hats/Hat7.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6b1520ab3c3b6bc4fb5d9bbe7a9f3d7f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Hats/Hat8.png.meta b/Assets/Images/Character/Hats/Hat8.png.meta index 311eb532..f6c8eb01 100644 --- a/Assets/Images/Character/Hats/Hat8.png.meta +++ b/Assets/Images/Character/Hats/Hat8.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 47abd67f201af7542b26ff5a648624b8 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth1.png.meta b/Assets/Images/Character/Mouths/Mouth1.png.meta index be9ca89b..6bcac88d 100644 --- a/Assets/Images/Character/Mouths/Mouth1.png.meta +++ b/Assets/Images/Character/Mouths/Mouth1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: dd9a9999508fc1245a0efe9ee43c97a0 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth10.png.meta b/Assets/Images/Character/Mouths/Mouth10.png.meta index 8cf2e5cd..5451c368 100644 --- a/Assets/Images/Character/Mouths/Mouth10.png.meta +++ b/Assets/Images/Character/Mouths/Mouth10.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2e0348053da07cd42bcd3013e136ec43 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth11.png.meta b/Assets/Images/Character/Mouths/Mouth11.png.meta index 3277b5d4..e939d94d 100644 --- a/Assets/Images/Character/Mouths/Mouth11.png.meta +++ b/Assets/Images/Character/Mouths/Mouth11.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e3251b4e57d314949a5d72485f5c64a0 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth12.png.meta b/Assets/Images/Character/Mouths/Mouth12.png.meta index 9a695f6b..037244bf 100644 --- a/Assets/Images/Character/Mouths/Mouth12.png.meta +++ b/Assets/Images/Character/Mouths/Mouth12.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 7f6b986e045fa234eb76536d210b0d7d TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth13.png.meta b/Assets/Images/Character/Mouths/Mouth13.png.meta index 3b3cc00d..a25a8178 100644 --- a/Assets/Images/Character/Mouths/Mouth13.png.meta +++ b/Assets/Images/Character/Mouths/Mouth13.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 588739ff56957ad44b7fb35a8d2a2c21 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth14.png.meta b/Assets/Images/Character/Mouths/Mouth14.png.meta index adbb3de3..8755d7d4 100644 --- a/Assets/Images/Character/Mouths/Mouth14.png.meta +++ b/Assets/Images/Character/Mouths/Mouth14.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d756ab924dba80d49b38e678e35dc738 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth15.png.meta b/Assets/Images/Character/Mouths/Mouth15.png.meta index 4a01e4de..e6849c93 100644 --- a/Assets/Images/Character/Mouths/Mouth15.png.meta +++ b/Assets/Images/Character/Mouths/Mouth15.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3b88c581d318a2640b0f6bb9aacc4f5a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth16.png.meta b/Assets/Images/Character/Mouths/Mouth16.png.meta index 1f7abc3e..e934bc48 100644 --- a/Assets/Images/Character/Mouths/Mouth16.png.meta +++ b/Assets/Images/Character/Mouths/Mouth16.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1fdbabb1c5aceb640ab384e9787ff6db TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth17.png.meta b/Assets/Images/Character/Mouths/Mouth17.png.meta index 6b44b1fc..5e96f646 100644 --- a/Assets/Images/Character/Mouths/Mouth17.png.meta +++ b/Assets/Images/Character/Mouths/Mouth17.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 672e7390cf8e9d042b5203a8cab8e6c2 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth18.png.meta b/Assets/Images/Character/Mouths/Mouth18.png.meta index 1cf047c4..dc257da3 100644 --- a/Assets/Images/Character/Mouths/Mouth18.png.meta +++ b/Assets/Images/Character/Mouths/Mouth18.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 7caf3d428aefd6a4c99ce596b05d19bf TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth2.png.meta b/Assets/Images/Character/Mouths/Mouth2.png.meta index be8f95eb..efcb1bba 100644 --- a/Assets/Images/Character/Mouths/Mouth2.png.meta +++ b/Assets/Images/Character/Mouths/Mouth2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e1cfafa7d9e6ad74ebcbc3b2c41e557b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth3.png.meta b/Assets/Images/Character/Mouths/Mouth3.png.meta index 4f714220..6f3948c3 100644 --- a/Assets/Images/Character/Mouths/Mouth3.png.meta +++ b/Assets/Images/Character/Mouths/Mouth3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d99bfd146d3f6c94dbd95179ac099073 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth4.png.meta b/Assets/Images/Character/Mouths/Mouth4.png.meta index 6dc96c8c..ec26ea48 100644 --- a/Assets/Images/Character/Mouths/Mouth4.png.meta +++ b/Assets/Images/Character/Mouths/Mouth4.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 5627d8dbec1868f4c93cd50576fcf71e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth5.png.meta b/Assets/Images/Character/Mouths/Mouth5.png.meta index d73f573f..b7ab7d73 100644 --- a/Assets/Images/Character/Mouths/Mouth5.png.meta +++ b/Assets/Images/Character/Mouths/Mouth5.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 7b86254476f1dfc4f90ff43ac0c59826 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth6.png.meta b/Assets/Images/Character/Mouths/Mouth6.png.meta index 74797526..634c4c31 100644 --- a/Assets/Images/Character/Mouths/Mouth6.png.meta +++ b/Assets/Images/Character/Mouths/Mouth6.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d8c6bf949687d254b94c7296e55fe413 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth7.png.meta b/Assets/Images/Character/Mouths/Mouth7.png.meta index ef59dd88..9ef9f01a 100644 --- a/Assets/Images/Character/Mouths/Mouth7.png.meta +++ b/Assets/Images/Character/Mouths/Mouth7.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 24b3fe2c55ec0244ba2545e8c67492bd TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth8.png.meta b/Assets/Images/Character/Mouths/Mouth8.png.meta index 23291974..3ade8f64 100644 --- a/Assets/Images/Character/Mouths/Mouth8.png.meta +++ b/Assets/Images/Character/Mouths/Mouth8.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: aa5982013d27c6b45b97af849963f10d TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/Mouths/Mouth9.png.meta b/Assets/Images/Character/Mouths/Mouth9.png.meta index dcbcfd7d..2cdf832a 100644 --- a/Assets/Images/Character/Mouths/Mouth9.png.meta +++ b/Assets/Images/Character/Mouths/Mouth9.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 752a4ab929ee36f469fd15b0b1f1e006 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes1.png.meta b/Assets/Images/Character/eyes/Eyes1.png.meta index 15a53f2d..a8cb5dad 100644 --- a/Assets/Images/Character/eyes/Eyes1.png.meta +++ b/Assets/Images/Character/eyes/Eyes1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 21940121e51c91c49b0fd1a836752bac TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes10.png.meta b/Assets/Images/Character/eyes/Eyes10.png.meta index 1cd0f33c..1d5bb1de 100644 --- a/Assets/Images/Character/eyes/Eyes10.png.meta +++ b/Assets/Images/Character/eyes/Eyes10.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: bdf9d230d8cf09847943f76eb1dba724 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes11.png.meta b/Assets/Images/Character/eyes/Eyes11.png.meta index ed45ca09..fb6cd6e5 100644 --- a/Assets/Images/Character/eyes/Eyes11.png.meta +++ b/Assets/Images/Character/eyes/Eyes11.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 88002d2c120158d458d78847756e8bb9 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes12.png.meta b/Assets/Images/Character/eyes/Eyes12.png.meta index 99ec72f8..1c603eae 100644 --- a/Assets/Images/Character/eyes/Eyes12.png.meta +++ b/Assets/Images/Character/eyes/Eyes12.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: dfa7cf0759188104a90235acd69fa764 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes13.png.meta b/Assets/Images/Character/eyes/Eyes13.png.meta index 0f5ba452..8eaf62b2 100644 --- a/Assets/Images/Character/eyes/Eyes13.png.meta +++ b/Assets/Images/Character/eyes/Eyes13.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 5b94d2b4595042044bf232b64f12f440 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes14.png.meta b/Assets/Images/Character/eyes/Eyes14.png.meta index e7a99aee..5f01f0dc 100644 --- a/Assets/Images/Character/eyes/Eyes14.png.meta +++ b/Assets/Images/Character/eyes/Eyes14.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a33d16acfb28e1a4793f7f01d03bc262 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes15.png.meta b/Assets/Images/Character/eyes/Eyes15.png.meta index 745ebbf2..86530134 100644 --- a/Assets/Images/Character/eyes/Eyes15.png.meta +++ b/Assets/Images/Character/eyes/Eyes15.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 8f5f0646d79e3e9459b28b1920562501 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes16.png.meta b/Assets/Images/Character/eyes/Eyes16.png.meta index 720cfd10..18fe6afc 100644 --- a/Assets/Images/Character/eyes/Eyes16.png.meta +++ b/Assets/Images/Character/eyes/Eyes16.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a6a8e624eaada5e47b3db1e458e0f46b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes17.png.meta b/Assets/Images/Character/eyes/Eyes17.png.meta index dee0c9e9..04a9988d 100644 --- a/Assets/Images/Character/eyes/Eyes17.png.meta +++ b/Assets/Images/Character/eyes/Eyes17.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: ba3073198b9d1ac4382fefb1844261aa TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes18.png.meta b/Assets/Images/Character/eyes/Eyes18.png.meta index 55bc72be..697f1585 100644 --- a/Assets/Images/Character/eyes/Eyes18.png.meta +++ b/Assets/Images/Character/eyes/Eyes18.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 27d41dc331d2af04c977060a139b0e7c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes2.png.meta b/Assets/Images/Character/eyes/Eyes2.png.meta index 280a1153..68ee7fd3 100644 --- a/Assets/Images/Character/eyes/Eyes2.png.meta +++ b/Assets/Images/Character/eyes/Eyes2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9f474304c4e4f194085839bed2aba308 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes3.png.meta b/Assets/Images/Character/eyes/Eyes3.png.meta index e974b7a4..824adaa6 100644 --- a/Assets/Images/Character/eyes/Eyes3.png.meta +++ b/Assets/Images/Character/eyes/Eyes3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 51524603a22163945a130a1a53b02649 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes4.png.meta b/Assets/Images/Character/eyes/Eyes4.png.meta index 78893ff4..0d07cdd3 100644 --- a/Assets/Images/Character/eyes/Eyes4.png.meta +++ b/Assets/Images/Character/eyes/Eyes4.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6c31f9542d82cb241abd36e8dc1747d3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes5.png.meta b/Assets/Images/Character/eyes/Eyes5.png.meta index 01da77c8..7e76aa34 100644 --- a/Assets/Images/Character/eyes/Eyes5.png.meta +++ b/Assets/Images/Character/eyes/Eyes5.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2e1c518f5d81814488cd78b6c3480ee4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes6.png.meta b/Assets/Images/Character/eyes/Eyes6.png.meta index 054eae7d..0e861046 100644 --- a/Assets/Images/Character/eyes/Eyes6.png.meta +++ b/Assets/Images/Character/eyes/Eyes6.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 73c20be36d6b40e4b88dbdc99d3d22f2 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes7.png.meta b/Assets/Images/Character/eyes/Eyes7.png.meta index 58869454..8fd06051 100644 --- a/Assets/Images/Character/eyes/Eyes7.png.meta +++ b/Assets/Images/Character/eyes/Eyes7.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9f88ad938bb669b499806948f8da0421 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes8.png.meta b/Assets/Images/Character/eyes/Eyes8.png.meta index aa1df1c1..a09d14f8 100644 --- a/Assets/Images/Character/eyes/Eyes8.png.meta +++ b/Assets/Images/Character/eyes/Eyes8.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: d1522168623b4ea4c98f5c42a652073f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Character/eyes/Eyes9.png.meta b/Assets/Images/Character/eyes/Eyes9.png.meta index 42550432..e3a63f86 100644 --- a/Assets/Images/Character/eyes/Eyes9.png.meta +++ b/Assets/Images/Character/eyes/Eyes9.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 07da2f0df2c35304b9e57c75900c2fb2 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Alien1.png.meta b/Assets/Images/Creatures/Alien1.png.meta index 18339801..9bd042ee 100644 --- a/Assets/Images/Creatures/Alien1.png.meta +++ b/Assets/Images/Creatures/Alien1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1eaabfea0c533c04d9c488d185e7454e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Alien2.png.meta b/Assets/Images/Creatures/Alien2.png.meta index 69378e6b..167b61df 100644 --- a/Assets/Images/Creatures/Alien2.png.meta +++ b/Assets/Images/Creatures/Alien2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9c3c175801454c441ac89163e45e326e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Bee.png.meta b/Assets/Images/Creatures/Bee.png.meta index 8c8b09c7..4af48cfe 100644 --- a/Assets/Images/Creatures/Bee.png.meta +++ b/Assets/Images/Creatures/Bee.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a466ce28b563c884bb32f8f50910c938 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Fish.png.meta b/Assets/Images/Creatures/Fish.png.meta index 514172f7..722e8d28 100644 --- a/Assets/Images/Creatures/Fish.png.meta +++ b/Assets/Images/Creatures/Fish.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: bbfe75157afc7794f9e0030e4717a1c5 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Ghost.png.meta b/Assets/Images/Creatures/Ghost.png.meta index eeb3e6c5..bf5e2e88 100644 --- a/Assets/Images/Creatures/Ghost.png.meta +++ b/Assets/Images/Creatures/Ghost.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: fde2a1a584e8ec64dab7be930b3ce140 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Orc.png.meta b/Assets/Images/Creatures/Orc.png.meta index fe49fe44..a8239494 100644 --- a/Assets/Images/Creatures/Orc.png.meta +++ b/Assets/Images/Creatures/Orc.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 59ee515eecd8c0947a5056eeae38cab4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Robot.png.meta b/Assets/Images/Creatures/Robot.png.meta index 6a4c14c6..d3a2fc64 100644 --- a/Assets/Images/Creatures/Robot.png.meta +++ b/Assets/Images/Creatures/Robot.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 4f510331afd51bf40906b990dbdc0c9f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Skeleton.png.meta b/Assets/Images/Creatures/Skeleton.png.meta index 1c6dad17..e26546b1 100644 --- a/Assets/Images/Creatures/Skeleton.png.meta +++ b/Assets/Images/Creatures/Skeleton.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 337edf809d5766242af4708c7f4d80f0 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Slime.png.meta b/Assets/Images/Creatures/Slime.png.meta index 12fae35b..8d2260dc 100644 --- a/Assets/Images/Creatures/Slime.png.meta +++ b/Assets/Images/Creatures/Slime.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 8940db677b8b73c4b81e45318caf122e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Creatures/Zombie.png.meta b/Assets/Images/Creatures/Zombie.png.meta index 4302a37b..2423ea16 100644 --- a/Assets/Images/Creatures/Zombie.png.meta +++ b/Assets/Images/Creatures/Zombie.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 1e4e66e2d53daec4cabfd7ac56ebc458 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/BlockStoneFloor.png.meta b/Assets/Images/FloorTiles/BlockStoneFloor.png.meta index fc7f6ec7..2eaa0241 100644 --- a/Assets/Images/FloorTiles/BlockStoneFloor.png.meta +++ b/Assets/Images/FloorTiles/BlockStoneFloor.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 06ba543b82712b147b6f04d28e8dbdda TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/BlockWoodFloor.png.meta b/Assets/Images/FloorTiles/BlockWoodFloor.png.meta index 68dce3a2..2817f7da 100644 --- a/Assets/Images/FloorTiles/BlockWoodFloor.png.meta +++ b/Assets/Images/FloorTiles/BlockWoodFloor.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f954558e42e09fe4aa16538c0267164f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/BricksFloor.png.meta b/Assets/Images/FloorTiles/BricksFloor.png.meta index a698b005..f77b773f 100644 --- a/Assets/Images/FloorTiles/BricksFloor.png.meta +++ b/Assets/Images/FloorTiles/BricksFloor.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6a36033b03a2c904ea746a7b99e58fbf TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/CobblestoneFloor1.png.meta b/Assets/Images/FloorTiles/CobblestoneFloor1.png.meta index 68c3d45a..87deeaef 100644 --- a/Assets/Images/FloorTiles/CobblestoneFloor1.png.meta +++ b/Assets/Images/FloorTiles/CobblestoneFloor1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 066a8f667a0995644a07d56db1dbb1d6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/CobblestoneFloor2.png.meta b/Assets/Images/FloorTiles/CobblestoneFloor2.png.meta index 1b94101f..55e5b82e 100644 --- a/Assets/Images/FloorTiles/CobblestoneFloor2.png.meta +++ b/Assets/Images/FloorTiles/CobblestoneFloor2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e4b61a9aa81e5dc448abe3eda1383eac TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/Cobblestonefloor3.png.meta b/Assets/Images/FloorTiles/Cobblestonefloor3.png.meta index 677a0efb..3a6f46d1 100644 --- a/Assets/Images/FloorTiles/Cobblestonefloor3.png.meta +++ b/Assets/Images/FloorTiles/Cobblestonefloor3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f20b6bb3697392245bc8710f2651a19a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/GrassFloor1.png.meta b/Assets/Images/FloorTiles/GrassFloor1.png.meta index f341cb21..0bbde33b 100644 --- a/Assets/Images/FloorTiles/GrassFloor1.png.meta +++ b/Assets/Images/FloorTiles/GrassFloor1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: efce500737e15b24da6c945b394cf598 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/GrassFloor2.png.meta b/Assets/Images/FloorTiles/GrassFloor2.png.meta index 4da54e56..36d6d9c7 100644 --- a/Assets/Images/FloorTiles/GrassFloor2.png.meta +++ b/Assets/Images/FloorTiles/GrassFloor2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a27310a9ac59af94498581e8bfdf4f49 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/GrassFloor3.png.meta b/Assets/Images/FloorTiles/GrassFloor3.png.meta index b9bf6c83..272eb235 100644 --- a/Assets/Images/FloorTiles/GrassFloor3.png.meta +++ b/Assets/Images/FloorTiles/GrassFloor3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3c1904957146632419a1f39d7430e273 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/PlanksFloor1.png.meta b/Assets/Images/FloorTiles/PlanksFloor1.png.meta index de5ecf6a..1c55d6cb 100644 --- a/Assets/Images/FloorTiles/PlanksFloor1.png.meta +++ b/Assets/Images/FloorTiles/PlanksFloor1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 48e6bf017c4c19e4da07ebda90e25a8c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/StoneFloor1.png.meta b/Assets/Images/FloorTiles/StoneFloor1.png.meta index f83f9f90..94197f3e 100644 --- a/Assets/Images/FloorTiles/StoneFloor1.png.meta +++ b/Assets/Images/FloorTiles/StoneFloor1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e50f1799fa70cf948b122fe631e3ad4f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/StoneFloor2.png.meta b/Assets/Images/FloorTiles/StoneFloor2.png.meta index d4129bc5..8aa65e72 100644 --- a/Assets/Images/FloorTiles/StoneFloor2.png.meta +++ b/Assets/Images/FloorTiles/StoneFloor2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 176516393d96adf44b5f060015c781a0 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/StoneFloor3.png.meta b/Assets/Images/FloorTiles/StoneFloor3.png.meta index f913efdd..e3351d86 100644 --- a/Assets/Images/FloorTiles/StoneFloor3.png.meta +++ b/Assets/Images/FloorTiles/StoneFloor3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b385b7fbe43e15c428ab2877978fabea TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/WoodenFloor1.png.meta b/Assets/Images/FloorTiles/WoodenFloor1.png.meta index d7780d31..0f7bcf4b 100644 --- a/Assets/Images/FloorTiles/WoodenFloor1.png.meta +++ b/Assets/Images/FloorTiles/WoodenFloor1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6d18d68e26389d543b9b2fc3759dfd14 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/WoodenFloor2.png.meta b/Assets/Images/FloorTiles/WoodenFloor2.png.meta index 3c7dbc31..e6354579 100644 --- a/Assets/Images/FloorTiles/WoodenFloor2.png.meta +++ b/Assets/Images/FloorTiles/WoodenFloor2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f8524e4bbd7b1774f9d8979c29c88d31 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/FloorTiles/WoodenFloor3.png.meta b/Assets/Images/FloorTiles/WoodenFloor3.png.meta index 91e69b85..9780b492 100644 --- a/Assets/Images/FloorTiles/WoodenFloor3.png.meta +++ b/Assets/Images/FloorTiles/WoodenFloor3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b9e9110315e57864ea9836125072f082 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 128 resizeAlgorithm: 1 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Bomb.png.meta b/Assets/Images/GameElements/Bomb.png.meta index 074f06e2..46769f66 100644 --- a/Assets/Images/GameElements/Bomb.png.meta +++ b/Assets/Images/GameElements/Bomb.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 92310cd8fa26e9f42880da58d0c61974 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Coin.png.meta b/Assets/Images/GameElements/Coin.png.meta index 668f74ba..cc83e843 100644 --- a/Assets/Images/GameElements/Coin.png.meta +++ b/Assets/Images/GameElements/Coin.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b9df09de8e6723d4596d9b699dd3dd5a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/FlagBlue.png.meta b/Assets/Images/GameElements/FlagBlue.png.meta index c320cf74..03f2c66e 100644 --- a/Assets/Images/GameElements/FlagBlue.png.meta +++ b/Assets/Images/GameElements/FlagBlue.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 11b704a70d28df84bb4968c5738f3507 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/FlagRed.png.meta b/Assets/Images/GameElements/FlagRed.png.meta index 1fb68162..4369a1de 100644 --- a/Assets/Images/GameElements/FlagRed.png.meta +++ b/Assets/Images/GameElements/FlagRed.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 590ea6868994b474e9db48685f8b7dcc TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Football.png.meta b/Assets/Images/GameElements/Football.png.meta index 68303b0b..ee8be4ca 100644 --- a/Assets/Images/GameElements/Football.png.meta +++ b/Assets/Images/GameElements/Football.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 110470e204f60a1478d140ea02f309e3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/KeyGold.png.meta b/Assets/Images/GameElements/KeyGold.png.meta index c5f17a2f..2881fa92 100644 --- a/Assets/Images/GameElements/KeyGold.png.meta +++ b/Assets/Images/GameElements/KeyGold.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e15c53739a13446498e1b50b5327f098 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/KeyKing.png.meta b/Assets/Images/GameElements/KeyKing.png.meta index 46d45090..58b41b6d 100644 --- a/Assets/Images/GameElements/KeyKing.png.meta +++ b/Assets/Images/GameElements/KeyKing.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 026c154dcf5a92743bf6251600aef3f6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/KeySkull.png.meta b/Assets/Images/GameElements/KeySkull.png.meta index 3b4322f7..634cfa9b 100644 --- a/Assets/Images/GameElements/KeySkull.png.meta +++ b/Assets/Images/GameElements/KeySkull.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 66e61f53385012e4da76537c3eab6ded TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/KeySmall.png.meta b/Assets/Images/GameElements/KeySmall.png.meta index 46e0dfd7..ac167410 100644 --- a/Assets/Images/GameElements/KeySmall.png.meta +++ b/Assets/Images/GameElements/KeySmall.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 989dfd6b97a71054a8afc17a55e82921 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Lance.png.meta b/Assets/Images/GameElements/Lance.png.meta index 32d8e9d0..34917e93 100644 --- a/Assets/Images/GameElements/Lance.png.meta +++ b/Assets/Images/GameElements/Lance.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9cf03e736bae1594a9b8479f049fcc0b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Lantern.png.meta b/Assets/Images/GameElements/Lantern.png.meta index 1fd83607..4cdca2c7 100644 --- a/Assets/Images/GameElements/Lantern.png.meta +++ b/Assets/Images/GameElements/Lantern.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 8f16f2fa6e8c89e488f59615c182fc97 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/MagicWand.png.meta b/Assets/Images/GameElements/MagicWand.png.meta index f96d5835..c5e2f0b1 100644 --- a/Assets/Images/GameElements/MagicWand.png.meta +++ b/Assets/Images/GameElements/MagicWand.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 08552b3f133f25e48aca94e5ac12206b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/PotionGlass.png.meta b/Assets/Images/GameElements/PotionGlass.png.meta index b4692345..59a28bf2 100644 --- a/Assets/Images/GameElements/PotionGlass.png.meta +++ b/Assets/Images/GameElements/PotionGlass.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 15c79ed8c049a2e4a8176c55bcae0c13 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/PotionLiquid.png.meta b/Assets/Images/GameElements/PotionLiquid.png.meta index 511d097c..85a8d4a3 100644 --- a/Assets/Images/GameElements/PotionLiquid.png.meta +++ b/Assets/Images/GameElements/PotionLiquid.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a0e76a08507ade04a9daa01223e5240d TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Shield.png.meta b/Assets/Images/GameElements/Shield.png.meta index 5679d55e..ad85e59f 100644 --- a/Assets/Images/GameElements/Shield.png.meta +++ b/Assets/Images/GameElements/Shield.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: aed45744de732194fbd6a7410bbb5620 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Star.png.meta b/Assets/Images/GameElements/Star.png.meta index 1a9989d5..65f7a1d3 100644 --- a/Assets/Images/GameElements/Star.png.meta +++ b/Assets/Images/GameElements/Star.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: c90cad1c9aec2624f82869e907e8ffa6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,6 +82,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -92,7 +100,17 @@ TextureImporter: - {x: -20.858147, y: 34.696716} - {x: 13.236893, y: 69.9951} - {x: 38.10623, y: 23.0643} + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/Sword.png.meta b/Assets/Images/GameElements/Sword.png.meta index 04a2308d..7513c9de 100644 --- a/Assets/Images/GameElements/Sword.png.meta +++ b/Assets/Images/GameElements/Sword.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2ee127fb51a2d4d4d927787c563c3e5c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/TreasureChestGold.png.meta b/Assets/Images/GameElements/TreasureChestGold.png.meta index f85d28ad..a9114072 100644 --- a/Assets/Images/GameElements/TreasureChestGold.png.meta +++ b/Assets/Images/GameElements/TreasureChestGold.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: bdd441eb13523834990c0be85bb1018e TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/TreasureChestKing.png.meta b/Assets/Images/GameElements/TreasureChestKing.png.meta index a556b729..c4661482 100644 --- a/Assets/Images/GameElements/TreasureChestKing.png.meta +++ b/Assets/Images/GameElements/TreasureChestKing.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e070b1828b6b3db49b8a6467ed0e6b34 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/TreasureChestSkull.png.meta b/Assets/Images/GameElements/TreasureChestSkull.png.meta index 4d60ecdc..bff6bdab 100644 --- a/Assets/Images/GameElements/TreasureChestSkull.png.meta +++ b/Assets/Images/GameElements/TreasureChestSkull.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: c754d068850a95944b9cf464e5e8d8f4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/TreasureChestSmall.png.meta b/Assets/Images/GameElements/TreasureChestSmall.png.meta index 7893b8d8..43eed7a2 100644 --- a/Assets/Images/GameElements/TreasureChestSmall.png.meta +++ b/Assets/Images/GameElements/TreasureChestSmall.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: aba376f1ea104294887a96059e2da2d6 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GameElements/crate.png.meta b/Assets/Images/GameElements/crate.png.meta index 20d04356..a4ee3a02 100644 --- a/Assets/Images/GameElements/crate.png.meta +++ b/Assets/Images/GameElements/crate.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: cf24273292aa5724289fff17d4250802 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +70,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GeometricShapes/Circle.png.meta b/Assets/Images/GeometricShapes/Circle.png.meta index 3fb15e12..2dbac0f0 100644 --- a/Assets/Images/GeometricShapes/Circle.png.meta +++ b/Assets/Images/GeometricShapes/Circle.png.meta @@ -1,17 +1,18 @@ fileFormatVersion: 2 guid: 810ce5a8a90e54eae837c6c5ad4bb98e -timeCreated: 1472989196 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 + sRGBTexture: 1 linearTexture: 0 - correctGamma: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -20,40 +21,72 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 - generateCubemap: 0 + generateCubemap: 6 cubemapConvolution: 0 - cubemapConvolutionSteps: 7 - cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 textureFormat: -1 maxTextureSize: 2048 textureSettings: + serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 - wrapMode: 1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 nPOTScale: 0 lightmap: 0 - rGBM: 0 compressionQuality: 50 - allowsAlphaSplitting: 0 spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 - buildTargetSettings: [] + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GeometricShapes/Hexagon.png.meta b/Assets/Images/GeometricShapes/Hexagon.png.meta index dceae227..ecfd5d19 100644 --- a/Assets/Images/GeometricShapes/Hexagon.png.meta +++ b/Assets/Images/GeometricShapes/Hexagon.png.meta @@ -1,17 +1,18 @@ fileFormatVersion: 2 guid: 96d5a8d6b8803478a85ef0f85b581c6b -timeCreated: 1472989472 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 + sRGBTexture: 1 linearTexture: 0 - correctGamma: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -20,40 +21,72 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 - generateCubemap: 0 + generateCubemap: 6 cubemapConvolution: 0 - cubemapConvolutionSteps: 7 - cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 textureFormat: -1 maxTextureSize: 2048 textureSettings: + serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 - wrapMode: 1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 nPOTScale: 0 lightmap: 0 - rGBM: 0 compressionQuality: 50 - allowsAlphaSplitting: 0 spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 - buildTargetSettings: [] + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GeometricShapes/RoundedSquare.png.meta b/Assets/Images/GeometricShapes/RoundedSquare.png.meta index 05916d5c..9b5ace6f 100644 --- a/Assets/Images/GeometricShapes/RoundedSquare.png.meta +++ b/Assets/Images/GeometricShapes/RoundedSquare.png.meta @@ -1,17 +1,18 @@ fileFormatVersion: 2 guid: 03e8c13697b6d472f99eba994a499a3e -timeCreated: 1480857928 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 + sRGBTexture: 1 linearTexture: 0 - correctGamma: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -20,40 +21,72 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 - generateCubemap: 0 + generateCubemap: 6 cubemapConvolution: 0 - cubemapConvolutionSteps: 7 - cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 textureFormat: -1 maxTextureSize: 2048 textureSettings: + serializedVersion: 2 filterMode: -1 aniso: 16 - mipBias: -1 - wrapMode: 1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 nPOTScale: 0 lightmap: 0 - rGBM: 0 compressionQuality: 50 - allowsAlphaSplitting: 0 spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 12, y: 12, z: 12, w: 12} spritePixelsToUnits: 100 + spriteBorder: {x: 12, y: 12, z: 12, w: 12} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 - buildTargetSettings: [] + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GeometricShapes/Square.png.meta b/Assets/Images/GeometricShapes/Square.png.meta index 77070c6f..1fca4758 100644 --- a/Assets/Images/GeometricShapes/Square.png.meta +++ b/Assets/Images/GeometricShapes/Square.png.meta @@ -1,17 +1,18 @@ fileFormatVersion: 2 guid: a59159c4864834b6f924d22111b82134 -timeCreated: 1472989196 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 + sRGBTexture: 1 linearTexture: 0 - correctGamma: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -20,40 +21,72 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 - generateCubemap: 0 + generateCubemap: 6 cubemapConvolution: 0 - cubemapConvolutionSteps: 7 - cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 textureFormat: -1 maxTextureSize: 2048 textureSettings: + serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 - wrapMode: 1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 nPOTScale: 0 lightmap: 0 - rGBM: 0 compressionQuality: 50 - allowsAlphaSplitting: 0 spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 - buildTargetSettings: [] + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/GeometricShapes/Trapezoid.png.meta b/Assets/Images/GeometricShapes/Trapezoid.png.meta index 5af90e85..d1238e81 100644 --- a/Assets/Images/GeometricShapes/Trapezoid.png.meta +++ b/Assets/Images/GeometricShapes/Trapezoid.png.meta @@ -1,17 +1,18 @@ fileFormatVersion: 2 guid: 50a6adcb0021f40e4937ddce93e90ffc -timeCreated: 1472989472 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 + sRGBTexture: 1 linearTexture: 0 - correctGamma: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -20,40 +21,72 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 - generateCubemap: 0 + generateCubemap: 6 cubemapConvolution: 0 - cubemapConvolutionSteps: 7 - cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 textureFormat: -1 maxTextureSize: 2048 textureSettings: + serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 - wrapMode: 1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 nPOTScale: 0 lightmap: 0 - rGBM: 0 compressionQuality: 50 - allowsAlphaSplitting: 0 spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 - buildTargetSettings: [] + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Bush1.png.meta b/Assets/Images/Nature/Bush1.png.meta index 15a2c0bb..2c00b66a 100644 --- a/Assets/Images/Nature/Bush1.png.meta +++ b/Assets/Images/Nature/Bush1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f8090491339d1e042b855a07076db54f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Bush2.png.meta b/Assets/Images/Nature/Bush2.png.meta index d56c76c3..293ae778 100644 --- a/Assets/Images/Nature/Bush2.png.meta +++ b/Assets/Images/Nature/Bush2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a239853948a87be498789d8b9e3c4881 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Flower1.png.meta b/Assets/Images/Nature/Flower1.png.meta index 72b81613..82070ed3 100644 --- a/Assets/Images/Nature/Flower1.png.meta +++ b/Assets/Images/Nature/Flower1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 8d7d45d37f962d14080ef20ecc5eb114 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Flower2.png.meta b/Assets/Images/Nature/Flower2.png.meta index 54881aad..9c5b3d2e 100644 --- a/Assets/Images/Nature/Flower2.png.meta +++ b/Assets/Images/Nature/Flower2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 79429069e7a00204787f0f7e4518f4cd TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Stone1.png.meta b/Assets/Images/Nature/Stone1.png.meta index 2f85ad51..5a11a2fa 100644 --- a/Assets/Images/Nature/Stone1.png.meta +++ b/Assets/Images/Nature/Stone1.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9de074f04912e1044bfaed4da2845879 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Stone2.png.meta b/Assets/Images/Nature/Stone2.png.meta index 8b70bbdd..ec5ad9aa 100644 --- a/Assets/Images/Nature/Stone2.png.meta +++ b/Assets/Images/Nature/Stone2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b3584d51c5b6d81498a448bbffcdde9a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Stone3.png.meta b/Assets/Images/Nature/Stone3.png.meta index 3ec67adf..8278cead 100644 --- a/Assets/Images/Nature/Stone3.png.meta +++ b/Assets/Images/Nature/Stone3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e5f35d56cbd602548ad4ae6278f3e7ba TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Tree1.png.meta b/Assets/Images/Nature/Tree1.png.meta index ce866084..715b6f9d 100644 --- a/Assets/Images/Nature/Tree1.png.meta +++ b/Assets/Images/Nature/Tree1.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 24d56f329fe1a3b4d98c298620007e17 -timeCreated: 1528119660 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 50 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -65,7 +69,10 @@ TextureImporter: crunchedCompression: 1 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 1 textureFormat: -1 @@ -74,12 +81,24 @@ TextureImporter: crunchedCompression: 1 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Tree2.png.meta b/Assets/Images/Nature/Tree2.png.meta index 7208bdf4..b6b0cf5f 100644 --- a/Assets/Images/Nature/Tree2.png.meta +++ b/Assets/Images/Nature/Tree2.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 801ba98b880824648a810230f036bb00 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Nature/Tree3.png.meta b/Assets/Images/Nature/Tree3.png.meta index 16e879d5..b5c6e7a5 100644 --- a/Assets/Images/Nature/Tree3.png.meta +++ b/Assets/Images/Nature/Tree3.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3d11adf85eb83ca4285f551ef013cd8a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Particles/P_Fire.png.meta b/Assets/Images/Particles/P_Fire.png.meta index e193a8b4..de1b57d0 100644 --- a/Assets/Images/Particles/P_Fire.png.meta +++ b/Assets/Images/Particles/P_Fire.png.meta @@ -1,26 +1,60 @@ fileFormatVersion: 2 guid: e13cda466c0ed4b48b53405fec4adbfc TextureImporter: - fileIDToRecycleName: - 21300000: Fire_0 - 21300002: Fire_1 - 21300004: Fire_2 - 21300006: Fire_3 - 21300008: Fire_4 - 21300010: Fire_5 - 21300012: Fire_6 - 21300014: Fire_7 - 21300016: Fire_8 - 21300018: Fire_9 - 21300020: Fire_10 - 21300022: Fire_11 - 21300024: Fire_12 - 21300026: Fire_13 - 21300028: Fire_14 - 21300030: Fire_15 - 21300032: Fire_16 + internalIDToNameTable: + - first: + 213: 21300000 + second: Fire_0 + - first: + 213: 21300002 + second: Fire_1 + - first: + 213: 21300004 + second: Fire_2 + - first: + 213: 21300006 + second: Fire_3 + - first: + 213: 21300008 + second: Fire_4 + - first: + 213: 21300010 + second: Fire_5 + - first: + 213: 21300012 + second: Fire_6 + - first: + 213: 21300014 + second: Fire_7 + - first: + 213: 21300016 + second: Fire_8 + - first: + 213: 21300018 + second: Fire_9 + - first: + 213: 21300020 + second: Fire_10 + - first: + 213: 21300022 + second: Fire_11 + - first: + 213: 21300024 + second: Fire_12 + - first: + 213: 21300026 + second: Fire_13 + - first: + 213: 21300028 + second: Fire_14 + - first: + 213: 21300030 + second: Fire_15 + - first: + 213: 21300032 + second: Fire_16 externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -38,6 +72,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -48,7 +84,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -68,11 +104,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -82,7 +121,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -92,6 +133,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -109,6 +151,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_1 rect: @@ -123,6 +172,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_2 rect: @@ -137,6 +193,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_3 rect: @@ -151,6 +214,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_4 rect: @@ -165,6 +235,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_5 rect: @@ -179,6 +256,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_6 rect: @@ -193,6 +277,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_7 rect: @@ -207,6 +298,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_8 rect: @@ -221,6 +319,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 03305410000000000800000000000000 + internalID: 21300016 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_9 rect: @@ -235,6 +340,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 23305410000000000800000000000000 + internalID: 21300018 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_10 rect: @@ -249,6 +361,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 43305410000000000800000000000000 + internalID: 21300020 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_11 rect: @@ -263,6 +382,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 63305410000000000800000000000000 + internalID: 21300022 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_12 rect: @@ -277,6 +403,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 83305410000000000800000000000000 + internalID: 21300024 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_13 rect: @@ -291,6 +424,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a3305410000000000800000000000000 + internalID: 21300026 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_14 rect: @@ -305,6 +445,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c3305410000000000800000000000000 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_15 rect: @@ -319,6 +466,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e3305410000000000800000000000000 + internalID: 21300030 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Fire_16 rect: @@ -333,9 +487,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 04305410000000000800000000000000 + internalID: 21300032 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Particles/P_Smoke.png.meta b/Assets/Images/Particles/P_Smoke.png.meta index 749e0492..0760d563 100644 --- a/Assets/Images/Particles/P_Smoke.png.meta +++ b/Assets/Images/Particles/P_Smoke.png.meta @@ -1,17 +1,33 @@ fileFormatVersion: 2 guid: ee7c8f984c5e742d3a2873212bd0cbd2 TextureImporter: - fileIDToRecycleName: - 21300000: Smoke_0 - 21300002: Smoke_1 - 21300004: Smoke_2 - 21300006: Smoke_3 - 21300008: Smoke_4 - 21300010: Smoke_5 - 21300012: Smoke_6 - 21300014: Smoke_7 + internalIDToNameTable: + - first: + 213: 21300000 + second: Smoke_0 + - first: + 213: 21300002 + second: Smoke_1 + - first: + 213: 21300004 + second: Smoke_2 + - first: + 213: 21300006 + second: Smoke_3 + - first: + 213: 21300008 + second: Smoke_4 + - first: + 213: 21300010 + second: Smoke_5 + - first: + 213: 21300012 + second: Smoke_6 + - first: + 213: 21300014 + second: Smoke_7 externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -29,6 +45,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -39,7 +57,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -59,11 +77,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -73,7 +94,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -83,6 +106,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -100,6 +124,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_1 rect: @@ -114,6 +145,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_2 rect: @@ -128,6 +166,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 42305410000000000800000000000000 + internalID: 21300004 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_3 rect: @@ -142,6 +187,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 62305410000000000800000000000000 + internalID: 21300006 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_4 rect: @@ -156,6 +208,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 82305410000000000800000000000000 + internalID: 21300008 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_5 rect: @@ -170,6 +229,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: a2305410000000000800000000000000 + internalID: 21300010 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_6 rect: @@ -184,6 +250,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: c2305410000000000800000000000000 + internalID: 21300012 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Smoke_7 rect: @@ -198,9 +271,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: e2305410000000000800000000000000 + internalID: 21300014 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Particles/P_SmokePuff.png.meta b/Assets/Images/Particles/P_SmokePuff.png.meta index 9546a44b..858fb1f9 100644 --- a/Assets/Images/Particles/P_SmokePuff.png.meta +++ b/Assets/Images/Particles/P_SmokePuff.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 7e0baca0c48fd4d9c9e2cb1528760782 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +70,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Particles/P_Sparks.png.meta b/Assets/Images/Particles/P_Sparks.png.meta index d8fa5d98..61e20081 100644 --- a/Assets/Images/Particles/P_Sparks.png.meta +++ b/Assets/Images/Particles/P_Sparks.png.meta @@ -1,11 +1,15 @@ fileFormatVersion: 2 guid: 5ddca890cb78b4942baa392887cd4e35 TextureImporter: - fileIDToRecycleName: - 21300000: Sparks_0 - 21300002: Sparks_1 + internalIDToNameTable: + - first: + 213: 21300000 + second: Sparks_0 + - first: + 213: 21300002 + second: Sparks_1 externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +27,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +39,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -53,11 +59,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -67,7 +76,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -77,6 +88,7 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: @@ -94,6 +106,13 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 02305410000000000800000000000000 + internalID: 21300000 + vertices: [] + indices: + edges: [] + weights: [] - serializedVersion: 2 name: Sparks_1 rect: @@ -108,9 +127,26 @@ TextureImporter: outline: [] physicsShape: [] tessellationDetail: 0 + bones: [] + spriteID: 22305410000000000800000000000000 + internalID: 21300002 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Particles/P_Spike.png.meta b/Assets/Images/Particles/P_Spike.png.meta index a78aa1db..d80b6684 100644 --- a/Assets/Images/Particles/P_Spike.png.meta +++ b/Assets/Images/Particles/P_Spike.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 273a9f3bb9f47461b9fac30fb1dc1580 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +70,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Projectiles/Bullet.png.meta b/Assets/Images/Projectiles/Bullet.png.meta index 1df78ccf..465855dd 100644 --- a/Assets/Images/Projectiles/Bullet.png.meta +++ b/Assets/Images/Projectiles/Bullet.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 736926dec756dbd46b05ce09b329b00a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Projectiles/EnergyBall.png.meta b/Assets/Images/Projectiles/EnergyBall.png.meta index 7ef8852a..c424e88f 100644 --- a/Assets/Images/Projectiles/EnergyBall.png.meta +++ b/Assets/Images/Projectiles/EnergyBall.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2efdb808b8973654284cc8bb70f50bd3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Projectiles/EnergySphere.png.meta b/Assets/Images/Projectiles/EnergySphere.png.meta index 240b130f..68fecddd 100644 --- a/Assets/Images/Projectiles/EnergySphere.png.meta +++ b/Assets/Images/Projectiles/EnergySphere.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b693c52132cc261459f795e79799326b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Projectiles/LaserBig.png.meta b/Assets/Images/Projectiles/LaserBig.png.meta index 08b70a5f..47ea7963 100644 --- a/Assets/Images/Projectiles/LaserBig.png.meta +++ b/Assets/Images/Projectiles/LaserBig.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 740ed47db4ae50146929f73f6112e026 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Projectiles/LaserSmall.png.meta b/Assets/Images/Projectiles/LaserSmall.png.meta index e4afa873..78d782aa 100644 --- a/Assets/Images/Projectiles/LaserSmall.png.meta +++ b/Assets/Images/Projectiles/LaserSmall.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a4dda1059ce68c144a58e5e12b0e2619 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Projectiles/LasersMid.png.meta b/Assets/Images/Projectiles/LasersMid.png.meta index 523302ca..87f10023 100644 --- a/Assets/Images/Projectiles/LasersMid.png.meta +++ b/Assets/Images/Projectiles/LasersMid.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 275518d00a0ca9b4587899941cd75594 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 64 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Spaceships/SpaceshipBlue.png.meta b/Assets/Images/Spaceships/SpaceshipBlue.png.meta index 5edea3ac..9b1528d3 100644 --- a/Assets/Images/Spaceships/SpaceshipBlue.png.meta +++ b/Assets/Images/Spaceships/SpaceshipBlue.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: c5159b0e60aa8e34cbf9cc979f937098 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Images/Spaceships/SpaceshipRed.png.meta b/Assets/Images/Spaceships/SpaceshipRed.png.meta index e68ddc6a..92b94d8f 100644 --- a/Assets/Images/Spaceships/SpaceshipRed.png.meta +++ b/Assets/Images/Spaceships/SpaceshipRed.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: ab72467e062206645b32971dc962d595 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/Blue.png.meta b/Assets/_INTERNAL_/Resources/Textures/Blue.png.meta index 1971d116..e6ae2a55 100644 --- a/Assets/_INTERNAL_/Resources/Textures/Blue.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/Blue.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: f89eac36084a1419997f84f5ab806f73 -timeCreated: 1515977843 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/Green.png.meta b/Assets/_INTERNAL_/Resources/Textures/Green.png.meta index 1232c282..9be8e967 100644 --- a/Assets/_INTERNAL_/Resources/Textures/Green.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/Green.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: bcaf44fd3384f45c1b9c10796316818f -timeCreated: 1515977843 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/GreyPers.png.meta b/Assets/_INTERNAL_/Resources/Textures/GreyPers.png.meta index 6f809a65..cb449e05 100644 --- a/Assets/_INTERNAL_/Resources/Textures/GreyPers.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/GreyPers.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 49bdf6974f816450da84a345029bdfff -timeCreated: 1516140024 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/GreyPro.png.meta b/Assets/_INTERNAL_/Resources/Textures/GreyPro.png.meta index 7eb93d87..ae8f4759 100644 --- a/Assets/_INTERNAL_/Resources/Textures/GreyPro.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/GreyPro.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ced64becf2b7c454cadeb12633605210 -timeCreated: 1516140024 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/HeaderPers.png.meta b/Assets/_INTERNAL_/Resources/Textures/HeaderPers.png.meta index bce5a41c..690ea480 100644 --- a/Assets/_INTERNAL_/Resources/Textures/HeaderPers.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/HeaderPers.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: e93b84d8fdf2d4ba49a3f3504d5dc326 -timeCreated: 1516140024 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/HeaderPro.png.meta b/Assets/_INTERNAL_/Resources/Textures/HeaderPro.png.meta index 917255db..1b7b988c 100644 --- a/Assets/_INTERNAL_/Resources/Textures/HeaderPro.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/HeaderPro.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: ec91f219060c0472698ec3081ee0f7bd -timeCreated: 1516140024 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/PlaygroundIcon.png.meta b/Assets/_INTERNAL_/Resources/Textures/PlaygroundIcon.png.meta index 09ef8ed6..a8c199ff 100644 --- a/Assets/_INTERNAL_/Resources/Textures/PlaygroundIcon.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/PlaygroundIcon.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 4665a51895b334ccda756f80f158598b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,7 +70,9 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - buildTarget: Standalone + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -75,12 +82,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/PlaygroundSplash.png.meta b/Assets/_INTERNAL_/Resources/Textures/PlaygroundSplash.png.meta index de6a12b1..47982601 100644 --- a/Assets/_INTERNAL_/Resources/Textures/PlaygroundSplash.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/PlaygroundSplash.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: bcabd42c6a8214706a812d028eea6b35 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -21,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -51,11 +53,14 @@ TextureImporter: spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +70,23 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/_INTERNAL_/Resources/Textures/Red.png.meta b/Assets/_INTERNAL_/Resources/Textures/Red.png.meta index 2bb7890f..82f246e3 100644 --- a/Assets/_INTERNAL_/Resources/Textures/Red.png.meta +++ b/Assets/_INTERNAL_/Resources/Textures/Red.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 guid: 453cca9daa3504127844e3045d280021 -timeCreated: 1515977843 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 4 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +21,8 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -45,18 +45,22 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 @@ -65,12 +69,24 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 9685f218..a4b8f3eb 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,15 +1,21 @@ { "dependencies": { - "com.unity.ads": "2.0.8", - "com.unity.analytics": "3.3.2", + "com.unity.2d.sprite": "1.0.0", + "com.unity.2d.tilemap": "1.0.0", + "com.unity.ads": "3.4.4", + "com.unity.analytics": "3.3.5", "com.unity.collab-proxy": "1.2.16", - "com.unity.multiplayer-hlapi": "1.0.2", - "com.unity.package-manager-ui": "2.1.2", + "com.unity.ide.rider": "1.1.4", + "com.unity.ide.vscode": "1.1.4", + "com.unity.multiplayer-hlapi": "1.0.4", "com.unity.purchasing": "2.0.6", - "com.unity.textmeshpro": "2.0.0", - "com.unity.timeline": "1.0.0", + "com.unity.test-framework": "1.1.13", + "com.unity.textmeshpro": "2.0.1", + "com.unity.timeline": "1.2.6", + "com.unity.ugui": "1.0.0", "com.unity.xr.legacyinputhelpers": "2.0.2", "com.unity.modules.ai": "1.0.0", + "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index c8560caf..bd096500 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,19 +3,33 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 7 + serializedVersion: 9 m_ExternalVersionControlSupport: Hidden Meta Files m_SerializationMode: 2 m_LineEndingsForNewScripts: 1 m_DefaultBehaviorMode: 1 + m_PrefabRegularEnvironment: {fileID: 0} + m_PrefabUIEnvironment: {fileID: 0} m_SpritePackerMode: 2 m_SpritePackerPaddingPower: 1 m_EtcTextureCompressorBehavior: 0 m_EtcTextureFastCompressor: 2 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 5 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref m_ProjectGenerationRootNamespace: - m_UserGeneratedProjectSuffix: m_CollabEditorSettings: inProgressEnabled: 1 + m_EnableTextureStreamingInEditMode: 1 + m_EnableTextureStreamingInPlayMode: 1 + m_AsyncShaderCompilation: 1 + m_EnterPlayModeOptionsEnabled: 0 + m_EnterPlayModeOptions: 3 + m_ShowLightmapResolutionOverlay: 1 + m_UseLegacyProbeSampleCount: 1 + m_AssetPipelineMode: 1 + m_CacheServerMode: 0 + m_CacheServerEndpoint: + m_CacheServerNamespacePrefix: default + m_CacheServerEnableDownload: 1 + m_CacheServerEnableUpload: 1 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 241ebd0e..1c8f32f0 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.1.0f2 -m_EditorVersionWithRevision: 2019.1.0f2 (292b93d75a2c) +m_EditorVersion: 2019.3.10f1 +m_EditorVersionWithRevision: 2019.3.10f1 (5968d7f82152) From d83dfe0f23f972ac3d631e925099db949bdd5d68 Mon Sep 17 00:00:00 2001 From: "DESKTOP-9ICGLK6\\Celine Bravo" Date: Tue, 11 May 2021 16:47:59 -0700 Subject: [PATCH 03/51] Tested in Windows, updated to 2020.3 --- .vsconfig | 6 + Packages/manifest.json | 22 +- Packages/packages-lock.json | 387 +++++++++++++++++++ ProjectSettings/PackageManagerSettings.asset | 43 +++ ProjectSettings/ProjectVersion.txt | 4 +- ProjectSettings/VersionControlSettings.asset | 8 + UserSettings/EditorUserSettings.asset | 21 + 7 files changed, 478 insertions(+), 13 deletions(-) create mode 100644 .vsconfig create mode 100644 Packages/packages-lock.json create mode 100644 ProjectSettings/PackageManagerSettings.asset create mode 100644 ProjectSettings/VersionControlSettings.asset create mode 100644 UserSettings/EditorUserSettings.asset diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 00000000..aade28f6 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Packages/manifest.json b/Packages/manifest.json index a4b8f3eb..23f065d5 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -2,18 +2,18 @@ "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", - "com.unity.ads": "3.4.4", - "com.unity.analytics": "3.3.5", - "com.unity.collab-proxy": "1.2.16", - "com.unity.ide.rider": "1.1.4", - "com.unity.ide.vscode": "1.1.4", - "com.unity.multiplayer-hlapi": "1.0.4", - "com.unity.purchasing": "2.0.6", - "com.unity.test-framework": "1.1.13", - "com.unity.textmeshpro": "2.0.1", - "com.unity.timeline": "1.2.6", + "com.unity.ads": "3.6.1", + "com.unity.analytics": "3.5.3", + "com.unity.collab-proxy": "1.3.9", + "com.unity.ide.rider": "2.0.7", + "com.unity.ide.visualstudio": "2.0.8", + "com.unity.ide.vscode": "1.2.3", + "com.unity.purchasing": "2.2.2", + "com.unity.test-framework": "1.1.24", + "com.unity.textmeshpro": "3.0.6", + "com.unity.timeline": "1.4.8", "com.unity.ugui": "1.0.0", - "com.unity.xr.legacyinputhelpers": "2.0.2", + "com.unity.xr.legacyinputhelpers": "2.1.7", 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"com.unity.modules.unitywebrequest": "1.0.0" + } + }, + "com.unity.modules.unitywebrequestaudio": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.audio": "1.0.0" + } + }, + "com.unity.modules.unitywebrequesttexture": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0" + } + }, + "com.unity.modules.unitywebrequestwww": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.unitywebrequestassetbundle": "1.0.0", + "com.unity.modules.unitywebrequestaudio": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.assetbundle": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0" + } + }, + "com.unity.modules.vehicles": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.physics": "1.0.0" + } + }, + "com.unity.modules.video": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.ui": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0" + } + }, + "com.unity.modules.vr": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.xr": "1.0.0" + } + }, + "com.unity.modules.wind": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": {} + }, + "com.unity.modules.xr": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.subsystems": "1.0.0" + } + } + } +} diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset new file mode 100644 index 00000000..be4a7974 --- /dev/null +++ b/ProjectSettings/PackageManagerSettings.asset @@ -0,0 +1,43 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 61 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: + m_EnablePreviewPackages: 0 + m_EnablePackageDependencies: 0 + m_AdvancedSettingsExpanded: 1 + m_ScopedRegistriesSettingsExpanded: 1 + oneTimeWarningShown: 0 + m_Registries: + - m_Id: main + m_Name: + m_Url: https://packages.unity.com + m_Scopes: [] + m_IsDefault: 1 + m_Capabilities: 7 + m_UserSelectedRegistryName: + m_UserAddingNewScopedRegistry: 0 + m_RegistryInfoDraft: + m_ErrorMessage: + m_Original: + m_Id: + m_Name: + m_Url: + m_Scopes: [] + m_IsDefault: 0 + m_Capabilities: 0 + m_Modified: 0 + m_Name: + m_Url: + m_Scopes: + - + m_SelectedScopeIndex: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 1c8f32f0..816188bf 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.3.10f1 -m_EditorVersionWithRevision: 2019.3.10f1 (5968d7f82152) +m_EditorVersion: 2020.3.5f1 +m_EditorVersionWithRevision: 2020.3.5f1 (8095aa901b9b) diff --git a/ProjectSettings/VersionControlSettings.asset b/ProjectSettings/VersionControlSettings.asset new file mode 100644 index 00000000..dca28814 --- /dev/null +++ b/ProjectSettings/VersionControlSettings.asset @@ -0,0 +1,8 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!890905787 &1 +VersionControlSettings: + m_ObjectHideFlags: 0 + m_Mode: Visible Meta Files + m_CollabEditorSettings: + inProgressEnabled: 1 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset new file mode 100644 index 00000000..d2ce6fb4 --- /dev/null +++ b/UserSettings/EditorUserSettings.asset @@ -0,0 +1,21 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!162 &1 +EditorUserSettings: + m_ObjectHideFlags: 0 + serializedVersion: 4 + m_ConfigSettings: + vcSharedLogLevel: + value: 0d5e400f0650 + flags: 0 + m_VCAutomaticAdd: 1 + m_VCDebugCom: 0 + m_VCDebugCmd: 0 + m_VCDebugOut: 0 + m_SemanticMergeMode: 2 + m_VCShowFailedCheckout: 1 + m_VCOverwriteFailedCheckoutAssets: 1 + m_VCProjectOverlayIcons: 1 + m_VCHierarchyOverlayIcons: 1 + m_VCOtherOverlayIcons: 1 + m_VCAllowAsyncUpdate: 1 From 0095f3ac5e1c6c9b1709b9c4ac06c7236524578e Mon Sep 17 00:00:00 2001 From: JackTilling Date: Thu, 12 May 2022 17:24:12 +0100 Subject: [PATCH 04/51] Update to 2021.3 --- Assets/Examples/Adventure/Adventure.unity | 4014 ++++++++++------- .../Adventure/AdventureSettings.lighting | 64 + .../Adventure/AdventureSettings.lighting.meta | 8 + Assets/Images/Particles/P_Fire.png.meta | 29 +- Assets/Images/Particles/P_Smoke.png.meta | 20 +- Assets/Images/Particles/P_Sparks.png.meta | 14 +- Assets/Resources.meta | 8 + Assets/Resources/BillingMode.json | 1 + Assets/Resources/BillingMode.json.meta | 7 + Assets/Settings.meta | 8 + Assets/Settings/URPAsset.asset | 74 + Assets/Settings/URPAsset.asset.meta | 8 + Assets/Settings/URPAsset_Renderer.asset | 72 + Assets/Settings/URPAsset_Renderer.asset.meta | 8 + ...niversalRenderPipelineGlobalSettings.asset | 27 + ...salRenderPipelineGlobalSettings.asset.meta | 8 + Packages/manifest.json | 21 +- Packages/packages-lock.json | 95 +- ProjectSettings/GraphicsSettings.asset | 14 +- ProjectSettings/InputManager.asset | 193 + ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/ProjectVersion.txt | 4 +- ProjectSettings/SceneTemplateSettings.json | 167 + ProjectSettings/ShaderGraphSettings.asset | 16 + ProjectSettings/URPProjectSettings.asset | 15 + ProjectSettings/boot.config | 0 UserSettings/EditorUserSettings.asset | 25 + UserSettings/Layouts/default-2021.dwlt | 746 +++ UserSettings/Search.settings | 1 + 29 files changed, 4125 insertions(+), 1577 deletions(-) create mode 100644 Assets/Examples/Adventure/AdventureSettings.lighting create mode 100644 Assets/Examples/Adventure/AdventureSettings.lighting.meta create mode 100644 Assets/Resources.meta create mode 100644 Assets/Resources/BillingMode.json create mode 100644 Assets/Resources/BillingMode.json.meta create mode 100644 Assets/Settings.meta create mode 100644 Assets/Settings/URPAsset.asset create mode 100644 Assets/Settings/URPAsset.asset.meta create mode 100644 Assets/Settings/URPAsset_Renderer.asset create mode 100644 Assets/Settings/URPAsset_Renderer.asset.meta create mode 100644 Assets/Settings/UniversalRenderPipelineGlobalSettings.asset create mode 100644 Assets/Settings/UniversalRenderPipelineGlobalSettings.asset.meta create mode 100644 ProjectSettings/MemorySettings.asset create mode 100644 ProjectSettings/SceneTemplateSettings.json create mode 100644 ProjectSettings/ShaderGraphSettings.asset create mode 100644 ProjectSettings/URPProjectSettings.asset create mode 100644 ProjectSettings/boot.config create mode 100644 UserSettings/Layouts/default-2021.dwlt create mode 100644 UserSettings/Search.settings diff --git a/Assets/Examples/Adventure/Adventure.unity b/Assets/Examples/Adventure/Adventure.unity index d71fc2ba..58c19b73 100644 --- a/Assets/Examples/Adventure/Adventure.unity +++ b/Assets/Examples/Adventure/Adventure.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - serializedVersion: 8 + serializedVersion: 9 m_Fog: 0 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogMode: 3 @@ -39,30 +39,30 @@ RenderSettings: m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 m_BounceScale: 1 m_IndirectOutputScale: 1 m_AlbedoBoost: 1 - m_TemporalCoherenceThreshold: 1 m_EnvironmentLightingMode: 0 m_EnableBakedLightmaps: 0 m_EnableRealtimeLightmaps: 0 m_LightmapEditorSettings: - serializedVersion: 9 + serializedVersion: 12 m_Resolution: 2 m_BakeResolution: 40 - m_TextureWidth: 1024 - m_TextureHeight: 1024 + m_AtlasSize: 1024 m_AO: 0 m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -77,10 +77,16 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 0 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVRFilteringMode: 0 + m_PVREnvironmentMIS: 0 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -88,9 +94,12 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 58baf00500ef5ef4eb87065ff733930b, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -110,15 +119,18 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} --- !u!1 &4123462 GameObject: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - serializedVersion: 5 + m_CorrespondingSourceObject: {fileID: 0} + 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b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CameraInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/GameObjectInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/DefaultComponents/TransformInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs similarity index 94% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs index 0c08f097..441c75c0 100644 --- a/Assets/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs @@ -75,7 +75,7 @@ private void OnSceneGUI() { //Dot bottom left EditorGUI.BeginChangeCheck(); - Vector3 tmpBottomLeft = Handles.FreeMoveHandle(verts[0], handleRotation, handleSize, handleSnap, handleCapFunction); + Vector3 tmpBottomLeft = Handles.FreeMoveHandle(verts[0], handleSize, handleSnap, handleCapFunction); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(followScript, undoLimitBoundsMessage); followScript.left = tmpBottomLeft.x; @@ -84,7 +84,7 @@ private void OnSceneGUI() { //Dot bottom right EditorGUI.BeginChangeCheck(); - Vector3 tmpBottomRight = Handles.FreeMoveHandle(verts[1], handleRotation, handleSize, handleSnap, handleCapFunction); + Vector3 tmpBottomRight = Handles.FreeMoveHandle(verts[1], handleSize, handleSnap, handleCapFunction); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(followScript, undoLimitBoundsMessage); followScript.right = tmpBottomRight.x; @@ -93,7 +93,7 @@ private void OnSceneGUI() { //Dot top right EditorGUI.BeginChangeCheck(); - Vector3 tmpTopRight = Handles.FreeMoveHandle(verts[2], handleRotation, handleSize, handleSnap, handleCapFunction); + Vector3 tmpTopRight = Handles.FreeMoveHandle(verts[2], handleSize, handleSnap, handleCapFunction); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(followScript, undoLimitBoundsMessage); followScript.right = tmpTopRight.x; @@ -102,7 +102,7 @@ private void OnSceneGUI() { //Dot top left EditorGUI.BeginChangeCheck(); - Vector3 tmpTopLeft = Handles.FreeMoveHandle(verts[3], handleRotation, handleSize, handleSnap, handleCapFunction); + Vector3 tmpTopLeft = Handles.FreeMoveHandle(verts[3], handleSize, handleSnap, handleCapFunction); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(followScript, undoLimitBoundsMessage); followScript.left = tmpTopLeft.x; diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs.meta diff --git 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Assets/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs diff --git a/Assets/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta diff --git a/Assets/_INTERNAL_/Scripts/Editor/UI.meta b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI.meta similarity index 100% rename from Assets/_INTERNAL_/Scripts/Editor/UI.meta rename to Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI.meta diff --git 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a/Packages/manifest.json +++ b/Packages/manifest.json @@ -2,19 +2,17 @@ "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", - "com.unity.ads": "3.7.5", - "com.unity.analytics": "3.6.12", - "com.unity.collab-proxy": "1.15.15", - "com.unity.ide.rider": "3.0.13", - "com.unity.ide.visualstudio": "2.0.14", + "com.unity.ai.navigation": "1.1.3", + "com.unity.collab-proxy": "2.0.4", + "com.unity.ide.rider": "3.0.21", + "com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.vscode": "1.2.5", - "com.unity.purchasing": "4.1.3", - "com.unity.render-pipelines.universal": "12.1.6", - "com.unity.test-framework": "1.1.31", + "com.unity.render-pipelines.universal": "14.0.7", + "com.unity.test-framework": "1.1.33", "com.unity.textmeshpro": "3.0.6", - "com.unity.timeline": "1.6.4", + "com.unity.timeline": "1.7.4", "com.unity.ugui": "1.0.0", - "com.unity.xr.legacyinputhelpers": "2.1.9", + "com.unity.xr.legacyinputhelpers": "2.1.10", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index e3e93ec9..482a8bfb 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -10,28 +10,22 @@ "version": "1.0.0", "depth": 0, "source": "builtin", - "dependencies": {} - }, - "com.unity.ads": { - "version": "3.7.5", - "depth": 0, - "source": "registry", "dependencies": { - "com.unity.ugui": "1.0.0" - }, - "url": "https://packages.unity.com" + "com.unity.modules.tilemap": "1.0.0", + "com.unity.modules.uielements": "1.0.0" + } }, - "com.unity.analytics": { - "version": "3.6.12", + "com.unity.ai.navigation": { + "version": "1.1.3", "depth": 0, "source": "registry", "dependencies": { - "com.unity.ugui": "1.0.0" + "com.unity.modules.ai": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.burst": { - "version": "1.6.5", + "version": "1.8.4", "depth": 1, "source": "registry", "dependencies": { @@ -40,12 +34,10 @@ "url": "https://packages.unity.com" }, "com.unity.collab-proxy": { - "version": "1.15.15", + "version": "2.0.4", "depth": 0, "source": "registry", - "dependencies": { - "com.unity.services.core": "1.0.1" - }, + "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { @@ -56,7 +48,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "3.0.13", + "version": "3.0.21", "depth": 0, "source": "registry", "dependencies": { @@ -65,7 +57,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.14", + "version": "2.0.18", "depth": 0, "source": "registry", "dependencies": { @@ -87,68 +79,46 @@ "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.purchasing": { - "version": "4.1.3", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.ugui": "1.0.0", - "com.unity.modules.unityanalytics": "1.0.0", - "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.androidjni": "1.0.0", - "com.unity.services.core": "1.0.1" - }, - "url": "https://packages.unity.com" - }, "com.unity.render-pipelines.core": { - "version": "12.1.6", + "version": "14.0.7", "depth": 1, "source": "builtin", "dependencies": { "com.unity.ugui": "1.0.0", "com.unity.modules.physics": "1.0.0", + "com.unity.modules.terrain": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" } }, "com.unity.render-pipelines.universal": { - "version": "12.1.6", + "version": "14.0.7", "depth": 0, "source": "builtin", "dependencies": { "com.unity.mathematics": "1.2.1", - "com.unity.burst": "1.5.0", - "com.unity.render-pipelines.core": "12.1.6", - "com.unity.shadergraph": "12.1.6" + "com.unity.burst": "1.8.4", + "com.unity.render-pipelines.core": "14.0.7", + "com.unity.shadergraph": "14.0.7" } }, "com.unity.searcher": { - "version": "4.9.1", + "version": "4.9.2", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.services.core": { - "version": "1.0.1", - "depth": 1, - "source": "registry", - "dependencies": { - "com.unity.modules.unitywebrequest": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.shadergraph": { - "version": "12.1.6", + "version": "14.0.7", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "12.1.6", - "com.unity.searcher": "4.9.1" + "com.unity.render-pipelines.core": "14.0.7", + "com.unity.searcher": "4.9.2" } }, "com.unity.test-framework": { - "version": "1.1.31", + "version": "1.1.33", "depth": 0, "source": "registry", "dependencies": { @@ -168,7 +138,7 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.6.4", + "version": "1.7.4", "depth": 0, "source": "registry", "dependencies": { @@ -189,7 +159,7 @@ } }, "com.unity.xr.legacyinputhelpers": { - "version": "2.1.9", + "version": "2.1.10", "depth": 0, "source": "registry", "dependencies": { @@ -330,17 +300,6 @@ "version": "1.0.0", "depth": 0, "source": "builtin", - "dependencies": { - "com.unity.modules.ui": "1.0.0", - "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.uielementsnative": "1.0.0" - } - }, - "com.unity.modules.uielementsnative": { - "version": "1.0.0", - "depth": 1, - "source": "builtin", "dependencies": { "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index e6967078..a0407fe2 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,20 +6,21 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 0 - path: Assets/Examples/Maze/MazeLevel0.unity + path: Assets/UnityTechnologies/Playground/Examples/Maze/MazeLevel0.unity guid: 029e597475c3944a5b42678232c2822b - enabled: 1 - path: Assets/Examples/Maze/MazeLevel1.unity + path: Assets/UnityTechnologies/Playground/Examples/Maze/MazeLevel1.unity guid: f9b71d909be1c4e9dbb8b3599d76b33c - enabled: 0 - path: Assets/Examples/Adventure/Adventure.unity + path: Assets/UnityTechnologies/Playground/Examples/Adventure/Adventure.unity guid: f723b1979947445779b87ef7a1089a32 - enabled: 0 - path: Assets/Examples/Football/Football.unity + path: Assets/UnityTechnologies/Playground/Examples/Football/Football.unity guid: 8b655b0fb8d8c4758a154fd99dc41447 - enabled: 0 - path: Assets/Examples/Lander/Lander.unity + path: Assets/UnityTechnologies/Playground/Examples/Lander/Lander.unity guid: 3925160d1efe749d5a026cbf18c60f83 - enabled: 0 - path: Assets/Examples/Roguelike/Roguelike.unity + path: Assets/UnityTechnologies/Playground/Examples/Roguelike/Roguelike.unity guid: ad15a26015e49439387b05c22fe7a962 + m_configObjects: {} diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 452d74c4..b893bd56 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 14 + serializedVersion: 15 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -13,9 +13,6 @@ GraphicsSettings: m_ScreenSpaceShadows: m_Mode: 1 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_DepthNormals: m_Mode: 1 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} @@ -53,6 +50,7 @@ GraphicsSettings: m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 + m_BrgStripping: 0 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 m_LightmapKeepDynamicPlain: 1 @@ -63,10 +61,13 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 0 + m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 0 m_SRPDefaultSettings: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: a6649cb25dffded4b8450aa5b661ed5a, type: 2} + m_LightProbeOutsideHullStrategy: 0 + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index a0372862..031f321f 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 16 + serializedVersion: 26 productGUID: 121799e7a93b14a28ac9313524d2efc2 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -51,14 +51,16 @@ PlayerSettings: defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 0 + m_ActiveColorSpace: 1 + m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 + mipStripping: 0 + numberOfMipsStripped: 0 + numberOfMipsStrippedPerMipmapLimitGroup: {} m_StackTraceTypes: 010000000100000001000000000000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 - iosAppInBackgroundBehavior: 0 - displayResolutionDialog: 1 - iosAllowHTTPDownload: 1 + iosUseCustomAppBackgroundBehavior: 0 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -69,7 +71,14 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 + androidUseSwappy: 0 androidBlitType: 0 + androidResizableWindow: 0 + androidDefaultWindowWidth: 1920 + androidDefaultWindowHeight: 1080 + androidMinimumWindowWidth: 400 + androidMinimumWindowHeight: 300 + androidFullscreenMode: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 0 @@ -83,11 +92,11 @@ PlayerSettings: usePlayerLog: 1 bakeCollisionMeshes: 0 forceSingleInstance: 1 + useFlipModelSwapchain: 1 resizableWindow: 0 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 0 - graphicsJobs: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -95,7 +104,6 @@ PlayerSettings: xboxEnableFitness: 0 visibleInBackground: 0 allowFullscreenSwitch: 1 - graphicsJobMode: 0 fullscreenMode: 1 xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 @@ -108,6 +116,7 @@ PlayerSettings: xboxOneMonoLoggingLevel: 0 xboxOneLoggingLevel: 1 xboxOneDisableEsram: 0 + xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 switchQueueCommandMemory: 1048576 switchQueueControlMemory: 16384 @@ -115,13 +124,19 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + switchGpuScratchPoolGranularity: 2097152 + switchAllowGpuScratchShrinking: 0 + switchNVNMaxPublicTextureIDCount: 0 + switchNVNMaxPublicSamplerIDCount: 0 + switchNVNGraphicsFirmwareMemory: 32 + stadiaPresentMode: 0 + stadiaTargetFramerate: 0 + vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 - 16:9: 1 - Others: 1 + vulkanEnablePreTransform: 0 + vulkanEnableLateAcquireNextImage: 0 + vulkanEnableCommandBufferRecycling: 1 + loadStoreDebugModeEnabled: 0 bundleVersion: 1.0 preloadedAssets: [] metroInputSource: 0 @@ -130,48 +145,31 @@ PlayerSettings: xboxOneDisableKinectGpuReservation: 0 xboxOneEnable7thCore: 0 vrSettings: - cardboard: - depthFormat: 0 - enableTransitionView: 0 - daydream: - depthFormat: 0 - useSustainedPerformanceMode: 0 - enableVideoLayer: 0 - useProtectedVideoMemory: 0 - minimumSupportedHeadTracking: 0 - maximumSupportedHeadTracking: 1 - hololens: - depthFormat: 1 - depthBufferSharingEnabled: 0 - lumin: - depthFormat: 0 - frameTiming: 2 - enableGLCache: 0 - glCacheMaxBlobSize: 524288 - glCacheMaxFileSize: 8388608 - oculus: - sharedDepthBuffer: 0 - dashSupport: 0 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 - protectGraphicsMemory: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 useHDRDisplay: 0 + hdrBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 + resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: Android: com.Company.ProductName - Standalone: com.unity.playground + Standalone: com.Unity-Technologies.Unity-Playground Tizen: com.Company.ProductName iPhone: com.Company.ProductName tvOS: com.Company.ProductName buildNumber: + Standalone: 0 iPhone: 0 + tvOS: 0 + overrideDefaultApplicationIdentifier: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 16 + AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: @@ -184,34 +182,19 @@ PlayerSettings: APKExpansionFiles: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 + strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 9.0 + iOSTargetOSVersionString: 12.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 9.0 + tvOSTargetOSVersionString: 12.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 uIStatusBarHidden: 1 uIExitOnSuspend: 0 uIStatusBarStyle: 0 - iPhoneSplashScreen: {fileID: 0} - iPhoneHighResSplashScreen: {fileID: 0} - iPhoneTallHighResSplashScreen: {fileID: 0} - iPhone47inSplashScreen: {fileID: 0} - iPhone55inPortraitSplashScreen: {fileID: 0} - iPhone55inLandscapeSplashScreen: {fileID: 0} - iPhone58inPortraitSplashScreen: {fileID: 0} - iPhone58inLandscapeSplashScreen: {fileID: 0} - iPadPortraitSplashScreen: {fileID: 0} - iPadHighResPortraitSplashScreen: {fileID: 0} - iPadLandscapeSplashScreen: {fileID: 0} - iPadHighResLandscapeSplashScreen: {fileID: 0} - iPhone65inPortraitSplashScreen: {fileID: 0} - iPhone65inLandscapeSplashScreen: {fileID: 0} - iPhone61inPortraitSplashScreen: {fileID: 0} - iPhone61inLandscapeSplashScreen: {fileID: 0} appleTVSplashScreen: {fileID: 0} appleTVSplashScreen2x: {fileID: 0} tvOSSmallIconLayers: [] @@ -239,15 +222,17 @@ PlayerSettings: iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 iOSLaunchScreeniPadCustomXibPath: - iOSUseLaunchScreenStoryboard: 0 iOSLaunchScreenCustomStoryboardPath: + iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] iOSURLSchemes: [] + macOSURLSchemes: [] iOSBackgroundModes: 0 iOSMetalForceHardShadows: 0 metalEditorSupport: 0 metalAPIValidation: 1 iOSRenderExtraFrameOnPause: 1 + iosCopyPluginsCodeInsteadOfSymlink: 0 appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: @@ -257,14 +242,25 @@ PlayerSettings: iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 + shaderPrecisionModel: 0 clonedFromGUID: 00000000000000000000000000000000 templatePackageId: templateDefaultScene: + useCustomMainManifest: 0 + useCustomLauncherManifest: 0 + useCustomMainGradleTemplate: 0 + useCustomLauncherGradleManifest: 0 + useCustomBaseGradleTemplate: 0 + useCustomGradlePropertiesTemplate: 0 + useCustomGradleSettingsTemplate: 0 + useCustomProguardFile: 0 AndroidTargetArchitectures: 5 + AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: '{inproject}: ' AndroidKeyaliasName: + AndroidEnableArmv9SecurityFeatures: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 1 AndroidIsGame: 1 @@ -277,7 +273,11 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - resolutionDialogBanner: {fileID: 0} + chromeosInputEmulation: 1 + AndroidMinifyRelease: 0 + AndroidMinifyDebug: 0 + AndroidValidateAppBundleSize: 1 + AndroidAppBundleSizeToValidate: 150 m_BuildTargetIcons: - m_BuildTarget: m_Icons: @@ -288,7 +288,56 @@ PlayerSettings: m_Kind: 0 m_BuildTargetPlatformIcons: [] m_BuildTargetBatching: [] - m_BuildTargetGraphicsAPIs: [] + m_BuildTargetShaderSettings: [] + m_BuildTargetGraphicsJobs: + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: MacStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LinuxStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AndroidPlayer + m_GraphicsJobs: 0 + - m_BuildTarget: iOSSupport + m_GraphicsJobs: 0 + - m_BuildTarget: PS4Player + m_GraphicsJobs: 0 + - m_BuildTarget: PS5Player + m_GraphicsJobs: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobs: 0 + - m_BuildTarget: GameCoreXboxOneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: GameCoreScarlettSupport + m_GraphicsJobs: 0 + - m_BuildTarget: Switch + m_GraphicsJobs: 0 + - m_BuildTarget: WebGLSupport + m_GraphicsJobs: 0 + - m_BuildTarget: MetroSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AppleTVSupport + m_GraphicsJobs: 0 + - m_BuildTarget: BJMSupport + m_GraphicsJobs: 0 + - m_BuildTarget: CloudRendering + m_GraphicsJobs: 0 + - m_BuildTarget: EmbeddedLinux + m_GraphicsJobs: 0 + - m_BuildTarget: QNX + m_GraphicsJobs: 0 + m_BuildTargetGraphicsJobMode: + - m_BuildTarget: PS4Player + m_GraphicsJobMode: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobMode: 0 + m_BuildTargetGraphicsAPIs: + - m_BuildTarget: iOSSupport + m_APIs: 10000000 + m_Automatic: 1 + - m_BuildTarget: AndroidPlayer + m_APIs: 0b00000008000000 + m_Automatic: 0 m_BuildTargetVRSettings: - m_BuildTarget: Android m_Enabled: 0 @@ -344,7 +393,8 @@ PlayerSettings: - m_BuildTarget: tvOS m_Enabled: 0 m_Devices: [] - m_BuildTargetEnableVuforiaSettings: [] + m_DefaultShaderChunkSizeInMB: 16 + m_DefaultShaderChunkCount: 0 openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 @@ -360,7 +410,17 @@ PlayerSettings: m_EncodingQuality: 1 - m_BuildTarget: PS4 m_EncodingQuality: 1 + m_BuildTargetGroupHDRCubemapEncodingQuality: + - m_BuildTarget: Standalone + m_EncodingQuality: 2 + - m_BuildTarget: XboxOne + m_EncodingQuality: 2 + - m_BuildTarget: PS4 + m_EncodingQuality: 2 m_BuildTargetGroupLightmapSettings: [] + m_BuildTargetGroupLoadStoreDebugModeSettings: [] + m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -370,14 +430,20 @@ PlayerSettings: cameraUsageDescription: locationUsageDescription: microphoneUsageDescription: + bluetoothUsageDescription: + macOSTargetOSVersion: 10.13.0 + switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 switchSocketAllocatorPoolSize: 128 switchSocketConcurrencyLimit: 14 switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 + switchUseGOLDLinker: 0 + switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: + switchCompilerFlags: switchTitleNames_0: switchTitleNames_1: switchTitleNames_2: @@ -393,6 +459,7 @@ PlayerSettings: switchTitleNames_12: switchTitleNames_13: switchTitleNames_14: + switchTitleNames_15: switchPublisherNames_0: switchPublisherNames_1: switchPublisherNames_2: @@ -408,6 +475,7 @@ PlayerSettings: switchPublisherNames_12: switchPublisherNames_13: switchPublisherNames_14: + switchPublisherNames_15: switchIcons_0: {fileID: 0} switchIcons_1: {fileID: 0} switchIcons_2: {fileID: 0} @@ -423,6 +491,7 @@ PlayerSettings: switchIcons_12: {fileID: 0} switchIcons_13: {fileID: 0} switchIcons_14: {fileID: 0} + switchIcons_15: {fileID: 0} switchSmallIcons_0: {fileID: 0} switchSmallIcons_1: {fileID: 0} switchSmallIcons_2: {fileID: 0} @@ -438,6 +507,7 @@ PlayerSettings: switchSmallIcons_12: {fileID: 0} switchSmallIcons_13: {fileID: 0} switchSmallIcons_14: {fileID: 0} + switchSmallIcons_15: {fileID: 0} switchManualHTML: switchAccessibleURLs: switchLegalInformation: @@ -447,7 +517,6 @@ PlayerSettings: switchReleaseVersion: 0 switchDisplayVersion: 1.0.0 switchStartupUserAccount: 0 - switchTouchScreenUsage: 0 switchSupportedLanguagesMask: 0 switchLogoType: 0 switchApplicationErrorCodeCategory: @@ -469,6 +538,7 @@ PlayerSettings: switchRatingsInt_9: 0 switchRatingsInt_10: 0 switchRatingsInt_11: 0 + switchRatingsInt_12: 0 switchLocalCommunicationIds_0: switchLocalCommunicationIds_1: switchLocalCommunicationIds_2: @@ -488,6 +558,7 @@ PlayerSettings: switchNativeFsCacheSize: 32 switchIsHoldTypeHorizontal: 0 switchSupportedNpadCount: 8 + switchEnableTouchScreen: 1 switchSocketConfigEnabled: 0 switchTcpInitialSendBufferSize: 32 switchTcpInitialReceiveBufferSize: 64 @@ -499,6 +570,12 @@ PlayerSettings: switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 switchPlayerConnectionEnabled: 1 + switchUseNewStyleFilepaths: 1 + switchUseLegacyFmodPriorities: 0 + switchUseMicroSleepForYield: 1 + switchEnableRamDiskSupport: 0 + switchMicroSleepForYieldTime: 25 + switchRamDiskSpaceSize: 12 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -525,6 +602,7 @@ PlayerSettings: ps4ShareFilePath: ps4ShareOverlayImagePath: ps4PrivacyGuardImagePath: + ps4ExtraSceSysFile: ps4NPtitleDatPath: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: @@ -550,6 +628,7 @@ PlayerSettings: ps4UseResolutionFallback: 0 ps4ReprojectionSupport: 0 ps4UseAudio3dBackend: 0 + ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 ps4ScriptOptimizationLevel: 3 ps4Audio3dVirtualSpeakerCount: 14 @@ -566,15 +645,21 @@ PlayerSettings: ps4disableAutoHideSplash: 0 ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 + ps4CompatibilityPS5: 0 + ps4AllowPS5Detection: 0 + ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] + ps4attribVROutputEnabled: 0 monoEnv: splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0} + blurSplashScreenBackground: 1 spritePackerPolicy: webGLMemorySize: 256 webGLExceptionSupport: 0 webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 webGLDataCaching: 0 webGLDebugSymbols: 0 webGLEmscriptenArgs: @@ -583,23 +668,49 @@ PlayerSettings: webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 webGLCompressionFormat: 1 + webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 - webGLWasmStreaming: 0 + webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 + webGLPowerPreference: 2 scriptingDefineSymbols: - 1: GAMEOBJECT_HEADER;DEFAULT_INSPECTORS;CUSTOM_INSPECTORS + Standalone: GAMEOBJECT_HEADER;DEFAULT_INSPECTORS;CUSTOM_INSPECTORS + additionalCompilerArguments: {} platformArchitecture: - iPhone: 2 + iPhone: 1 scriptingBackend: Android: 0 Standalone: 0 WebGL: 1 iPhone: 0 il2cppCompilerConfiguration: {} - managedStrippingLevel: {} + il2cppCodeGeneration: {} + managedStrippingLevel: + EmbeddedLinux: 1 + GameCoreScarlett: 1 + GameCoreXboxOne: 1 + Nintendo Switch: 1 + PS4: 1 + PS5: 1 + QNX: 1 + Stadia: 1 + WebGL: 1 + Windows Store Apps: 1 + XboxOne: 1 + iPhone: 1 + tvOS: 1 incrementalIl2cppBuild: iPhone: 1 + suppressCommonWarnings: 1 allowUnsafeCode: 0 + useDeterministicCompilation: 1 + selectedPlatform: 0 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 0 @@ -633,6 +744,7 @@ PlayerSettings: metroFTAName: metroFTAFileTypes: [] metroProtocolName: + vcxProjDefaultLanguage: XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -651,18 +763,16 @@ PlayerSettings: XboxOneCapability: [] XboxOneGameRating: {} XboxOneIsContentPackage: 0 + XboxOneEnhancedXboxCompatibilityMode: 0 XboxOneEnableGPUVariability: 0 XboxOneSockets: {} XboxOneSplashScreen: {fileID: 0} XboxOneAllowedProductIds: [] XboxOnePersistentLocalStorageSize: 0 XboxOneXTitleMemory: 8 - xboxOneScriptCompiler: 1 XboxOneOverrideIdentityName: - vrEditorSettings: - daydream: - daydreamIconForeground: {fileID: 0} - daydreamIconBackground: {fileID: 0} + XboxOneOverrideIdentityPublisher: + vrEditorSettings: {} cloudServicesEnabled: Analytics: 0 Build: 0 @@ -684,19 +794,22 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: - facebookSdkVersion: 7.9.4 - facebookAppId: - facebookCookies: 1 - facebookLogging: 1 - facebookStatus: 1 - facebookXfbml: 0 - facebookFrictionlessRequests: 1 - apiCompatibilityLevel: 2 + hmiPlayerDataPath: + hmiForceSRGBBlit: 1 + embeddedLinuxEnableGamepadInput: 1 + hmiLogStartupTiming: 0 + hmiCpuConfiguration: + apiCompatibilityLevel: 6 + activeInputHandler: 0 + windowsGamepadBackendHint: 0 cloudProjectId: framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] projectName: organizationId: cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 0 - disableOldInputManagerSupport: 0 legacyClampBlendShapeWeights: 1 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 + virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 90d6509f..da21a1b9 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.3.1f1 -m_EditorVersionWithRevision: 2021.3.1f1 (3b70a0754835) +m_EditorVersion: 2022.2.20f1 +m_EditorVersionWithRevision: 2022.2.20f1 (c5d806317f84) diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index c1f118ad..cd7fd8c6 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 5 + m_LastMaterialVersion: 7 diff --git a/ProjectSettings/boot.config b/ProjectSettings/boot.config deleted file mode 100644 index e69de29b..00000000 diff --git a/README.md b/README.md index 172f596c..b132f6f5 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ Documentation can be found in pdf form under Assets/Documentation **Software Requirements** -Required: Any Unity 2017.4 or later version +Required: Any Unity 2022.2 or later version **Hardware Requirements** @@ -30,4 +30,9 @@ Required: Laptop **Change Log** -- **1.0** _(2018/12/12)_ - initial release on the Asset Store. +- **1.1** _(2023/05/24)_ + - Upgraded to 2022.2 + - Upgraded to Universal Render Pipeline + - Removed Varela Font and replaced by Built-in font +- **1.0** _(2018/12/12)_ + - initial release on the Asset Store. diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 95a2d1b9..181e8281 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,25 +6,25 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 050606550704500c5457587544770a47414e1a727b2d20672c784d6bbbe1676a + value: 500806535403595f5c0b0a2747770614431648787a2b24367c711e65b2e66c6b flags: 0 RecentlyUsedSceneGuid-1: - value: 0100565f56020f580b5e097044770c1541161e7d2e2b7532757d4836b7b7323d + value: 53030d03500c5e0f5a5b0f7149770b1143154c787a7f7e627e7b1e61bab2663a flags: 0 RecentlyUsedSceneGuid-2: - value: 5b5302535057595d0f56087a137708454e16497f782e2269742d1e67b3b4606f + value: 050856515451500b540c097313775a4912151a722e7b7369742d4a65e0b3673b flags: 0 RecentlyUsedSceneGuid-3: - value: 500806535403595f5c0b0a2747770614431648787a2b24367c711e65b2e66c6b + value: 0255055304075f0b5c5b097649770c49454f4f287c7d25627f2f1864e3b9626a flags: 0 RecentlyUsedSceneGuid-4: - value: 53030d03500c5e0f5a5b0f7149770b1143154c787a7f7e627e7b1e61bab2663a + value: 050606550704500c5457587544770a47414e1a727b2d20672c784d6bbbe1676a flags: 0 RecentlyUsedSceneGuid-5: - value: 050856515451500b540c097313775a4912151a722e7b7369742d4a65e0b3673b + value: 0100565f56020f580b5e097044770c1541161e7d2e2b7532757d4836b7b7323d flags: 0 RecentlyUsedSceneGuid-6: - value: 0255055304075f0b5c5b097649770c49454f4f287c7d25627f2f1864e3b9626a + value: 5b5302535057595d0f56087a137708454e16497f782e2269742d1e67b3b4606f flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Search.index b/UserSettings/Search.index new file mode 100644 index 00000000..dba62d53 --- /dev/null +++ b/UserSettings/Search.index @@ -0,0 +1,13 @@ +{ + "name": "Assets", + "roots": ["Assets"], + "includes": [], + "excludes": [], + "options": { + "types": true, + "properties": true, + "extended": false, + "dependencies": false + }, + "baseScore": 999 +} \ No newline at end of file diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings index 9e26dfee..2aba8b34 100644 --- a/UserSettings/Search.settings +++ b/UserSettings/Search.settings @@ -1 +1,75 @@ -{} \ No newline at end of file +trackSelection = true +refreshSearchWindowsInPlayMode = false +fetchPreview = true +defaultFlags = 0 +keepOpen = false +queryFolder = "Assets" +onBoardingDoNotAskAgain = true +showPackageIndexes = false +showStatusBar = false +scopes = { +} +providers = { + adb = { + active = false + priority = 2500 + defaultAction = null + } + asset = { + active = true + priority = 25 + defaultAction = null + } + store = { + active = true + priority = 100 + defaultAction = null + } + find = { + active = true + priority = 25 + defaultAction = null + } + log = { + active = false + priority = 210 + defaultAction = null + } + packages = { + active = true + priority = 90 + defaultAction = null + } + performance = { + active = false + priority = 100 + defaultAction = null + } + profilermarkers = { + active = false + priority = 100 + defaultAction = null + } + scene = { + active = true + priority = 50 + defaultAction = null + } +} +objectSelectors = { +} +recentSearches = [ +] +searchItemFavorites = [ +] +savedSearchesSortOrder = 0 +showSavedSearchPanel = false +hideTabs = false +expandedQueries = [ +] +queryBuilder = false +ignoredProperties = "id;name;classname;imagecontentshash" +helperWidgetCurrentArea = "all" +disabledIndexers = "" +minIndexVariations = 2 +findProviderIndexHelper = true \ No newline at end of file From 1cb04ca05176baf88e1c1f0a0a824308dde63649 Mon Sep 17 00:00:00 2001 From: Guillaume Date: Wed, 24 May 2023 15:33:01 +0100 Subject: [PATCH 06/51] Fixed action dropdown --- .../Scripts/Editor/BaseClasses/ConditionInspectorBase.cs | 2 +- README.md | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs index 1e6010c8..01158b42 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs @@ -46,7 +46,7 @@ protected void OnEnable() list.onAddDropdownCallback = (Rect buttonRect, ReorderableList l) => { var menu = new GenericMenu(); - var guids = AssetDatabase.FindAssets("", new[]{"Assets/Scripts/Conditions/Actions"}); + var guids = AssetDatabase.FindAssets("", new[]{"Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions"}); foreach (var guid in guids) { var path = AssetDatabase.GUIDToAssetPath(guid); string p = Path.GetFileNameWithoutExtension(path); diff --git a/README.md b/README.md index b132f6f5..c75f9aec 100644 --- a/README.md +++ b/README.md @@ -34,5 +34,6 @@ Required: Laptop - Upgraded to 2022.2 - Upgraded to Universal Render Pipeline - Removed Varela Font and replaced by Built-in font + - Changed folders structure to match Asset Store requirements - **1.0** _(2018/12/12)_ - initial release on the Asset Store. From 44447dda6dae2daa48880b144088271926822f98 Mon Sep 17 00:00:00 2001 From: Guillaume Date: Wed, 24 May 2023 15:35:49 +0100 Subject: [PATCH 07/51] Renamed Move With Arrow to just Move in add component menu --- Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs index 9f6b1739..384d1e91 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs @@ -1,7 +1,7 @@ using UnityEngine; using System.Collections; -[AddComponentMenu("Playground/Movement/Move With Arrows")] +[AddComponentMenu("Playground/Movement/Move")] [RequireComponent(typeof(Rigidbody2D))] public class Move : Physics2DObject { From b550f3b452bc76dbee05a871d998b85013a078d2 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Tue, 2 Dec 2025 13:21:25 +0100 Subject: [PATCH 08/51] First opened in 6.3 beta --- Assets/DefaultVolumeProfile.asset | 798 ++++++++ Assets/DefaultVolumeProfile.asset.meta | 8 + .../Conditions/Actions/TeleportAction.cs | 2 +- .../Scripts/Gameplay/PickUpAndHold.cs | 2 +- .../Playground/Settings/URPAsset.asset | 46 +- .../Settings/URPAsset_Renderer.asset | 41 +- ...niversalRenderPipelineGlobalSettings.asset | 473 ++++- Packages/manifest.json | 18 +- Packages/packages-lock.json | 157 +- ProjectSettings/EditorBuildSettings.asset | 1 + ProjectSettings/GraphicsSettings.asset | 11 +- ProjectSettings/ProjectSettings.asset | 98 +- ProjectSettings/ProjectVersion.txt | 4 +- ProjectSettings/SceneTemplateSettings.json | 97 +- ProjectSettings/ShaderGraphSettings.asset | 3 + ProjectSettings/TagManager.asset | 11 +- ProjectSettings/URPProjectSettings.asset | 3 +- UserSettings/EditorUserSettings.asset | 16 +- UserSettings/Layouts/default-6000.dwlt | 1692 +++++++++++++++++ UserSettings/PlayModeUserSettings.asset | 15 + 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+3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 26 + serializedVersion: 28 productGUID: 121799e7a93b14a28ac9313524d2efc2 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -52,6 +52,8 @@ PlayerSettings: defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 m_ActiveColorSpace: 1 + unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 0 @@ -72,24 +74,29 @@ PlayerSettings: androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 androidUseSwappy: 0 + androidDisplayOptions: 1 androidBlitType: 0 - androidResizableWindow: 0 + androidResizeableActivity: 0 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 androidMinimumWindowWidth: 400 androidMinimumWindowHeight: 300 androidFullscreenMode: 1 + androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 1 + androidApplicationEntry: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 0 - captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 + audioSpatialExperience: 0 deferSystemGesturesMode: 0 hideHomeButton: 0 submitAnalytics: 1 usePlayerLog: 1 + dedicatedServerOptimizations: 1 bakeCollisionMeshes: 0 forceSingleInstance: 1 useFlipModelSwapchain: 1 @@ -97,6 +104,7 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 0 + meshDeformation: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -128,15 +136,17 @@ PlayerSettings: switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 + switchMaxWorkerMultiple: 8 switchNVNGraphicsFirmwareMemory: 32 - stadiaPresentMode: 0 - stadiaTargetFramerate: 0 + switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 + visionOSBundleVersion: 1.0 + tvOSBundleVersion: 1.0 bundleVersion: 1.0 preloadedAssets: [] metroInputSource: 0 @@ -149,6 +159,7 @@ PlayerSettings: isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 enableOpenGLProfilerGPURecorders: 1 + allowHDRDisplaySupport: 0 useHDRDisplay: 0 hdrBitDepth: 0 m_ColorGamuts: 00000000 @@ -157,6 +168,7 @@ PlayerSettings: resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 + androidMinAspectRatio: 1 applicationIdentifier: Android: com.Company.ProductName Standalone: com.Unity-Technologies.Unity-Playground @@ -165,13 +177,15 @@ PlayerSettings: tvOS: com.Company.ProductName buildNumber: Standalone: 0 + VisionOS: 0 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 22 + AndroidMinSdkVersion: 25 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 + AndroidPreferredDataLocation: 1 aotOptions: stripEngineCode: 1 iPhoneStrippingLevel: 0 @@ -179,16 +193,20 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 12.0 + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 15.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 12.0 + tvOSTargetOSVersionString: 15.0 + VisionOSSdkVersion: 0 + VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -213,7 +231,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -221,7 +238,6 @@ PlayerSettings: rgba: 0 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0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: '{inproject}: ' AndroidKeyaliasName: AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 1 AndroidIsGame: 1 + androidAppCategory: 3 + useAndroidAppCategory: 1 + androidAppCategoryOther: AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 @@ -273,11 +296,12 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - chromeosInputEmulation: 1 AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: - m_BuildTarget: m_Icons: @@ -336,7 +360,7 @@ PlayerSettings: m_APIs: 10000000 m_Automatic: 1 - m_BuildTarget: AndroidPlayer - m_APIs: 0b00000008000000 + m_APIs: 0b000000 m_Automatic: 0 m_BuildTargetVRSettings: - m_BuildTarget: Android @@ -404,18 +428,24 @@ 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a/UserSettings/PlayModeUserSettings.asset b/UserSettings/PlayModeUserSettings.asset new file mode 100644 index 00000000..49b8a624 --- /dev/null +++ b/UserSettings/PlayModeUserSettings.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 15050, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: UnityEditor.PlayModeModule.dll::Unity.PlayMode.Editor.PlayModeUserSettings + m_LastActiveConfiguration: {fileID: 0} diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings index 2aba8b34..56d8e4eb 100644 --- a/UserSettings/Search.settings +++ b/UserSettings/Search.settings @@ -1,5 +1,6 @@ trackSelection = true refreshSearchWindowsInPlayMode = false +pickerAdvancedUI = false fetchPreview = true defaultFlags = 0 keepOpen = false @@ -65,6 +66,8 @@ searchItemFavorites = [ savedSearchesSortOrder = 0 showSavedSearchPanel = false hideTabs = false +indexOnEditorStartup = true +logIndexingPerformanceReport = false expandedQueries = [ ] queryBuilder = false @@ -72,4 +75,5 @@ ignoredProperties = "id;name;classname;imagecontentshash" helperWidgetCurrentArea = "all" disabledIndexers = "" minIndexVariations = 2 -findProviderIndexHelper = true \ No newline at end of file +findProviderIndexHelper = true +itemIconSize = 32 \ No newline at end of file From f09f39b8df97ddf84fb080781abd634ab93cf8b3 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 09:59:18 +0100 Subject: [PATCH 09/51] Opened in 6.3 --- .../Playground/Settings/URPAsset.asset | 2 +- .../Settings/URPAsset_Renderer.asset | 4 +- ...niversalRenderPipelineGlobalSettings.asset | 30 +++- Packages/manifest.json | 4 +- Packages/packages-lock.json | 8 +- ProjectSettings/MultiplayerManager.asset | 9 ++ ProjectSettings/ProjectVersion.txt | 4 +- UserSettings/Layouts/default-6000.dwlt | 135 +++++++++++++----- 8 files changed, 142 insertions(+), 54 deletions(-) create mode 100644 ProjectSettings/MultiplayerManager.asset diff --git a/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset b/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset index 46833b80..e07334ab 100644 --- a/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset +++ b/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset @@ -53,7 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 1024 m_ReflectionProbeBlending: 0 m_ReflectionProbeBoxProjection: 0 - m_ReflectionProbeAtlas: 1 + m_ReflectionProbeAtlas: 0 m_ShadowDistance: 50 m_ShadowCascadeCount: 1 m_Cascade2Split: 0.25 diff --git a/Assets/UnityTechnologies/Playground/Settings/URPAsset_Renderer.asset b/Assets/UnityTechnologies/Playground/Settings/URPAsset_Renderer.asset index a3c59644..72ccd82e 100644 --- a/Assets/UnityTechnologies/Playground/Settings/URPAsset_Renderer.asset +++ b/Assets/UnityTechnologies/Playground/Settings/URPAsset_Renderer.asset @@ -32,7 +32,7 @@ MonoBehaviour: m_LayerMask: serializedVersion: 2 m_Bits: 4294967295 - m_TransparencySortMode: 1 + m_TransparencySortMode: 3 m_TransparencySortAxis: {x: 0, y: 1, z: 0} m_HDREmulationScale: 1 m_LightRenderTextureScale: 0.5 @@ -56,6 +56,6 @@ MonoBehaviour: m_MaxLightRenderTextureCount: 16 m_MaxShadowRenderTextureCount: 1 m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} - m_DefaultMaterialType: 0 + m_DefaultMaterialType: 1 m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} diff --git a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset index cf937691..2df470a1 100644 --- a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -65,9 +65,11 @@ MonoBehaviour: - rid: 8730246626134196253 - rid: 8730246626134196254 - rid: 8730246626134196255 + - rid: 8296452424898969600 + - rid: 8296452424898969601 m_RuntimeSettings: m_List: [] - m_AssetVersion: 9 + m_AssetVersion: 10 m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_RenderingLayerNames: - Light Layer default @@ -97,6 +99,23 @@ MonoBehaviour: references: version: 2 RefIds: + - rid: 8296452424898969600 + type: {class: URPTerrainShaderSetting, ns: UnityEngine.Rendering.Universal, + asm: Unity.RenderPipelines.Universal.Runtime} + data: + m_Version: 0 + m_IncludeTerrainShaders: 1 + - rid: 8296452424898969601 + type: {class: UniversalRenderPipelineRuntimeTerrainShaders, ns: UnityEngine.Rendering.Universal, + asm: Unity.RenderPipelines.Universal.Runtime} + data: + m_Version: 0 + 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diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 262ac68e..3d1aea29 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 6000.3.0b10 -m_EditorVersionWithRevision: 6000.3.0b10 (9f756a58f7c9) +m_EditorVersion: 6000.3.10f1 +m_EditorVersionWithRevision: 6000.3.10f1 (e35f0c77bd8e) diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt index 9a8b93db..971ae07a 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -15,9 +15,9 @@ MonoBehaviour: m_PixelRect: serializedVersion: 2 x: 0 - y: 53 + y: 59 width: 1920 - height: 1027 + height: 1021 m_ShowMode: 4 m_Title: Project m_RootView: {fileID: 6} @@ -44,7 +44,7 @@ MonoBehaviour: x: 0 y: 36 width: 1920 - height: 971 + height: 965 m_MinSize: {x: 300, y: 112} m_MaxSize: {x: 24288, y: 16192} vertical: 0 @@ -68,7 +68,7 @@ MonoBehaviour: x: 1465 y: 0 width: 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Services/Cloud index: 7 contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' @@ -528,12 +528,12 @@ MonoBehaviour: displayed: 1 id: Play Mode Controls index: 0 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":-800.5,"y":-36.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":3,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 - snapOffset: {x: 0, y: 0} + snapOffset: {x: -800.5, y: -36} snapOffsetDelta: {x: 0, y: 0} - snapCorner: 0 + snapCorner: 3 layout: 4 size: {x: 0, y: 0} sizeOverridden: 0 @@ -551,6 +551,62 @@ MonoBehaviour: layout: 4 size: {x: 0, y: 0} sizeOverridden: 0 + - dockPosition: 1 + containerId: overlay-toolbar__top + displayed: 1 + id: Hats Workspace Switcher/Button Group + index: 8 + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":-932.0,"y":-36.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":3,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + floating: 0 + collapsed: 0 + snapOffset: {x: -932, y: -36} + snapOffsetDelta: {x: 0, y: 0} + snapCorner: 3 + layout: 4 + size: {x: 0, y: 0} + sizeOverridden: 0 + - dockPosition: 1 + containerId: overlay-toolbar__top + displayed: 1 + id: Hats Workspace Switcher/Dropdown + index: 9 + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":-975.5,"y":-36.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":3,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + floating: 0 + collapsed: 0 + snapOffset: {x: -975.5, y: -36} + snapOffsetDelta: {x: 0, y: 0} + snapCorner: 3 + layout: 4 + size: {x: 0, y: 0} + sizeOverridden: 0 + - dockPosition: 2 + containerId: overlay-toolbar__top + displayed: 1 + id: Fast Enter Play Mode/Fast Play Button + index: 0 + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":295.5,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + floating: 0 + collapsed: 0 + snapOffset: {x: 295.5, y: 0} + snapOffsetDelta: {x: 0, y: 0} + snapCorner: 0 + layout: 4 + size: {x: 0, y: 0} + sizeOverridden: 0 + - dockPosition: 1 + containerId: overlay-toolbar__top + displayed: 0 + id: Services/Environment + index: 8 + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + floating: 0 + collapsed: 0 + snapOffset: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 0} + snapCorner: 0 + layout: 4 + size: {x: 0, y: 0} + sizeOverridden: 0 m_ContainerData: - containerId: overlay-toolbar__top scrollOffset: 0 @@ -582,9 +638,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 664 + y: 595.5 width: 1464 - height: 370 + height: 367.5 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -624,6 +680,7 @@ MonoBehaviour: m_LastProjectPath: /Users/ciro/UnityProjects/Unity/UnityPlayground m_LockTracker: m_IsLocked: 0 + m_LastLocalAssetsSearchArea: 1 m_FolderTreeState: scrollPos: {x: 0, y: 0} m_SelectedIDs: @@ -632,11 +689,11 @@ MonoBehaviour: m_Data: 62002 m_ExpandedIDs: - m_Data: 0 - - m_Data: 55136 - - m_Data: 55652 - - m_Data: 55698 - - m_Data: 55708 - - m_Data: 1000000000 + - m_Data: 35582 + - m_Data: 35584 + - m_Data: 35586 + - m_Data: 35588 + - m_Data: 35590 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -667,7 +724,13 @@ MonoBehaviour: m_SelectedIDs: [] m_LastClickedID: m_Data: 0 - m_ExpandedIDs: [] + m_ExpandedIDs: + - m_Data: 0 + - m_Data: 35582 + - m_Data: 35584 + - m_Data: 35586 + - m_Data: 35588 + - m_Data: 35590 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -749,10 +812,10 @@ MonoBehaviour: m_TextWithWhitespace: "Inspector\u200B" m_Pos: serializedVersion: 2 - x: 1465 - y: 89 + x: 1466 + y: 24 width: 454 - height: 945 + height: 939 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -802,9 +865,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 89 + y: 24 width: 361.5 - height: 549 + height: 545.5 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -885,10 +948,10 @@ MonoBehaviour: m_TextWithWhitespace: "Scene\u200B" m_Pos: serializedVersion: 2 - x: 362.5 - y: 89 + x: 363.5 + y: 24 width: 1100.5 - height: 549 + height: 545.5 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1459,7 +1522,7 @@ MonoBehaviour: m_AudioPlay: 0 m_DebugDrawModesUseInteractiveLightBakingData: 0 m_Position: - m_Target: {x: -4.8733444, y: 1.4582498, z: 0} + m_Target: {x: -5.157543, y: 2.9496787, z: -0.1765499} speed: 2 m_Value: {x: -4.8733444, y: 1.4582498, z: 0} m_RenderMode: 0 @@ -1511,7 +1574,7 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 1.2350954 + m_Target: 20.021868 speed: 2 m_Value: 1.2350954 m_Ortho: From ddaf8a0c8256490246cd7ef05f7e3c8d3e48d9d6 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:31:34 +0100 Subject: [PATCH 10/51] Input system installed --- Packages/manifest.json | 3 ++- Packages/packages-lock.json | 11 ++++++++++- ProjectSettings/ProjectSettings.asset | 4 ++-- 3 files changed, 14 insertions(+), 4 deletions(-) diff --git a/Packages/manifest.json b/Packages/manifest.json index f94174a3..a895fede 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,7 +3,8 @@ "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.ide.rider": "3.0.39", - "com.unity.ide.visualstudio": "2.0.26", + "com.unity.ide.visualstudio": "2.0.27", + "com.unity.inputsystem": "1.18.0", "com.unity.render-pipelines.universal": "17.3.0", "com.unity.ugui": "2.0.0", "com.unity.modules.accessibility": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 003fefcb..7cb97ee5 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -54,7 +54,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.26", + "version": "2.0.27", "depth": 0, "source": "registry", "dependencies": { @@ -62,6 +62,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.inputsystem": { + "version": "1.18.0", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.mathematics": { "version": "1.3.3", "depth": 2, diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 33816f4d..c1f1800e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -147,7 +147,7 @@ PlayerSettings: loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 1.0 + bundleVersion: 1.1.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -841,7 +841,7 @@ PlayerSettings: qnxGraphicConfPath: apiCompatibilityLevel: 6 captureStartupLogs: {} - activeInputHandler: 0 + activeInputHandler: 1 windowsGamepadBackendHint: 0 cloudProjectId: framebufferDepthMemorylessMode: 0 From 083f018fa9050e1496b40ce147bbd58621048f52 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:33:11 +0100 Subject: [PATCH 11/51] Code stlying --- .../Scripts/Attributes/BulletAttribute.cs | 2 +- .../Attributes/CollectableAttribute.cs | 4 +- .../Attributes/DestroyForPointsAttribute.cs | 4 +- .../Attributes/HealthSystemAttribute.cs | 2 +- .../Attributes/ModifyHealthAttribute.cs | 4 +- .../Scripts/Attributes/ResourceAttribute.cs | 4 +- .../Actions/ConsumeResourceAction.cs | 2 +- .../Conditions/Actions/DestroyAction.cs | 4 +- .../Actions/DialogueBalloonAction.cs | 4 +- .../Scripts/Conditions/ConditionArea.cs | 2 +- .../Scripts/Conditions/ConditionCollision.cs | 2 +- .../Scripts/Gameplay/ObjectCreatorArea.cs | 2 +- .../Scripts/Gameplay/ObjectShooter.cs | 4 +- .../Playground/Scripts/Movement/AutoMove.cs | 2 +- .../Playground/Scripts/Movement/AutoRotate.cs | 2 +- .../Playground/Scripts/Movement/Push.cs | 2 +- .../Scripts/UserInterface/BalloonScript.cs | 4 +- .../Scripts/UserInterface/DialogueSystem.cs | 2 +- UserSettings/Layouts/default-6000.dwlt | 310 +++++++++++++----- UserSettings/Search.settings | 5 + 20 files changed, 251 insertions(+), 116 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs index 9f0f036e..d6969103 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs @@ -10,6 +10,6 @@ public class BulletAttribute : MonoBehaviour //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, true); + Utils.Collider2DDialogWindow(gameObject, true); } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs index c672f8ae..c7115db7 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs @@ -11,14 +11,14 @@ public class CollectableAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = GameObject.FindObjectOfType(); + userInterface = FindObjectOfType(); } //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, true); + Utils.Collider2DDialogWindow(gameObject, true); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs index bcd3a624..7fcd337f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs @@ -11,14 +11,14 @@ public class DestroyForPointsAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = GameObject.FindObjectOfType(); + userInterface = FindObjectOfType(); } //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, false); + Utils.Collider2DDialogWindow(gameObject, false); } //duplication of the following function to accomodate both trigger and non-trigger Colliders diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs index 64bcc81b..0d8c906a 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs @@ -18,7 +18,7 @@ public class HealthSystemAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - ui = GameObject.FindObjectOfType(); + ui = FindObjectOfType(); // Set the player number based on the GameObject tag switch(gameObject.tag) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs index 2d9bf1a1..1bfcf9e4 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs @@ -11,7 +11,7 @@ public class ModifyHealthAttribute : MonoBehaviour //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, true); + Utils.Collider2DDialogWindow(gameObject, true); } // This function gets called everytime this object collides with another @@ -30,7 +30,7 @@ private void OnTriggerEnter2D(Collider2D colliderData) if(destroyWhenActivated) { - Destroy(this.gameObject); + Destroy(gameObject); } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs index 7923054b..b6175f9f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs @@ -15,14 +15,14 @@ public class ResourceAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = GameObject.FindObjectOfType(); + userInterface = FindObjectOfType(); } //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, true); + Utils.Collider2DDialogWindow(gameObject, true); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs index 6a9578de..8554663c 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs @@ -17,7 +17,7 @@ public class ConsumeResourceAction : Action private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = GameObject.FindObjectOfType(); + userInterface = FindObjectOfType(); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs index d4111fab..749bab86 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs @@ -18,8 +18,8 @@ public override bool ExecuteAction(GameObject otherObject) GameObject newObject = Instantiate(deathEffect); //move the effect depending on who needs to be destroyed - Vector3 otherObjectPos = (otherObject == null) ? this.transform.position : otherObject.transform.position; - newObject.transform.position = (target == Enums.Targets.ObjectThatCollided) ? otherObjectPos : this.transform.position; + Vector3 otherObjectPos = (otherObject == null) ? transform.position : otherObject.transform.position; + newObject.transform.position = (target == Enums.Targets.ObjectThatCollided) ? otherObjectPos : transform.position; } //remove the GameObject from the scene (destroy) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs index cb99ff07..f5af5484 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs @@ -27,7 +27,7 @@ public override bool ExecuteAction(GameObject other) { if(!balloonIsActive) { - DialogueSystem d = GameObject.FindObjectOfType(); + DialogueSystem d = FindObjectOfType(); if(d == null) { //Dialogue System is not in the scene @@ -63,7 +63,7 @@ private void OnBalloonDestroyed() if(followingText != null) { - followingText.ExecuteAction(this.gameObject); + followingText.ExecuteAction(gameObject); } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs index 987c49ed..d7cbb4d8 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs @@ -32,7 +32,7 @@ void Start() //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, true); + Utils.Collider2DDialogWindow(gameObject, true); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs index 142a0044..8473bce0 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs @@ -10,7 +10,7 @@ public class ConditionCollision : ConditionBase //This will create a dialog window asking for which dialog to add private void Reset() { - Utils.Collider2DDialogWindow(this.gameObject, false); + Utils.Collider2DDialogWindow(gameObject, false); } // This function will be called when something touches the trigger collider diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs index 52bd927a..b4123118 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs @@ -36,7 +36,7 @@ IEnumerator SpawnObject () // Generate the new object GameObject newObject = Instantiate(prefabToSpawn); - newObject.transform.position = new Vector2(randomX + this.transform.position.x, randomY + this.transform.position.y); + newObject.transform.position = new Vector2(randomX + transform.position.x, randomY + transform.position.y); // Wait for some time before spawning another object yield return new WaitForSeconds(spawnInterval); diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs index 46027bfa..7400324c 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs @@ -48,7 +48,7 @@ void Update () Vector2 actualBulletDirection = (relativeToRotation) ? (Vector2)(Quaternion.Euler(0, 0, transform.eulerAngles.z) * shootDirection) : shootDirection; GameObject newObject = Instantiate(prefabToSpawn); - newObject.transform.position = this.transform.position; + newObject.transform.position = transform.position; newObject.transform.eulerAngles = new Vector3(0f, 0f, Utils.Angle(actualBulletDirection)); newObject.tag = "Bullet"; @@ -75,7 +75,7 @@ void Update () void OnDrawGizmosSelected() { - if(this.enabled) + if(enabled) { float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; Utils.DrawShootArrowGizmo(transform.position, shootDirection, extraAngle, 1f); diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs index f631554f..f8fbbf7b 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs @@ -31,7 +31,7 @@ void FixedUpdate () //Draw an arrow to show the direction in which the object will move void OnDrawGizmosSelected() { - if(this.enabled) + if(enabled) { float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; Utils.DrawMoveArrowGizmo(transform.position, direction, extraAngle); diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs index 538ba8cc..b590981f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs @@ -25,7 +25,7 @@ void FixedUpdate () //Draw an arrow to show the direction in which the object will rotate void OnDrawGizmosSelected() { - if(this.enabled) + if(enabled) { Utils.DrawRotateArrowGizmo(transform.position, rotationSpeed); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs index afc39dc5..d47acb15 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs @@ -51,7 +51,7 @@ void FixedUpdate() //Draw an arrow to show the direction in which the object will move void OnDrawGizmosSelected() { - if(this.enabled) + if(enabled) { float extraAngle = (relativeAxis) ? transform.rotation.eulerAngles.z : 0f; pushVector = Utils.GetVectorFromAxis(axis) * pushStrength; diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs index 94b527a8..38decf16 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs @@ -73,14 +73,14 @@ private void Update() { if(Input.GetKeyUp(buttonUsed)) { - Destroy(this.gameObject); + Destroy(gameObject); } } else { if(Time.time >= startTime + duration) { - Destroy(this.gameObject); + Destroy(gameObject); } } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs index b92c73c8..267ac584 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs @@ -11,7 +11,7 @@ public class DialogueSystem : MonoBehaviour public BalloonScript CreateBalloon(string dialogueString, bool usingButton, KeyCode button, float timeToDisappear, Color backgroundC, Color textC, Transform targetObj = null) { - BalloonScript b = GameObject.Instantiate(balloonPrefab).GetComponent(); + BalloonScript b = Instantiate(balloonPrefab).GetComponent(); b.transform.SetParent(transform, false); b.Setup(dialogueString, usingButton, button, timeToDisappear, backgroundC, textC, targetObj); diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt index 971ae07a..9be9bbe1 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -1,6 +1,30 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 52 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow + m_PixelRect: + serializedVersion: 2 + x: 204 + y: 164 + width: 1512 + height: 916 + m_ShowMode: 0 + m_Title: Project Settings + m_RootView: {fileID: 4} + m_MinSize: {x: 310, y: 226} + m_MaxSize: {x: 4000, y: 4026} + m_Maximized: 0 +--- !u!114 &2 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ 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m_LastSelected: 1 ---- !u!114 &6 +--- !u!114 &9 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -142,9 +217,9 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Children: - - {fileID: 7} - - {fileID: 2} - - {fileID: 8} + - {fileID: 10} + - {fileID: 5} + - {fileID: 11} m_Position: serializedVersion: 2 x: 0 @@ -157,7 +232,7 @@ MonoBehaviour: m_TopViewHeight: 36 m_UseBottomView: 1 m_BottomViewHeight: 20 ---- !u!114 &7 +--- !u!114 &10 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -178,8 +253,8 @@ MonoBehaviour: height: 36 m_MinSize: {x: 50, y: 50} m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 12} ---- !u!114 &8 + m_ActualView: {fileID: 16} +--- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -200,7 +275,7 @@ MonoBehaviour: height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} ---- !u!114 &9 +--- !u!114 &12 MonoBehaviour: m_ObjectHideFlags: 52 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35586 - - m_Data: 35588 - - m_Data: 35590 + - m_Data: 37454 + - m_Data: 37456 + - m_Data: 37458 + - m_Data: 37460 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -726,11 +867,10 @@ MonoBehaviour: m_Data: 0 m_ExpandedIDs: - m_Data: 0 - - m_Data: 35582 - - m_Data: 35584 - - m_Data: 35586 - - m_Data: 35588 - - m_Data: 35590 + - m_Data: 37454 + - m_Data: 37456 + - m_Data: 37458 + - m_Data: 37460 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -757,9 +897,10 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: [] - m_LastClickedInstanceID: 0 - m_HadKeyboardFocusLastEvent: 1 + m_SelectedInstanceIDs: + - m_Data: -2122 + m_LastClickedInstanceID: -2122 + m_HadKeyboardFocusLastEvent: 0 m_ExpandedInstanceIDs: [] m_RenameOverlay: m_UserAcceptedRename: 0 @@ -790,7 +931,7 @@ MonoBehaviour: m_GridSize: 64 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 207 ---- !u!114 &14 +--- !u!114 &18 MonoBehaviour: m_ObjectHideFlags: 52 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m_Position: - m_Target: {x: -5.157543, y: 2.9496787, z: -0.1765499} + m_Target: {x: 0.90944433, y: 3.2535157, z: -0.11961665} speed: 2 - m_Value: {x: -4.8733444, y: 1.4582498, z: 0} + m_Value: {x: 0.90944433, y: 3.2535157, z: -0.11961665} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -1574,9 +1704,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 20.021868 + m_Target: 14.328573 speed: 2 - m_Value: 1.2350954 + m_Value: 14.328573 m_Ortho: m_Target: 1 speed: 2 @@ -1597,7 +1727,7 @@ MonoBehaviour: m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} m_LastSceneViewOrtho: 0 m_Viewpoint: - m_SceneView: {fileID: 16} + m_SceneView: {fileID: 20} m_CameraOverscanSettings: m_Opacity: 50 m_Scale: 1 @@ -1610,7 +1740,7 @@ MonoBehaviour: name: Contributors / Receivers section: Lighting m_ViewIsLockedToObject: 0 ---- !u!114 &17 +--- !u!114 &21 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -1633,9 +1763,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 362.5 - y: 89 + y: 95 width: 1100.5 - height: 549 + height: 545.5 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1655,7 +1785,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 1100.5, y: 528} + m_TargetSize: {x: 1100.5, y: 524.5} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -1672,8 +1802,8 @@ MonoBehaviour: vZoomLockedByDefault: 0 m_HBaseRangeMin: -275.125 m_HBaseRangeMax: 275.125 - m_VBaseRangeMin: -132 - m_VBaseRangeMax: 132 + m_VBaseRangeMin: -131.125 + m_VBaseRangeMax: 131.125 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -1682,7 +1812,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 0 + m_EnableMouseInput: 1 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -1692,9 +1822,9 @@ 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a/UserSettings/Search.settings b/UserSettings/Search.settings index 56d8e4eb..e9d14ef8 100644 --- a/UserSettings/Search.settings +++ b/UserSettings/Search.settings @@ -56,6 +56,11 @@ providers = { priority = 50 defaultAction = null } + presets_provider = { + active = false + priority = -10 + defaultAction = null + } } objectSelectors = { } From ca00ee18c4d410c91931631e23be61f436e80dc1 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:38:28 +0100 Subject: [PATCH 12/51] Lowered min version to 6.0 --- ...niversalRenderPipelineGlobalSettings.asset | 59 +- Packages/manifest.json | 2 - Packages/packages-lock.json | 56 +- ProjectSettings/ProjectVersion.txt | 4 +- UserSettings/Layouts/default-6000.dwlt | 715 +++--------------- 5 files changed, 172 insertions(+), 664 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset index 2df470a1..98586322 100644 --- a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -99,6 +99,8 @@ MonoBehaviour: references: version: 2 RefIds: + - rid: -2 + type: {class: , ns: , asm: } - rid: 8296452424898969600 type: {class: URPTerrainShaderSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} @@ -180,7 +182,39 @@ MonoBehaviour: type: {class: PostProcessData/TextureResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} data: - blueNoise16LTex: [] + blueNoise16LTex: + - {fileID: 2800000, guid: 81200413a40918d4d8702e94db29911c, type: 3} + - {fileID: 2800000, guid: d50c5e07c9911a74982bddf7f3075e7b, type: 3} + - {fileID: 2800000, guid: 1134690bf9216164dbc75050e35b7900, type: 3} + - {fileID: 2800000, guid: 7ce2118f74614a94aa8a0cdf2e6062c3, type: 3} + - {fileID: 2800000, 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m_SearchArea: 1 m_Folders: - - Assets/UnityTechnologies/Playground + - Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions m_Globs: [] m_ProductIds: m_AnyWithAssetOrigin: 0 @@ -817,7 +337,7 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 64 m_LastFolders: - - Assets/UnityTechnologies/Playground + - Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions m_LastFoldersGridSize: -1 m_LastProjectPath: /Users/ciro/UnityProjects/Unity/UnityPlayground m_LockTracker: @@ -825,16 +345,9 @@ MonoBehaviour: m_LastLocalAssetsSearchArea: 1 m_FolderTreeState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: - - m_Data: 37226 - m_LastClickedID: - m_Data: 37226 - m_ExpandedIDs: - - m_Data: 0 - - m_Data: 37454 - - m_Data: 37456 - - m_Data: 37458 - - m_Data: 37460 + m_SelectedIDs: 00000000 + m_LastClickedID: 0 + m_ExpandedIDs: 00000000d2950000d4950000d6950000d8950000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -845,8 +358,7 @@ MonoBehaviour: y: 0 width: 0 height: 0 - m_UserData: - 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@@ -912,8 +416,7 @@ MonoBehaviour: y: 0 width: 0 height: 0 - m_UserData: - m_Data: 0 + m_UserData: 0 m_IsWaitingForDelay: 0 m_IsRenaming: 0 m_OriginalEventType: 11 @@ -931,7 +434,7 @@ MonoBehaviour: m_GridSize: 64 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 207 ---- !u!114 &18 +--- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -967,9 +470,7 @@ MonoBehaviour: m_LastAppliedPresetName: Default m_SaveData: [] m_ContainerData: [] - m_DynamicPanelContainerData: [] m_OverlaysVisible: 1 - m_DynamicPanelBehavior: 0 m_ObjectsLockedBeforeSerialization: [] m_InstanceIDsLockedBeforeSerialization: m_PreviewResizer: @@ -983,7 +484,7 @@ MonoBehaviour: m_LockTracker: m_IsLocked: 0 m_PreviewWindow: {fileID: 0} ---- !u!114 &19 +--- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -1019,18 +520,13 @@ MonoBehaviour: m_LastAppliedPresetName: Default m_SaveData: [] m_ContainerData: [] - m_DynamicPanelContainerData: 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'{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1250,7 +745,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Occlusion Culling index: 9 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1264,7 +759,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Scene Visibility index: 10 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1278,7 +773,7 @@ MonoBehaviour: displayed: 0 id: unity-search-toolbar index: 11 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1292,7 +787,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Particles index: 12 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1306,7 +801,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Physics Debugger index: 13 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1320,7 +815,7 @@ MonoBehaviour: displayed: 0 id: Tool Settings index: 14 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1348,7 +843,7 @@ MonoBehaviour: displayed: 0 id: APV Overlay index: 15 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":48.0,"y":48.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":48.0,"y":48.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 48, y: 48} @@ -1376,7 +871,7 @@ MonoBehaviour: displayed: 0 id: Scene View/TrailRenderer index: 16 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":48.0,"y":48.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":48.0,"y":48.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 48, y: 48} @@ -1390,7 +885,7 @@ MonoBehaviour: displayed: 0 id: Brush Attributes index: 0 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1418,10 +913,10 @@ MonoBehaviour: displayed: 1 id: unity-scene-view-camera-mode-toolbar index: 1 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 - snapOffset: {x: 0, y: 0} + snapOffset: {x: 24, y: 0} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 layout: 4 @@ -1432,7 +927,7 @@ MonoBehaviour: displayed: 0 id: Terrain Tools index: 0 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1446,7 +941,7 @@ MonoBehaviour: displayed: 0 id: Brush Masks index: 1 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1460,7 +955,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Lighting Visualization Colors index: 0 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1474,10 +969,10 @@ MonoBehaviour: displayed: 1 id: Overlays/OverlayMenu index: 1 - contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":1,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 - snapOffset: {x: 0, y: 0} + snapOffset: {x: 24, y: 0} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 layout: 1 @@ -1488,7 +983,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Tilemap Focus index: 0 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1502,7 +997,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Tile Palette Clipboard index: 1 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1516,7 +1011,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Open Tile Palette index: 2 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1530,7 +1025,7 @@ MonoBehaviour: displayed: 0 id: Scene View/PBR Validation Settings index: 4 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1544,7 +1039,7 @@ MonoBehaviour: displayed: 0 id: Scene View/Tile Palette Brush Pick index: 5 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1600,7 +1095,7 @@ MonoBehaviour: displayed: 0 id: SceneView/CamerasOverlay index: 17 - contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 snapOffset: {x: 0, y: 0} @@ -1628,19 +1123,7 @@ MonoBehaviour: scrollOffset: 0 - containerId: Floating scrollOffset: 0 - m_DynamicPanelContainerData: - - containerId: overlay-dynamic-panel--left - width: 56 - saveData: - state: 0 - overlayData: [] - - containerId: overlay-dynamic-panel--right - width: 56 - saveData: - state: 0 - overlayData: [] m_OverlaysVisible: 1 - m_DynamicPanelBehavior: 0 m_WindowGUID: cc27987af1a868c49b0894db9c0f5429 m_Gizmos: 1 m_OverrideSceneCullingMask: 6917529027641081856 @@ -1727,7 +1210,7 @@ MonoBehaviour: m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} m_LastSceneViewOrtho: 0 m_Viewpoint: - m_SceneView: {fileID: 20} + m_SceneView: {fileID: 15} m_CameraOverscanSettings: m_Opacity: 50 m_Scale: 1 @@ -1740,7 +1223,7 @@ MonoBehaviour: name: Contributors / Receivers section: Lighting m_ViewIsLockedToObject: 0 ---- !u!114 &21 +--- !u!114 &16 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -1776,9 +1259,7 @@ MonoBehaviour: m_LastAppliedPresetName: Default m_SaveData: [] m_ContainerData: [] - m_DynamicPanelContainerData: [] m_OverlaysVisible: 1 - m_DynamicPanelBehavior: 0 m_SerializedViewNames: [] m_SerializedViewValues: [] m_PlayModeViewName: GameView @@ -1844,7 +1325,7 @@ MonoBehaviour: m_XRRenderMode: 0 m_RenderTexture: {fileID: 0} m_showToolbar: 1 ---- !u!114 &22 +--- !u!114 &17 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -1867,7 +1348,7 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 666.5 + y: 595.5 width: 1464 height: 367.5 m_SerializedDataModeController: @@ -1880,6 +1361,4 @@ MonoBehaviour: m_LastAppliedPresetName: Default m_SaveData: [] m_ContainerData: [] - m_DynamicPanelContainerData: [] m_OverlaysVisible: 1 - m_DynamicPanelBehavior: 0 From 4ebdfaefe0d9a01bb28245865e19fc63421de557 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:43:28 +0100 Subject: [PATCH 13/51] Namespaces --- Assembly-CSharp-Editor.csproj.DotSettings | 3 + Assembly-CSharp.csproj.DotSettings | 4 + .../Scripts/Attributes/BulletAttribute.cs | 23 +- .../Attributes/CollectableAttribute.cs | 64 ++-- .../Attributes/DestroyForPointsAttribute.cs | 82 ++--- .../Attributes/HealthSystemAttribute.cs | 111 +++--- .../Attributes/ModifyHealthAttribute.cs | 53 +-- .../Scripts/Attributes/ResourceAttribute.cs | 68 ++-- .../Actions/ConsumeResourceAction.cs | 61 ++-- .../Conditions/Actions/CreateObjectAction.cs | 55 +-- .../Conditions/Actions/DestroyAction.cs | 60 ++-- .../Actions/DialogueBalloonAction.cs | 109 +++--- .../Conditions/Actions/LoadLevelAction.cs | 41 ++- .../Scripts/Conditions/Actions/OnOffAction.cs | 57 +-- .../Conditions/Actions/TeleportAction.cs | 67 ++-- .../Scripts/Conditions/ConditionArea.cs | 135 +++---- .../Scripts/Conditions/ConditionCollision.cs | 37 +- .../Scripts/Conditions/ConditionKeyPress.cs | 91 ++--- .../Scripts/Conditions/ConditionRepeat.cs | 34 +- .../Scripts/Gameplay/ObjectCreatorArea.cs | 67 ++-- .../Scripts/Gameplay/ObjectShooter.cs | 114 +++--- .../Scripts/Gameplay/PickUpAndHold.cs | 141 ++++---- .../Scripts/Gameplay/TimedSelfDestruct.cs | 30 +- .../Playground/Scripts/Movement/AutoMove.cs | 54 +-- .../Playground/Scripts/Movement/AutoRotate.cs | 44 +-- .../Scripts/Movement/CameraFollow.cs | 104 +++--- .../Scripts/Movement/FollowTarget.cs | 56 +-- .../Playground/Scripts/Movement/Jump.cs | 65 ++-- .../Playground/Scripts/Movement/Move.cs | 114 +++--- .../Playground/Scripts/Movement/Patrol.cs | 104 +++--- .../Playground/Scripts/Movement/Push.cs | 84 ++--- .../Playground/Scripts/Movement/Rotate.cs | 58 +-- .../Playground/Scripts/Movement/Wander.cs | 109 +++--- .../_INTERNAL_/Scripts/BaseClasses/Action.cs | 15 +- .../Scripts/BaseClasses/ConditionBase.cs | 76 ++-- .../Scripts/BaseClasses/Physics2DObject.cs | 20 +- .../Editor/Attributes/BulletAttrInspector.cs | 1 + .../Attributes/CollectableAttrInspector.cs | 1 + .../DestroyForPointsAttrInspector.cs | 1 + .../Attributes/HealthSystemInspector.cs | 1 + .../ModifyHealthAttributeInspector.cs | 1 + .../Attributes/ResourceAttrInspector.cs | 2 + .../Actions/ConsumeResourceActionInspector.cs | 2 + .../Actions/CreateObjectActionInspector.cs | 1 + .../Actions/DestroyActionInspector.cs | 1 + .../Actions/DialogueBalloonActionInspector.cs | 1 + .../Actions/LoadLevelActionInspector.cs | 1 + .../Actions/OnOffActionInspector.cs | 1 + .../Actions/TeleportActionInspector.cs | 1 + .../Conditions/ConditionAreaInspector.cs | 1 + .../Conditions/ConditionCollisionInspector.cs | 1 + .../Conditions/ConditionKeyPressInspector.cs | 1 + .../Conditions/ConditionRepeatInspector.cs | 1 + .../Gameplay/ObjectCreatorAreaInspector.cs | 1 + .../Editor/Gameplay/ObjectShooterInspector.cs | 1 + .../Editor/Gameplay/PickUpAndHoldInspector.cs | 1 + .../Gameplay/TimedSelfDestructInspector.cs | 1 + .../Editor/Movement/AutoMoveInspector.cs | 1 + .../Editor/Movement/AutoRotationInspector.cs | 1 + .../Editor/Movement/CameraFollowInspector.cs | 1 + .../Editor/Movement/FollowTargetInspector.cs | 1 + .../Scripts/Editor/Movement/JumpInspector.cs | 1 + .../Movement/MoveWithArrowsInspector.cs | 1 + .../Editor/Movement/PatrolInspector.cs | 1 + .../Movement/PushWithButtonInspector.cs | 1 + .../Movement/RotateWithArrowsInspector.cs | 1 + .../Editor/Movement/WanderInspector.cs | 1 + .../InventoryResourcesInspector.cs | 1 + .../Editor/UI/DialogueSystemInspector.cs | 1 + .../Scripts/Editor/UI/UIScriptInspector.cs | 1 + .../Scripts/UserInterface/BalloonScript.cs | 162 ++++----- .../Scripts/UserInterface/DialogueSystem.cs | 26 +- .../Scripts/UserInterface/UIItemScript.cs | 26 +- .../Scripts/UserInterface/UIScript.cs | 330 +++++++++--------- .../_INTERNAL_/Scripts/Utilities/Enums.cs | 70 ++-- .../Scripts/Utilities/InventoryResources.cs | 30 +- .../_INTERNAL_/Scripts/Utilities/Utils.cs | 212 +++++------ 77 files changed, 1732 insertions(+), 1570 deletions(-) create mode 100644 Assembly-CSharp-Editor.csproj.DotSettings create mode 100644 Assembly-CSharp.csproj.DotSettings diff --git a/Assembly-CSharp-Editor.csproj.DotSettings b/Assembly-CSharp-Editor.csproj.DotSettings new file mode 100644 index 00000000..28f2af06 --- /dev/null +++ b/Assembly-CSharp-Editor.csproj.DotSettings @@ -0,0 +1,3 @@ + + True + True \ No newline at end of file diff --git a/Assembly-CSharp.csproj.DotSettings b/Assembly-CSharp.csproj.DotSettings new file mode 100644 index 00000000..db7c106c --- /dev/null +++ b/Assembly-CSharp.csproj.DotSettings @@ -0,0 +1,4 @@ + + True + True + True \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs index d6969103..2761359f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs @@ -1,15 +1,18 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Attributes/Bullet")] -public class BulletAttribute : MonoBehaviour +namespace Playground.Attributes { - [HideInInspector] - public int playerId; - - //This will create a dialog window asking for which dialog to add - private void Reset() + [AddComponentMenu("Playground/Attributes/Bullet")] + public class BulletAttribute : MonoBehaviour { - Utils.Collider2DDialogWindow(gameObject, true); + [HideInInspector] + public int playerId; + + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs index c7115db7..8c77ed46 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs @@ -1,44 +1,48 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.UserInterface; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Attributes/Collectable")] -public class CollectableAttribute : MonoBehaviour +namespace Playground.Attributes { - public int pointsWorth = 1; + [AddComponentMenu("Playground/Attributes/Collectable")] + public class CollectableAttribute : MonoBehaviour + { + public int pointsWorth = 1; - private UIScript userInterface; + private UIScript userInterface; - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); - } + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindObjectOfType(); + } - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } - + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } - // This function gets called everytime this object collides with another - private void OnTriggerEnter2D(Collider2D otherCollider) - { - string playerTag = otherCollider.gameObject.tag; - // is the other object a player? - if(playerTag == "Player" || playerTag == "Player2") + // This function gets called everytime this object collides with another + private void OnTriggerEnter2D(Collider2D otherCollider) { - if(userInterface != null) + string playerTag = otherCollider.gameObject.tag; + + // is the other object a player? + if(playerTag == "Player" || playerTag == "Player2") { - // add one point - int playerId = (playerTag == "Player") ? 0 : 1; - userInterface.AddPoints(playerId, pointsWorth); + if(userInterface != null) + { + // add one point + int playerId = (playerTag == "Player") ? 0 : 1; + userInterface.AddPoints(playerId, pointsWorth); + } + + // then destroy this object + Destroy(gameObject); } - - // then destroy this object - Destroy(gameObject); } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs index 7fcd337f..d4fde289 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs @@ -1,58 +1,62 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.UserInterface; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Attributes/Destroy For Points")] -public class DestroyForPointsAttribute : MonoBehaviour +namespace Playground.Attributes { - public int pointsWorth = 1; + [AddComponentMenu("Playground/Attributes/Destroy For Points")] + public class DestroyForPointsAttribute : MonoBehaviour + { + public int pointsWorth = 1; - private UIScript userInterface; + private UIScript userInterface; - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); - } + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindObjectOfType(); + } - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, false); - } + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, false); + } - //duplication of the following function to accomodate both trigger and non-trigger Colliders - private void OnCollisionEnter2D(Collision2D collisionData) - { - OnTriggerEnter2D(collisionData.collider); - } + //duplication of the following function to accomodate both trigger and non-trigger Colliders + private void OnCollisionEnter2D(Collision2D collisionData) + { + OnTriggerEnter2D(collisionData.collider); + } - // This function gets called everytime this object collides with another trigger - private void OnTriggerEnter2D(Collider2D collisionData) - { - // is the other object a Bullet? - if(collisionData.gameObject.CompareTag("Bullet")) + // This function gets called everytime this object collides with another trigger + private void OnTriggerEnter2D(Collider2D collisionData) { - if(userInterface != null) + // is the other object a Bullet? + if(collisionData.gameObject.CompareTag("Bullet")) { - // add one point - BulletAttribute b = collisionData.gameObject.GetComponent(); - if(b != null) + if(userInterface != null) { - userInterface.AddPoints(b.playerId, pointsWorth); + // add one point + BulletAttribute b = collisionData.gameObject.GetComponent(); + if(b != null) + { + userInterface.AddPoints(b.playerId, pointsWorth); + } + else + { + Debug.Log("Use a BulletAttribute on one of the objects involved in the collision if you want one of the players to receive points for destroying the target."); + } } else { - Debug.Log("Use a BulletAttribute on one of the objects involved in the collision if you want one of the players to receive points for destroying the target."); + Debug.Log("There is no UI in the scene, hence points can't be displayed."); } - } - else - { - Debug.Log("There is no UI in the scene, hence points can't be displayed."); - } - // then destroy this object - Destroy(gameObject); + // then destroy this object + Destroy(gameObject); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs index 0d8c906a..79674d53 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs @@ -1,73 +1,76 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.UserInterface; +using UnityEngine; -[AddComponentMenu("Playground/Attributes/Health System")] -public class HealthSystemAttribute : MonoBehaviour +namespace Playground.Attributes { - public int health = 3; - - private UIScript ui; - private int maxHealth; + [AddComponentMenu("Playground/Attributes/Health System")] + public class HealthSystemAttribute : MonoBehaviour + { + public int health = 3; - // Will be set to 0 or 1 depending on how the GameObject is tagged - // it's -1 if the object is not a player - private int playerNumber; + private UIScript ui; + private int maxHealth; + // Will be set to 0 or 1 depending on how the GameObject is tagged + // it's -1 if the object is not a player + private int playerNumber; - private void Start() - { - // Find the UI in the scene and store a reference for later use - ui = FindObjectOfType(); - // Set the player number based on the GameObject tag - switch(gameObject.tag) + private void Start() { - case "Player": - playerNumber = 0; - break; - case "Player2": - playerNumber = 1; - break; - default: - playerNumber = -1; - break; - } + // Find the UI in the scene and store a reference for later use + ui = FindObjectOfType(); - // Notify the UI so it will show the right initial amount - if(ui != null - && playerNumber != -1) - { - ui.SetHealth(health, playerNumber); - } + // Set the player number based on the GameObject tag + switch(gameObject.tag) + { + case "Player": + playerNumber = 0; + break; + case "Player2": + playerNumber = 1; + break; + default: + playerNumber = -1; + break; + } - maxHealth = health; //note down the maximum health to avoid going over it when the player gets healed - } + // Notify the UI so it will show the right initial amount + if(ui != null + && playerNumber != -1) + { + ui.SetHealth(health, playerNumber); + } + maxHealth = health; //note down the maximum health to avoid going over it when the player gets healed + } - // changes the energy from the player - // also notifies the UI (if present) - public void ModifyHealth(int amount) - { - //avoid going over the maximum health by forcin - if(health + amount > maxHealth) + + // changes the energy from the player + // also notifies the UI (if present) + public void ModifyHealth(int amount) { - amount = maxHealth - health; - } + //avoid going over the maximum health by forcin + if(health + amount > maxHealth) + { + amount = maxHealth - health; + } - health += amount; + health += amount; - // Notify the UI so it will change the number in the corner - if(ui != null - && playerNumber != -1) - { - ui.ChangeHealth(amount, playerNumber); - } + // Notify the UI so it will change the number in the corner + if(ui != null + && playerNumber != -1) + { + ui.ChangeHealth(amount, playerNumber); + } - //DEAD - if(health <= 0) - { - Destroy(gameObject); + //DEAD + if(health <= 0) + { + Destroy(gameObject); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs index 1bfcf9e4..0d995253 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs @@ -1,36 +1,39 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Attributes/Modify Health")] -public class ModifyHealthAttribute : MonoBehaviour +namespace Playground.Attributes { - - public bool destroyWhenActivated = false; - public int healthChange = -1; - - //This will create a dialog window asking for which dialog to add - private void Reset() + [AddComponentMenu("Playground/Attributes/Modify Health")] + public class ModifyHealthAttribute : MonoBehaviour { - Utils.Collider2DDialogWindow(gameObject, true); - } - // This function gets called everytime this object collides with another - private void OnCollisionEnter2D(Collision2D collisionData) - { - OnTriggerEnter2D(collisionData.collider); - } + public bool destroyWhenActivated = false; + public int healthChange = -1; - private void OnTriggerEnter2D(Collider2D colliderData) - { - HealthSystemAttribute healthScript = colliderData.gameObject.GetComponent(); - if(healthScript != null) + //This will create a dialog window asking for which dialog to add + private void Reset() { - // subtract health from the player - healthScript.ModifyHealth(healthChange); + Utils.Collider2DDialogWindow(gameObject, true); + } + + // This function gets called everytime this object collides with another + private void OnCollisionEnter2D(Collision2D collisionData) + { + OnTriggerEnter2D(collisionData.collider); + } - if(destroyWhenActivated) + private void OnTriggerEnter2D(Collider2D colliderData) + { + HealthSystemAttribute healthScript = colliderData.gameObject.GetComponent(); + if(healthScript != null) { - Destroy(gameObject); + // subtract health from the player + healthScript.ModifyHealth(healthChange); + + if(destroyWhenActivated) + { + Destroy(gameObject); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs index b6175f9f..233dba09 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs @@ -1,47 +1,51 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.UserInterface; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Attributes/Resource")] -[RequireComponent(typeof(SpriteRenderer))] -public class ResourceAttribute : MonoBehaviour +namespace Playground.Attributes { - public int resourceIndex = 0; //the "type of resource", this index point to the array in the centralised InventoryResources ScriptableObject - public int amount = 1; + [AddComponentMenu("Playground/Attributes/Resource")] + [RequireComponent(typeof(SpriteRenderer))] + public class ResourceAttribute : MonoBehaviour + { + public int resourceIndex = 0; //the "type of resource", this index point to the array in the centralised InventoryResources ScriptableObject + public int amount = 1; - private UIScript userInterface; + private UIScript userInterface; - // Start is called at the beginning - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); - } + // Start is called at the beginning + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindObjectOfType(); + } - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } - private void OnTriggerEnter2D(Collider2D otherCollider) - { - // is the other object a player? - if(otherCollider.CompareTag("Player") - || otherCollider.CompareTag("Player2")) + private void OnTriggerEnter2D(Collider2D otherCollider) { - if(userInterface != null) + // is the other object a player? + if(otherCollider.CompareTag("Player") + || otherCollider.CompareTag("Player2")) { - userInterface.AddResource(resourceIndex, amount, GetComponent().sprite); + if(userInterface != null) + { + userInterface.AddResource(resourceIndex, amount, GetComponent().sprite); + } + else + { + Debug.LogWarning("User Interface is not in the scene, so the resource cannot be displayed and put in the inventory."); + } + + Destroy(gameObject); } - else - { - Debug.LogWarning("User Interface is not in the scene, so the resource cannot be displayed and put in the inventory."); - } - - Destroy(gameObject); } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs index 8554663c..daa54314 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs @@ -1,48 +1,51 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.Events; +using Playground.Scripts.BaseClasses; +using Playground.Scripts.UserInterface; +using UnityEngine; -[AddComponentMenu("Playground/Actions/Consume Resource")] -public class ConsumeResourceAction : Action +namespace Playground.Conditions.Actions { - [Header("Resource")] + [AddComponentMenu("Playground/Actions/Consume Resource")] + public class ConsumeResourceAction : Action + { + [Header("Resource")] - public int checkFor = 0; - public int amountNeeded = 1; + public int checkFor = 0; + public int amountNeeded = 1; - private UIScript userInterface; + private UIScript userInterface; - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); - } + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindObjectOfType(); + } - public override bool ExecuteAction(GameObject dataObject) - { - if(userInterface != null) + public override bool ExecuteAction(GameObject dataObject) { - bool hasEnoughResource = userInterface.CheckIfHasResources(checkFor, amountNeeded); + if(userInterface != null) + { + bool hasEnoughResource = userInterface.CheckIfHasResources(checkFor, amountNeeded); - if(hasEnoughResource) + if(hasEnoughResource) + { + //consume the resource and update the UI + userInterface.ConsumeResource(checkFor, amountNeeded); + } + + return hasEnoughResource; + } + else { - //consume the resource and update the UI - userInterface.ConsumeResource(checkFor, amountNeeded); + Debug.LogWarning("User Interface prefab has not been found in the scene. The action can't execute!"); + return false; } - - return hasEnoughResource; } - else - { - Debug.LogWarning("User Interface prefab has not been found in the scene. The action can't execute!"); - return false; - } - } + } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs index 1bf8f2b4..f5e6ea14 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs @@ -1,37 +1,40 @@ +using Playground.Scripts.BaseClasses; using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Actions/Create Object")] -public class CreateObjectAction : Action +namespace Playground.Conditions.Actions { - public GameObject prefabToCreate; - public Vector2 newPosition; - public bool relativeToThisObject; - - // Creates a new GameObject - public override bool ExecuteAction(GameObject dataObject) + [AddComponentMenu("Playground/Actions/Create Object")] + public class CreateObjectAction : Action { - if(prefabToCreate != null) + public GameObject prefabToCreate; + public Vector2 newPosition; + public bool relativeToThisObject; + + // Creates a new GameObject + public override bool ExecuteAction(GameObject dataObject) { - //create the new object by copying the prefab - GameObject newObject = Instantiate(prefabToCreate); + if(prefabToCreate != null) + { + //create the new object by copying the prefab + GameObject newObject = Instantiate(prefabToCreate); - //is the position relative or absolute? - Vector2 finalPosition = newPosition; - if (relativeToThisObject) + //is the position relative or absolute? + Vector2 finalPosition = newPosition; + if (relativeToThisObject) + { + finalPosition = (Vector2)transform.position + newPosition; + } + + //let's place it in the desired position! + newObject.transform.position = finalPosition; + return true; + } + else { - finalPosition = (Vector2)transform.position + newPosition; + Debug.LogWarning("There is no Prefab assigned to this CreateObjectAction, so a new object can't be created."); + return false; } - - //let's place it in the desired position! - newObject.transform.position = finalPosition; - return true; - } - else - { - Debug.LogWarning("There is no Prefab assigned to this CreateObjectAction, so a new object can't be created."); - return false; } - } + } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs index 749bab86..a44d05bf 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs @@ -1,40 +1,44 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Actions/Destroy Action")] -public class DestroyAction : Action +namespace Playground.Conditions.Actions { - //who gets destroyed in the collision? - public Enums.Targets target = Enums.Targets.ObjectThatCollided; - // assign an effect (explosion? particles?) or object to be created (instantiated) when the one gets destroyed - public GameObject deathEffect; + [AddComponentMenu("Playground/Actions/Destroy Action")] + public class DestroyAction : Action + { + //who gets destroyed in the collision? + public Enums.Targets target = Enums.Targets.ObjectThatCollided; + // assign an effect (explosion? particles?) or object to be created (instantiated) when the one gets destroyed + public GameObject deathEffect; - //OtherObject is null when this Action is called from a Condition that is not collision-based - public override bool ExecuteAction(GameObject otherObject) - { - if(deathEffect != null) + //OtherObject is null when this Action is called from a Condition that is not collision-based + public override bool ExecuteAction(GameObject otherObject) { - GameObject newObject = Instantiate(deathEffect); + if(deathEffect != null) + { + GameObject newObject = Instantiate(deathEffect); - //move the effect depending on who needs to be destroyed - Vector3 otherObjectPos = (otherObject == null) ? transform.position : otherObject.transform.position; - newObject.transform.position = (target == Enums.Targets.ObjectThatCollided) ? otherObjectPos : transform.position; - } + //move the effect depending on who needs to be destroyed + Vector3 otherObjectPos = (otherObject == null) ? transform.position : otherObject.transform.position; + newObject.transform.position = (target == Enums.Targets.ObjectThatCollided) ? otherObjectPos : transform.position; + } - //remove the GameObject from the scene (destroy) - if(target == Enums.Targets.ObjectThatCollided) - { - if(otherObject != null) + //remove the GameObject from the scene (destroy) + if(target == Enums.Targets.ObjectThatCollided) { - Destroy(otherObject); + if(otherObject != null) + { + Destroy(otherObject); + } + } + else + { + Destroy(gameObject); } - } - else - { - Destroy(gameObject); - } - return true; //always returns true + return true; //always returns true + } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs index f5af5484..d05d8668 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs @@ -1,75 +1,80 @@ -using UnityEngine; -using System.Collections; +using System.Collections; +using Playground.Scripts.BaseClasses; +using Playground.Scripts.UserInterface; +using UnityEngine; -[AddComponentMenu("Playground/Actions/Dialogue Balloon")] -public class DialogueBalloonAction : Action +namespace Playground.Conditions.Actions { + [AddComponentMenu("Playground/Actions/Dialogue Balloon")] + public class DialogueBalloonAction : Action + { - [Header("Contents")] - public string textToDisplay = "Hey!"; - public Color backgroundColor = new Color32(113, 132, 146, 255); - public Color textColor = Color.white; + [Header("Contents")] + public string textToDisplay = "Hey!"; + public Color backgroundColor = new Color32(113, 132, 146, 255); + public Color textColor = Color.white; - [Header("Options")] - public Transform targetObject; - public DisappearMode disappearMode = DisappearMode.ButtonPress; - public float timeToDisappear = 2f; - public KeyCode keyToPress = KeyCode.Return; + [Header("Options")] + public Transform targetObject; + public DisappearMode disappearMode = DisappearMode.ButtonPress; + public float timeToDisappear = 2f; + public KeyCode keyToPress = KeyCode.Return; - [Header("Continue dialogue")] - public DialogueBalloonAction followingText; + [Header("Continue dialogue")] + public DialogueBalloonAction followingText; - private BalloonScript b; - private bool balloonIsActive = false; + private BalloonScript b; + private bool balloonIsActive = false; - public override bool ExecuteAction(GameObject other) - { - if(!balloonIsActive) + public override bool ExecuteAction(GameObject other) { - DialogueSystem d = FindObjectOfType(); - if(d == null) + if(!balloonIsActive) { - //Dialogue System is not in the scene - Debug.LogWarning("You need a UI in the scene to display dialogue!"); - return false; - } + DialogueSystem d = FindObjectOfType(); + if(d == null) + { + //Dialogue System is not in the scene + Debug.LogWarning("You need a UI in the scene to display dialogue!"); + return false; + } - //Dialogue System is found - b = d.CreateBalloon(textToDisplay, (disappearMode == DisappearMode.ButtonPress), keyToPress, timeToDisappear, backgroundColor, textColor, targetObject); - b.BalloonDestroyed += OnBalloonDestroyed; - balloonIsActive = true; + //Dialogue System is found + b = d.CreateBalloon(textToDisplay, (disappearMode == DisappearMode.ButtonPress), keyToPress, timeToDisappear, backgroundColor, textColor, targetObject); + b.BalloonDestroyed += OnBalloonDestroyed; + balloonIsActive = true; - StartCoroutine(WaitForBallonDestroyed()); - return true; + StartCoroutine(WaitForBallonDestroyed()); + return true; + } + else + { + return false; + } } - else + + private IEnumerator WaitForBallonDestroyed() { - return false; + yield return new WaitUntil(()=> !balloonIsActive); } - } - private IEnumerator WaitForBallonDestroyed() - { - yield return new WaitUntil(()=> !balloonIsActive); - } + private void OnBalloonDestroyed() + { + b.BalloonDestroyed -= OnBalloonDestroyed; + b = null; + balloonIsActive = false; - private void OnBalloonDestroyed() - { - b.BalloonDestroyed -= OnBalloonDestroyed; - b = null; - balloonIsActive = false; + if(followingText != null) + { + followingText.ExecuteAction(gameObject); + } + } - if(followingText != null) + public enum DisappearMode { - followingText.ExecuteAction(gameObject); + Time = 0, + ButtonPress = 1, } } - - public enum DisappearMode - { - Time = 0, - ButtonPress = 1, - } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs index c343b540..a46b7a5f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs @@ -1,29 +1,32 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.BaseClasses; +using UnityEngine; using UnityEngine.SceneManagement; -[AddComponentMenu("Playground/Actions/Load Level")] -public class LoadLevelAction : Action +namespace Playground.Conditions.Actions { - public string levelName = SAME_SCENE; + [AddComponentMenu("Playground/Actions/Load Level")] + public class LoadLevelAction : Action + { + public string levelName = SAME_SCENE; - public const string SAME_SCENE = "0"; + public const string SAME_SCENE = "0"; - //Loads a new Unity scene, or reload the current one (it means all objects are reset) - public override bool ExecuteAction(GameObject dataObject) - { - if(levelName == SAME_SCENE) - { - //just restart the level - SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single); - } - else + //Loads a new Unity scene, or reload the current one (it means all objects are reset) + public override bool ExecuteAction(GameObject dataObject) { - //load another scene - SceneManager.LoadScene(levelName, LoadSceneMode.Single); - } + if(levelName == SAME_SCENE) + { + //just restart the level + SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single); + } + else + { + //load another scene + SceneManager.LoadScene(levelName, LoadSceneMode.Single); + } - return true; + return true; + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs index 10f9c37d..e6f284c7 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs @@ -1,42 +1,45 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.BaseClasses; +using UnityEngine; -[AddComponentMenu("Playground/Actions/On-Off")] -public class OnOffAction : Action +namespace Playground.Conditions.Actions { - public GameObject objectToAffect; - public bool justMakeInvisible; + [AddComponentMenu("Playground/Actions/On-Off")] + public class OnOffAction : Action + { + public GameObject objectToAffect; + public bool justMakeInvisible; - // Changes the object state from active to inactive, and viceversa - public override bool ExecuteAction(GameObject dataObject) - { - if(objectToAffect != null) + // Changes the object state from active to inactive, and viceversa + public override bool ExecuteAction(GameObject dataObject) { - if(!justMakeInvisible) - { - objectToAffect.SetActive(!objectToAffect.activeSelf); - } - else + if(objectToAffect != null) { - //in this case, we just make the object invisible - SpriteRenderer sr = objectToAffect.GetComponent(); - if(sr != null) + if(!justMakeInvisible) { - sr.enabled = !sr.enabled; + objectToAffect.SetActive(!objectToAffect.activeSelf); } else { - //the object doesn't have a Sprite Renderer component so the action can't be performed! - return false; + //in this case, we just make the object invisible + SpriteRenderer sr = objectToAffect.GetComponent(); + if(sr != null) + { + sr.enabled = !sr.enabled; + } + else + { + //the object doesn't have a Sprite Renderer component so the action can't be performed! + return false; + } } - } - return true; - } - else - { - return false; + return true; + } + else + { + return false; + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs index 6631493e..f9594a99 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs @@ -1,42 +1,45 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.BaseClasses; +using UnityEngine; -[AddComponentMenu("Playground/Actions/Teleport")] -public class TeleportAction : Action +namespace Playground.Conditions.Actions { - public GameObject objectToMove; - public Vector2 newPosition; - public bool stopMovements = true; - - - - // Moves the GameObject instantly to a custom position - public override bool ExecuteAction(GameObject dataObject) + [AddComponentMenu("Playground/Actions/Teleport")] + public class TeleportAction : Action { - Rigidbody2D rb2D; + public GameObject objectToMove; + public Vector2 newPosition; + public bool stopMovements = true; - if(objectToMove != null) - { - //moves the specified object - objectToMove.transform.position = newPosition; - rb2D = objectToMove.GetComponent(); - } - else - { - //moves this object - transform.position = newPosition; - rb2D = transform.GetComponent(); - } - //in case the object has physics, we can bring it to an halt - if(stopMovements - && rb2D != null) + // Moves the GameObject instantly to a custom position + public override bool ExecuteAction(GameObject dataObject) { - rb2D.linearVelocity = Vector3.zero; - rb2D.angularVelocity = 0f; + Rigidbody2D rb2D; + + if(objectToMove != null) + { + //moves the specified object + objectToMove.transform.position = newPosition; + rb2D = objectToMove.GetComponent(); + } + else + { + //moves this object + transform.position = newPosition; + rb2D = transform.GetComponent(); + } + + + //in case the object has physics, we can bring it to an halt + if(stopMovements + && rb2D != null) + { + rb2D.linearVelocity = Vector3.zero; + rb2D.angularVelocity = 0f; + } + + return true; } - - return true; } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs index d7cbb4d8..dd305a33 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs @@ -1,105 +1,108 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.Events; +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Conditions/Condition Area")] -public class ConditionArea : ConditionBase +namespace Playground.Conditions { - // the amount of times (in seconds) that this Condition will call OnTriggerStay - // i.e. if it's 1, it means that OnTriggerStay will be called every second - // i.e. if it's 4, it means that it will be called every 4 seconds - // ... and so on... - public float frequency = 1f; - //not used in case of ColliderEventTypes.Enter and ColliderEventTypes.Exit + [AddComponentMenu("Playground/Conditions/Condition Area")] + public class ConditionArea : ConditionBase + { + // the amount of times (in seconds) that this Condition will call OnTriggerStay + // i.e. if it's 1, it means that OnTriggerStay will be called every second + // i.e. if it's 4, it means that it will be called every 4 seconds + // ... and so on... + public float frequency = 1f; + //not used in case of ColliderEventTypes.Enter and ColliderEventTypes.Exit - //the type of event to check for - [Header("Type of Event")] - public ColliderEventTypes eventType = ColliderEventTypes.Enter; + //the type of event to check for + [Header("Type of Event")] + public ColliderEventTypes eventType = ColliderEventTypes.Enter; - private float lastTimeTriggerStayCalled; + private float lastTimeTriggerStayCalled; - // This function will be called at the beginning - void Start() - { - lastTimeTriggerStayCalled = -frequency; - } + // This function will be called at the beginning + void Start() + { + lastTimeTriggerStayCalled = -frequency; + } - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } - //this function is called every time another collider enters this trigger - private void OnTriggerEnter2D(Collider2D otherCollider) - { - //is this the type of event we need? - if(eventType == ColliderEventTypes.Enter) + //this function is called every time another collider enters this trigger + private void OnTriggerEnter2D(Collider2D otherCollider) { - - //check for the tag of the object which entered the area, if necessary - if(otherCollider.CompareTag(filterTag) - || !filterByTag) + //is this the type of event we need? + if(eventType == ColliderEventTypes.Enter) { - ExecuteAllActions(otherCollider.gameObject); + + //check for the tag of the object which entered the area, if necessary + if(otherCollider.CompareTag(filterTag) + || !filterByTag) + { + ExecuteAllActions(otherCollider.gameObject); + } } } - } - // This will be called EVERY FRAME when something stays inside the trigger collider - void OnTriggerStay2D(Collider2D otherCollider) - { - //is this the type of event we need? - if(eventType == ColliderEventTypes.StayInside - && Time.time >= lastTimeTriggerStayCalled + frequency) //check also the frequency + // This will be called EVERY FRAME when something stays inside the trigger collider + void OnTriggerStay2D(Collider2D otherCollider) { - - //check for the tag of the object which entered the area, if necessary - if(otherCollider.CompareTag(filterTag) - || !filterByTag) + //is this the type of event we need? + if(eventType == ColliderEventTypes.StayInside + && Time.time >= lastTimeTriggerStayCalled + frequency) //check also the frequency { - ExecuteAllActions(otherCollider.gameObject); - lastTimeTriggerStayCalled = Time.time; + + //check for the tag of the object which entered the area, if necessary + if(otherCollider.CompareTag(filterTag) + || !filterByTag) + { + ExecuteAllActions(otherCollider.gameObject); + lastTimeTriggerStayCalled = Time.time; + } } } - } - //this function is called every time another collider exits this trigger - private void OnTriggerExit2D(Collider2D otherCollider) - { - //is this the type of event we need? - if(eventType == ColliderEventTypes.Exit) + //this function is called every time another collider exits this trigger + private void OnTriggerExit2D(Collider2D otherCollider) { - - //check for the tag of the object which entered the area, if necessary - if(otherCollider.CompareTag(filterTag) - || !filterByTag) + //is this the type of event we need? + if(eventType == ColliderEventTypes.Exit) { - ExecuteAllActions(otherCollider.gameObject); + + //check for the tag of the object which entered the area, if necessary + if(otherCollider.CompareTag(filterTag) + || !filterByTag) + { + ExecuteAllActions(otherCollider.gameObject); + } } } - } - public enum ColliderEventTypes - { - Enter, - Exit, - StayInside - } + public enum ColliderEventTypes + { + Enter, + Exit, + StayInside + } + } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs index 8473bce0..a1c7efd1 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs @@ -1,25 +1,28 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.Events; +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Conditions/Condition Collision")] -[RequireComponent(typeof(Collider2D))] -public class ConditionCollision : ConditionBase +namespace Playground.Conditions { - - //This will create a dialog window asking for which dialog to add - private void Reset() + [AddComponentMenu("Playground/Conditions/Condition Collision")] + [RequireComponent(typeof(Collider2D))] + public class ConditionCollision : ConditionBase { - Utils.Collider2DDialogWindow(gameObject, false); - } + + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, false); + } - // This function will be called when something touches the trigger collider - void OnCollisionEnter2D(Collision2D collision) - { - if(collision.collider.CompareTag(filterTag) - || !filterByTag) + // This function will be called when something touches the trigger collider + void OnCollisionEnter2D(Collision2D collision) { - ExecuteAllActions(collision.gameObject); + if(collision.collider.CompareTag(filterTag) + || !filterByTag) + { + ExecuteAllActions(collision.gameObject); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs index 756c2987..b1405e64 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs @@ -1,68 +1,69 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; -using UnityEngine.Events; +using Playground.Scripts.BaseClasses; +using UnityEngine; -[AddComponentMenu("Playground/Conditions/Condition Key Press")] -public class ConditionKeyPress : ConditionBase +namespace Playground.Conditions { - public KeyCode keyToPress = KeyCode.Space; + [AddComponentMenu("Playground/Conditions/Condition Key Press")] + public class ConditionKeyPress : ConditionBase + { + public KeyCode keyToPress = KeyCode.Space; - [Header("Type of Event")] - public KeyEventTypes eventType = KeyEventTypes.JustPressed; + [Header("Type of Event")] + public KeyEventTypes eventType = KeyEventTypes.JustPressed; - public float frequency = 0.5f; + public float frequency = 0.5f; - private float timeLastEventFired; + private float timeLastEventFired; - private void Start() - { - timeLastEventFired = -frequency; - } + private void Start() + { + timeLastEventFired = -frequency; + } - private void Update() - { - switch(eventType) + private void Update() { - case KeyEventTypes.JustPressed: - if(Input.GetKeyDown(keyToPress)) - { - ExecuteAllActions(null); - } - break; - case KeyEventTypes.Released: - if(Input.GetKeyUp(keyToPress)) - { - ExecuteAllActions(null); - } - break; - case KeyEventTypes.KeptPressed: - if(Time.time >= timeLastEventFired + frequency - && Input.GetKey(keyToPress)) - { - ExecuteAllActions(null); - timeLastEventFired = Time.time; - } - break; + switch(eventType) + { + case KeyEventTypes.JustPressed: + if(Input.GetKeyDown(keyToPress)) + { + ExecuteAllActions(null); + } + break; + case KeyEventTypes.Released: + if(Input.GetKeyUp(keyToPress)) + { + ExecuteAllActions(null); + } + break; + case KeyEventTypes.KeptPressed: + if(Time.time >= timeLastEventFired + frequency + && Input.GetKey(keyToPress)) + { + ExecuteAllActions(null); + timeLastEventFired = Time.time; + } + break; + } } - } - public enum KeyEventTypes - { - JustPressed, - Released, - KeptPressed - } + public enum KeyEventTypes + { + JustPressed, + Released, + KeptPressed + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs index f9e5aed2..e822984d 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs @@ -1,28 +1,30 @@ -using System.Collections; -using System.Collections.Generic; +using Playground.Scripts.BaseClasses; using UnityEngine; -[AddComponentMenu("Playground/Conditions/Condition Repeat")] -public class ConditionRepeat : ConditionBase +namespace Playground.Conditions { - public float initialDelay = 0f; - public float frequency = 1f; + [AddComponentMenu("Playground/Conditions/Condition Repeat")] + public class ConditionRepeat : ConditionBase + { + public float initialDelay = 0f; + public float frequency = 1f; - private float timeLastEventFired; + private float timeLastEventFired; - private void Start() - { - timeLastEventFired = initialDelay - frequency; - } + private void Start() + { + timeLastEventFired = initialDelay - frequency; + } - private void Update() - { - if(Time.time >= timeLastEventFired + frequency) + private void Update() { - ExecuteAllActions(null); - timeLastEventFired = Time.time; + if(Time.time >= timeLastEventFired + frequency) + { + ExecuteAllActions(null); + timeLastEventFired = Time.time; + } } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs index b4123118..0d85a025 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs @@ -1,45 +1,48 @@ -using UnityEngine; -using System.Collections; +using System.Collections; +using UnityEngine; -[AddComponentMenu("Playground/Gameplay/Object Creator Area")] -[RequireComponent(typeof(BoxCollider2D))] -public class ObjectCreatorArea : MonoBehaviour +namespace Playground.Gameplay { - [Header("Object creation")] + [AddComponentMenu("Playground/Gameplay/Object Creator Area")] + [RequireComponent(typeof(BoxCollider2D))] + public class ObjectCreatorArea : MonoBehaviour + { + [Header("Object creation")] - // The object to spawn - // WARNING: take if from the Project panel, NOT the Scene/Hierarchy! - public GameObject prefabToSpawn; + // The object to spawn + // WARNING: take if from the Project panel, NOT the Scene/Hierarchy! + public GameObject prefabToSpawn; - [Header("Other options")] + [Header("Other options")] - // Configure the spawning pattern - public float spawnInterval = 1; + // Configure the spawning pattern + public float spawnInterval = 1; - private BoxCollider2D boxCollider2D; + private BoxCollider2D boxCollider2D; - void Start () - { - boxCollider2D = GetComponent(); + void Start () + { + boxCollider2D = GetComponent(); - StartCoroutine(SpawnObject()); - } + StartCoroutine(SpawnObject()); + } - // This will spawn an object, and then wait some time, then spawn another... - IEnumerator SpawnObject () - { - while(true) + // This will spawn an object, and then wait some time, then spawn another... + IEnumerator SpawnObject () { - // Create some random numbers - float randomX = Random.Range (-boxCollider2D.size.x, boxCollider2D.size.x) *.5f; - float randomY = Random.Range (-boxCollider2D.size.y, boxCollider2D.size.y) *.5f; - - // Generate the new object - GameObject newObject = Instantiate(prefabToSpawn); - newObject.transform.position = new Vector2(randomX + transform.position.x, randomY + transform.position.y); - - // Wait for some time before spawning another object - yield return new WaitForSeconds(spawnInterval); + while(true) + { + // Create some random numbers + float randomX = Random.Range (-boxCollider2D.size.x, boxCollider2D.size.x) *.5f; + float randomY = Random.Range (-boxCollider2D.size.y, boxCollider2D.size.y) *.5f; + + // Generate the new object + GameObject newObject = Instantiate(prefabToSpawn); + newObject.transform.position = new Vector2(randomX + transform.position.x, randomY + transform.position.y); + + // Wait for some time before spawning another object + yield return new WaitForSeconds(spawnInterval); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs index 7400324c..f45cf5bb 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs @@ -1,84 +1,88 @@ -using UnityEngine; -using System.Collections; +using Playground.Attributes; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Gameplay/Object Shooter")] -public class ObjectShooter : MonoBehaviour +namespace Playground.Gameplay { - [Header("Object creation")] + [AddComponentMenu("Playground/Gameplay/Object Shooter")] + public class ObjectShooter : MonoBehaviour + { + [Header("Object creation")] - public GameObject prefabToSpawn; + public GameObject prefabToSpawn; - // The key to press to create the objects/projectiles - public KeyCode keyToPress = KeyCode.Space; + // The key to press to create the objects/projectiles + public KeyCode keyToPress = KeyCode.Space; - [Header("Other options")] + [Header("Other options")] - // The rate of creation, as long as the key is pressed - public float creationRate = .5f; + // The rate of creation, as long as the key is pressed + public float creationRate = .5f; - // The speed at which the object are shot along the Y axis - public float shootSpeed = 5f; + // The speed at which the object are shot along the Y axis + public float shootSpeed = 5f; - public Vector2 shootDirection = new Vector2(1f, 1f); + public Vector2 shootDirection = new Vector2(1f, 1f); - public bool relativeToRotation = true; + public bool relativeToRotation = true; - private float timeOfLastSpawn; + private float timeOfLastSpawn; - // Will be set to 0 or 1 depending on how the GameObject is tagged - private int playerNumber; + // Will be set to 0 or 1 depending on how the GameObject is tagged + private int playerNumber; - // Use this for initialization - void Start () - { - timeOfLastSpawn = -creationRate; + // Use this for initialization + void Start () + { + timeOfLastSpawn = -creationRate; - // Set the player number based on the GameObject tag - playerNumber = (gameObject.CompareTag("Player")) ? 0 : 1; - } + // Set the player number based on the GameObject tag + playerNumber = (gameObject.CompareTag("Player")) ? 0 : 1; + } - // Update is called once per frame - void Update () - { - if(Input.GetKey(keyToPress) - && Time.time >= timeOfLastSpawn + creationRate) + // Update is called once per frame + void Update () { - Vector2 actualBulletDirection = (relativeToRotation) ? (Vector2)(Quaternion.Euler(0, 0, transform.eulerAngles.z) * shootDirection) : shootDirection; + if(Input.GetKey(keyToPress) + && Time.time >= timeOfLastSpawn + creationRate) + { + Vector2 actualBulletDirection = (relativeToRotation) ? (Vector2)(Quaternion.Euler(0, 0, transform.eulerAngles.z) * shootDirection) : shootDirection; - GameObject newObject = Instantiate(prefabToSpawn); - newObject.transform.position = transform.position; - newObject.transform.eulerAngles = new Vector3(0f, 0f, Utils.Angle(actualBulletDirection)); - newObject.tag = "Bullet"; + GameObject newObject = Instantiate(prefabToSpawn); + newObject.transform.position = transform.position; + newObject.transform.eulerAngles = new Vector3(0f, 0f, Utils.Angle(actualBulletDirection)); + newObject.tag = "Bullet"; - // push the created objects, but only if they have a Rigidbody2D - Rigidbody2D rigidbody2D = newObject.GetComponent(); - if(rigidbody2D != null) - { - rigidbody2D.AddForce(actualBulletDirection * shootSpeed, ForceMode2D.Impulse); - } + // push the created objects, but only if they have a Rigidbody2D + Rigidbody2D rigidbody2D = newObject.GetComponent(); + if(rigidbody2D != null) + { + rigidbody2D.AddForce(actualBulletDirection * shootSpeed, ForceMode2D.Impulse); + } - // add a Bullet component if the prefab doesn't already have one, and assign the player ID - BulletAttribute b = newObject.GetComponent(); - if(b == null) - { - b = newObject.AddComponent(); - } - b.playerId = playerNumber; + // add a Bullet component if the prefab doesn't already have one, and assign the player ID + BulletAttribute b = newObject.GetComponent(); + if(b == null) + { + b = newObject.AddComponent(); + } + b.playerId = playerNumber; - timeOfLastSpawn = Time.time; + timeOfLastSpawn = Time.time; + } } - } - void OnDrawGizmosSelected() - { - if(enabled) + void OnDrawGizmosSelected() { - float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; - Utils.DrawShootArrowGizmo(transform.position, shootDirection, extraAngle, 1f); + if(enabled) + { + float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; + Utils.DrawShootArrowGizmo(transform.position, shootDirection, extraAngle, 1f); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs index 37b4c585..e9559620 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs @@ -1,96 +1,99 @@ using UnityEngine; -[AddComponentMenu("Playground/Gameplay/Pick Up And Hold")] -public class PickUpAndHold : MonoBehaviour +namespace Playground.Gameplay { - //pickup key and drop key could be the same - public KeyCode pickupKey = KeyCode.B; - public KeyCode dropKey = KeyCode.B; - - public float pickUpDistance = 2f; // An object need to closer than that distance to be picked up. - //public float hitToDropObject = Mathf.Infinity; //if the character hits anything with a force stronger than this value, the pickup is dropped + [AddComponentMenu("Playground/Gameplay/Pick Up And Hold")] + public class PickUpAndHold : MonoBehaviour + { + //pickup key and drop key could be the same + public KeyCode pickupKey = KeyCode.B; + public KeyCode dropKey = KeyCode.B; - private Transform carriedObject = null; + public float pickUpDistance = 2f; // An object need to closer than that distance to be picked up. + //public float hitToDropObject = Mathf.Infinity; //if the character hits anything with a force stronger than this value, the pickup is dropped - private void Update() - { - bool justPickedUpSomething = false; + private Transform carriedObject = null; - if(Input.GetKeyDown(pickupKey) - && carriedObject == null) + private void Update() { - //Nothing in hand, we check if something is around and pick it up. - justPickedUpSomething = PickUp(); - //Debug.Log("Pickup"); - } + bool justPickedUpSomething = false; - if(Input.GetKeyDown(dropKey) - && carriedObject != null - && !justPickedUpSomething) - { - //We're holding something already, we drop - Drop(); - //Debug.Log("Drop"); - } - } + if(Input.GetKeyDown(pickupKey) + && carriedObject == null) + { + //Nothing in hand, we check if something is around and pick it up. + justPickedUpSomething = PickUp(); + //Debug.Log("Pickup"); + } - public void Drop() - { - Rigidbody2D rb2d = carriedObject.GetComponent(); - if(rb2d != null) - { - rb2d.bodyType = RigidbodyType2D.Dynamic; - rb2d.linearVelocity = Vector2.zero; + if(Input.GetKeyDown(dropKey) + && carriedObject != null + && !justPickedUpSomething) + { + //We're holding something already, we drop + Drop(); + //Debug.Log("Drop"); + } } - //unparenting - carriedObject.parent = null; - //hands are free again - carriedObject = null; - } - - public bool PickUp() - { - //Collect every Pickup around - GameObject[] pickups = GameObject.FindGameObjectsWithTag("Pickup"); - // Find the closest - float dist = pickUpDistance; - for(int i = 0; i < pickups.Length; i++) + public void Drop() { - float newDist = (transform.position - pickups[i].transform.position).sqrMagnitude; - if(newDist < dist) + Rigidbody2D rb2d = carriedObject.GetComponent(); + if(rb2d != null) { - carriedObject = pickups[i].transform; - dist = newDist; + rb2d.bodyType = RigidbodyType2D.Dynamic; + rb2d.linearVelocity = Vector2.zero; } + //unparenting + carriedObject.parent = null; + //hands are free again + carriedObject = null; } - // Check if we found something - if(carriedObject != null) + public bool PickUp() { - //check if another player had it, in this case, steal it - Transform pickupParent = carriedObject.parent; - if(pickupParent != null) + //Collect every Pickup around + GameObject[] pickups = GameObject.FindGameObjectsWithTag("Pickup"); + + // Find the closest + float dist = pickUpDistance; + for(int i = 0; i < pickups.Length; i++) { - PickUpAndHold pickupScript = pickupParent.GetComponent(); - if(pickupScript != null) + float newDist = (transform.position - pickups[i].transform.position).sqrMagnitude; + if(newDist < dist) { - pickupScript.Drop(); + carriedObject = pickups[i].transform; + dist = newDist; } } - carriedObject.parent = gameObject.transform; - // Set to Kinematic so it will move with the Player - Rigidbody2D rb2d = carriedObject.GetComponent(); - if(rb2d != null) + // Check if we found something + if(carriedObject != null) { - rb2d.GetComponent().bodyType = RigidbodyType2D.Kinematic; + //check if another player had it, in this case, steal it + Transform pickupParent = carriedObject.parent; + if(pickupParent != null) + { + PickUpAndHold pickupScript = pickupParent.GetComponent(); + if(pickupScript != null) + { + pickupScript.Drop(); + } + } + + carriedObject.parent = gameObject.transform; + // Set to Kinematic so it will move with the Player + Rigidbody2D rb2d = carriedObject.GetComponent(); + if(rb2d != null) + { + rb2d.GetComponent().bodyType = RigidbodyType2D.Kinematic; + } + return true; + } + else + { + return false; } - return true; - } - else - { - return false; } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs index 3aa6b4e6..27a8f123 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs @@ -1,25 +1,27 @@ using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Gameplay/Timed Self-Destruct")] -public class TimedSelfDestruct : MonoBehaviour +namespace Playground.Gameplay { + [AddComponentMenu("Playground/Gameplay/Timed Self-Destruct")] + public class TimedSelfDestruct : MonoBehaviour + { - // After this time, the object will be destroyed - public float timeToDestruction; + // After this time, the object will be destroyed + public float timeToDestruction; - void Start () - { - Invoke("DestroyMe", timeToDestruction); - } + void Start () + { + Invoke("DestroyMe", timeToDestruction); + } - // This function will destroy this object :( - void DestroyMe() - { - Destroy(gameObject); + // This function will destroy this object :( + void DestroyMe() + { + Destroy(gameObject); - // Bye bye! + // Bye bye! + } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs index f8fbbf7b..a5a2ccf2 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs @@ -1,40 +1,44 @@ +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Movement/Auto Move")] -[RequireComponent(typeof(Rigidbody2D))] -public class AutoMove : Physics2DObject +namespace Playground.Movement { - // These are the forces that will push the object every frame - // don't forget they can be negative too! - public Vector2 direction = new Vector2(1f, 0f); + [AddComponentMenu("Playground/Movement/Auto Move")] + [RequireComponent(typeof(Rigidbody2D))] + public class AutoMove : Physics2DObject + { + // These are the forces that will push the object every frame + // don't forget they can be negative too! + public Vector2 direction = new Vector2(1f, 0f); - //is the push relative or absolute to the world? - public bool relativeToRotation = true; + //is the push relative or absolute to the world? + public bool relativeToRotation = true; - // FixedUpdate is called once per frame - void FixedUpdate () - { - if(relativeToRotation) - { - rigidbody2D.AddRelativeForce(direction * 2f); - } - else + // FixedUpdate is called once per frame + void FixedUpdate () { - rigidbody2D.AddForce(direction * 2f); + if(relativeToRotation) + { + rigidbody2D.AddRelativeForce(direction * 2f); + } + else + { + rigidbody2D.AddForce(direction * 2f); + } } - } - //Draw an arrow to show the direction in which the object will move - void OnDrawGizmosSelected() - { - if(enabled) + //Draw an arrow to show the direction in which the object will move + void OnDrawGizmosSelected() { - float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; - Utils.DrawMoveArrowGizmo(transform.position, direction, extraAngle); + if(enabled) + { + float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; + Utils.DrawMoveArrowGizmo(transform.position, direction, extraAngle); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs index b590981f..108d864a 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs @@ -1,33 +1,37 @@ +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Movement/Auto Rotate")] -[RequireComponent(typeof(Rigidbody2D))] -public class AutoRotate : Physics2DObject +namespace Playground.Movement { + [AddComponentMenu("Playground/Movement/Auto Rotate")] + [RequireComponent(typeof(Rigidbody2D))] + public class AutoRotate : Physics2DObject + { - // This is the force that rotate the object every frame - public float rotationSpeed = 5; + // This is the force that rotate the object every frame + public float rotationSpeed = 5; - private float currentRotation; + private float currentRotation; - // FixedUpdate is called once per frame - void FixedUpdate () - { - // Find the right rotation, according to speed - currentRotation += .02f * rotationSpeed * 10f; + // FixedUpdate is called once per frame + void FixedUpdate () + { + // Find the right rotation, according to speed + currentRotation += .02f * rotationSpeed * 10f; - // Apply the rotation to the Rigidbody2d - rigidbody2D.MoveRotation(-currentRotation); - } + // Apply the rotation to the Rigidbody2d + rigidbody2D.MoveRotation(-currentRotation); + } - //Draw an arrow to show the direction in which the object will rotate - void OnDrawGizmosSelected() - { - if(enabled) + //Draw an arrow to show the direction in which the object will rotate + void OnDrawGizmosSelected() { - Utils.DrawRotateArrowGizmo(transform.position, rotationSpeed); + if(enabled) + { + Utils.DrawRotateArrowGizmo(transform.position, rotationSpeed); + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs index 43da4a22..aab5a459 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs @@ -1,71 +1,73 @@ using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Movement/Camera Follow")] -public class CameraFollow : MonoBehaviour +namespace Playground.Movement { - [Header("Object to follow")] - // This is the object that the camera will follow - public Transform target; + [AddComponentMenu("Playground/Movement/Camera Follow")] + public class CameraFollow : MonoBehaviour + { + [Header("Object to follow")] + // This is the object that the camera will follow + public Transform target; - //Bound camera to limits - public bool limitBounds = false; - public float left = -5f; - public float right = 5f; - public float bottom = -5f; - public float top = 5f; + //Bound camera to limits + public bool limitBounds = false; + public float left = -5f; + public float right = 5f; + public float bottom = -5f; + public float top = 5f; - private Vector3 lerpedPosition; + private Vector3 lerpedPosition; - private Camera _camera; + private Camera _camera; - private void Awake() { - _camera = GetComponent(); - } + private void Awake() { + _camera = GetComponent(); + } - // FixedUpdate is called every frame, when the physics are calculated - void FixedUpdate() - { - if(target != null) + // FixedUpdate is called every frame, when the physics are calculated + void FixedUpdate() { - // Find the right position between the camera and the object - lerpedPosition = Vector3.Lerp(transform.position, target.position, Time.deltaTime * 10f); - lerpedPosition.z = -10f; + if(target != null) + { + // Find the right position between the camera and the object + lerpedPosition = Vector3.Lerp(transform.position, target.position, Time.deltaTime * 10f); + lerpedPosition.z = -10f; + } } - } - // LateUpdate is called after all other objects have moved - void LateUpdate () - { - if(target != null) + // LateUpdate is called after all other objects have moved + void LateUpdate () { - // Move the camera in the position found previously - transform.position = lerpedPosition; + if(target != null) + { + // Move the camera in the position found previously + transform.position = lerpedPosition; - // Bounds the camera to the limits (if enabled) - if(limitBounds) { - Vector3 bottomLeft = _camera.ScreenToWorldPoint(Vector3.zero); - Vector3 topRight = _camera.ScreenToWorldPoint(new Vector3(_camera.pixelWidth, _camera.pixelHeight)); - Vector2 screenSize = new Vector2(topRight.x - bottomLeft.x, topRight.y - bottomLeft.y); + // Bounds the camera to the limits (if enabled) + if(limitBounds) { + Vector3 bottomLeft = _camera.ScreenToWorldPoint(Vector3.zero); + Vector3 topRight = _camera.ScreenToWorldPoint(new Vector3(_camera.pixelWidth, _camera.pixelHeight)); + Vector2 screenSize = new Vector2(topRight.x - bottomLeft.x, topRight.y - bottomLeft.y); - Vector3 boundPosition = transform.position; - if (boundPosition.x > right - (screenSize.x / 2f)) { - boundPosition.x = right - (screenSize.x / 2f); - } - if (boundPosition.x < left + (screenSize.x / 2f)) { - boundPosition.x = left + (screenSize.x / 2f); - } + Vector3 boundPosition = transform.position; + if (boundPosition.x > right - (screenSize.x / 2f)) { + boundPosition.x = right - (screenSize.x / 2f); + } + if (boundPosition.x < left + (screenSize.x / 2f)) { + boundPosition.x = left + (screenSize.x / 2f); + } - if (boundPosition.y > top - (screenSize.y / 2f)) { - boundPosition.y = top - (screenSize.y / 2f); - } - if (boundPosition.y < bottom + (screenSize.y / 2f)) { - boundPosition.y = bottom + (screenSize.y / 2f); - } - transform.position = boundPosition; - } + if (boundPosition.y > top - (screenSize.y / 2f)) { + boundPosition.y = top - (screenSize.y / 2f); + } + if (boundPosition.y < bottom + (screenSize.y / 2f)) { + boundPosition.y = bottom + (screenSize.y / 2f); + } + transform.position = boundPosition; + } + } } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs index 0a8656c2..68421b19 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs @@ -1,38 +1,42 @@ +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Movement/Follow Target")] -[RequireComponent(typeof(Rigidbody2D))] -public class FollowTarget : Physics2DObject +namespace Playground.Movement { - // This is the target the object is going to move towards - public Transform target; + [AddComponentMenu("Playground/Movement/Follow Target")] + [RequireComponent(typeof(Rigidbody2D))] + public class FollowTarget : Physics2DObject + { + // This is the target the object is going to move towards + public Transform target; - [Header("Movement")] - // Speed used to move towards the target - public float speed = 1f; + [Header("Movement")] + // Speed used to move towards the target + public float speed = 1f; - // Used to decide if the object will look at the target while pursuing it - public bool lookAtTarget = false; + // Used to decide if the object will look at the target while pursuing it + public bool lookAtTarget = false; - // The direction that will face the target - public Enums.Directions useSide = Enums.Directions.Up; + // The direction that will face the target + public Enums.Directions useSide = Enums.Directions.Up; - // FixedUpdate is called once per frame - void FixedUpdate () - { - //do nothing if the target hasn't been assigned or it was detroyed for some reason - if(target == null) - return; - - //look towards the target - if(lookAtTarget) + // FixedUpdate is called once per frame + void FixedUpdate () { - Utils.SetAxisTowards(useSide, transform, target.position - transform.position); - } + //do nothing if the target hasn't been assigned or it was detroyed for some reason + if(target == null) + return; + + //look towards the target + if(lookAtTarget) + { + Utils.SetAxisTowards(useSide, transform, target.position - transform.position); + } - //Move towards the target - rigidbody2D.MovePosition(Vector2.Lerp(transform.position, target.position, Time.fixedDeltaTime * speed)); + //Move towards the target + rigidbody2D.MovePosition(Vector2.Lerp(transform.position, target.position, Time.fixedDeltaTime * speed)); + } } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs index dee55563..5f609825 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs @@ -1,45 +1,48 @@ +using Playground.Scripts.BaseClasses; using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Movement/Jump")] -[RequireComponent(typeof(Rigidbody2D))] -public class Jump : Physics2DObject -{ - [Header("Jump setup")] - // the key used to activate the push - public KeyCode key = KeyCode.Space; +namespace Playground.Movement +{ + [AddComponentMenu("Playground/Movement/Jump")] + [RequireComponent(typeof(Rigidbody2D))] + public class Jump : Physics2DObject + { + [Header("Jump setup")] + // the key used to activate the push + public KeyCode key = KeyCode.Space; - // strength of the push - public float jumpStrength = 10f; + // strength of the push + public float jumpStrength = 10f; - [Header("Ground setup")] - //if the object collides with another object tagged as this, it can jump again - public string groundTag = "Ground"; + [Header("Ground setup")] + //if the object collides with another object tagged as this, it can jump again + public string groundTag = "Ground"; - //this determines if the script has to check for when the player touches the ground to enable him to jump again - //if not, the player can jump even while in the air - public bool checkGround = true; + //this determines if the script has to check for when the player touches the ground to enable him to jump again + //if not, the player can jump even while in the air + public bool checkGround = true; - private bool canJump = true; + private bool canJump = true; - // Read the input from the player - void Update() - { - if(canJump - && Input.GetKeyDown(key)) + // Read the input from the player + void Update() { - // Apply an instantaneous upwards force - rigidbody2D.AddForce(Vector2.up * jumpStrength, ForceMode2D.Impulse); - canJump = !checkGround; + if(canJump + && Input.GetKeyDown(key)) + { + // Apply an instantaneous upwards force + rigidbody2D.AddForce(Vector2.up * jumpStrength, ForceMode2D.Impulse); + canJump = !checkGround; + } } - } - private void OnCollisionEnter2D(Collision2D collisionData) - { - if(checkGround - && collisionData.gameObject.CompareTag(groundTag)) + private void OnCollisionEnter2D(Collision2D collisionData) { - canJump = true; + if(checkGround + && collisionData.gameObject.CompareTag(groundTag)) + { + canJump = true; + } } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs index 384d1e91..86706583 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs @@ -1,75 +1,79 @@ +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; using UnityEngine; -using System.Collections; -[AddComponentMenu("Playground/Movement/Move")] -[RequireComponent(typeof(Rigidbody2D))] -public class Move : Physics2DObject +namespace Playground.Movement { - [Header("Input keys")] - public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; + [AddComponentMenu("Playground/Movement/Move")] + [RequireComponent(typeof(Rigidbody2D))] + public class Move : Physics2DObject + { + [Header("Input keys")] + public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; - [Header("Movement")] - [Tooltip("Speed of movement")] - public float speed = 5f; - public Enums.MovementType movementType = Enums.MovementType.AllDirections; + [Header("Movement")] + [Tooltip("Speed of movement")] + public float speed = 5f; + public Enums.MovementType movementType = Enums.MovementType.AllDirections; - [Header("Orientation")] - public bool orientToDirection = false; - // The direction that will face the player - public Enums.Directions lookAxis = Enums.Directions.Up; + [Header("Orientation")] + public bool orientToDirection = false; + // The direction that will face the player + public Enums.Directions lookAxis = Enums.Directions.Up; - private Vector2 movement, cachedDirection; - private float moveHorizontal; - private float moveVertical; + private Vector2 movement, cachedDirection; + private float moveHorizontal; + private float moveVertical; - // Update gets called every frame - void Update () - { - // Moving with the arrow keys - if(typeOfControl == Enums.KeyGroups.ArrowKeys) - { - moveHorizontal = Input.GetAxis("Horizontal"); - moveVertical = Input.GetAxis("Vertical"); - } - else - { - moveHorizontal = Input.GetAxis("Horizontal2"); - moveVertical = Input.GetAxis("Vertical2"); - } + // Update gets called every frame + void Update () + { + // Moving with the arrow keys + if(typeOfControl == Enums.KeyGroups.ArrowKeys) + { + moveHorizontal = Input.GetAxis("Horizontal"); + moveVertical = Input.GetAxis("Vertical"); + } + else + { + moveHorizontal = Input.GetAxis("Horizontal2"); + moveVertical = Input.GetAxis("Vertical2"); + } - //zero-out the axes that are not needed, if the movement is constrained - switch(movementType) - { - case Enums.MovementType.OnlyHorizontal: - moveVertical = 0f; - break; - case Enums.MovementType.OnlyVertical: - moveHorizontal = 0f; - break; - } + //zero-out the axes that are not needed, if the movement is constrained + switch(movementType) + { + case Enums.MovementType.OnlyHorizontal: + moveVertical = 0f; + break; + case Enums.MovementType.OnlyVertical: + moveHorizontal = 0f; + break; + } - movement = new Vector2(moveHorizontal, moveVertical); + movement = new Vector2(moveHorizontal, moveVertical); - //rotate the GameObject towards the direction of movement - //the axis to look can be decided with the "axis" variable - if(orientToDirection) - { - if(movement.sqrMagnitude >= 0.01f) + //rotate the GameObject towards the direction of movement + //the axis to look can be decided with the "axis" variable + if(orientToDirection) { - cachedDirection = movement; + if(movement.sqrMagnitude >= 0.01f) + { + cachedDirection = movement; + } + Utils.SetAxisTowards(lookAxis, transform, cachedDirection); } - Utils.SetAxisTowards(lookAxis, transform, cachedDirection); } - } - // FixedUpdate is called every frame when the physics are calculated - void FixedUpdate () - { - // Apply the force to the Rigidbody2d - rigidbody2D.AddForce(movement * speed * 10f); + // FixedUpdate is called every frame when the physics are calculated + void FixedUpdate () + { + // Apply the force to the Rigidbody2d + rigidbody2D.AddForce(movement * speed * 10f); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs index 3647ffb5..5472287d 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs @@ -1,69 +1,73 @@ -using UnityEngine; -using System.Collections; +using Playground.Scripts.BaseClasses; +using Playground.Scripts.Utilities; +using UnityEngine; -[AddComponentMenu("Playground/Movement/Patrol")] -[RequireComponent(typeof(Rigidbody2D))] -public class Patrol : Physics2DObject +namespace Playground.Movement { - [Header("Movement")] - public float speed = 5f; - public float directionChangeInterval = 3f; - - [Header("Orientation")] - public bool orientToDirection = false; - public Enums.Directions lookAxis = Enums.Directions.Up; + [AddComponentMenu("Playground/Movement/Patrol")] + [RequireComponent(typeof(Rigidbody2D))] + public class Patrol : Physics2DObject + { + [Header("Movement")] + public float speed = 5f; + public float directionChangeInterval = 3f; - [Header("Stops")] - public Vector2[] waypoints; + [Header("Orientation")] + public bool orientToDirection = false; + public Enums.Directions lookAxis = Enums.Directions.Up; - private Vector2[] newWaypoints; - private int currentTargetIndex; + [Header("Stops")] + public Vector2[] waypoints; - void Start () - { - currentTargetIndex = 0; + private Vector2[] newWaypoints; + private int currentTargetIndex; - newWaypoints = new Vector2[waypoints.Length+1]; - int w = 0; - for(int i=0; i 1) ? w+1 : 0; - newWaypoints[v] = transform.position; - //waypoints = newWaypoints; + //Add the starting position at the end, only if there is at least another point in the queue - otherwise it's on index 0 + int v = (newWaypoints.Length > 1) ? w+1 : 0; + newWaypoints[v] = transform.position; + //waypoints = newWaypoints; - if(orientToDirection) - { - Utils.SetAxisTowards(lookAxis, transform, ((Vector3)newWaypoints[1] - transform.position).normalized); + if(orientToDirection) + { + Utils.SetAxisTowards(lookAxis, transform, ((Vector3)newWaypoints[1] - transform.position).normalized); + } } - } - public void FixedUpdate () - { - Vector2 currentTarget = newWaypoints[currentTargetIndex]; + public void FixedUpdate () + { + Vector2 currentTarget = newWaypoints[currentTargetIndex]; - rigidbody2D.MovePosition(transform.position + ((Vector3)currentTarget - transform.position).normalized * speed * Time.fixedDeltaTime); + rigidbody2D.MovePosition(transform.position + ((Vector3)currentTarget - transform.position).normalized * speed * Time.fixedDeltaTime); - if(Vector2.Distance(transform.position, currentTarget) <= .1f) - { - //new waypoint has been reached - currentTargetIndex = (currentTargetIndex 1f + (speed * 0.1f)) // and if it's too much... + direction = Random.insideUnitCircle; //change the direction the player is going + + // if we need to keep near the starting point... + if(keepNearStartingPoint) { - //... we get a direction that points back to the starting point - direction = (startingPoint - transform.position).normalized; + // we measure the distance from it... + float distanceFromStart = Vector2.Distance(startingPoint, transform.position); + if(distanceFromStart > 1f + (speed * 0.1f)) // and if it's too much... + { + //... we get a direction that points back to the starting point + direction = (startingPoint - transform.position).normalized; + } } - } - //if the object has to look in the direction of movement - if(orientToDirection) - { - Utils.SetAxisTowards(lookAxis, transform, direction); - } + //if the object has to look in the direction of movement + if(orientToDirection) + { + Utils.SetAxisTowards(lookAxis, transform, direction); + } - // this will make Unity wait for some time before continuing the execution of the code - yield return new WaitForSeconds(directionChangeInterval); + // this will make Unity wait for some time before continuing the execution of the code + yield return new WaitForSeconds(directionChangeInterval); + } } - } - // FixedUpdate is called every frame when the physics are calculated - private void FixedUpdate() - { - rigidbody2D.AddForce(direction * speed); + // FixedUpdate is called every frame when the physics are calculated + private void FixedUpdate() + { + rigidbody2D.AddForce(direction * speed); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Action.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Action.cs index 4d948046..8b76e2f7 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Action.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Action.cs @@ -1,13 +1,14 @@ using UnityEngine; -using System.Collections; -using System; -public abstract class Action : MonoBehaviour +namespace Playground.Scripts.BaseClasses { - public virtual bool ExecuteAction(GameObject other) + public abstract class Action : MonoBehaviour { - //the return value indicates if the action has been successful - //some actions always return true - return true; + public virtual bool ExecuteAction(GameObject other) + { + //the return value indicates if the action has been successful + //some actions always return true + return true; + } } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/ConditionBase.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/ConditionBase.cs index 0ae9b827..9fc3f49e 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/ConditionBase.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/ConditionBase.cs @@ -1,62 +1,64 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; +using UnityEngine; using UnityEngine.Events; -public abstract class ConditionBase : MonoBehaviour +namespace Playground.Scripts.BaseClasses { + public abstract class ConditionBase : MonoBehaviour + { - //actionitems can be connected to GameplayAction scripts, and execute their one action (the method ExecuteAction implemented in each child class) - [SerializeField] - public List actions = new List(); + //actionitems can be connected to GameplayAction scripts, and execute their one action (the method ExecuteAction implemented in each child class) + [SerializeField] + public List actions = new List(); - //custom actions are more complicated to setup but more powerful, and appear only if useCustomActions is enabled - public bool useCustomActions = false; - public UnityEvent customActions; + //custom actions are more complicated to setup but more powerful, and appear only if useCustomActions is enabled + public bool useCustomActions = false; + public UnityEvent customActions; - //to perform the actions only once - public bool happenOnlyOnce = false; - private bool alreadyHappened = false; + //to perform the actions only once + public bool happenOnlyOnce = false; + private bool alreadyHappened = false; - public bool filterByTag = false; - public string filterTag = "Player"; + public bool filterByTag = false; + public string filterTag = "Player"; - //dataObject is usually the other object in the collision - public void ExecuteAllActions(GameObject dataObject) - { - //first check if the action has already been executed - if(happenOnlyOnce && alreadyHappened) - return; + //dataObject is usually the other object in the collision + public void ExecuteAllActions(GameObject dataObject) + { + //first check if the action has already been executed + if(happenOnlyOnce && alreadyHappened) + return; - //first execute the simple GameplayActions, if present - bool actionResult; - foreach(Action ga in actions) - { - if(ga != null) + //first execute the simple GameplayActions, if present + bool actionResult; + foreach(Action ga in actions) { - actionResult = ga.ExecuteAction(dataObject); - if(actionResult == false) + if(ga != null) { - Debug.LogWarning("An action failed and interrupted the chain of Actions"); - return; + actionResult = ga.ExecuteAction(dataObject); + if(actionResult == false) + { + Debug.LogWarning("An action failed and interrupted the chain of Actions"); + return; + } } } - } - //execute the custom actions, if present and enabled - if(useCustomActions) - { - customActions.Invoke(); - } + //execute the custom actions, if present and enabled + if(useCustomActions) + { + customActions.Invoke(); + } - alreadyHappened = true; //will prevent re-executing the actions if happenOnlyOnce is true + alreadyHappened = true; //will prevent re-executing the actions if happenOnlyOnce is true + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Physics2DObject.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Physics2DObject.cs index 87e0baa2..5fd55829 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Physics2DObject.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/BaseClasses/Physics2DObject.cs @@ -1,17 +1,19 @@ using UnityEngine; -using System.Collections; // All component that require physics inherit from this class, for easy access to the Rigidbody2D component -[RequireComponent(typeof(Rigidbody2D))] -public abstract class Physics2DObject : MonoBehaviour +namespace Playground.Scripts.BaseClasses { - [HideInInspector] - public new Rigidbody2D rigidbody2D; - - void Awake () + [RequireComponent(typeof(Rigidbody2D))] + public abstract class Physics2DObject : MonoBehaviour { - rigidbody2D = GetComponent(); - } + [HideInInspector] + public new Rigidbody2D rigidbody2D; + void Awake () + { + rigidbody2D = GetComponent(); + } + + } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/BulletAttrInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/BulletAttrInspector.cs index d200248c..d4b28668 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/BulletAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/BulletAttrInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Attributes; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/CollectableAttrInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/CollectableAttrInspector.cs index f5856de6..82f04f14 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/CollectableAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/CollectableAttrInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Attributes; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs index fee5d75e..7875e641 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Attributes; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/HealthSystemInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/HealthSystemInspector.cs index a5a37cbe..7607dd7c 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/HealthSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/HealthSystemInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Attributes; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs index 0241ae9c..04ce097f 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Attributes; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ResourceAttrInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ResourceAttrInspector.cs index b4dd9f5a..d24ca85d 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ResourceAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Attributes/ResourceAttrInspector.cs @@ -1,5 +1,7 @@ using UnityEngine; using System.Collections; +using Playground.Attributes; +using Playground.Scripts.Utilities; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs index a4ee1d19..8722a2a0 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs @@ -1,5 +1,7 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; +using Playground.Scripts.Utilities; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs index 7123d725..b77cc472 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs index 92dbf259..5b3ba484 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs index 0e286991..bb690a84 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs index ef12b21c..ef13ee00 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs index a4b0af0a..c80a497a 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs index 3c72533d..9edfd63c 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions.Actions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs index 816607f6..8f756d69 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionAreaInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs index 79b862ba..3acf3c18 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionCollisionInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Conditions; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs index ba07090e..7dd4c15f 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs @@ -1,6 +1,7 @@ using UnityEngine; using UnityEditor; using System.Collections; +using Playground.Conditions; using UnityEditorInternal; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs index f563a38f..b8aad725 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/ConditionRepeatInspector.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using Playground.Conditions; using UnityEngine; using UnityEditor; diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs index 3b10b6df..9688b270 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Gameplay; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs index d9e2b1ee..ff30c263 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Gameplay; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs index 05a2f6e0..89064258 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Gameplay; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs index 473d64df..b3c93505 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Gameplay; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs index bbff67d5..18b5c31b 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs index cfdeb277..0152a2e3 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs index 441c75c0..4055ecba 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs index 653f1626..1af1569b 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs index 02224988..43aa41ee 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs index a55b7b34..9e1f7c76 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs index 8fea2c76..0abb229b 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; using UnityEditorInternal; diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs index c2ce617b..65a7edda 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs index c7b24ddd..79bede78 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs index fd0d22c7..3e40553e 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using Playground.Movement; using UnityEditor; [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs index 8ceaa463..437ab0a7 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using Playground.Scripts.Utilities; using UnityEngine; using UnityEditor; using UnityEditorInternal; diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs index ae0ca43c..24329244 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs @@ -1,6 +1,7 @@ using UnityEngine; using UnityEditor; using System.Collections; +using Playground.Scripts.UserInterface; [CustomEditor(typeof(DialogueSystem))] public class DialogueSystemInspector : InspectorBase diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs index 4259ccc7..2cabd3f9 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs @@ -1,6 +1,7 @@ using UnityEngine; using UnityEditor; using System.Collections; +using Playground.Scripts.UserInterface; [CustomEditor(typeof(UIScript))] public class UIScriptInspector : InspectorBase diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs index 38decf16..177e1829 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs @@ -1,108 +1,110 @@ using UnityEngine; -using System.Collections; -using UnityEngine.UI; using UnityEngine.Events; +using UnityEngine.UI; -[AddComponentMenu("")] -public class BalloonScript : MonoBehaviour +namespace Playground.Scripts.UserInterface { - public Text dialogueText, buttonText; - public UnityAction BalloonDestroyed; //action fired when the time is up, or when the right button has been pressed (depends on isUsingButton) - - private RectTransform rectTransform; - private bool isUsingButton; - private KeyCode buttonUsed; - private Transform targetObj; - - private float startTime; - private float duration; - - private void Awake() + [AddComponentMenu("")] + public class BalloonScript : MonoBehaviour { - rectTransform = GetComponent(); - } + public Text dialogueText, buttonText; + public UnityAction BalloonDestroyed; //action fired when the time is up, or when the right button has been pressed (depends on isUsingButton) - public void Setup(string dialogueString, bool _isUsingButton, KeyCode _buttonUsed, float _time, Color backgroundC, Color textC, Transform _targetObj = null) - { - isUsingButton = _isUsingButton; - buttonUsed = _buttonUsed; - targetObj = _targetObj; - duration = _time; - - //background setup - GetComponent().color = backgroundC; + private RectTransform rectTransform; + private bool isUsingButton; + private KeyCode buttonUsed; + private Transform targetObj; - //main dialogue text and colour - dialogueText.text = dialogueString; - dialogueText.color = textC; + private float startTime; + private float duration; - //button text setup - if(isUsingButton) + private void Awake() { - buttonText.text = "press " + buttonUsed.ToString(); - buttonText.color = textC; - } - else - { - buttonText.gameObject.SetActive(false); - startTime = Time.time; + rectTransform = GetComponent(); } - //create just above the target, or at the centre - if(targetObj == null) + public void Setup(string dialogueString, bool _isUsingButton, KeyCode _buttonUsed, float _time, Color backgroundC, Color textC, Transform _targetObj = null) { - rectTransform.pivot = new Vector2(0.5f, 0.5f); //pivot is in the centre - rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, Vector3.zero); - } - else - { - rectTransform.pivot = new Vector2(0.5f, 0f); //pivot is at the bottom - FollowTarget(); - } - } + isUsingButton = _isUsingButton; + buttonUsed = _buttonUsed; + targetObj = _targetObj; + duration = _time; - private void Update() - { - //if(usingButton) - if(targetObj != null) - { - FollowTarget(); - } + //background setup + GetComponent().color = backgroundC; - if(isUsingButton) - { - if(Input.GetKeyUp(buttonUsed)) + //main dialogue text and colour + dialogueText.text = dialogueString; + dialogueText.color = textC; + + //button text setup + if(isUsingButton) + { + buttonText.text = "press " + buttonUsed.ToString(); + buttonText.color = textC; + } + else { - Destroy(gameObject); + buttonText.gameObject.SetActive(false); + startTime = Time.time; + } + + //create just above the target, or at the centre + if(targetObj == null) + { + rectTransform.pivot = new Vector2(0.5f, 0.5f); //pivot is in the centre + rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, Vector3.zero); + } + else + { + rectTransform.pivot = new Vector2(0.5f, 0f); //pivot is at the bottom + FollowTarget(); } } - else + + private void Update() { - if(Time.time >= startTime + duration) + //if(usingButton) + if(targetObj != null) { - Destroy(gameObject); + FollowTarget(); } - } - } - private void OnDestroy() - { - BalloonDestroyed(); - } + if(isUsingButton) + { + if(Input.GetKeyUp(buttonUsed)) + { + Destroy(gameObject); + } + } + else + { + if(Time.time >= startTime + duration) + { + Destroy(gameObject); + } + } + } - private void FollowTarget() - { - Vector3 topBoundary = targetObj.position; - SpriteRenderer sr = targetObj.GetComponent(); - if(sr != null) + private void OnDestroy() { - topBoundary.y += sr.bounds.size.y; + BalloonDestroyed(); } - else + + private void FollowTarget() { - //the object is invisible in some way (has no SpriteRenderer) - topBoundary.y = targetObj.position.y; + Vector3 topBoundary = targetObj.position; + SpriteRenderer sr = targetObj.GetComponent(); + if(sr != null) + { + topBoundary.y += sr.bounds.size.y; + } + else + { + //the object is invisible in some way (has no SpriteRenderer) + topBoundary.y = targetObj.position.y; + } + rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, topBoundary); } - rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, topBoundary); } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs index 267ac584..74b7fdbe 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs @@ -1,20 +1,20 @@ using UnityEngine; -using System.Collections; -using System.Collections.Generic; -using UnityEngine.UI; -[AddComponentMenu("")] -public class DialogueSystem : MonoBehaviour +namespace Playground.Scripts.UserInterface { - public GameObject balloonPrefab; - //private static List balloons = new List(); - - public BalloonScript CreateBalloon(string dialogueString, bool usingButton, KeyCode button, float timeToDisappear, Color backgroundC, Color textC, Transform targetObj = null) + [AddComponentMenu("")] + public class DialogueSystem : MonoBehaviour { - BalloonScript b = Instantiate(balloonPrefab).GetComponent(); - b.transform.SetParent(transform, false); - b.Setup(dialogueString, usingButton, button, timeToDisappear, backgroundC, textC, targetObj); + public GameObject balloonPrefab; + //private static List balloons = new List(); + + public BalloonScript CreateBalloon(string dialogueString, bool usingButton, KeyCode button, float timeToDisappear, Color backgroundC, Color textC, Transform targetObj = null) + { + BalloonScript b = Instantiate(balloonPrefab).GetComponent(); + b.transform.SetParent(transform, false); + b.Setup(dialogueString, usingButton, button, timeToDisappear, backgroundC, textC, targetObj); - return b; + return b; + } } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs index f9686248..3c903a98 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs @@ -1,20 +1,22 @@ using UnityEngine; -using System.Collections; using UnityEngine.UI; -[AddComponentMenu("")] -public class UIItemScript : MonoBehaviour +namespace Playground.Scripts.UserInterface { - public Image resourceIcon; - public Text resourceAmount; - - public void ShowNumber(int n) + [AddComponentMenu("")] + public class UIItemScript : MonoBehaviour { - resourceAmount.text = n.ToString(); - } + public Image resourceIcon; + public Text resourceAmount; - public void DisplayIcon(Sprite s) - { - resourceIcon.sprite = s; + public void ShowNumber(int n) + { + resourceAmount.text = n.ToString(); + } + + public void DisplayIcon(Sprite s) + { + resourceIcon.sprite = s; + } } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs index b956bfdc..4fe9ea36 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs @@ -1,237 +1,239 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; +using UnityEngine; using UnityEngine.UI; -[AddComponentMenu("")] -public class UIScript : MonoBehaviour +namespace Playground.Scripts.UserInterface { - [Header("Configuration")] - public Players numberOfPlayers = Players.OnePlayer; + [AddComponentMenu("")] + public class UIScript : MonoBehaviour + { + [Header("Configuration")] + public Players numberOfPlayers = Players.OnePlayer; - public GameType gameType = GameType.Score; + public GameType gameType = GameType.Score; - // If the scoreToWin is -1, the game becomes endless (no win conditions, but you could do game over) - public int scoreToWin = 5; + // If the scoreToWin is -1, the game becomes endless (no win conditions, but you could do game over) + public int scoreToWin = 5; - [Header("References (don't touch)")] - //Right is used for the score in P1 games - public Text[] numberLabels = new Text[2]; - public Text rightLabel, leftLabel; - public Text winLabel; - public GameObject statsPanel, gameOverPanel, winPanel; - public Transform inventory; - public GameObject resourceItemPrefab; + [Header("References (don't touch)")] + //Right is used for the score in P1 games + public Text[] numberLabels = new Text[2]; + public Text rightLabel, leftLabel; + public Text winLabel; + public GameObject statsPanel, gameOverPanel, winPanel; + public Transform inventory; + public GameObject resourceItemPrefab; - // Internal variables to keep track of score, health, and resources, win state - private int[] scores = new int[2]; - private int[] playersHealth = new int[2]; - private Dictionary resourcesDict = new Dictionary(); //holds a reference to all the resources collected, and to their UI - private bool gameOver = false; //this gets changed when the game is won OR lost + // Internal variables to keep track of score, health, and resources, win state + private int[] scores = new int[2]; + private int[] playersHealth = new int[2]; + private Dictionary resourcesDict = new Dictionary(); //holds a reference to all the resources collected, and to their UI + private bool gameOver = false; //this gets changed when the game is won OR lost - private void Start() - { - if(numberOfPlayers == Players.OnePlayer) - { - // No setup needed - } - else + private void Start() { - if(gameType == GameType.Score) + if(numberOfPlayers == Players.OnePlayer) { - // Show the 2-player score interface - rightLabel.text = leftLabel.text = "Score"; - - // Show the score as 0 for both players - numberLabels[0].text = numberLabels[1].text = "0"; - scores[0] = scores[1] = 0; + // No setup needed } else { - // Show the 2-player life interface - rightLabel.text = leftLabel.text = "Life"; - - // Life will be provided by the PlayerHealth components + if(gameType == GameType.Score) + { + // Show the 2-player score interface + rightLabel.text = leftLabel.text = "Score"; + + // Show the score as 0 for both players + numberLabels[0].text = numberLabels[1].text = "0"; + scores[0] = scores[1] = 0; + } + else + { + // Show the 2-player life interface + rightLabel.text = leftLabel.text = "Life"; + + // Life will be provided by the PlayerHealth components + } } } - } - - //version of the one below with one parameter to be able to connect UnityEvents - public void AddOnePoint(int playerNumber) - { - AddPoints(playerNumber, 1); - } - - public void AddPoints(int playerNumber, int amount = 1) - { - scores[playerNumber] += amount; - - if(numberOfPlayers == Players.OnePlayer) - { - numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right - } - else + //version of the one below with one parameter to be able to connect UnityEvents + public void AddOnePoint(int playerNumber) { - numberLabels[playerNumber].text = scores[playerNumber].ToString(); + AddPoints(playerNumber, 1); } - if(gameType == GameType.Score - && scores[playerNumber] >= scoreToWin) + + public void AddPoints(int playerNumber, int amount = 1) { - GameWon(playerNumber); - } - } + scores[playerNumber] += amount; - //currently unused by other Playground scripts - public void RemoveOnePoint(int playerNumber) - { - scores[playerNumber]--; + if(numberOfPlayers == Players.OnePlayer) + { + numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right + } + else + { + numberLabels[playerNumber].text = scores[playerNumber].ToString(); + } - if(numberOfPlayers == Players.OnePlayer) - { - numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right + if(gameType == GameType.Score + && scores[playerNumber] >= scoreToWin) + { + GameWon(playerNumber); + } } - else + + //currently unused by other Playground scripts + public void RemoveOnePoint(int playerNumber) { - numberLabels[playerNumber].text = scores[playerNumber].ToString(); + scores[playerNumber]--; + + if(numberOfPlayers == Players.OnePlayer) + { + numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right + } + else + { + numberLabels[playerNumber].text = scores[playerNumber].ToString(); + } } - } - public void GameWon(int playerNumber) - { - // only set game over UI if game is not over - if (!gameOver) - { - gameOver = true; - winLabel.text = "Player " + ++playerNumber + " wins!"; - statsPanel.SetActive(false); - winPanel.SetActive(true); + public void GameWon(int playerNumber) + { + // only set game over UI if game is not over + if (!gameOver) + { + gameOver = true; + winLabel.text = "Player " + ++playerNumber + " wins!"; + statsPanel.SetActive(false); + winPanel.SetActive(true); + } } - } - public void GameOver(int playerNumber) - { - // only set game over UI if game is not over - if (!gameOver) - { - gameOver = true; - statsPanel.SetActive(false); - gameOverPanel.SetActive(true); - } - } - + public void GameOver(int playerNumber) + { + // only set game over UI if game is not over + if (!gameOver) + { + gameOver = true; + statsPanel.SetActive(false); + gameOverPanel.SetActive(true); + } + } - public void SetHealth(int amount, int playerNumber) - { - playersHealth[playerNumber] = amount; - numberLabels[playerNumber].text = playersHealth[playerNumber].ToString(); - } + public void SetHealth(int amount, int playerNumber) + { + playersHealth[playerNumber] = amount; + numberLabels[playerNumber].text = playersHealth[playerNumber].ToString(); + } - public void ChangeHealth(int change, int playerNumber) - { - SetHealth(playersHealth[playerNumber] + change, playerNumber); - if(gameType != GameType.Endless - && playersHealth[playerNumber] <= 0) + public void ChangeHealth(int change, int playerNumber) { - GameOver(playerNumber); - } + SetHealth(playersHealth[playerNumber] + change, playerNumber); - } + if(gameType != GameType.Endless + && playersHealth[playerNumber] <= 0) + { + GameOver(playerNumber); + } + } - //Adds a resource to the dictionary, and to the UI - public void AddResource(int resourceType, int pickedUpAmount, Sprite graphics) - { - if(resourcesDict.ContainsKey(resourceType)) - { - //update the dictionary key - int newAmount = resourcesDict[resourceType].amount + pickedUpAmount; - resourcesDict[resourceType].UIItem.ShowNumber(newAmount); - resourcesDict[resourceType].amount = newAmount; - } - else + + //Adds a resource to the dictionary, and to the UI + public void AddResource(int resourceType, int pickedUpAmount, Sprite graphics) { - //create the UIItemScript and display the icon - UIItemScript newUIItem = Instantiate(resourceItemPrefab).GetComponent(); - newUIItem.transform.SetParent(inventory, false); + if(resourcesDict.ContainsKey(resourceType)) + { + //update the dictionary key + int newAmount = resourcesDict[resourceType].amount + pickedUpAmount; + resourcesDict[resourceType].UIItem.ShowNumber(newAmount); + resourcesDict[resourceType].amount = newAmount; + } + else + { + //create the UIItemScript and display the icon + UIItemScript newUIItem = Instantiate(resourceItemPrefab).GetComponent(); + newUIItem.transform.SetParent(inventory, false); - resourcesDict.Add(resourceType, new ResourceStruct(pickedUpAmount, newUIItem)); + resourcesDict.Add(resourceType, new ResourceStruct(pickedUpAmount, newUIItem)); - resourcesDict[resourceType].UIItem.ShowNumber(pickedUpAmount); - resourcesDict[resourceType].UIItem.DisplayIcon(graphics); + resourcesDict[resourceType].UIItem.ShowNumber(pickedUpAmount); + resourcesDict[resourceType].UIItem.DisplayIcon(graphics); + } } - } - //checks if a certain resource is in the inventory, in the needed quantity - public bool CheckIfHasResources(int resourceType, int amountNeeded = 1) - { - if(resourcesDict.ContainsKey(resourceType)) + //checks if a certain resource is in the inventory, in the needed quantity + public bool CheckIfHasResources(int resourceType, int amountNeeded = 1) { - if(resourcesDict[resourceType].amount >= amountNeeded) + if(resourcesDict.ContainsKey(resourceType)) { - return true; + if(resourcesDict[resourceType].amount >= amountNeeded) + { + return true; + } + else + { + //not enough + return false; + } } else { - //not enough + //resource not present return false; } } - else - { - //resource not present - return false; - } - } - //to use only before checking that the resource is in the dictionary - public void ConsumeResource(int resourceType, int amountNeeded = 1) - { - resourcesDict[resourceType].amount -= amountNeeded; - resourcesDict[resourceType].UIItem.ShowNumber(resourcesDict[resourceType].amount); - } + //to use only before checking that the resource is in the dictionary + public void ConsumeResource(int resourceType, int amountNeeded = 1) + { + resourcesDict[resourceType].amount -= amountNeeded; + resourcesDict[resourceType].UIItem.ShowNumber(resourcesDict[resourceType].amount); + } - public enum Players - { - OnePlayer = 0, - TwoPlayers - } + public enum Players + { + OnePlayer = 0, + TwoPlayers + } - public enum GameType - { - Score = 0, - Life, - Endless + public enum GameType + { + Score = 0, + Life, + Endless + } } -} //just a virtual representation of the resources for the private dictionary -public class ResourceStruct -{ - public int amount; - public UIItemScript UIItem; - - public ResourceStruct(int a, UIItemScript uiRef) + public class ResourceStruct { - amount = a; - UIItem = uiRef; + public int amount; + public UIItemScript UIItem; + + public ResourceStruct(int a, UIItemScript uiRef) + { + amount = a; + UIItem = uiRef; + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs index ca2862d2..2d7ea51d 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs @@ -1,44 +1,44 @@ -using UnityEngine; -using System.Collections; - -public class Enums +namespace Playground.Scripts.Utilities { - public enum Players + public class Enums { - Player = 0, - Player2 = 1, - } + public enum Players + { + Player = 0, + Player2 = 1, + } - public enum Axes - { - X, - Y - } + public enum Axes + { + X, + Y + } - public enum MovementType - { - AllDirections = 0, - OnlyHorizontal, - OnlyVertical - } + public enum MovementType + { + AllDirections = 0, + OnlyHorizontal, + OnlyVertical + } - public enum Directions - { - Up, - Right, - Down, - Left, - } + public enum Directions + { + Up, + Right, + Down, + Left, + } - public enum KeyGroups - { - ArrowKeys, - WASD, - } + public enum KeyGroups + { + ArrowKeys, + WASD, + } - public enum Targets - { - ThisObject, - ObjectThatCollided, + public enum Targets + { + ThisObject, + ObjectThatCollided, + } } } diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs index 0166b5a4..f4af8280 100644 --- a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs +++ b/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs @@ -1,22 +1,24 @@ -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using UnityEngine; -[CreateAssetMenu] -public class InventoryResources : ScriptableObject +namespace Playground.Scripts.Utilities { - [SerializeField] - public List resourcesTypes; - - public string[] GetResourceTypes() + [CreateAssetMenu] + public class InventoryResources : ScriptableObject { - //Just an annoying loop to switch the List into an array of strings - string[] resourceTypesArray = new string[resourcesTypes.Count]; - for(int i=0; i resourcesTypes; + + public string[] GetResourceTypes() { - resourceTypesArray[i] = resourcesTypes[i]; - } + //Just an annoying loop to switch the List into an array of strings + string[] resourceTypesArray = new string[resourcesTypes.Count]; + for(int i=0; i("Meshes/MoveArrow"); - shootArrowMesh = Resources.Load("Meshes/ShootArrow"); - rotateArrowMesh = Resources.Load("Meshes/RotateArrow"); - } + public static Mesh moveArrowMesh, shootArrowMesh, rotateArrowMesh; - public static void SetAxisTowards(Enums.Directions axis, Transform t, Vector2 direction) - { - switch(axis) + static Utils() { - case Enums.Directions.Up: - t.up = direction; - break; - case Enums.Directions.Down: - t.up = -direction; - break; - case Enums.Directions.Right: - t.right = direction; - break; - case Enums.Directions.Left: - t.right = -direction; - break; + moveArrowMesh = Resources.Load("Meshes/MoveArrow"); + shootArrowMesh = Resources.Load("Meshes/ShootArrow"); + rotateArrowMesh = Resources.Load("Meshes/RotateArrow"); } - } - //Always returns positive vectors! - public static Vector2 GetVectorFromAxis(Enums.Axes axis) - { - if(axis == Enums.Axes.X) + public static void SetAxisTowards(Enums.Directions axis, Transform t, Vector2 direction) { - return Vector2.right; + switch(axis) + { + case Enums.Directions.Up: + t.up = direction; + break; + case Enums.Directions.Down: + t.up = -direction; + break; + case Enums.Directions.Right: + t.right = direction; + break; + case Enums.Directions.Left: + t.right = -direction; + break; + } } - else + + //Always returns positive vectors! + public static Vector2 GetVectorFromAxis(Enums.Axes axis) { - return Vector2.up; + if(axis == Enums.Axes.X) + { + return Vector2.right; + } + else + { + return Vector2.up; + } } - } - - public static Vector2 GetVector2FromVector3(Vector3 input) - { - return new Vector2(input.x, input.y); - } - public static void DrawMoveArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, float scale = 0f) - { - DrawGizmo(moveArrowMesh, position, direction, extraAngle, scale); - } - - public static void DrawShootArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, float scale = 0f) - { - DrawGizmo(shootArrowMesh, position, direction, extraAngle, scale); - } + public static Vector2 GetVector2FromVector3(Vector3 input) + { + return new Vector2(input.x, input.y); + } - public static void DrawRotateArrowGizmo(Vector3 position, float strength) - { - Gizmos.color = Color.green; - Gizmos.DrawMesh(rotateArrowMesh, position, Quaternion.identity, new Vector3(Mathf.Sign(strength), 1f, Mathf.Sign(strength))); - } + public static void DrawMoveArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, float scale = 0f) + { + DrawGizmo(moveArrowMesh, position, direction, extraAngle, scale); + } - //Draws a gizmo in a certain direction, with support for an extraAngle (to make it relative to the GameObject's rotation) and a specific scale - public static void DrawGizmo(Mesh meshToDraw, Vector3 position, Vector2 direction, float extraAngle, float scale) - { - Gizmos.color = Color.green; - float arrowAngle = Angle(direction); - - if(scale == 0f) + public static void DrawShootArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, float scale = 0f) { - //calculate it from the direction - scale = direction.magnitude; + DrawGizmo(shootArrowMesh, position, direction, extraAngle, scale); } - Gizmos.DrawMesh(meshToDraw, position, Quaternion.AngleAxis(arrowAngle + extraAngle, Vector3.forward), Vector3.one * scale); - } + public static void DrawRotateArrowGizmo(Vector3 position, float strength) + { + Gizmos.color = Color.green; + Gizmos.DrawMesh(rotateArrowMesh, position, Quaternion.identity, new Vector3(Mathf.Sign(strength), 1f, Mathf.Sign(strength))); + } - public static float Angle(Vector2 inputVector) - { - if(inputVector.x<0) return (Mathf.Atan2(inputVector.x, inputVector.y)*Mathf.Rad2Deg*-1)-360; - else return -Mathf.Atan2(inputVector.x,inputVector.y)*Mathf.Rad2Deg; - } + //Draws a gizmo in a certain direction, with support for an extraAngle (to make it relative to the GameObject's rotation) and a specific scale + public static void DrawGizmo(Mesh meshToDraw, Vector3 position, Vector2 direction, float extraAngle, float scale) + { + Gizmos.color = Color.green; + float arrowAngle = Angle(direction); + + if(scale == 0f) + { + //calculate it from the direction + scale = direction.magnitude; + } + Gizmos.DrawMesh(meshToDraw, position, Quaternion.AngleAxis(arrowAngle + extraAngle, Vector3.forward), Vector3.one * scale); + } - //Called by Reset functions of scripts that require a Collider2D of any type - //Unity displays a modal dialog window asking for which type of Collider2D to add - public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItTrigger = false) - { -#if UNITY_EDITOR - //Check first if a Collider2D is already present - if(gameObjectRef.GetComponent() != null) + public static float Angle(Vector2 inputVector) { - return; + if(inputVector.x<0) return (Mathf.Atan2(inputVector.x, inputVector.y)*Mathf.Rad2Deg*-1)-360; + else return -Mathf.Atan2(inputVector.x,inputVector.y)*Mathf.Rad2Deg; } - //If not, popup a window offering a choice - int option = UnityEditor.EditorUtility.DisplayDialogComplex("Collider2D needed", - "This script requires a Collider2D to work. Which shape do you want it to be?\n\nIf you are not sure, choose Polygon.", - "Polygon", - "Circle", - "Rectangle"); - - - switch (option) - { - //Polygon - case 0: - gameObjectRef.AddComponent().isTrigger = makeItTrigger; - break; - - //Circle - case 1: - gameObjectRef.AddComponent().isTrigger = makeItTrigger; - break; - - //Rectangle - case 2: - gameObjectRef.AddComponent().isTrigger = makeItTrigger; - break; - - default: - Debug.LogWarning("Please add a Collider2D of any type or the script will not work as expected."); - break; - } + + //Called by Reset functions of scripts that require a Collider2D of any type + //Unity displays a modal dialog window asking for which type of Collider2D to add + public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItTrigger = false) + { +#if UNITY_EDITOR + //Check first if a Collider2D is already present + if(gameObjectRef.GetComponent() != null) + { + return; + } + + //If not, popup a window offering a choice + int option = UnityEditor.EditorUtility.DisplayDialogComplex("Collider2D needed", + "This script requires a Collider2D to work. Which shape do you want it to be?\n\nIf you are not sure, choose Polygon.", + "Polygon", + "Circle", + "Rectangle"); + + + switch (option) + { + //Polygon + case 0: + gameObjectRef.AddComponent().isTrigger = makeItTrigger; + break; + + //Circle + case 1: + gameObjectRef.AddComponent().isTrigger = makeItTrigger; + break; + + //Rectangle + case 2: + gameObjectRef.AddComponent().isTrigger = makeItTrigger; + break; + + default: + Debug.LogWarning("Please add a Collider2D of any type or the script will not work as expected."); + break; + } #endif + } } } From a5ee1da42385a1a331b5b372a3a52ad743bda5ea Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:43:40 +0100 Subject: [PATCH 14/51] Ignoring .DS_Store --- .gitignore | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index 6dfe0952..b9bcc96d 100644 --- a/.gitignore +++ b/.gitignore @@ -34,4 +34,6 @@ sysinfo.txt # Builds *.apk -*.unitypackage \ No newline at end of file +*.unitypackage + +.DS_Store From d0de322a3a5d966c1d04125e3f9cb436a63fef94 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:45:46 +0100 Subject: [PATCH 15/51] Renamed _INTERNAL_ --- .../Playground/{_INTERNAL_.meta => _Internal.meta} | 0 .../{_INTERNAL_ => _Internal}/Gizmos.meta | 0 .../Gizmos/ActionConsumeResource.png | Bin .../Gizmos/ActionConsumeResource.png.meta | 0 .../Gizmos/ActionCreate.png | Bin .../Gizmos/ActionCreate.png.meta | 0 .../Gizmos/ActionDestroy.png | Bin .../Gizmos/ActionDestroy.png.meta | 0 .../Gizmos/ActionDialogueBalloon.png | Bin .../Gizmos/ActionDialogueBalloon.png.meta | 0 .../Gizmos/ActionLoadLevel.png | Bin .../Gizmos/ActionLoadLevel.png.meta | 0 .../Gizmos/ActionOnOff.png | Bin .../Gizmos/ActionOnOff.png.meta | 0 .../Gizmos/ActionTeleport.png | Bin .../Gizmos/ActionTeleport.png.meta | 0 .../{_INTERNAL_ => _Internal}/Gizmos/AutoMove.png | Bin .../Gizmos/AutoMove.png.meta | 0 .../Gizmos/AutoRotation.png | Bin 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from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs 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a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs.meta diff --git 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b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/MenuItemFunctions.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoMoveInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/AutoRotationInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/CameraFollowInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/FollowTargetInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/JumpInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PatrolInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/PushWithButtonInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/RotateWithArrowsInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/Movement/WanderInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/DialogueSystemInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Editor/UI/UIScriptInspector.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/BalloonScript.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/DialogueSystem.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIItemScript.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/UserInterface/UIScript.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Enums.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/InventoryResources.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Utils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Utils.cs rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs diff --git a/Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Utils.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/_INTERNAL_/Scripts/Utilities/Utils.cs.meta rename to Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs.meta From b7b1afd85069c240c7b31b435c95ba851e769f02 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:50:57 +0100 Subject: [PATCH 16/51] More namespaces --- Assembly-CSharp-Editor.csproj.DotSettings | 2 + Assembly-CSharp.csproj.DotSettings | 2 + .../Attributes/CollectableAttribute.cs | 2 +- .../Attributes/DestroyForPointsAttribute.cs | 2 +- .../Attributes/HealthSystemAttribute.cs | 2 +- .../Scripts/Attributes/ResourceAttribute.cs | 2 +- .../Actions/ConsumeResourceAction.cs | 2 +- .../Actions/DialogueBalloonAction.cs | 2 +- .../Playground/Settings/URPAsset.asset | 7 +- ...niversalRenderPipelineGlobalSettings.asset | 2 +- .../Editor/Attributes/BulletAttrInspector.cs | 25 +- .../Attributes/CollectableAttrInspector.cs | 29 +- .../DestroyForPointsAttrInspector.cs | 27 +- .../Attributes/HealthSystemInspector.cs | 27 +- .../ModifyHealthAttributeInspector.cs | 57 +- .../Attributes/ResourceAttrInspector.cs | 69 +- .../BaseClasses/ConditionInspectorBase.cs | 173 +-- .../Editor/BaseClasses/InspectorBase.cs | 174 +-- .../Actions/ConsumeResourceActionInspector.cs | 71 +- .../Actions/CreateObjectActionInspector.cs | 31 +- .../Actions/DestroyActionInspector.cs | 35 +- .../Actions/DialogueBalloonActionInspector.cs | 71 +- .../Actions/LoadLevelActionInspector.cs | 111 +- .../Actions/OnOffActionInspector.cs | 37 +- .../Actions/TeleportActionInspector.cs | 49 +- .../Conditions/ConditionAreaInspector.cs | 63 +- .../Conditions/ConditionCollisionInspector.cs | 47 +- .../Conditions/ConditionKeyPressInspector.cs | 58 +- .../Conditions/ConditionRepeatInspector.cs | 40 +- .../Collider2DInspectorBase.cs | 35 +- .../Gameplay/ObjectCreatorAreaInspector.cs | 29 +- .../Editor/Gameplay/ObjectShooterInspector.cs | 45 +- .../Editor/Gameplay/PickUpAndHoldInspector.cs | 33 +- .../Gameplay/TimedSelfDestructInspector.cs | 25 +- .../Scripts/Editor/MenuItemFunctions.cs | 39 +- .../Editor/Movement/AutoMoveInspector.cs | 25 +- .../Editor/Movement/AutoRotationInspector.cs | 29 +- .../Editor/Movement/CameraFollowInspector.cs | 199 +-- .../Editor/Movement/FollowTargetInspector.cs | 47 +- .../Scripts/Editor/Movement/JumpInspector.cs | 55 +- .../Movement/MoveWithArrowsInspector.cs | 59 +- .../Editor/Movement/PatrolInspector.cs | 241 +-- .../Movement/PushWithButtonInspector.cs | 43 +- .../Movement/RotateWithArrowsInspector.cs | 25 +- .../Editor/Movement/WanderInspector.cs | 47 +- .../InventoryResourcesInspector.cs | 57 +- .../Editor/UI/DialogueSystemInspector.cs | 23 +- .../Scripts/Editor/UI/UIScriptInspector.cs | 67 +- ProjectSettings/GraphicsSettings.asset | 2 - UserSettings/EditorUserSettings.asset | 3 + UserSettings/Layouts/default-2021.dwlt | 746 --------- UserSettings/Layouts/default-6000.dwlt | 1364 ----------------- 52 files changed, 1220 insertions(+), 3237 deletions(-) delete mode 100644 UserSettings/Layouts/default-2021.dwlt delete mode 100644 UserSettings/Layouts/default-6000.dwlt diff --git a/Assembly-CSharp-Editor.csproj.DotSettings b/Assembly-CSharp-Editor.csproj.DotSettings index 28f2af06..c2c54f39 100644 --- a/Assembly-CSharp-Editor.csproj.DotSettings +++ b/Assembly-CSharp-Editor.csproj.DotSettings @@ -1,3 +1,5 @@  True + True + True True \ No newline at end of file diff --git a/Assembly-CSharp.csproj.DotSettings b/Assembly-CSharp.csproj.DotSettings index db7c106c..a3879db1 100644 --- a/Assembly-CSharp.csproj.DotSettings +++ b/Assembly-CSharp.csproj.DotSettings @@ -1,4 +1,6 @@  True True + True + True True \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs index 8c77ed46..222de594 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs @@ -14,7 +14,7 @@ public class CollectableAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); + userInterface = FindAnyObjectByType(); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs index d4fde289..bb3d080c 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs @@ -14,7 +14,7 @@ public class DestroyForPointsAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); + userInterface = FindAnyObjectByType(); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs index 79674d53..7cf7d269 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs @@ -20,7 +20,7 @@ public class HealthSystemAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - ui = FindObjectOfType(); + ui = FindAnyObjectByType(); // Set the player number based on the GameObject tag switch(gameObject.tag) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs index 233dba09..3549ebc2 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs @@ -18,7 +18,7 @@ public class ResourceAttribute : MonoBehaviour private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); + userInterface = FindAnyObjectByType(); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs index daa54314..4e541cbf 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs @@ -19,7 +19,7 @@ public class ConsumeResourceAction : Action private void Start() { // Find the UI in the scene and store a reference for later use - userInterface = FindObjectOfType(); + userInterface = FindAnyObjectByType(); } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs index d05d8668..67a22e1d 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs @@ -31,7 +31,7 @@ public override bool ExecuteAction(GameObject other) { if(!balloonIsActive) { - DialogueSystem d = FindObjectOfType(); + DialogueSystem d = FindAnyObjectByType(); if(d == null) { //Dialogue System is not in the scene diff --git a/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset b/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset index e07334ab..be8438f2 100644 --- a/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset +++ b/Assets/UnityTechnologies/Playground/Settings/URPAsset.asset @@ -22,7 +22,7 @@ MonoBehaviour: m_RequireDepthTexture: 0 m_RequireOpaqueTexture: 0 m_OpaqueDownsampling: 1 - m_SupportsTerrainHoles: 1 + m_SupportsTerrainHoles: 0 m_SupportsHDR: 1 m_HDRColorBufferPrecision: 0 m_MSAA: 1 @@ -53,7 +53,6 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 1024 m_ReflectionProbeBlending: 0 m_ReflectionProbeBoxProjection: 0 - m_ReflectionProbeAtlas: 0 m_ShadowDistance: 50 m_ShadowCascadeCount: 1 m_Cascade2Split: 0.25 @@ -128,14 +127,10 @@ MonoBehaviour: m_PrefilterSoftShadowsQualityHigh: 0 m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 0 - m_PrefilterScreenSpaceIrradiance: 0 m_PrefilterNativeRenderPass: 0 m_PrefilterUseLegacyLightmaps: 0 - m_PrefilterBicubicLightmapSampling: 0 - m_PrefilterReflectionProbeRotation: 0 m_PrefilterReflectionProbeBlending: 0 m_PrefilterReflectionProbeBoxProjection: 0 - m_PrefilterReflectionProbeAtlas: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset index 98586322..774e2767 100644 --- a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -177,7 +177,7 @@ MonoBehaviour: type: {class: RenderGraphSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} data: m_Version: 0 - m_EnableRenderCompatibilityMode: 1 + m_EnableRenderCompatibilityMode: 0 - rid: 8730246626134196230 type: {class: PostProcessData/TextureResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs index d4b28668..3ae5c20a 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs @@ -1,17 +1,20 @@ -using UnityEngine; -using System.Collections; -using Playground.Attributes; +using Playground.Attributes; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(BulletAttribute))] -public class BulletAttrInspector : InspectorBase +namespace Playground.Editor.Attributes { - private string explanation = "When this object touches another that has the script DestroyForPoints, the Player will get a point."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(BulletAttribute))] + public class BulletAttrInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "When this object touches another that has the script DestroyForPoints, the Player will get a point."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs index 82f04f14..22bd14e0 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs @@ -1,21 +1,24 @@ -using UnityEngine; -using System.Collections; -using Playground.Attributes; +using Playground.Attributes; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(CollectableAttribute))] -public class CollectableAttrInspector : InspectorBase +namespace Playground.Editor.Attributes { - private string explanation = "When the Player touches this object, it will be awarded one or more points."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(CollectableAttribute))] + public class CollectableAttrInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "When the Player touches this object, it will be awarded one or more points."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); - CheckIfTrigger(true); + CheckIfTrigger(true); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs index 7875e641..3310fd72 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs @@ -1,19 +1,22 @@ -using UnityEngine; -using System.Collections; -using Playground.Attributes; +using Playground.Attributes; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(DestroyForPointsAttribute))] -public class DestroyForPointsAttrInspector : InspectorBase +namespace Playground.Editor.Attributes { - private string explanation = "When this object is destroyed, the player gets one or more points."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(DestroyForPointsAttribute))] + public class DestroyForPointsAttrInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "When this object is destroyed, the player gets one or more points."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs index 7607dd7c..475ba365 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs @@ -1,19 +1,22 @@ -using UnityEngine; -using System.Collections; -using Playground.Attributes; +using Playground.Attributes; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(HealthSystemAttribute))] -public class PlayerHealthInspector : InspectorBase +namespace Playground.Editor.Attributes { - private string explanation = "This scripts allows the Players or other objects to receive damage."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(HealthSystemAttribute))] + public class PlayerHealthInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "This scripts allows the Players or other objects to receive damage."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs index 04ce097f..338a3d5e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs @@ -1,37 +1,40 @@ -using UnityEngine; -using System.Collections; -using Playground.Attributes; +using Playground.Attributes; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ModifyHealthAttribute))] -public class ModifyHealthAttributeInspector : InspectorBase +namespace Playground.Editor.Attributes { - private string explanation = "This GameObject will damage or heal other GameObjects on impact (only if they use the HealthSystemAttribute). Negative values mean damage, positive values mean healing (like a medipack)."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(ModifyHealthAttribute))] + public class ModifyHealthAttributeInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "This GameObject will damage or heal other GameObjects on impact (only if they use the HealthSystemAttribute). Negative values mean damage, positive values mean healing (like a medipack)."; - base.OnInspectorGUI(); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - //print a message to explain better that values can be positive or negative - GUIStyle style = new GUIStyle(EditorStyles.label); + base.OnInspectorGUI(); - if(serializedObject.FindProperty("healthChange").intValue < 0) - { - style.normal.textColor = Color.red; - EditorGUILayout.LabelField("This object will damage on impact", style); - } - else if(serializedObject.FindProperty("healthChange").intValue > 0) - { - style.normal.textColor = Color.blue; - EditorGUILayout.LabelField("This object will heal on impact", style); - } - else - { - EditorGUILayout.LabelField("This object will have no effect"); + //print a message to explain better that values can be positive or negative + GUIStyle style = new GUIStyle(EditorStyles.label); + + if(serializedObject.FindProperty("healthChange").intValue < 0) + { + style.normal.textColor = Color.red; + EditorGUILayout.LabelField("This object will damage on impact", style); + } + else if(serializedObject.FindProperty("healthChange").intValue > 0) + { + style.normal.textColor = Color.blue; + EditorGUILayout.LabelField("This object will heal on impact", style); + } + else + { + EditorGUILayout.LabelField("This object will have no effect"); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs index d24ca85d..858eb545 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs @@ -1,48 +1,51 @@ -using UnityEngine; -using System.Collections; -using Playground.Attributes; +using Playground.Attributes; +using Playground.Editor.BaseClasses; using Playground.Scripts.Utilities; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ResourceAttribute))] -public class ResourceAttrInspector : InspectorBase +namespace Playground.Editor.Attributes { - private string explanation = "When the Player touches this object, they will collect the specified amount of this type of resource."; - private InventoryResources repository; - - private void OnEnable() + [CanEditMultipleObjects] + [CustomEditor(typeof(ResourceAttribute))] + public class ResourceAttrInspector : InspectorBase { - repository = Resources.Load("ScriptableObjects/InventoryResources"); - } + private string explanation = "When the Player touches this object, they will collect the specified amount of this type of resource."; + private InventoryResources repository; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private void OnEnable() + { + repository = Resources.Load("ScriptableObjects/InventoryResources"); + } - //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject - SerializedProperty resourceIndexProp = serializedObject.FindProperty("resourceIndex"); - int chosenType = resourceIndexProp.intValue; //take the int value from the property + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject + SerializedProperty resourceIndexProp = serializedObject.FindProperty("resourceIndex"); + int chosenType = resourceIndexProp.intValue; //take the int value from the property - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Type of Resource"); - chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); - EditorGUILayout.EndHorizontal(); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Type of Resource"); + chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); + EditorGUILayout.EndHorizontal(); - resourceIndexProp.intValue = chosenType; //put the value back into the property + resourceIndexProp.intValue = chosenType; //put the value back into the property - EditorGUILayout.PropertyField(serializedObject.FindProperty("amount")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("amount")); - GUILayout.Space(10); - //Display a button to jump to the "InventoryResources" ScriptableObject - if(GUILayout.Button("Add/Remove types")) - { - Selection.activeObject = repository; - } + GUILayout.Space(10); + //Display a button to jump to the "InventoryResources" ScriptableObject + if(GUILayout.Button("Add/Remove types")) + { + Selection.activeObject = repository; + } - CheckIfTrigger(true); + CheckIfTrigger(true); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs index 01158b42..4371f784 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs @@ -1,32 +1,32 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; +using System; +using System.IO; using UnityEditor; using UnityEditorInternal; -using System; -using System.IO; +using UnityEngine; -[CanEditMultipleObjects] -public class ConditionInspectorBase : InspectorBase +namespace Playground.Editor.BaseClasses { + [CanEditMultipleObjects] + public class ConditionInspectorBase : InspectorBase + { - protected ReorderableList list; - protected string chosenTag; - protected bool filterByTag; + protected ReorderableList list; + protected string chosenTag; + protected bool filterByTag; - protected void OnEnable() - { - list = new ReorderableList(serializedObject, serializedObject.FindProperty("actions"), true, true, true, true); + protected void OnEnable() + { + list = new ReorderableList(serializedObject, serializedObject.FindProperty("actions"), true, true, true, true); - //called for every element that has to be drawn in the ReorderableList - list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - rect.y += 2; - Rect r = new Rect(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); - EditorGUI.PropertyField(r, element, GUIContent.none, false); + //called for every element that has to be drawn in the ReorderableList + list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + Rect r = new Rect(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); + EditorGUI.PropertyField(r, element, GUIContent.none, false); - /* + /* TODO: would be great to have but doesn't work for now //Add button at the end to unlink the Action? Rect buttonRect = new Rect(rect.width + 7, rect.y, 25, EditorGUIUtility.singleLineHeight); @@ -36,85 +36,86 @@ protected void OnEnable() //RemoveElement(index); } */ - }; - - - //draws the header of the ReorderableList - list.drawHeaderCallback = (Rect rect) => { - EditorGUI.LabelField(rect, "Gameplay Actions"); - }; + }; + + + //draws the header of the ReorderableList + list.drawHeaderCallback = (Rect rect) => { + EditorGUI.LabelField(rect, "Gameplay Actions"); + }; + + list.onAddDropdownCallback = (Rect buttonRect, ReorderableList l) => { + var menu = new GenericMenu(); + var guids = AssetDatabase.FindAssets("", new[]{"Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions"}); + foreach (var guid in guids) { + var path = AssetDatabase.GUIDToAssetPath(guid); + string p = Path.GetFileNameWithoutExtension(path); + menu.AddItem(new GUIContent(p), false, ClickHandler, p); + } + menu.AddItem(new GUIContent("- Empty slot -"), false, ClickHandler, ""); + menu.ShowAsContext(); + }; + + list.onRemoveCallback += RemoveElement; + } - list.onAddDropdownCallback = (Rect buttonRect, ReorderableList l) => { - var menu = new GenericMenu(); - var guids = AssetDatabase.FindAssets("", new[]{"Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions"}); - foreach (var guid in guids) { - var path = AssetDatabase.GUIDToAssetPath(guid); - string p = Path.GetFileNameWithoutExtension(path); - menu.AddItem(new GUIContent(p), false, ClickHandler, p); + private void RemoveElement(ReorderableList l) + { + SerializedProperty element = l.serializedProperty.GetArrayElementAtIndex(l.index); + + if(element.objectReferenceValue != null) + { + Type t = element.objectReferenceValue.GetType(); + Undo.DestroyObjectImmediate(Selection.activeGameObject.GetComponent(t)); + element.objectReferenceValue = null; } - menu.AddItem(new GUIContent("- Empty slot -"), false, ClickHandler, ""); - menu.ShowAsContext(); - }; - - list.onRemoveCallback += RemoveElement; - } - private void RemoveElement(ReorderableList l) - { - SerializedProperty element = l.serializedProperty.GetArrayElementAtIndex(l.index); - - if(element.objectReferenceValue != null) - { - Type t = element.objectReferenceValue.GetType(); - Undo.DestroyObjectImmediate(Selection.activeGameObject.GetComponent(t)); - element.objectReferenceValue = null; + ReorderableList.defaultBehaviours.DoRemoveButton(l); } - ReorderableList.defaultBehaviours.DoRemoveButton(l); - } - - public void ClickHandler(object actionName) - { - Component newComponent = null; - if(actionName.ToString() != "") + public void ClickHandler(object actionName) { - //Assign the new Component - Type t = Type.GetType(actionName + ",Assembly-CSharp"); - newComponent = Selection.activeGameObject.AddComponent(t); - } - - //Add the list element - var index = list.serializedProperty.arraySize; - list.serializedProperty.arraySize++; - list.index = index; - var element = list.serializedProperty.GetArrayElementAtIndex(index); - element.objectReferenceValue = newComponent; //connect the newly assigned component to it - serializedObject.ApplyModifiedProperties(); - } + Component newComponent = null; + if(actionName.ToString() != "") + { + //Assign the new Component + Type t = Type.GetType(actionName + ",Assembly-CSharp"); + newComponent = Selection.activeGameObject.AddComponent(t); + } - //draws the list ReorderableList of GameplayActions, the useCustomActions toggle and (if this is enabled) the default list of UnityEvents - protected void DrawActionLists() - { - list.DoLayoutList(); + //Add the list element + var index = list.serializedProperty.arraySize; + list.serializedProperty.arraySize++; + list.index = index; + var element = list.serializedProperty.GetArrayElementAtIndex(index); + element.objectReferenceValue = newComponent; //connect the newly assigned component to it + serializedObject.ApplyModifiedProperties(); + } - bool useCustom = EditorGUILayout.Toggle("Use custom actions", serializedObject.FindProperty("useCustomActions").boolValue); - if(useCustom) + //draws the list ReorderableList of GameplayActions, the useCustomActions toggle and (if this is enabled) the default list of UnityEvents + protected void DrawActionLists() { - EditorGUILayout.PropertyField(serializedObject.FindProperty("customActions")); + list.DoLayoutList(); + + bool useCustom = EditorGUILayout.Toggle("Use custom actions", serializedObject.FindProperty("useCustomActions").boolValue); + if(useCustom) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("customActions")); + } + serializedObject.FindProperty("useCustomActions").boolValue = useCustom; } - serializedObject.FindProperty("useCustomActions").boolValue = useCustom; - } - //draws the tags as a dropdown only if the Filter by Tag toggle is enabled - protected void DrawTagsGroup() - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); - filterByTag = EditorGUILayout.Toggle("Filter by Tag", serializedObject.FindProperty("filterByTag").boolValue); - if(filterByTag) + //draws the tags as a dropdown only if the Filter by Tag toggle is enabled + protected void DrawTagsGroup() { - chosenTag = EditorGUILayout.TagField("Tag to check for", chosenTag); + EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); + filterByTag = EditorGUILayout.Toggle("Filter by Tag", serializedObject.FindProperty("filterByTag").boolValue); + if(filterByTag) + { + chosenTag = EditorGUILayout.TagField("Tag to check for", chosenTag); + } + serializedObject.FindProperty("filterByTag").boolValue = filterByTag; } - serializedObject.FindProperty("filterByTag").boolValue = filterByTag; } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs index 60c1f90d..b3e41891 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs @@ -1,60 +1,32 @@ -using UnityEngine; -using System.Collections; -using UnityEditor; +using UnityEditor; +using UnityEngine; -public class InspectorBase : Editor +namespace Playground.Editor.BaseClasses { - private SerializedProperty prop; - - private string prefabNotSceneHint = "Select a Prefab from Project panel, not an object in the Hierarchy!"; - private string selectPrefabHint = "No Prefab selected!"; - private string colliderWarning = "Disable \"Is Trigger\" on the Collider to make this script work!"; - private string triggerWarning = "Enable \"Is Trigger\" on the Collider to make this script work!"; - - private int preWarningSpace = 5; - - // Draws the regular Inspector with all the properties, but minus the Script field, for more clarity - public void DrawDefaultInspectorMinusScript() + public class InspectorBase : UnityEditor.Editor { - DrawPropertiesExcluding(serializedObject, "m_Script"); - } + private SerializedProperty prop; + private string prefabNotSceneHint = "Select a Prefab from Project panel, not an object in the Hierarchy!"; + private string selectPrefabHint = "No Prefab selected!"; + private string colliderWarning = "Disable \"Is Trigger\" on the Collider to make this script work!"; + private string triggerWarning = "Enable \"Is Trigger\" on the Collider to make this script work!"; - // Shows a warning box that enforces the selection of a Prefab, and not a GameObject - // Used when the script won't work without a prefab - protected bool ShowPrefabWarning(string propertyName) - { - GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; - if(go != null) - { - //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab - if(!string.IsNullOrEmpty(go.scene.name)) - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); - } + private int preWarningSpace = 5; - return true; - } - else + // Draws the regular Inspector with all the properties, but minus the Script field, for more clarity + public void DrawDefaultInspectorMinusScript() { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(selectPrefabHint, MessageType.Warning); //no prefab selected - - return false; + DrawPropertiesExcluding(serializedObject, "m_Script"); } - } - // Checks if a GameObject or Transform field has been assigned - // Used usually when there is an optional field - protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) - { - Object genericObject = serializedObject.FindProperty(propertyName).objectReferenceValue; - if(genericObject != null) + // Shows a warning box that enforces the selection of a Prefab, and not a GameObject + // Used when the script won't work without a prefab + protected bool ShowPrefabWarning(string propertyName) { - GameObject go = genericObject as GameObject; - if(checkIfPrefab) + GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; + if(go != null) { //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab if(!string.IsNullOrEmpty(go.scene.name)) @@ -62,65 +34,95 @@ protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) GUILayout.Space(preWarningSpace); EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); } + + return true; + } + else + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(selectPrefabHint, MessageType.Warning); //no prefab selected + + return false; } - return true; } - else + + + // Checks if a GameObject or Transform field has been assigned + // Used usually when there is an optional field + protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) { - // Message is printed externally - return false; + Object genericObject = serializedObject.FindProperty(propertyName).objectReferenceValue; + if(genericObject != null) + { + GameObject go = genericObject as GameObject; + if(checkIfPrefab) + { + //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab + if(!string.IsNullOrEmpty(go.scene.name)) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); + } + } + return true; + } + else + { + // Message is printed externally + return false; + } } - } - - // Checks if an obects (usually an assigned prefab) uses a specific component - protected bool CheckIfObjectUsesComponent(string propertyName) - { - GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; - T c = go.GetComponent(); - return !c.Equals(null); - } + // Checks if an obects (usually an assigned prefab) uses a specific component + protected bool CheckIfObjectUsesComponent(string propertyName) + { + GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; + T c = go.GetComponent(); + return !c.Equals(null); + } - // Checks if the object is tagged with a specific tag - protected bool CheckIfTaggedAs(string tagNeeded) - { - GameObject go = ((MonoBehaviour)target).gameObject; - return go.CompareTag(tagNeeded); - } + // Checks if the object is tagged with a specific tag + protected bool CheckIfTaggedAs(string tagNeeded) + { + GameObject go = ((MonoBehaviour)target).gameObject; + return go.CompareTag(tagNeeded); + } - // Checks if the Collider2D of an object is or is not a trigger, and outputs a message - protected bool CheckIfTrigger(bool isTriggerNeeded) - { - bool isTrigger = (target as MonoBehaviour).GetComponent().isTrigger; - if(isTriggerNeeded && !isTrigger) + // Checks if the Collider2D of an object is or is not a trigger, and outputs a message + protected bool CheckIfTrigger(bool isTriggerNeeded) { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(triggerWarning, MessageType.Warning); - } + bool isTrigger = (target as MonoBehaviour).GetComponent().isTrigger; - if(!isTriggerNeeded && isTrigger) - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(colliderWarning, MessageType.Warning); - } + if(isTriggerNeeded && !isTrigger) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(triggerWarning, MessageType.Warning); + } - return isTrigger; - } + if(!isTriggerNeeded && isTrigger) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(colliderWarning, MessageType.Warning); + } + return isTrigger; + } - // Regular Inspector drawing and property saving - override public void OnInspectorGUI() - { - DrawDefaultInspectorMinusScript(); - if (GUI.changed) + // Regular Inspector drawing and property saving + override public void OnInspectorGUI() { - serializedObject.ApplyModifiedProperties(); + DrawDefaultInspectorMinusScript(); + + if (GUI.changed) + { + serializedObject.ApplyModifiedProperties(); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs index 8722a2a0..1f88c065 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs @@ -1,49 +1,52 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using Playground.Scripts.Utilities; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ConsumeResourceAction))] -public class ConsumeResourceActionInspector : ConditionInspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Use this script to check if the player has enough of a specific resource. If they have it, it will be removed from the Player's inventory."; - private InventoryResources repository; - - private new void OnEnable() + [CanEditMultipleObjects] + [CustomEditor(typeof(ConsumeResourceAction))] + public class ConsumeResourceActionInspector : ConditionInspectorBase { - repository = Resources.Load("ScriptableObjects/InventoryResources"); + private string explanation = "Use this script to check if the player has enough of a specific resource. If they have it, it will be removed from the Player's inventory."; + private InventoryResources repository; - base.OnEnable(); - } + private new void OnEnable() + { + repository = Resources.Load("ScriptableObjects/InventoryResources"); - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + base.OnEnable(); + } - GUILayout.Space(10); - //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject - SerializedProperty resourceIndexProp = serializedObject.FindProperty("checkFor"); - int chosenType = resourceIndexProp.intValue; //take the int value from the property + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + GUILayout.Space(10); + //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject + SerializedProperty resourceIndexProp = serializedObject.FindProperty("checkFor"); + int chosenType = resourceIndexProp.intValue; //take the int value from the property - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Type of Resource"); - chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); - EditorGUILayout.EndHorizontal(); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Type of Resource"); + chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); + EditorGUILayout.EndHorizontal(); - resourceIndexProp.intValue = chosenType; //put the value back into the property + resourceIndexProp.intValue = chosenType; //put the value back into the property - EditorGUILayout.PropertyField(serializedObject.FindProperty("amountNeeded")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("amountNeeded")); - GUILayout.Space(10); - //Display a button to jump to the "InventoryResources" ScriptableObject - if(GUILayout.Button("Add/Remove types")) - { - Selection.activeObject = repository; - } + GUILayout.Space(10); + //Display a button to jump to the "InventoryResources" ScriptableObject + if(GUILayout.Button("Add/Remove types")) + { + Selection.activeObject = repository; + } - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs index b77cc472..404c6b09 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs @@ -1,22 +1,25 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(CreateObjectAction))] -public class CreateObjectActionInspector : InspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Use this script to create a new GameObject from a Prefab in a specific position."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(CreateObjectAction))] + public class CreateObjectActionInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "Use this script to create a new GameObject from a Prefab in a specific position."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); - base.OnInspectorGUI(); + GUILayout.Space(10); + base.OnInspectorGUI(); - ShowPrefabWarning("prefabToCreate"); + ShowPrefabWarning("prefabToCreate"); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs index 5b3ba484..a96f699b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs @@ -1,25 +1,28 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(DestroyAction))] -public class DestroyActionInspector : InspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Destroys a GameObject instantaneously on impact. Could be this object, or the one that suffered the impact."; - private string tip = "TIP: You can assign a death effect, such as an explosion or another particle system."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(DestroyAction))] + public class DestroyActionInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - base.OnInspectorGUI(); + private string explanation = "Destroys a GameObject instantaneously on impact. Could be this object, or the one that suffered the impact."; + private string tip = "TIP: You can assign a death effect, such as an explosion or another particle system."; - if(!CheckIfAssigned("deathEffect", true)) + public override void OnInspectorGUI() { - EditorGUILayout.HelpBox(tip, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + base.OnInspectorGUI(); + + if(!CheckIfAssigned("deathEffect", true)) + { + EditorGUILayout.HelpBox(tip, MessageType.Info); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs index bb690a84..d86da160 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs @@ -1,46 +1,49 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(DialogueBalloonAction))] -public class DialogueBalloonActionInspector : InspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Use this script to create a dialogue ballon on a character's head."; - private string tipMessage = "TIP: Connect another DialogueBalloonAction in the last slot to create a continuous conversation."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(DialogueBalloonAction))] + public class DialogueBalloonActionInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - //Contents - EditorGUILayout.PropertyField(serializedObject.FindProperty("textToDisplay")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundColor")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("textColor")); + private string explanation = "Use this script to create a dialogue ballon on a character's head."; + private string tipMessage = "TIP: Connect another DialogueBalloonAction in the last slot to create a continuous conversation."; - //Options - EditorGUILayout.PropertyField(serializedObject.FindProperty("targetObject")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("disappearMode")); - int isUsingKey = serializedObject.FindProperty("disappearMode").intValue; - if(isUsingKey == 1) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); - } - else + public override void OnInspectorGUI() { - EditorGUILayout.PropertyField(serializedObject.FindProperty("timeToDisappear")); - } + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - //Continue dialogue - EditorGUILayout.PropertyField(serializedObject.FindProperty("followingText")); + //Contents + EditorGUILayout.PropertyField(serializedObject.FindProperty("textToDisplay")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundColor")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("textColor")); - EditorGUILayout.HelpBox(tipMessage, MessageType.Info); + //Options + EditorGUILayout.PropertyField(serializedObject.FindProperty("targetObject")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("disappearMode")); + int isUsingKey = serializedObject.FindProperty("disappearMode").intValue; + if(isUsingKey == 1) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); + } + else + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("timeToDisappear")); + } - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); + //Continue dialogue + EditorGUILayout.PropertyField(serializedObject.FindProperty("followingText")); + + EditorGUILayout.HelpBox(tipMessage, MessageType.Info); + + if (GUI.changed) + { + serializedObject.ApplyModifiedProperties(); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs index ef13ee00..663fb9ff 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs @@ -1,78 +1,81 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(LoadLevelAction))] -public class LoadLevelActionInspector : InspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Use this script to restart the level, or load another one (load another Unity scene)."; - private string sceneWarning = "WARNING: Make sure the scene is enabled in the Build Settings scenes list."; - private string sceneInfo = "WARNING; To add a new level, save a Unity scene and then go to File > Build Settings... and add the scene to the list."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(LoadLevelAction))] + public class LoadLevelActionInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "Use this script to restart the level, or load another one (load another Unity scene)."; + private string sceneWarning = "WARNING: Make sure the scene is enabled in the Build Settings scenes list."; + private string sceneInfo = "WARNING; To add a new level, save a Unity scene and then go to File > Build Settings... and add the scene to the list."; - GUILayout.Space(10); - bool displayWarning = false; - if(EditorBuildSettings.scenes.Length > 0) + public override void OnInspectorGUI() { - int sceneId = 0; - string sceneNameProperty = serializedObject.FindProperty("levelName").stringValue; + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - //get available scene names and clean the names - string[] sceneNames = new string[EditorBuildSettings.scenes.Length + 1]; - sceneNames[0] = "RELOAD LEVEL"; - int i = 1; - foreach(EditorBuildSettingsScene s in EditorBuildSettings.scenes) + GUILayout.Space(10); + bool displayWarning = false; + if(EditorBuildSettings.scenes.Length > 0) { - int lastSlash = s.path.LastIndexOf("/"); - string shortPath = s.path.Substring(lastSlash+1, s.path.Length-7-lastSlash); - sceneNames[i] = shortPath; - - if(shortPath == sceneNameProperty) + int sceneId = 0; + string sceneNameProperty = serializedObject.FindProperty("levelName").stringValue; + + //get available scene names and clean the names + string[] sceneNames = new string[EditorBuildSettings.scenes.Length + 1]; + sceneNames[0] = "RELOAD LEVEL"; + int i = 1; + foreach(EditorBuildSettingsScene s in EditorBuildSettings.scenes) { - sceneId = i; - - if(!s.enabled) + int lastSlash = s.path.LastIndexOf("/"); + string shortPath = s.path.Substring(lastSlash+1, s.path.Length-7-lastSlash); + sceneNames[i] = shortPath; + + if(shortPath == sceneNameProperty) { - displayWarning = true; + sceneId = i; + + if(!s.enabled) + { + displayWarning = true; + } } - } - i++; - } + i++; + } - //Display the selector - sceneId = EditorGUILayout.Popup("Scene to load", sceneId, sceneNames); + //Display the selector + sceneId = EditorGUILayout.Popup("Scene to load", sceneId, sceneNames); - if(displayWarning) - { - EditorGUILayout.HelpBox(sceneWarning, MessageType.Warning); - } + if(displayWarning) + { + EditorGUILayout.HelpBox(sceneWarning, MessageType.Warning); + } - if(sceneId == 0) - { - serializedObject.FindProperty("levelName").stringValue = LoadLevelAction.SAME_SCENE; //this means same scene + if(sceneId == 0) + { + serializedObject.FindProperty("levelName").stringValue = LoadLevelAction.SAME_SCENE; //this means same scene + } + else + { + serializedObject.FindProperty("levelName").stringValue = sceneNames[sceneId]; + } } else { - serializedObject.FindProperty("levelName").stringValue = sceneNames[sceneId]; + EditorGUILayout.Popup("Scene to load", 0, new string[]{"No scenes available!"}); + EditorGUILayout.HelpBox(sceneInfo, MessageType.Warning); } - } - else - { - EditorGUILayout.Popup("Scene to load", 0, new string[]{"No scenes available!"}); - EditorGUILayout.HelpBox(sceneInfo, MessageType.Warning); - } - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); + if (GUI.changed) + { + serializedObject.ApplyModifiedProperties(); + } } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs index c80a497a..8350fed0 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs @@ -1,26 +1,29 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(OnOffAction))] -public class OnOffActionInspector : InspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Use this script to turn an object on or off."; - private string invisibleTip = "TIP: The object will be made invisible, but it will still collide with others."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(OnOffAction))] + public class OnOffActionInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - GUILayout.Space(10); - base.OnInspectorGUI(); + private string explanation = "Use this script to turn an object on or off."; + private string invisibleTip = "TIP: The object will be made invisible, but it will still collide with others."; - if(serializedObject.FindProperty("justMakeInvisible").boolValue) + public override void OnInspectorGUI() { - EditorGUILayout.HelpBox(invisibleTip, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + GUILayout.Space(10); + base.OnInspectorGUI(); + + if(serializedObject.FindProperty("justMakeInvisible").boolValue) + { + EditorGUILayout.HelpBox(invisibleTip, MessageType.Info); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs index 9edfd63c..6b86a987 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs @@ -1,34 +1,37 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions.Actions; +using Playground.Conditions.Actions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(TeleportAction))] -public class TeleportActionInspector : InspectorBase +namespace Playground.Editor.Conditions.Actions { - private string explanation = "Use this script to teleport this or another object to a new location."; - private string objectWarning = "WARNING: If you don't assign a GameObject, this GameObject will be teleported!"; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(TeleportAction))] + public class TeleportActionInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - GUILayout.Space(10); - EditorGUILayout.PropertyField(serializedObject.FindProperty("objectToMove")); + private string explanation = "Use this script to teleport this or another object to a new location."; + private string objectWarning = "WARNING: If you don't assign a GameObject, this GameObject will be teleported!"; - if(!CheckIfAssigned("objectToMove", false)) + public override void OnInspectorGUI() { - EditorGUILayout.HelpBox(objectWarning, MessageType.Warning); - } + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - EditorGUILayout.PropertyField(serializedObject.FindProperty("newPosition")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("stopMovements")); + GUILayout.Space(10); + EditorGUILayout.PropertyField(serializedObject.FindProperty("objectToMove")); - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); + if(!CheckIfAssigned("objectToMove", false)) + { + EditorGUILayout.HelpBox(objectWarning, MessageType.Warning); + } + + EditorGUILayout.PropertyField(serializedObject.FindProperty("newPosition")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("stopMovements")); + + if (GUI.changed) + { + serializedObject.ApplyModifiedProperties(); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs index 8f756d69..5243b1cb 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs @@ -1,45 +1,48 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions; +using Playground.Conditions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ConditionArea))] -public class ConditionAreaInspector : ConditionInspectorBase +namespace Playground.Editor.Conditions { - private string explanation = "Perform actions when a GameObject enters, exits, or stays inside the trigger collider (in this last case you get to choose the frequency)."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionArea))] + public class ConditionAreaInspector : ConditionInspectorBase { - serializedObject.Update(); + private string explanation = "Perform actions when a GameObject enters, exits, or stays inside the trigger collider (in this last case you get to choose the frequency)."; - chosenTag = serializedObject.FindProperty("filterTag").stringValue; + public override void OnInspectorGUI() + { + serializedObject.Update(); - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + chosenTag = serializedObject.FindProperty("filterTag").stringValue; - // Show a tag selector to then use for the public property filterTag - GUILayout.Space(10); - DrawTagsGroup(); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + // Show a tag selector to then use for the public property filterTag + GUILayout.Space(10); + DrawTagsGroup(); - //discern the event type, and show the frequency if needed - EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); - int eventType = serializedObject.FindProperty("eventType").intValue; - if(eventType == 2) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - } - GUILayout.Space(10); - DrawActionLists(); + //discern the event type, and show the frequency if needed + EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); + int eventType = serializedObject.FindProperty("eventType").intValue; + if(eventType == 2) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); + } - CheckIfTrigger(true); + GUILayout.Space(10); + DrawActionLists(); - if (GUI.changed) - { - serializedObject.FindProperty("filterTag").stringValue = chosenTag; - serializedObject.ApplyModifiedProperties(); + CheckIfTrigger(true); + + if (GUI.changed) + { + serializedObject.FindProperty("filterTag").stringValue = chosenTag; + serializedObject.ApplyModifiedProperties(); + } } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs index 3acf3c18..3fff22ed 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs @@ -1,35 +1,38 @@ -using UnityEngine; -using System.Collections; -using Playground.Conditions; +using Playground.Conditions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ConditionCollision))] -public class ConditionCollisionInspector : ConditionInspectorBase +namespace Playground.Editor.Conditions { - private string explanation = "Use this script to perform an action when this GameObject collides with another."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionCollision))] + public class ConditionCollisionInspector : ConditionInspectorBase { - serializedObject.Update(); + private string explanation = "Use this script to perform an action when this GameObject collides with another."; + + public override void OnInspectorGUI() + { + serializedObject.Update(); - chosenTag = serializedObject.FindProperty("filterTag").stringValue; + chosenTag = serializedObject.FindProperty("filterTag").stringValue; - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); - DrawTagsGroup(); + GUILayout.Space(10); + DrawTagsGroup(); - GUILayout.Space(10); - DrawActionLists(); + GUILayout.Space(10); + DrawActionLists(); - CheckIfTrigger(false); + CheckIfTrigger(false); - if (GUI.changed) - { - serializedObject.FindProperty("filterTag").stringValue = chosenTag; - serializedObject.ApplyModifiedProperties(); + if (GUI.changed) + { + serializedObject.FindProperty("filterTag").stringValue = chosenTag; + serializedObject.ApplyModifiedProperties(); + } } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs index 7dd4c15f..ea5c8507 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs @@ -1,24 +1,25 @@ -using UnityEngine; +using Playground.Conditions; +using Playground.Editor.BaseClasses; using UnityEditor; -using System.Collections; -using Playground.Conditions; -using UnityEditorInternal; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ConditionKeyPress))] -public class ConditionKeyPressInspector : ConditionInspectorBase +namespace Playground.Editor.Conditions { - private bool t; - private string explanation = "Use this script to perform an action when a button is pressed, released, or as long as it's kept pressed (in this case you get to choose the frequency)."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionKeyPress))] + public class ConditionKeyPressInspector : ConditionInspectorBase { - serializedObject.Update(); + private bool t; + private string explanation = "Use this script to perform an action when a button is pressed, released, or as long as it's kept pressed (in this case you get to choose the frequency)."; + + public override void OnInspectorGUI() + { + serializedObject.Update(); - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - /* + /* Texture2D headerBackground; GUIStyle g = new GUIStyle(); headerBackground = Resources.Load("Textures/Blue"); @@ -54,23 +55,24 @@ public override void OnInspectorGUI() EditorGUILayout.EndVertical (); */ - GUILayout.Space(10); - EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); + GUILayout.Space(10); + EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); - //discern the event type, and show the frequency if needed - EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); - int eventType = serializedObject.FindProperty("eventType").intValue; - if(eventType == 2) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - } + //discern the event type, and show the frequency if needed + EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); + int eventType = serializedObject.FindProperty("eventType").intValue; + if(eventType == 2) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); + } - GUILayout.Space(10); - DrawActionLists(); + GUILayout.Space(10); + DrawActionLists(); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs index b8aad725..53628ca9 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs @@ -1,30 +1,32 @@ -using System.Collections; -using System.Collections.Generic; -using Playground.Conditions; -using UnityEngine; +using Playground.Conditions; +using Playground.Editor.BaseClasses; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(ConditionRepeat))] -public class ConditionRepeatInspector : ConditionInspectorBase +namespace Playground.Editor.Conditions { - private string explanation = "Use this script to perform an action repeatedly."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionRepeat))] + public class ConditionRepeatInspector : ConditionInspectorBase { - serializedObject.Update(); + private string explanation = "Use this script to perform an action repeatedly."; + + public override void OnInspectorGUI() + { + serializedObject.Update(); - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); + GUILayout.Space(10); - EditorGUILayout.PropertyField(serializedObject.FindProperty("initialDelay")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("initialDelay")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - GUILayout.Space(10); - DrawActionLists(); + GUILayout.Space(10); + DrawActionLists(); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs index e982cc77..cebea961 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs @@ -1,31 +1,31 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; -public class Collider2DInspectorBase : Editor +namespace Playground.Editor.DefaultComponents { - protected bool showExtras = false; - protected string triggerMessage = "A Collider marked as \"Trigger\" is a special type of collider that can't be touched by other things, but it still detects if another GameObject enters it.\nUseful for Area Condition scripts."; - - protected void ShowExtrasBlock(string[] properties) + public class Collider2DInspectorBase : UnityEditor.Editor { - showExtras = EditorGUILayout.Foldout(showExtras, new GUIContent("Extra Options")); - if(showExtras) + protected bool showExtras = false; + protected string triggerMessage = "A Collider marked as \"Trigger\" is a special type of collider that can't be touched by other things, but it still detects if another GameObject enters it.\nUseful for Area Condition scripts."; + + protected void ShowExtrasBlock(string[] properties) { - for(int i=0; i("prefabToSpawn")) + GUILayout.Space (10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + bool prefabSelected = ShowPrefabWarning("prefabToSpawn"); + + if(prefabSelected) { - EditorGUILayout.HelpBox(warning, MessageType.Warning); + if(!CheckIfObjectUsesComponent("prefabToSpawn")) + { + EditorGUILayout.HelpBox(warning, MessageType.Warning); + } } - } - base.OnInspectorGUI(); + base.OnInspectorGUI(); - //removed because it's not possible to choose the direction - //EditorGUILayout.HelpBox(hint, MessageType.Info); + //removed because it's not possible to choose the direction + //EditorGUILayout.HelpBox(hint, MessageType.Info); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs index 89064258..01475713 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs @@ -1,22 +1,25 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Gameplay; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(PickUpAndHold))] -public class PickUpAndHoldInspector : InspectorBase +namespace Playground.Editor.Gameplay { - private string explanation = "The Player can pick up and drop objects by pressing a key."; - private string warning = "The Pickup object must be tagged 'Pickup' and have component Rigidbody2D"; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(PickUpAndHold))] + public class PickUpAndHoldInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); - base.OnInspectorGUI(); - GUILayout.Space(10); - EditorGUILayout.HelpBox(warning, MessageType.Warning); + private string explanation = "The Player can pick up and drop objects by pressing a key."; + private string warning = "The Pickup object must be tagged 'Pickup' and have component Rigidbody2D"; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + base.OnInspectorGUI(); + GUILayout.Space(10); + EditorGUILayout.HelpBox(warning, MessageType.Warning); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs index b3c93505..71a59d1b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs @@ -1,19 +1,22 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Gameplay; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(TimedSelfDestruct))] -public class TimedSelfDestructInspector : InspectorBase +namespace Playground.Editor.Gameplay { - private string explanation = "This GameObject will self destruct after a set amount of time, useful for bullets so they don't accumulate."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(TimedSelfDestruct))] + public class TimedSelfDestructInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "This GameObject will self destruct after a set amount of time, useful for bullets so they don't accumulate."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs index d4d58eb4..daed9f16 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs @@ -1,33 +1,24 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; -public class MenuItemFunctions +namespace Playground.Editor { - /* - [MenuItem("Playground/Export Unitypackage")] - public static void Export () { - string[] projectContent = AssetDatabase.GetAllAssetPaths(); - AssetDatabase.ExportPackage(projectContent, "UnityPlayground.unitypackage", ExportPackageOptions.Recurse | ExportPackageOptions.IncludeLibraryAssets ); - - Debug.Log("Project exported"); - } - */ - - [MenuItem("Playground/Turn Playground Off")] - public static void TurnOff () + public class MenuItemFunctions { - PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, ""); + [MenuItem("Playground/Turn Playground Off")] + public static void TurnOff () + { + PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, ""); - Debug.Log("Turned Playground off"); - } + Debug.Log("Turned Playground off"); + } - [MenuItem("Playground/Turn Playground On")] - public static void TurnOn () - { - PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "GAMEOBJECT_HEADER; DEFAULT_INSPECTORS; CUSTOM_INSPECTORS"); + [MenuItem("Playground/Turn Playground On")] + public static void TurnOn () + { + PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "GAMEOBJECT_HEADER; DEFAULT_INSPECTORS; CUSTOM_INSPECTORS"); - Debug.Log("Turned Playground on"); + Debug.Log("Turned Playground on"); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs index 18b5c31b..396c1a3f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs @@ -1,19 +1,22 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(AutoMove))] -public class AutoMoveInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The GameObject moves automatically in a specific direction."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(AutoMove))] + public class AutoMoveInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "The GameObject moves automatically in a specific direction."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs index 0152a2e3..03624bc8 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs @@ -1,22 +1,25 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(AutoRotate))] -public class AutoRotateInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The GameObject rotates automatically."; - private string tip = "TIP: Use negative value to rotate in the other direction."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(AutoRotate))] + public class AutoRotateInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "The GameObject rotates automatically."; + private string tip = "TIP: Use negative value to rotate in the other direction."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); - EditorGUILayout.HelpBox(tip, MessageType.Info); + EditorGUILayout.HelpBox(tip, MessageType.Info); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs index 4055ecba..f3f03e7b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs @@ -1,114 +1,117 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(CameraFollow))] -public class CameraFollowInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "This script makes the Camera follow a specific object (usually the Player)."; - private string warning = "WARNING: No object is selected, so the Camera will not move."; - private string requiresCamera = "This script requires a Camera component to work. Add it to the Camera GameObject."; - - private string undoLimitBoundsMessage = "Change bounds"; - - private GameObject go; - - private void OnEnable() + [CanEditMultipleObjects] + [CustomEditor(typeof(CameraFollow))] + public class CameraFollowInspector : InspectorBase { - go = (target as CameraFollow).gameObject; - } + private string explanation = "This script makes the Camera follow a specific object (usually the Player)."; + private string warning = "WARNING: No object is selected, so the Camera will not move."; + private string requiresCamera = "This script requires a Camera component to work. Add it to the Camera GameObject."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string undoLimitBoundsMessage = "Change bounds"; + + private GameObject go; - //search for a Camera component - Camera cam = go.GetComponent(); - if(cam == null) + private void OnEnable() { - //display a warning and a button to fix it - EditorGUILayout.HelpBox(requiresCamera, MessageType.Error); + go = (target as CameraFollow).gameObject; } - else + + public override void OnInspectorGUI() { - EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - if (!CheckIfAssigned("target", false)) + //search for a Camera component + Camera cam = go.GetComponent(); + if(cam == null) { - EditorGUILayout.HelpBox(warning, MessageType.Warning); + //display a warning and a button to fix it + EditorGUILayout.HelpBox(requiresCamera, MessageType.Error); } + else + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); + + if (!CheckIfAssigned("target", false)) + { + EditorGUILayout.HelpBox(warning, MessageType.Warning); + } + + GUILayout.Space(5); + GUILayout.Label("Limits", EditorStyles.boldLabel); + bool allowLimitBoundsTemp = EditorGUILayout.Toggle("Use Bounds", serializedObject.FindProperty("limitBounds").boolValue); + if (allowLimitBoundsTemp) { + EditorGUILayout.PropertyField(serializedObject.FindProperty("left")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("right")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("bottom")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("top")); + } + serializedObject.FindProperty("limitBounds").boolValue = allowLimitBoundsTemp; + + serializedObject.ApplyModifiedProperties(); + } + } - GUILayout.Space(5); - GUILayout.Label("Limits", EditorStyles.boldLabel); - bool allowLimitBoundsTemp = EditorGUILayout.Toggle("Use Bounds", serializedObject.FindProperty("limitBounds").boolValue); - if (allowLimitBoundsTemp) { - EditorGUILayout.PropertyField(serializedObject.FindProperty("left")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("right")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("bottom")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("top")); - } - serializedObject.FindProperty("limitBounds").boolValue = allowLimitBoundsTemp; - - serializedObject.ApplyModifiedProperties(); - } + private void OnSceneGUI() { + CameraFollow followScript = target as CameraFollow; + if (null == followScript) return; + + Handles.color = Color.yellow; + if (followScript.limitBounds) { + Vector3[] verts = new Vector3[4]; + verts[0] = new Vector3(followScript.left, followScript.bottom, 0f); + verts[1] = new Vector3(followScript.right, followScript.bottom, 0f); + verts[2] = new Vector3(followScript.right, followScript.top, 0f); + verts[3] = new Vector3(followScript.left, followScript.top, 0f); + Handles.DrawSolidRectangleWithOutline(verts, Color.clear, Color.yellow); + + float handleSize = 0.25f; + Vector3 handleSnap = Vector3.one; + Quaternion handleRotation = Quaternion.identity; + Handles.CapFunction handleCapFunction = Handles.DotHandleCap; + + //Dot bottom left + EditorGUI.BeginChangeCheck(); + Vector3 tmpBottomLeft = Handles.FreeMoveHandle(verts[0], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.left = tmpBottomLeft.x; + followScript.bottom = tmpBottomLeft.y; + } + + //Dot bottom right + EditorGUI.BeginChangeCheck(); + Vector3 tmpBottomRight = Handles.FreeMoveHandle(verts[1], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.right = tmpBottomRight.x; + followScript.bottom = tmpBottomRight.y; + } + + //Dot top right + EditorGUI.BeginChangeCheck(); + Vector3 tmpTopRight = Handles.FreeMoveHandle(verts[2], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.right = tmpTopRight.x; + followScript.top = tmpTopRight.y; + } + + //Dot top left + EditorGUI.BeginChangeCheck(); + Vector3 tmpTopLeft = Handles.FreeMoveHandle(verts[3], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.left = tmpTopLeft.x; + followScript.top = tmpTopLeft.y; + } + } + } } - - private void OnSceneGUI() { - CameraFollow followScript = target as CameraFollow; - if (null == followScript) return; - - Handles.color = Color.yellow; - if (followScript.limitBounds) { - Vector3[] verts = new Vector3[4]; - verts[0] = new Vector3(followScript.left, followScript.bottom, 0f); - verts[1] = new Vector3(followScript.right, followScript.bottom, 0f); - verts[2] = new Vector3(followScript.right, followScript.top, 0f); - verts[3] = new Vector3(followScript.left, followScript.top, 0f); - Handles.DrawSolidRectangleWithOutline(verts, Color.clear, Color.yellow); - - float handleSize = 0.25f; - Vector3 handleSnap = Vector3.one; - Quaternion handleRotation = Quaternion.identity; - Handles.CapFunction handleCapFunction = Handles.DotHandleCap; - - //Dot bottom left - EditorGUI.BeginChangeCheck(); - Vector3 tmpBottomLeft = Handles.FreeMoveHandle(verts[0], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.left = tmpBottomLeft.x; - followScript.bottom = tmpBottomLeft.y; - } - - //Dot bottom right - EditorGUI.BeginChangeCheck(); - Vector3 tmpBottomRight = Handles.FreeMoveHandle(verts[1], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.right = tmpBottomRight.x; - followScript.bottom = tmpBottomRight.y; - } - - //Dot top right - EditorGUI.BeginChangeCheck(); - Vector3 tmpTopRight = Handles.FreeMoveHandle(verts[2], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.right = tmpTopRight.x; - followScript.top = tmpTopRight.y; - } - - //Dot top left - EditorGUI.BeginChangeCheck(); - Vector3 tmpTopLeft = Handles.FreeMoveHandle(verts[3], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.left = tmpTopLeft.x; - followScript.top = tmpTopLeft.y; - } - } - } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs index 1af1569b..abc9172f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs @@ -1,36 +1,39 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(FollowTarget))] -public class FollowTargetInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "This GameObject will pursue a target constantly."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(FollowTarget))] + public class FollowTargetInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "This GameObject will pursue a target constantly."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(5); - EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); + GUILayout.Space(5); + EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); - //Draw custom inspector - EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + //Draw custom inspector + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); - GUILayout.Space(10); + GUILayout.Space(10); - SerializedProperty lookAtTargetProperty = serializedObject.FindProperty("lookAtTarget"); + SerializedProperty lookAtTargetProperty = serializedObject.FindProperty("lookAtTarget"); - lookAtTargetProperty.boolValue = EditorGUILayout.BeginToggleGroup("Look at target", lookAtTargetProperty.boolValue); - EditorGUILayout.PropertyField(serializedObject.FindProperty("useSide")); - EditorGUILayout.EndToggleGroup(); + lookAtTargetProperty.boolValue = EditorGUILayout.BeginToggleGroup("Look at target", lookAtTargetProperty.boolValue); + EditorGUILayout.PropertyField(serializedObject.FindProperty("useSide")); + EditorGUILayout.EndToggleGroup(); - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); + if (GUI.changed) + { + serializedObject.ApplyModifiedProperties(); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs index 43aa41ee..e32d1a16 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs @@ -1,37 +1,40 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(Jump))] -public class JumpInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "Makes the GameObject jump at the press of a button."; - private bool checkGround; - private string checkGroundTip = "Enable ground check to restrict the Player from jumping while in the air."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(Jump))] + public class JumpInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "Makes the GameObject jump at the press of a button."; + private bool checkGround; + private string checkGroundTip = "Enable ground check to restrict the Player from jumping while in the air."; - EditorGUILayout.PropertyField(serializedObject.FindProperty("key")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("jumpStrength")); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + EditorGUILayout.PropertyField(serializedObject.FindProperty("key")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("jumpStrength")); - GUILayout.Label("Ground setup", EditorStyles.boldLabel); - checkGround = EditorGUILayout.Toggle("Check ground", serializedObject.FindProperty("checkGround").boolValue); - if(checkGround) - { - serializedObject.FindProperty("groundTag").stringValue = EditorGUILayout.TagField("Ground tag", serializedObject.FindProperty("groundTag").stringValue); - } - else - { - EditorGUILayout.HelpBox(checkGroundTip, MessageType.Info); - } - serializedObject.FindProperty("checkGround").boolValue = checkGround; - serializedObject.ApplyModifiedProperties(); + GUILayout.Label("Ground setup", EditorStyles.boldLabel); + checkGround = EditorGUILayout.Toggle("Check ground", serializedObject.FindProperty("checkGround").boolValue); + if(checkGround) + { + serializedObject.FindProperty("groundTag").stringValue = EditorGUILayout.TagField("Ground tag", serializedObject.FindProperty("groundTag").stringValue); + } + else + { + EditorGUILayout.HelpBox(checkGroundTip, MessageType.Info); + } + serializedObject.FindProperty("checkGround").boolValue = checkGround; + + serializedObject.ApplyModifiedProperties(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs index 9e1f7c76..a020c297 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs @@ -1,41 +1,44 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(Move))] -public class MoveInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The GameObject moves when pressing specific keys. Choose between Arrows or WASD."; - private string constraintsReminder = "If you want, you can constrain movement on the X/Y axes in the Rigidbody2D's properties."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(Move))] + public class MoveInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "The GameObject moves when pressing specific keys. Choose between Arrows or WASD."; + private string constraintsReminder = "If you want, you can constrain movement on the X/Y axes in the Rigidbody2D's properties."; - //base.OnInspectorGUI(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("typeOfControl")); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("movementType")); + //base.OnInspectorGUI(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("typeOfControl")); - GUILayout.Space(5); - GUILayout.Label("Orientation", EditorStyles.boldLabel); - bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", serializedObject.FindProperty("orientToDirection").boolValue); - if(orientToDirectionTemp) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); - } - serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("movementType")); + GUILayout.Space(5); + GUILayout.Label("Orientation", EditorStyles.boldLabel); + bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", serializedObject.FindProperty("orientToDirection").boolValue); + if(orientToDirectionTemp) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); + } + serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; - if(serializedObject.FindProperty("movementType").intValue != 0) - { - EditorGUILayout.HelpBox(constraintsReminder, MessageType.Info); - } - serializedObject.ApplyModifiedProperties(); + if(serializedObject.FindProperty("movementType").intValue != 0) + { + EditorGUILayout.HelpBox(constraintsReminder, MessageType.Info); + } + + serializedObject.ApplyModifiedProperties(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs index 0abb229b..b6d16c9b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs @@ -1,159 +1,162 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; using UnityEditorInternal; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(Patrol))] -public class PatrolInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The object moves through a series of positions. This can be used for patrolling characters."; - private string emptyArrayWarning = "The list of waypoints is empty, so the GameObject will not move."; + [CanEditMultipleObjects] + [CustomEditor(typeof(Patrol))] + public class PatrolInspector : InspectorBase + { + private string explanation = "The object moves through a series of positions. This can be used for patrolling characters."; + private string emptyArrayWarning = "The list of waypoints is empty, so the GameObject will not move."; - private ReorderableList list; - Patrol patrolScript; + private ReorderableList list; + Patrol patrolScript; - string arrayDataString = "waypoints.Array.data[{0}]"; - string arraySizeString = "waypoints.Array.size"; + string arrayDataString = "waypoints.Array.data[{0}]"; + string arraySizeString = "waypoints.Array.size"; - private void OnEnable() - { - list = new ReorderableList(serializedObject, serializedObject.FindProperty("waypoints"), true, true, true, true); - patrolScript = (Patrol)target; - - //called for every element that has to be drawn in the ReorderableList - list.drawElementCallback = - (Rect rect, int index, bool isActive, bool isFocused) => { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - rect.y += 2; - Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); - EditorGUI.PropertyField(r, element, GUIContent.none, false); - }; - - list.onAddCallback = (ReorderableList l) => { - var index = l.serializedProperty.arraySize; + private void OnEnable() + { + list = new ReorderableList(serializedObject, serializedObject.FindProperty("waypoints"), true, true, true, true); + patrolScript = (Patrol)target; + + //called for every element that has to be drawn in the ReorderableList + list.drawElementCallback = + (Rect rect, int index, bool isActive, bool isFocused) => { + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); + EditorGUI.PropertyField(r, element, GUIContent.none, false); + }; + + list.onAddCallback = (ReorderableList l) => { + var index = l.serializedProperty.arraySize; - //make the array longer, and point the index at the new end - l.serializedProperty.arraySize++; - l.index = index; + //make the array longer, and point the index at the new end + l.serializedProperty.arraySize++; + l.index = index; - var element = l.serializedProperty.GetArrayElementAtIndex(index); - int previousIndex = (index == 0) ? 0 : index-1; //protection against a zero-length array - element.vector2Value = l.serializedProperty.GetArrayElementAtIndex(previousIndex).vector2Value + Vector2.one; //create new point, slightly offset - }; + var element = l.serializedProperty.GetArrayElementAtIndex(index); + int previousIndex = (index == 0) ? 0 : index-1; //protection against a zero-length array + element.vector2Value = l.serializedProperty.GetArrayElementAtIndex(previousIndex).vector2Value + Vector2.one; //create new point, slightly offset + }; - //draws the header of the ReorderableList - list.drawHeaderCallback = (Rect rect) => { - EditorGUI.LabelField(rect, "Stops"); - }; - } - - - //Recover the array of Vector3s from the serializedObject's properties - private Vector3[] GetWaypoints() - { - int arrayCount = serializedObject.FindProperty(arraySizeString).intValue; - Vector3[] wpArray = new Vector3[arrayCount]; - - for(int i=0; i { + EditorGUI.LabelField(rect, "Stops"); + }; } - return wpArray; - } - - private void SetWaypoint(int index, Vector3 values) - { - serializedObject.FindProperty(string.Format(arrayDataString, index)).vector3Value = values; - } + //Recover the array of Vector3s from the serializedObject's properties + private Vector3[] GetWaypoints() + { + int arrayCount = serializedObject.FindProperty(arraySizeString).intValue; + Vector3[] wpArray = new Vector3[arrayCount]; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + for(int i=0; i 1) { - Handles.DrawSolidDisc(patrolScript.waypoints[i], -Vector3.forward, .1f); + Handles.DrawDottedLine(lastPos, patrolScript.transform.position, 8f); } - } - - //When there's more than two points (starting position and one point in the list), draw a path from the last point back to the start - if(!Application.isPlaying - && patrolScript.waypoints.Length > 1) - { - Handles.DrawDottedLine(lastPos, patrolScript.transform.position, 8f); - } - //Draw an extra arrow that reconnects to the starting position - orientation = (patrolScript.transform.position-lastPos).normalized; - Handles.ArrowHandleCap(0, patrolScript.transform.position-(orientation * 2f), Quaternion.LookRotation(orientation, -Vector3.forward), 1f, EventType.Repaint); + //Draw an extra arrow that reconnects to the starting position + orientation = (patrolScript.transform.position-lastPos).normalized; + Handles.ArrowHandleCap(0, patrolScript.transform.position-(orientation * 2f), Quaternion.LookRotation(orientation, -Vector3.forward), 1f, EventType.Repaint); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs index 65a7edda..4654645b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs @@ -1,30 +1,33 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(Push))] -public class PushInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The GameObject will move at the push of a button, as if a thruster or an invisible force was pushing it."; - private string absoluteTip = "TIP: The GameObject will always move in the direction chosen regardless of its orientation."; - private string relativeTip = "TIP: The GameObject will move in the direction chosen relative to its orientation."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(Push))] + public class PushInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - base.OnInspectorGUI(); + private string explanation = "The GameObject will move at the push of a button, as if a thruster or an invisible force was pushing it."; + private string absoluteTip = "TIP: The GameObject will always move in the direction chosen regardless of its orientation."; + private string relativeTip = "TIP: The GameObject will move in the direction chosen relative to its orientation."; - if(serializedObject.FindProperty("relativeAxis").boolValue) - { - EditorGUILayout.HelpBox(relativeTip, MessageType.Info); - } - else + public override void OnInspectorGUI() { - EditorGUILayout.HelpBox(absoluteTip, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + base.OnInspectorGUI(); + + if(serializedObject.FindProperty("relativeAxis").boolValue) + { + EditorGUILayout.HelpBox(relativeTip, MessageType.Info); + } + else + { + EditorGUILayout.HelpBox(absoluteTip, MessageType.Info); + } } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs index 79bede78..7b7b8cf6 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs @@ -1,19 +1,22 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(Rotate))] -public class RotateInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The GameObject rotates when pressing the Arrow keys or WASD."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(Rotate))] + public class RotateInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "The GameObject rotates when pressing the Arrow keys or WASD."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs index 3e40553e..06a66c46 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs @@ -1,33 +1,36 @@ -using UnityEngine; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Movement; using UnityEditor; +using UnityEngine; -[CanEditMultipleObjects] -[CustomEditor(typeof(Wander))] -public class WanderInspector : InspectorBase +namespace Playground.Editor.Movement { - private string explanation = "The GameObject will move around randomly. Use keepNearStartingPoint if you want it to keep near its starting position."; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(Wander))] + public class WanderInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "The GameObject will move around randomly. Use keepNearStartingPoint if you want it to keep near its starting position."; - EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - EditorGUILayout.PropertyField(serializedObject.FindProperty("directionChangeInterval")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("keepNearStartingPoint")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); - GUILayout.Space(5); - GUILayout.Label("Orientation", EditorStyles.boldLabel); - bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", serializedObject.FindProperty("orientToDirection").boolValue); - if(orientToDirectionTemp) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); - } - serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; + EditorGUILayout.PropertyField(serializedObject.FindProperty("directionChangeInterval")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("keepNearStartingPoint")); + + GUILayout.Space(5); + GUILayout.Label("Orientation", EditorStyles.boldLabel); + bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", serializedObject.FindProperty("orientToDirection").boolValue); + if(orientToDirectionTemp) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); + } + serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs index 437ab0a7..bcfb6b71 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs @@ -1,41 +1,42 @@ -using System.Collections; -using System.Collections.Generic; -using Playground.Scripts.Utilities; -using UnityEngine; +using Playground.Scripts.Utilities; using UnityEditor; using UnityEditorInternal; +using UnityEngine; -[CustomEditor(typeof(InventoryResources))] -public class InventoryResourcesInspector : Editor +namespace Playground.Editor.ScriptableObjects { - private string explanation = "This is the list of Resources present in the game. Add and/or remove names here first, then go back to your Resource GameObjects and assign them a type."; - private ReorderableList list; - - protected void OnEnable() + [CustomEditor(typeof(InventoryResources))] + public class InventoryResourcesInspector : UnityEditor.Editor { - list = new ReorderableList(serializedObject, serializedObject.FindProperty("resourcesTypes"), false, true, true, true); + private string explanation = "This is the list of Resources present in the game. Add and/or remove names here first, then go back to your Resource GameObjects and assign them a type."; + private ReorderableList list; - //called for every element that has to be drawn in the ReorderableList - list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - rect.y += 2; - Rect r = new Rect(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); - EditorGUI.PropertyField(r, element, GUIContent.none, false); - }; + protected void OnEnable() + { + list = new ReorderableList(serializedObject, serializedObject.FindProperty("resourcesTypes"), false, true, true, true); - list.drawHeaderCallback = (Rect rect) => { - EditorGUI.LabelField(rect, "Resource types"); - }; - } + //called for every element that has to be drawn in the ReorderableList + list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + Rect r = new Rect(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); + EditorGUI.PropertyField(r, element, GUIContent.none, false); + }; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + list.drawHeaderCallback = (Rect rect) => { + EditorGUI.LabelField(rect, "Resource types"); + }; + } + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - list.DoLayoutList(); + list.DoLayoutList(); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs index 24329244..04f8e2c7 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs @@ -1,16 +1,19 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Scripts.UserInterface; +using UnityEditor; +using UnityEngine; -[CustomEditor(typeof(DialogueSystem))] -public class DialogueSystemInspector : InspectorBase +namespace Playground.Editor.UI { - private string explanation = "This script is responsible of creating dialogue balloons. Create dialogues by using DialogueBalloonAction in Conditions."; - - public override void OnInspectorGUI() + [CustomEditor(typeof(DialogueSystem))] + public class DialogueSystemInspector : InspectorBase { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private string explanation = "This script is responsible of creating dialogue balloons. Create dialogues by using DialogueBalloonAction in Conditions."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs index 2cabd3f9..70a87a71 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs @@ -1,46 +1,49 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; +using Playground.Editor.BaseClasses; using Playground.Scripts.UserInterface; +using UnityEditor; +using UnityEngine; -[CustomEditor(typeof(UIScript))] -public class UIScriptInspector : InspectorBase +namespace Playground.Editor.UI { - private string explanation = "Use the UI to visualise points and health for the players."; - private string lifeReminder = "Don't forget to use the script HealthSystemAttribute on the player(s)!"; + [CustomEditor(typeof(UIScript))] + public class UIScriptInspector : InspectorBase + { + private string explanation = "Use the UI to visualise points and health for the players."; + private string lifeReminder = "Don't forget to use the script HealthSystemAttribute on the player(s)!"; - private int nOfPlayers = 0, gameType = 0; - private string[] readablePlayerEnum = new string[]{"One player", "Two players"}; - private string[] readableGameTypesEnum = new string[]{"Score", "Life", "Endless"}; + private int nOfPlayers = 0, gameType = 0; + private string[] readablePlayerEnum = new string[]{"One player", "Two players"}; + private string[] readableGameTypesEnum = new string[]{"Score", "Life", "Endless"}; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - nOfPlayers = serializedObject.FindProperty("numberOfPlayers").intValue; - gameType = serializedObject.FindProperty("gameType").intValue; + nOfPlayers = serializedObject.FindProperty("numberOfPlayers").intValue; + gameType = serializedObject.FindProperty("gameType").intValue; - nOfPlayers = EditorGUILayout.Popup("Number of players", nOfPlayers, readablePlayerEnum); + nOfPlayers = EditorGUILayout.Popup("Number of players", nOfPlayers, readablePlayerEnum); - gameType = EditorGUILayout.Popup("Game type", gameType, readableGameTypesEnum); - if(gameType == 0) //score game - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("scoreToWin")); - } + gameType = EditorGUILayout.Popup("Game type", gameType, readableGameTypesEnum); + if(gameType == 0) //score game + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("scoreToWin")); + } - if(gameType == 1) //life - { - EditorGUILayout.HelpBox(lifeReminder, MessageType.Info); - } + if(gameType == 1) //life + { + EditorGUILayout.HelpBox(lifeReminder, MessageType.Info); + } - //write all the properties back - serializedObject.FindProperty("gameType").intValue = gameType; - serializedObject.FindProperty("numberOfPlayers").intValue = nOfPlayers; + //write all the properties back + serializedObject.FindProperty("gameType").intValue = gameType; + serializedObject.FindProperty("numberOfPlayers").intValue = nOfPlayers; - if(GUI.changed) - { - serializedObject.ApplyModifiedProperties(); + if(GUI.changed) + { + serializedObject.ApplyModifiedProperties(); + } } } } diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 09dc5f0d..adad66c6 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -64,8 +64,6 @@ GraphicsSettings: m_RenderPipelineGlobalSettingsMap: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 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m_EditorHideFlags: 1 - m_Script: {fileID: 12003, guid: 0000000000000000e000000000000000, type: 0} - m_Name: - m_EditorClassIdentifier: - m_MinSize: {x: 100, y: 100} - m_MaxSize: {x: 4000, y: 4000} - m_TitleContent: - m_Text: Console - m_Image: {fileID: -3303252850963283158, guid: 0000000000000000d000000000000000, - type: 0} - m_Tooltip: - m_TextWithWhitespace: "Console\u200B" - m_Pos: - serializedVersion: 2 - x: 0 - y: 595.5 - width: 1464 - height: 367.5 - m_SerializedDataModeController: - m_DataMode: 0 - m_PreferredDataMode: 0 - m_SupportedDataModes: - isAutomatic: 1 - m_ViewDataDictionary: {fileID: 0} - m_OverlayCanvas: - m_LastAppliedPresetName: Default - m_SaveData: [] - m_ContainerData: [] - m_OverlaysVisible: 1 From 82f6c76e880239cd3602d591613c48221614cab2 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:54:47 +0100 Subject: [PATCH 17/51] Obsolete code --- .../_Internal/Scripts/Editor/MenuItemFunctions.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs index daed9f16..8e1bf08f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs @@ -1,23 +1,28 @@ using UnityEditor; +using UnityEditor.Build; using UnityEngine; namespace Playground.Editor { public class MenuItemFunctions { + private static readonly string[] defineSymbols = { + "GAMEOBJECT_HEADER", + "DEFAULT_INSPECTORS", + "CUSTOM_INSPECTORS", + }; + [MenuItem("Playground/Turn Playground Off")] public static void TurnOff () { - PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, ""); - + PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, ""); Debug.Log("Turned Playground off"); } [MenuItem("Playground/Turn Playground On")] public static void TurnOn () { - PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "GAMEOBJECT_HEADER; DEFAULT_INSPECTORS; CUSTOM_INSPECTORS"); - + PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols); Debug.Log("Turned Playground on"); } } From 3e0df49f7afcb408aa2ff9137f439f44918507f3 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:58:29 +0100 Subject: [PATCH 18/51] Fixed URPGlobalSettings --- Assets/DefaultVolumeProfile.asset | 798 ------------------ .../Settings/DefaultVolumeProfile.asset | 15 + .../Settings}/DefaultVolumeProfile.asset.meta | 0 ...niversalRenderPipelineGlobalSettings.asset | 473 ++++------- ...salRenderPipelineGlobalSettings.asset.meta | 2 +- UserSettings/EditorUserSettings.asset | 2 +- 6 files changed, 201 insertions(+), 1089 deletions(-) delete mode 100644 Assets/DefaultVolumeProfile.asset create mode 100644 Assets/UnityTechnologies/Playground/Settings/DefaultVolumeProfile.asset 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index 7f5478b2..a035831d 100644 --- a/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset.meta +++ b/Assets/UnityTechnologies/Playground/Settings/UniversalRenderPipelineGlobalSettings.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a6649cb25dffded4b8450aa5b661ed5a +guid: 4d07a427972b4421b8ace13d0071e8c9 NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 2f1fff92..c8278472 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,7 +6,7 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: GraphicsSettingsInspector_UserSettings: - value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b56c6bacb22ba5a52a362c3c0ee63201181433fe3e101bf3250b06144ca74c24f1190708e016c213c61a52f91c12cac80fd8edd298e1e4d1fde2cacddeacbcc1fee7eef0e3b6faa69af9ceaeaaec81a6d2c2c8c8c4b2e5dfd5ccd3f8cf + value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b07a68ffab74f9ee2a3a30300cea1a11320d0beb1a0c25f7060f494b4cc80018eb09361fc211cb1f862d19c51d19dcc413d6ade0d8ddfcddf9f4d9d29195fcfde6ebeae6f0a9c9afa6f8c5b89ff7a1aacececac4eba4d7c9d28bda flags: 0 RecentlyUsedSceneGuid-0: value: 050856515451500b540c097313775a4912151a722e7b7369742d4a65e0b3673b From 110b927338de9636e91705319374c66e51de667c Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 10:59:11 +0100 Subject: [PATCH 19/51] Editor Settings --- UserSettings/EditorUserSettings.asset | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index c8278472..4fd89011 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,7 +6,7 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: GraphicsSettingsInspector_UserSettings: - value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b07a68ffab74f9ee2a3a30300cea1a11320d0beb1a0c25f7060f494b4cc80018eb09361fc211cb1f862d19c51d19dcc413d6ade0d8ddfcddf9f4d9d29195fcfde6ebeae6f0a9c9afa6f8c5b89ff7a1aacececac4eba4d7c9d28bda + value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b46669acbe6ebcb2636a6b6951be6e51234d7de203190efa02040e371bf10225e600163fc415c058925d29c51008d7e813d6eadbd39ad8dde5e3ddccd6aef5bac5e0f1e3f4b7e8aba4b2f5a4a6e8b4bdd1c6c8f3cfb9c0c9d4f9ceaad7dddab0d6f3c0cad39194c4 flags: 0 RecentlyUsedSceneGuid-0: value: 050856515451500b540c097313775a4912151a722e7b7369742d4a65e0b3673b From 03e2d00a52fcfbd129b5ef6755352cd0a8a7bc49 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:02:30 +0100 Subject: [PATCH 20/51] Removed UserSettings from tracking --- .gitignore | 2 + .../Examples/Adventure/Adventure.unity | 1030 ++++++++++++++--- .../Adventure/AdventureSettings.lighting | 64 - .../Adventure/AdventureSettings.lighting.meta | 8 - .../Settings/DefaultVolumeProfile.asset | 782 ++++++++++++- ProjectSettings/GraphicsSettings.asset | 2 +- UserSettings/EditorUserSettings.asset | 51 - UserSettings/PlayModeUserSettings.asset | 15 - UserSettings/Search.index | 13 - UserSettings/Search.settings | 84 -- 10 files changed, 1683 insertions(+), 368 deletions(-) delete mode 100644 Assets/UnityTechnologies/Playground/Examples/Adventure/AdventureSettings.lighting delete mode 100644 Assets/UnityTechnologies/Playground/Examples/Adventure/AdventureSettings.lighting.meta delete mode 100644 UserSettings/EditorUserSettings.asset delete mode 100644 UserSettings/PlayModeUserSettings.asset delete mode 100644 UserSettings/Search.index delete mode 100644 UserSettings/Search.settings diff --git a/.gitignore b/.gitignore index b9bcc96d..3eafd456 100644 --- a/.gitignore +++ b/.gitignore @@ -3,6 +3,8 @@ [Oo]bj/ [Bb]uild/ [Bb]uilds/ +[Uu]serSettings/ + .vscode/ .idea/ Assets/Plugins/Editor/JetBrains.meta diff --git a/Assets/UnityTechnologies/Playground/Examples/Adventure/Adventure.unity b/Assets/UnityTechnologies/Playground/Examples/Adventure/Adventure.unity index 58c19b73..0a113af6 100644 --- a/Assets/UnityTechnologies/Playground/Examples/Adventure/Adventure.unity +++ b/Assets/UnityTechnologies/Playground/Examples/Adventure/Adventure.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - serializedVersion: 9 + serializedVersion: 10 m_Fog: 0 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogMode: 3 @@ -38,13 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 - m_GIWorkflowMode: 1 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -67,9 +66,6 @@ LightmapSettings: m_LightmapParameters: {fileID: 0} 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m_VCHierarchyOverlayIcons: 1 - m_VCOtherOverlayIcons: 1 - m_VCAllowAsyncUpdate: 1 - m_VCScanLocalPackagesOnConnect: 1 - m_ArtifactGarbageCollection: 1 - m_CompressAssetsOnImport: 1 diff --git a/UserSettings/PlayModeUserSettings.asset b/UserSettings/PlayModeUserSettings.asset deleted file mode 100644 index 49b8a624..00000000 --- a/UserSettings/PlayModeUserSettings.asset +++ /dev/null @@ -1,15 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &1 -MonoBehaviour: - m_ObjectHideFlags: 53 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 15050, guid: 0000000000000000e000000000000000, type: 0} - m_Name: - m_EditorClassIdentifier: UnityEditor.PlayModeModule.dll::Unity.PlayMode.Editor.PlayModeUserSettings - m_LastActiveConfiguration: {fileID: 0} diff --git a/UserSettings/Search.index b/UserSettings/Search.index deleted file mode 100644 index dba62d53..00000000 --- a/UserSettings/Search.index +++ /dev/null @@ -1,13 +0,0 @@ -{ - "name": "Assets", - "roots": ["Assets"], - "includes": [], - "excludes": [], - "options": { - "types": true, - "properties": true, - "extended": false, - "dependencies": false - }, - "baseScore": 999 -} \ No newline at end of file diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings deleted file mode 100644 index e9d14ef8..00000000 --- a/UserSettings/Search.settings +++ /dev/null @@ -1,84 +0,0 @@ -trackSelection = true -refreshSearchWindowsInPlayMode = false -pickerAdvancedUI = false -fetchPreview = true -defaultFlags = 0 -keepOpen = false -queryFolder = "Assets" -onBoardingDoNotAskAgain = true -showPackageIndexes = false -showStatusBar = false -scopes = { -} -providers = { - adb = { - active = false - priority = 2500 - defaultAction = null - } - asset = { - active = true - priority = 25 - defaultAction = null - } - store = { - active = true - priority = 100 - defaultAction = null - } - find = { - active = true - priority = 25 - defaultAction = null - } - log = { - active = false - priority = 210 - defaultAction = null - } - packages = { - active = true - priority = 90 - defaultAction = null - } - performance = { - active = false - priority = 100 - defaultAction = null - } - profilermarkers = { - active = false - priority = 100 - defaultAction = null - } - scene = { - active = true - priority = 50 - defaultAction = null - } - presets_provider = { - active = false - priority = -10 - defaultAction = null - } -} -objectSelectors = { -} -recentSearches = [ -] -searchItemFavorites = [ -] -savedSearchesSortOrder = 0 -showSavedSearchPanel = false -hideTabs = false -indexOnEditorStartup = true -logIndexingPerformanceReport = false -expandedQueries = [ -] -queryBuilder = false -ignoredProperties = "id;name;classname;imagecontentshash" -helperWidgetCurrentArea = "all" -disabledIndexers = "" -minIndexVariations = 2 -findProviderIndexHelper = true -itemIconSize = 32 \ No newline at end of file From 86909e870086449b0989c8b0235aec43ceb0927b Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:11:23 +0100 Subject: [PATCH 21/51] More namespaces --- .../Playground/Scripts/Attributes/BulletAttribute.cs | 2 +- .../Scripts/Attributes/CollectableAttribute.cs | 4 ++-- .../Scripts/Attributes/DestroyForPointsAttribute.cs | 4 ++-- .../Scripts/Attributes/HealthSystemAttribute.cs | 2 +- .../Scripts/Attributes/ModifyHealthAttribute.cs | 2 +- .../Scripts/Attributes/ResourceAttribute.cs | 4 ++-- .../Conditions/Actions/ConsumeResourceAction.cs | 4 ++-- .../Scripts/Conditions/Actions/CreateObjectAction.cs | 2 +- .../Scripts/Conditions/Actions/DestroyAction.cs | 4 ++-- .../Conditions/Actions/DialogueBalloonAction.cs | 4 ++-- .../Scripts/Conditions/Actions/LoadLevelAction.cs | 2 +- .../Scripts/Conditions/Actions/OnOffAction.cs | 2 +- .../Scripts/Conditions/Actions/TeleportAction.cs | 2 +- .../Playground/Scripts/Conditions/ConditionArea.cs | 4 ++-- .../Scripts/Conditions/ConditionCollision.cs | 4 ++-- .../Scripts/Conditions/ConditionKeyPress.cs | 2 +- .../Playground/Scripts/Conditions/ConditionRepeat.cs | 2 +- .../Playground/Scripts/Gameplay/ObjectShooter.cs | 2 +- .../Playground/Scripts/Movement/AutoMove.cs | 4 ++-- .../Playground/Scripts/Movement/AutoRotate.cs | 4 ++-- .../Playground/Scripts/Movement/FollowTarget.cs | 4 ++-- .../Playground/Scripts/Movement/Jump.cs | 2 +- .../Playground/Scripts/Movement/Move.cs | 4 ++-- .../Playground/Scripts/Movement/Patrol.cs | 4 ++-- .../Playground/Scripts/Movement/Push.cs | 4 ++-- .../Playground/Scripts/Movement/Rotate.cs | 6 ++++-- .../Playground/Scripts/Movement/Wander.cs | 4 ++-- .../_Internal/Scripts/BaseClasses/Action.cs | 2 +- .../_Internal/Scripts/BaseClasses/ConditionBase.cs | 2 +- .../_Internal/Scripts/BaseClasses/Physics2DObject.cs | 2 +- .../Editor/Attributes/ResourceAttrInspector.cs | 2 +- .../Actions/ConsumeResourceActionInspector.cs | 2 +- .../ScriptableObjects/InventoryResourcesInspector.cs | 2 +- .../Scripts/Editor/UI/DialogueSystemInspector.cs | 2 +- .../_Internal/Scripts/Editor/UI/UIScriptInspector.cs | 2 +- .../_Internal/Scripts/UserInterface/BalloonScript.cs | 2 +- .../_Internal/Scripts/UserInterface/DialogueSystem.cs | 2 +- .../_Internal/Scripts/UserInterface/UIItemScript.cs | 2 +- .../_Internal/Scripts/UserInterface/UIScript.cs | 2 +- .../Playground/_Internal/Scripts/Utilities/Enums.cs | 2 +- .../_Internal/Scripts/Utilities/InventoryResources.cs | 2 +- .../Playground/_Internal/Scripts/Utilities/Utils.cs | 11 ++--------- 42 files changed, 61 insertions(+), 66 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs index 2761359f..85a69794 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.Utilities; +using Playground.Utilities; using UnityEngine; namespace Playground.Attributes diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs index 222de594..794181c9 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.UserInterface; -using Playground.Scripts.Utilities; +using Playground.UserInterface; +using Playground.Utilities; using UnityEngine; namespace Playground.Attributes diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs index bb3d080c..48bc46dd 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.UserInterface; -using Playground.Scripts.Utilities; +using Playground.UserInterface; +using Playground.Utilities; using UnityEngine; namespace Playground.Attributes diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs index 7cf7d269..1389235f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.UserInterface; +using Playground.UserInterface; using UnityEngine; namespace Playground.Attributes diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs index 0d995253..9438e78d 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.Utilities; +using Playground.Utilities; using UnityEngine; namespace Playground.Attributes diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs index 3549ebc2..bf692f50 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.UserInterface; -using Playground.Scripts.Utilities; +using Playground.UserInterface; +using Playground.Utilities; using UnityEngine; namespace Playground.Attributes diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs index 4e541cbf..bd0717d4 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.UserInterface; +using Playground.BaseClasses; +using Playground.UserInterface; using UnityEngine; namespace Playground.Conditions.Actions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs index f5e6ea14..022d64a5 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; namespace Playground.Conditions.Actions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs index a44d05bf..c1351402 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Conditions.Actions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs index 67a22e1d..7761c181 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs @@ -1,6 +1,6 @@ using System.Collections; -using Playground.Scripts.BaseClasses; -using Playground.Scripts.UserInterface; +using Playground.BaseClasses; +using Playground.UserInterface; using UnityEngine; namespace Playground.Conditions.Actions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs index a46b7a5f..92f2628b 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; using UnityEngine.SceneManagement; diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs index e6f284c7..e5124995 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; namespace Playground.Conditions.Actions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs index f9594a99..2123692d 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; namespace Playground.Conditions.Actions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs index dd305a33..6900fff0 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Conditions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs index a1c7efd1..b3324f93 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Conditions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs index b1405e64..d0671ffc 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; namespace Playground.Conditions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs index e822984d..859d32cd 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; namespace Playground.Conditions diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs index f45cf5bb..eff06482 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs @@ -1,5 +1,5 @@ using Playground.Attributes; -using Playground.Scripts.Utilities; +using Playground.Utilities; using UnityEngine; namespace Playground.Gameplay diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs index a5a2ccf2..6035f9e7 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs index 108d864a..5eb350db 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs index 68421b19..a82a0378 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs index 5f609825..83f6591a 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.BaseClasses; +using Playground.BaseClasses; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs index 86706583..fa6f0b86 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs index 5472287d..5e640bfc 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs index 55db0d77..51e5a66f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs @@ -1,5 +1,5 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; namespace Playground.Movement diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs index 24b6f48c..4a987a7d 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs @@ -1,6 +1,7 @@ -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; +using UnityEngine.InputSystem; namespace Playground.Movement { @@ -22,6 +23,7 @@ void Update () { // Register the spin from the player input // Moving with the arrow keys + spin = Keyboard.current.spaceKey.isPressed ? 1f : 0f; if(typeOfControl == Enums.KeyGroups.ArrowKeys) { spin = Input.GetAxis("Horizontal"); diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs index 06da98fb..3f13fc33 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs @@ -1,6 +1,6 @@ using System.Collections; -using Playground.Scripts.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.BaseClasses; +using Playground.Utilities; using UnityEngine; //This script has been suggested by Bryan Livingston (@BryanLivingston). Thanks Bryan! diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs index 8b76e2f7..0b6d041f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace Playground.Scripts.BaseClasses +namespace Playground.BaseClasses { public abstract class Action : MonoBehaviour { diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs index 9fc3f49e..8757d0e8 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs @@ -2,7 +2,7 @@ using UnityEngine; using UnityEngine.Events; -namespace Playground.Scripts.BaseClasses +namespace Playground.BaseClasses { public abstract class ConditionBase : MonoBehaviour { diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs index 5fd55829..6a7a73d7 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs @@ -2,7 +2,7 @@ // All component that require physics inherit from this class, for easy access to the Rigidbody2D component -namespace Playground.Scripts.BaseClasses +namespace Playground.BaseClasses { [RequireComponent(typeof(Rigidbody2D))] public abstract class Physics2DObject : MonoBehaviour diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs index 858eb545..9bca8e9c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs @@ -1,6 +1,6 @@ using Playground.Attributes; using Playground.Editor.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.Utilities; using UnityEditor; using UnityEngine; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs index 1f88c065..4153fa53 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs @@ -1,6 +1,6 @@ using Playground.Conditions.Actions; using Playground.Editor.BaseClasses; -using Playground.Scripts.Utilities; +using Playground.Utilities; using UnityEditor; using UnityEngine; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs index bcfb6b71..e79cbc8c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs @@ -1,4 +1,4 @@ -using Playground.Scripts.Utilities; +using Playground.Utilities; using UnityEditor; using UnityEditorInternal; using UnityEngine; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs index 04f8e2c7..ca52b140 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs @@ -1,5 +1,5 @@ using Playground.Editor.BaseClasses; -using Playground.Scripts.UserInterface; +using Playground.UserInterface; using UnityEditor; using UnityEngine; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs index 70a87a71..fa770511 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs @@ -1,5 +1,5 @@ using Playground.Editor.BaseClasses; -using Playground.Scripts.UserInterface; +using Playground.UserInterface; using UnityEditor; using UnityEngine; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs index 177e1829..91943d9b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs @@ -2,7 +2,7 @@ using UnityEngine.Events; using UnityEngine.UI; -namespace Playground.Scripts.UserInterface +namespace Playground.UserInterface { [AddComponentMenu("")] public class BalloonScript : MonoBehaviour diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs index 74b7fdbe..2a184b61 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace Playground.Scripts.UserInterface +namespace Playground.UserInterface { [AddComponentMenu("")] public class DialogueSystem : MonoBehaviour diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs index 3c903a98..4172ed2e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; -namespace Playground.Scripts.UserInterface +namespace Playground.UserInterface { [AddComponentMenu("")] public class UIItemScript : MonoBehaviour diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs index 4fe9ea36..2eea59fe 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs @@ -2,7 +2,7 @@ using UnityEngine; using UnityEngine.UI; -namespace Playground.Scripts.UserInterface +namespace Playground.UserInterface { [AddComponentMenu("")] public class UIScript : MonoBehaviour diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs index 2d7ea51d..de9ef0c3 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs @@ -1,4 +1,4 @@ -namespace Playground.Scripts.Utilities +namespace Playground.Utilities { public class Enums { diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs index f4af8280..3a8998fa 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; -namespace Playground.Scripts.Utilities +namespace Playground.Utilities { [CreateAssetMenu] public class InventoryResources : ScriptableObject diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs index 68cc33b7..d342f164 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace Playground.Scripts.Utilities +namespace Playground.Utilities { public static class Utils { @@ -35,14 +35,7 @@ public static void SetAxisTowards(Enums.Directions axis, Transform t, Vector2 di //Always returns positive vectors! public static Vector2 GetVectorFromAxis(Enums.Axes axis) { - if(axis == Enums.Axes.X) - { - return Vector2.right; - } - else - { - return Vector2.up; - } + return axis == Enums.Axes.X ? Vector2.right : Vector2.up; } public static Vector2 GetVector2FromVector3(Vector3 input) From 301a7c8e3728055f628600f28d430eb9b0b775b0 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:23:42 +0100 Subject: [PATCH 22/51] 2D scene pinned to Scene Create menu --- .../Settings/DefaultVolumeProfile.asset | 795 ------------------ .../Settings/DefaultVolumeProfile.asset.meta | 8 - ProjectSettings/SceneTemplateSettings.json | 7 +- 3 files changed, 6 insertions(+), 804 deletions(-) delete mode 100644 Assets/UnityTechnologies/Playground/Settings/DefaultVolumeProfile.asset delete mode 100644 Assets/UnityTechnologies/Playground/Settings/DefaultVolumeProfile.asset.meta diff --git a/Assets/UnityTechnologies/Playground/Settings/DefaultVolumeProfile.asset b/Assets/UnityTechnologies/Playground/Settings/DefaultVolumeProfile.asset deleted file mode 100644 index 085f50af..00000000 --- a/Assets/UnityTechnologies/Playground/Settings/DefaultVolumeProfile.asset +++ /dev/null @@ -1,795 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b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes4.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes4.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes4.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes5.png b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes5.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes5.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes5.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes6.png b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes6.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes6.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes6.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes7.png b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes7.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes7.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes7.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes8.png b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes8.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes8.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes8.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes9.png b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes9.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes9.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/eyes/Eyes9.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png.meta From 77361f3edb036c3939ffb915068edbe08ae846e7 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:24:41 +0100 Subject: [PATCH 24/51] Eyes rename pt.2 --- .../Images/Character/{Eye.meta => Eyes.meta} | 0 .../Images/Character/{Eye => Eyes}/Eyes1.png | Bin .../Images/Character/{Eye => Eyes}/Eyes1.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes10.png | Bin .../Images/Character/{Eye => Eyes}/Eyes10.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes11.png | Bin .../Images/Character/{Eye => Eyes}/Eyes11.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes12.png | Bin .../Images/Character/{Eye => Eyes}/Eyes12.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes13.png | Bin .../Images/Character/{Eye => Eyes}/Eyes13.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes14.png | Bin .../Images/Character/{Eye => Eyes}/Eyes14.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes15.png | Bin .../Images/Character/{Eye => Eyes}/Eyes15.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes16.png | Bin .../Images/Character/{Eye => Eyes}/Eyes16.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes17.png | Bin .../Images/Character/{Eye => Eyes}/Eyes17.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes18.png | Bin .../Images/Character/{Eye => Eyes}/Eyes18.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes2.png | Bin .../Images/Character/{Eye => Eyes}/Eyes2.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes3.png | Bin .../Images/Character/{Eye => Eyes}/Eyes3.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes4.png | Bin .../Images/Character/{Eye => Eyes}/Eyes4.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes5.png | Bin .../Images/Character/{Eye => Eyes}/Eyes5.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes6.png | Bin .../Images/Character/{Eye => Eyes}/Eyes6.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes7.png | Bin .../Images/Character/{Eye => Eyes}/Eyes7.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes8.png | Bin .../Images/Character/{Eye => Eyes}/Eyes8.png.meta | 0 .../Images/Character/{Eye => Eyes}/Eyes9.png | Bin .../Images/Character/{Eye => Eyes}/Eyes9.png.meta | 0 37 files changed, 0 insertions(+), 0 deletions(-) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye.meta => Eyes.meta} (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes1.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes1.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes10.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes10.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes11.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes11.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes12.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes12.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes13.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes13.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes14.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes14.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes15.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes15.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes16.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes16.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes17.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes17.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes18.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes18.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes2.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes2.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes3.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes3.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes4.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes4.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes5.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes5.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes6.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes6.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes7.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes7.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes8.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes8.png.meta (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes9.png (100%) rename Assets/UnityTechnologies/Playground/Images/Character/{Eye => Eyes}/Eyes9.png.meta (100%) diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes1.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes1.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes1.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes1.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes1.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes1.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes1.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes1.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes10.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes10.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes10.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes10.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes10.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes10.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes10.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes10.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes11.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes11.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes11.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes11.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes11.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes11.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes11.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes11.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes12.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes12.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes12.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes12.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes12.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes12.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes12.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes12.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes13.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes13.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes13.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes13.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes13.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes13.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes13.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes13.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes14.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes14.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes14.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes14.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes14.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes14.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes14.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes14.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes15.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes15.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes15.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes15.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes15.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes15.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes15.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes15.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes16.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes16.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes16.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes16.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes16.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes16.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes16.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes16.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes17.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes17.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes17.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes17.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes17.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes17.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes17.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes17.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes18.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes18.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes18.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes18.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes18.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes18.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes18.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes18.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes2.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes2.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes2.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes2.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes2.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes2.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes2.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes2.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes3.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes3.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes3.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes3.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes3.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes3.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes3.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes3.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes4.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes4.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes4.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes4.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes4.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes5.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes5.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes5.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes5.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes5.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes6.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes6.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes6.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes6.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes6.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes7.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes7.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes7.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes7.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes7.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes8.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes8.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes8.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes8.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes8.png.meta diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes9.png similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes9.png diff --git a/Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png.meta b/Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes9.png.meta similarity index 100% rename from Assets/UnityTechnologies/Playground/Images/Character/Eye/Eyes9.png.meta rename to Assets/UnityTechnologies/Playground/Images/Character/Eyes/Eyes9.png.meta From c870a9710ce668c09b3627544a55ee8358832a8f Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:30:18 +0100 Subject: [PATCH 25/51] Inspectors namespaces --- .../BoxCollider2DInspector.cs | 33 ++-- .../DefaultComponents/CameraInspector.cs | 72 +++---- .../CapsuleCollider2DInspector.cs | 31 +-- .../CircleCollider2DInspector.cs | 29 +-- .../EdgeCollider2DInspector.cs | 29 +-- .../DefaultComponents/GameObjectInspector.cs | 183 +++++++++--------- .../PolygonCollider2DInspector.cs | 27 +-- .../DefaultComponents/Rigidbody2DInspector.cs | 107 +++++----- .../SpriteRendererInspector.cs | 151 ++++++++------- .../TilemapCollider2DInspector.cs | 27 +-- .../DefaultComponents/TransformInspector.cs | 121 ++++++------ .../Scripts/Utilities/InventoryResources.cs | 2 +- .../_Internal/Scripts/Utilities/Utils.cs | 23 ++- 13 files changed, 426 insertions(+), 409 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index 1cf91b9e..da2c6b98 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -1,28 +1,29 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(BoxCollider2D))] -public class BoxCollider2DInspector : Collider2DInspectorBase +namespace Playground.Editor.DefaultComponents { - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(BoxCollider2D))] + public class BoxCollider2DInspector : Collider2DInspectorBase { - serializedObject.Update(); - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoTiling")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoTiling")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_EdgeRadius", "m_UsedByEffector", "m_UsedByComposite"}); + base.ShowExtrasBlock(new string[]{"m_Material", "m_EdgeRadius", "m_UsedByEffector", "m_UsedByComposite"}); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs index a0acc89b..fcbe1d1c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs @@ -1,55 +1,57 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using Playground.Movement; using UnityEditor; +using UnityEngine; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(Camera))] -public class CameraInspector : Editor +namespace Playground.Editor.DefaultComponents { - private GameObject go; - - private void OnEnable() + [CanEditMultipleObjects] + [CustomEditor(typeof(Camera))] + public class CameraInspector : UnityEditor.Editor { - go = (target as Camera).gameObject; + private GameObject go; - //remove the FlareLayer component - FlareLayer fl = go.GetComponent(); - if(fl != null) + private void OnEnable() { - DestroyImmediate(fl); + go = ((Camera)target).gameObject; + + //remove the FlareLayer component + FlareLayer fl = go.GetComponent(); + if(fl != null) + { + DestroyImmediate(fl); + } } - } - public override void OnInspectorGUI() - { - serializedObject.Update(); + public override void OnInspectorGUI() + { + serializedObject.Update(); - EditorGUILayout.Separator(); + EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BackGroundColor"), new GUIContent("Background Color")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("orthographic size"), new GUIContent("Frame Size")); - EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BackGroundColor"), new GUIContent("Background Color")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("orthographic size"), new GUIContent("Frame Size")); + EditorGUILayout.Separator(); - //check if Camera Follow script is already present - if(go.GetComponent() != null) - { - GUI.enabled = false; - } + //check if Camera Follow script is already present + if(go.GetComponent() != null) + { + GUI.enabled = false; + } - //button will be disabled if the script is already on this object - if(GUILayout.Button("Add Camera Follow script")) - { - go.AddComponent(); - } + //button will be disabled if the script is already on this object + if(GUILayout.Button("Add Camera Follow script")) + { + go.AddComponent(); + } - GUI.enabled = true; + GUI.enabled = true; - serializedObject.ApplyModifiedProperties(); - } + serializedObject.ApplyModifiedProperties(); + } + } } #endif \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs index 44a41b1a..5777c436 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs @@ -1,27 +1,28 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(CapsuleCollider2D))] -public class CapsuleCollider2DInspector : Collider2DInspectorBase +namespace Playground.Editor.DefaultComponents { - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(CapsuleCollider2D))] + public class CapsuleCollider2DInspector : Collider2DInspectorBase { - serializedObject.Update(); - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Direction")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Direction")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs index 3fb0c1f7..b03f3b24 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs @@ -1,26 +1,27 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(CircleCollider2D))] -public class CircleCollider2DInspector : Collider2DInspectorBase +namespace Playground.Editor.DefaultComponents { - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(CircleCollider2D))] + public class CircleCollider2DInspector : Collider2DInspectorBase { - serializedObject.Update(); - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Radius")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Radius")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); + base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs index d807a13f..ddd82357 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs @@ -1,26 +1,27 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(EdgeCollider2D))] -public class EdgeCollider2DInspector : Collider2DInspectorBase +namespace Playground.Editor.DefaultComponents { - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(EdgeCollider2D))] + public class EdgeCollider2DInspector : Collider2DInspectorBase { - serializedObject.Update(); - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EdgeRadius")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EdgeRadius")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); + base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs index 81e53471..558b2dc7 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs @@ -1,128 +1,128 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; +using UnityEditor; using UnityEditorInternal; +using UnityEngine; #if GAMEOBJECT_HEADER -[CanEditMultipleObjects] -[CustomEditor(typeof(GameObject))] -public class TestScriptInspector : Editor { +namespace Playground.Editor.DefaultComponents +{ + [CanEditMultipleObjects] + [CustomEditor(typeof(GameObject))] + public class TestScriptInspector : UnityEditor.Editor { - private Texture2D headerBackground; + private Texture2D headerBackground; - public void OnEnable() - { - if(!EditorGUIUtility.isProSkin) + public void OnEnable() { - headerBackground = Resources.Load("Textures/HeaderPers"); + if(!EditorGUIUtility.isProSkin) + { + headerBackground = Resources.Load("Textures/HeaderPers"); + } + else + { + headerBackground = Resources.Load("Textures/HeaderPro"); + } } - else + + public override void OnInspectorGUI() { - headerBackground = Resources.Load("Textures/HeaderPro"); + //do nothing } - } - - public override void OnInspectorGUI() - { - //do nothing - } - protected override void OnHeaderGUI() - { - GUIStyle boxStyle = new GUIStyle(); - boxStyle.padding = new RectOffset(15, 5, 15, 10); - boxStyle.normal.background = headerBackground; - GUIStyle fontStyle = new GUIStyle(GUI.skin.textField); - fontStyle.fontSize = 12; + protected override void OnHeaderGUI() + { + GUIStyle boxStyle = new GUIStyle(); + boxStyle.padding = new RectOffset(15, 5, 15, 10); + boxStyle.normal.background = headerBackground; + GUIStyle fontStyle = new GUIStyle(GUI.skin.textField); + fontStyle.fontSize = 12; - GUILayout.BeginVertical(boxStyle); + GUILayout.BeginVertical(boxStyle); //Active toggle and GameObject's name GUILayout.BeginHorizontal(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsActive"), GUIContent.none, GUILayout.Width(25)); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Name"), GUIContent.none, GUILayout.Height(17)); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsActive"), GUIContent.none, GUILayout.Width(25)); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Name"), GUIContent.none, GUILayout.Height(17)); GUILayout.EndHorizontal(); GUILayout.Space(5); //Tags dropdown GUILayout.BeginHorizontal(); - GUILayout.Label("Tag", GUILayout.ExpandWidth(false)); - - string[] options = InternalEditorUtility.tags; //final list of tag options, including the mixed tag placeholder character "–" - int chosenTagId = 0; //number of tag chosen - bool isMixedTag = false; - - //extra checks in case of multiple selection - if(Selection.gameObjects.Length > 1) + GUILayout.Label("Tag", GUILayout.ExpandWidth(false)); + + string[] options = InternalEditorUtility.tags; //final list of tag options, including the mixed tag placeholder character "–" + int chosenTagId = 0; //number of tag chosen + bool isMixedTag = false; + + //extra checks in case of multiple selection + if(Selection.gameObjects.Length > 1) + { + //check if at least two objects have different tags + string firstTag = Selection.gameObjects[0].tag; + foreach(GameObject go in Selection.gameObjects) { - //check if at least two objects have different tags - string firstTag = Selection.gameObjects[0].tag; - foreach(GameObject go in Selection.gameObjects) + if(!go.CompareTag(firstTag)) { - if(!go.CompareTag(firstTag)) - { - //different tags, show placeholder character - options = new string[InternalEditorUtility.tags.Length + 1]; - (new string[]{"―"}).CopyTo(options, 0); - (InternalEditorUtility.tags).CopyTo(options, 1); - isMixedTag = true; - break; - } + //different tags, show placeholder character + options = new string[InternalEditorUtility.tags.Length + 1]; + (new string[]{"―"}).CopyTo(options, 0); + (InternalEditorUtility.tags).CopyTo(options, 1); + isMixedTag = true; + break; } } + } + + if(!isMixedTag) + { + //find the actual tag's ID in the list + chosenTagId = System.Array.IndexOf(InternalEditorUtility.tags, Selection.gameObjects[0].tag); + } - if(!isMixedTag) + //display the actual UI Dropdown + int oldTagId = chosenTagId; + chosenTagId = EditorGUILayout.Popup(chosenTagId, options); + + if(oldTagId != chosenTagId) + { + //adjust id to account for the placeholder tag + if(isMixedTag) { - //find the actual tag's ID in the list - chosenTagId = System.Array.IndexOf(InternalEditorUtility.tags, Selection.gameObjects[0].tag); + chosenTagId--; } + string finalTag = InternalEditorUtility.tags[chosenTagId]; + serializedObject.FindProperty("m_TagString").stringValue = finalTag; - //display the actual UI Dropdown - int oldTagId = chosenTagId; - chosenTagId = EditorGUILayout.Popup(chosenTagId, options); + } + GUILayout.EndHorizontal(); - if(oldTagId != chosenTagId) - { - //adjust id to account for the placeholder tag - if(isMixedTag) - { - chosenTagId--; - } - string finalTag = InternalEditorUtility.tags[chosenTagId]; - serializedObject.FindProperty("m_TagString").stringValue = finalTag; + //Prefab + Object prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(Selection.activeGameObject); + if (null != prefabParent) { + GUILayout.Space(5); + GUILayout.BeginHorizontal(); + GUILayout.Label("Prefab", GUILayout.ExpandWidth(false)); + if (GUILayout.Button("Select", EditorStyles.miniButtonLeft)) { + Selection.activeObject = prefabParent; + EditorGUIUtility.PingObject(prefabParent); } - GUILayout.EndHorizontal(); + if (GUILayout.Button("Revert", EditorStyles.miniButtonMid)) { + PrefabUtility.RevertPrefabInstance(Selection.activeGameObject, InteractionMode.UserAction); + } + if (GUILayout.Button("Apply", EditorStyles.miniButtonRight)) { + PrefabUtility.ApplyPrefabInstance(Selection.activeGameObject, InteractionMode.UserAction); + } + + GUILayout.EndHorizontal(); + } + + GUILayout.EndVertical(); - //Prefab - Object prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(Selection.activeGameObject); - if (null != prefabParent) { - GUILayout.Space(5); - - GUILayout.BeginHorizontal(); - GUILayout.Label("Prefab", GUILayout.ExpandWidth(false)); - if (GUILayout.Button("Select", EditorStyles.miniButtonLeft)) { - Selection.activeObject = prefabParent; - EditorGUIUtility.PingObject(prefabParent); - } - if (GUILayout.Button("Revert", EditorStyles.miniButtonMid)) { - PrefabUtility.RevertPrefabInstance(Selection.activeGameObject, InteractionMode.UserAction); - } - if (GUILayout.Button("Apply", EditorStyles.miniButtonRight)) { - PrefabUtility.ApplyPrefabInstance(Selection.activeGameObject, InteractionMode.UserAction); - } - - GUILayout.EndHorizontal(); - } - - GUILayout.EndVertical(); - - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); - /* + /* //Prints the names of all properties of an object SerializedProperty prop = serializedObject.GetIterator(); if (prop.NextVisible(true)) { @@ -134,6 +134,7 @@ protected override void OnHeaderGUI() while (prop.NextVisible(false)); } */ + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs index 122568f0..241bd4ac 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs @@ -1,25 +1,26 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(PolygonCollider2D))] -public class PolygonCollider2DInspector : Collider2DInspectorBase +namespace Playground.Editor.DefaultComponents { - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(PolygonCollider2D))] + public class PolygonCollider2DInspector : Collider2DInspectorBase { - serializedObject.Update(); - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs index a9e792ba..47b47026 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs @@ -1,74 +1,75 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(Rigidbody2D))] -public class Rigidbody2DInspector : Editor +namespace Playground.Editor.DefaultComponents { - private bool showConstraints = false; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(Rigidbody2D))] + public class Rigidbody2DInspector : UnityEditor.Editor { - serializedObject.Update(); + private bool showConstraints = false; + + public override void OnInspectorGUI() + { + serializedObject.Update(); - EditorGUILayout.Separator(); - //EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BodyType")); - //EditorGUILayout.LabelField("Physical Properties", EditorStyles.boldLabel); + EditorGUILayout.Separator(); + //EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BodyType")); + //EditorGUILayout.LabelField("Physical Properties", EditorStyles.boldLabel); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Mass")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_LinearDrag"), new GUIContent("Friction")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AngularDrag"), new GUIContent("Angular Friction")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_GravityScale"), new GUIContent("Gravity")); - EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Mass")); + EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Rigidbody.linearDamping)), new GUIContent("Friction")); + EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Rigidbody.angularDamping)), new GUIContent("Angular Friction")); + EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Rigidbody.useGravity)), new GUIContent("Gravity")); + EditorGUILayout.Separator(); - showConstraints = EditorGUILayout.Foldout(showConstraints, new GUIContent("Constraints")); - if(showConstraints) - { - if(Selection.gameObjects.Length == 1) + showConstraints = EditorGUILayout.Foldout(showConstraints, new GUIContent("Constraints")); + if(showConstraints) { - //retrieve checkbox values - RigidbodyConstraints2D constraints = (RigidbodyConstraints2D)serializedObject.FindProperty("m_Constraints").intValue; - RigidbodyConstraints2D oldConstraints = constraints; - bool xConstraint = (constraints & RigidbodyConstraints2D.FreezePositionX) != 0; - bool yConstraint = (constraints & RigidbodyConstraints2D.FreezePositionY) != 0; - bool rotConstraint = (constraints & RigidbodyConstraints2D.FreezeRotation) != 0; + if(Selection.gameObjects.Length == 1) + { + //retrieve checkbox values + RigidbodyConstraints2D constraints = (RigidbodyConstraints2D)serializedObject.FindProperty("m_Constraints").intValue; + RigidbodyConstraints2D oldConstraints = constraints; + bool xConstraint = (constraints & RigidbodyConstraints2D.FreezePositionX) != 0; + bool yConstraint = (constraints & RigidbodyConstraints2D.FreezePositionY) != 0; + bool rotConstraint = (constraints & RigidbodyConstraints2D.FreezeRotation) != 0; - //draw the checkboxes - EditorGUI.indentLevel++; - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Freeze Position"); - xConstraint = GUILayout.Toggle(xConstraint, "X", GUILayout.ExpandWidth(false)); - yConstraint = GUILayout.Toggle(yConstraint, "Y", GUILayout.ExpandWidth(false)); - EditorGUILayout.EndHorizontal(); + //draw the checkboxes + EditorGUI.indentLevel++; + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Freeze Position"); + xConstraint = GUILayout.Toggle(xConstraint, "X", GUILayout.ExpandWidth(false)); + yConstraint = GUILayout.Toggle(yConstraint, "Y", GUILayout.ExpandWidth(false)); + EditorGUILayout.EndHorizontal(); - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Freeze Rotation"); - rotConstraint = GUILayout.Toggle(rotConstraint, "Z"); - EditorGUILayout.EndHorizontal(); - EditorGUI.indentLevel--; + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Freeze Rotation"); + rotConstraint = GUILayout.Toggle(rotConstraint, "Z"); + EditorGUILayout.EndHorizontal(); + EditorGUI.indentLevel--; - //convert the booleans into a flag - constraints = xConstraint ? RigidbodyConstraints2D.FreezePositionX : RigidbodyConstraints2D.None; - if(yConstraint) constraints |= RigidbodyConstraints2D.FreezePositionY; - if(rotConstraint) constraints |= RigidbodyConstraints2D.FreezeRotation; + //convert the booleans into a flag + constraints = xConstraint ? RigidbodyConstraints2D.FreezePositionX : RigidbodyConstraints2D.None; + if(yConstraint) constraints |= RigidbodyConstraints2D.FreezePositionY; + if(rotConstraint) constraints |= RigidbodyConstraints2D.FreezeRotation; - //write the property back - if(oldConstraints != constraints) + //write the property back + if(oldConstraints != constraints) + { + serializedObject.FindProperty("m_Constraints").intValue = (int)constraints; + } + } + else { - serializedObject.FindProperty("m_Constraints").intValue = (int)constraints; + EditorGUILayout.HelpBox("Select one GameObject at a time to modify constraints", MessageType.Warning); } } - else - { - EditorGUILayout.HelpBox("Select one GameObject at a time to modify constraints", MessageType.Warning); - } - } - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs index 97acfae7..06afd378 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs @@ -1,94 +1,95 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using System.Linq; using UnityEditor; -using System.Linq; +using UnityEngine; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(SpriteRenderer))] -public class SpriteRendererInspector : Editor +namespace Playground.Editor.DefaultComponents { - protected bool showExtras = false; - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(SpriteRenderer))] + public class SpriteRendererInspector : UnityEditor.Editor { - serializedObject.Update(); + protected bool showExtras = false; - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Sprite")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Color")); - EditorGUILayout.BeginHorizontal(); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Sprite")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Color")); + EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Flip"); EditorGUIUtility.labelWidth = 12f; EditorGUILayout.PropertyField(serializedObject.FindProperty("m_FlipX"), new GUIContent("X"), GUILayout.ExpandWidth(false)); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_FlipY"), new GUIContent("Y"), GUILayout.ExpandWidth(false)); EditorGUIUtility.labelWidth = 0f; - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_DrawMode")); - EditorGUI.indentLevel++; - switch((SpriteDrawMode)serializedObject.FindProperty("m_DrawMode").enumValueIndex) - { - case SpriteDrawMode.Sliced: - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - break; - - case SpriteDrawMode.Tiled: - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_SpriteTileMode")); - if((SpriteTileMode)serializedObject.FindProperty("m_SpriteTileMode").enumValueIndex == SpriteTileMode.Adaptive) - { - EditorGUI.indentLevel++; + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_DrawMode")); + EditorGUI.indentLevel++; + switch((SpriteDrawMode)serializedObject.FindProperty("m_DrawMode").enumValueIndex) + { + case SpriteDrawMode.Sliced: + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); + break; + + case SpriteDrawMode.Tiled: + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_SpriteTileMode")); + if((SpriteTileMode)serializedObject.FindProperty("m_SpriteTileMode").enumValueIndex == SpriteTileMode.Adaptive) + { + EditorGUI.indentLevel++; EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AdaptiveModeThreshold"), new GUIContent("Adaptability")); - EditorGUI.indentLevel--; - } - break; - } - EditorGUI.indentLevel--; - - showExtras = EditorGUILayout.Foldout(showExtras, new GUIContent("Visibility Options")); - if(showExtras) - { - DrawSortingLayers(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_MaskInteraction")); - } + EditorGUI.indentLevel--; + } + break; + } + EditorGUI.indentLevel--; + + showExtras = EditorGUILayout.Foldout(showExtras, new GUIContent("Visibility Options")); + if(showExtras) + { + DrawSortingLayers(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_MaskInteraction")); + } - serializedObject.ApplyModifiedProperties(); - } - - - //Code adapted from Nick Gravelyn's repo: https://github.com/nickgravelyn/UnityToolbag/tree/master/SortingLayer - private void DrawSortingLayers() - { - // Get the renderer from the target object - var renderer = (target as SpriteRenderer); - - var sortingLayerNames = SortingLayer.layers.Select(l => l.name).ToArray(); - - // Look up the layer name using the current layer ID - string oldName = SortingLayer.IDToName(renderer.sortingLayerID); - - // Use the name to look up our array index into the names list - int oldLayerIndex = System.Array.IndexOf(sortingLayerNames, oldName); - - // Show the popup for the names - int newLayerIndex = EditorGUILayout.Popup("Sorting Layer", oldLayerIndex, sortingLayerNames); - - // If the index changes, look up the ID for the new index to store as the new ID - if (newLayerIndex != oldLayerIndex) { - Undo.RecordObject(renderer, "Edit Sorting Layer"); - renderer.sortingLayerID = SortingLayer.NameToID(sortingLayerNames[newLayerIndex]); - EditorUtility.SetDirty(renderer); + serializedObject.ApplyModifiedProperties(); } - // Expose the manual sorting order - int newSortingLayerOrder = EditorGUILayout.IntField("Order in Layer", renderer.sortingOrder); - if (newSortingLayerOrder != renderer.sortingOrder) { - Undo.RecordObject(renderer, "Edit Sorting Order"); - renderer.sortingOrder = newSortingLayerOrder; - EditorUtility.SetDirty(renderer); + + //Code adapted from Nick Gravelyn's repo: https://github.com/nickgravelyn/UnityToolbag/tree/master/SortingLayer + private void DrawSortingLayers() + { + // Get the renderer from the target object + var renderer = (target as SpriteRenderer); + + var sortingLayerNames = SortingLayer.layers.Select(l => l.name).ToArray(); + + // Look up the layer name using the current layer ID + string oldName = SortingLayer.IDToName(renderer.sortingLayerID); + + // Use the name to look up our array index into the names list + int oldLayerIndex = System.Array.IndexOf(sortingLayerNames, oldName); + + // Show the popup for the names + int newLayerIndex = EditorGUILayout.Popup("Sorting Layer", oldLayerIndex, sortingLayerNames); + + // If the index changes, look up the ID for the new index to store as the new ID + if (newLayerIndex != oldLayerIndex) { + Undo.RecordObject(renderer, "Edit Sorting Layer"); + renderer.sortingLayerID = SortingLayer.NameToID(sortingLayerNames[newLayerIndex]); + EditorUtility.SetDirty(renderer); + } + + // Expose the manual sorting order + int newSortingLayerOrder = EditorGUILayout.IntField("Order in Layer", renderer.sortingOrder); + if (newSortingLayerOrder != renderer.sortingOrder) { + Undo.RecordObject(renderer, "Edit Sorting Order"); + renderer.sortingOrder = newSortingLayerOrder; + EditorUtility.SetDirty(renderer); + } } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs index bbebc069..bd0bfcdc 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs @@ -1,26 +1,27 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; using UnityEngine.Tilemaps; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(TilemapCollider2D))] -public class TilemapCollider2DInspector : Collider2DInspectorBase +namespace Playground.Editor.DefaultComponents { - - public override void OnInspectorGUI() + [CanEditMultipleObjects] + [CustomEditor(typeof(TilemapCollider2D))] + public class TilemapCollider2DInspector : Collider2DInspectorBase { - serializedObject.Update(); - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Separator(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); - serializedObject.ApplyModifiedProperties(); + serializedObject.ApplyModifiedProperties(); + } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs index 071d810b..81fb0326 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs @@ -1,57 +1,57 @@ -using System.Collections; -using System.Collections.Generic; +using UnityEditor; using UnityEngine; -using UnityEditor; #if DEFAULT_INSPECTORS -[CanEditMultipleObjects] -[CustomEditor(typeof(Transform))] -public class TransformInspector : Editor +namespace Playground.Editor.DefaultComponents { - private SerializedProperty xPos, yPos, xScale, yScale; - private Vector3 localEulerAngles = Vector3.zero; - private Quaternion localRotation = Quaternion.identity; - private Texture2D red, green, blue; - - private void OnEnable() + [CanEditMultipleObjects] + [CustomEditor(typeof(Transform))] + public class TransformInspector : UnityEditor.Editor { - xPos = serializedObject.FindProperty("m_LocalPosition").FindPropertyRelative("x"); - yPos = serializedObject.FindProperty("m_LocalPosition").FindPropertyRelative("y"); - xScale = serializedObject.FindProperty("m_LocalScale").FindPropertyRelative("x"); - yScale = serializedObject.FindProperty("m_LocalScale").FindPropertyRelative("y"); + private SerializedProperty xPos, yPos, xScale, yScale; + private Vector3 localEulerAngles = Vector3.zero; + private Quaternion localRotation = Quaternion.identity; + private Texture2D red, green, blue; - red = Resources.Load("Textures/Red"); - green = Resources.Load("Textures/Green"); - blue = Resources.Load("Textures/Blue"); - } + private void OnEnable() + { + xPos = serializedObject.FindProperty("m_LocalPosition").FindPropertyRelative("x"); + yPos = serializedObject.FindProperty("m_LocalPosition").FindPropertyRelative("y"); + xScale = serializedObject.FindProperty("m_LocalScale").FindPropertyRelative("x"); + yScale = serializedObject.FindProperty("m_LocalScale").FindPropertyRelative("y"); - public override void OnInspectorGUI() - { - serializedObject.Update(); - EditorGUILayout.Separator(); + red = Resources.Load("Textures/Red"); + green = Resources.Load("Textures/Green"); + blue = Resources.Load("Textures/Blue"); + } - EditorGUI.BeginChangeCheck(); + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUILayout.Separator(); + + EditorGUI.BeginChangeCheck(); - GUIStyle style = new GUIStyle(GUI.skin.label); - style.fontStyle = FontStyle.Bold; - style.margin = new RectOffset(0,0,0,0); - style.padding = new RectOffset(3,2,1,1); - style.normal.textColor = new Color(.9f,.9f,.9f); + GUIStyle style = new GUIStyle(GUI.skin.label); + style.fontStyle = FontStyle.Bold; + style.margin = new RectOffset(0,0,0,0); + style.padding = new RectOffset(3,2,1,1); + style.normal.textColor = new Color(.9f,.9f,.9f); - EditorGUILayout.BeginHorizontal(); + EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Position"); EditorGUIUtility.labelWidth = 12f; EditorGUIUtility.fieldWidth = 10f; style.normal.background = red; EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("X", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); - EditorGUILayout.PropertyField(xPos, GUIContent.none); + EditorGUILayout.LabelField("X", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); + EditorGUILayout.PropertyField(xPos, GUIContent.none); EditorGUILayout.EndHorizontal(); style.normal.background = green; EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Y", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); - EditorGUILayout.PropertyField(yPos, GUIContent.none); + EditorGUILayout.LabelField("Y", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); + EditorGUILayout.PropertyField(yPos, GUIContent.none); EditorGUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = 0f; EditorGUIUtility.fieldWidth = 0f; @@ -60,41 +60,41 @@ public override void OnInspectorGUI() xPos.floatValue = 0f; yPos.floatValue = 0f; } - EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndHorizontal(); - localRotation = serializedObject.FindProperty("m_LocalRotation").quaternionValue; - localEulerAngles = localRotation.eulerAngles; - EditorGUILayout.BeginHorizontal(); + localRotation = serializedObject.FindProperty("m_LocalRotation").quaternionValue; + localEulerAngles = localRotation.eulerAngles; + EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Rotation"); EditorGUIUtility.labelWidth = 12f; EditorGUIUtility.fieldWidth = 10f; style.normal.background = blue; Rect rekt = new Rect(0,0, 300, EditorGUIUtility.singleLineHeight); EditorGUI.BeginProperty(rekt, GUIContent.none, serializedObject.FindProperty("m_LocalRotation")); - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Z", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); - localEulerAngles.z = EditorGUILayout.FloatField(localEulerAngles.z); - EditorGUILayout.EndHorizontal(); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Z", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); + localEulerAngles.z = EditorGUILayout.FloatField(localEulerAngles.z); + EditorGUILayout.EndHorizontal(); EditorGUI.EndProperty(); EditorGUIUtility.labelWidth = 0f; EditorGUIUtility.fieldWidth = 0f; localRotation = Quaternion.Euler(localEulerAngles); bool resetRotation = GUILayout.Button("0", GUILayout.Width(30)); - EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndHorizontal(); - EditorGUILayout.BeginHorizontal(); + EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Scale"); EditorGUIUtility.labelWidth = 12f; EditorGUIUtility.fieldWidth = 10f; style.normal.background = red; EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("X", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); - EditorGUILayout.PropertyField(xScale, GUIContent.none); + EditorGUILayout.LabelField("X", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); + EditorGUILayout.PropertyField(xScale, GUIContent.none); EditorGUILayout.EndHorizontal(); style.normal.background = green; EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Y", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); - EditorGUILayout.PropertyField(yScale, GUIContent.none); + EditorGUILayout.LabelField("Y", style, GUILayout.ExpandWidth(false), GUILayout.Width(14)); + EditorGUILayout.PropertyField(yScale, GUIContent.none); EditorGUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = 0f; EditorGUIUtility.fieldWidth = 0f; @@ -104,21 +104,22 @@ public override void OnInspectorGUI() xScale.floatValue = 1f; yScale.floatValue = 1f; } - EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndHorizontal(); - bool changed = EditorGUI.EndChangeCheck(); + bool changed = EditorGUI.EndChangeCheck(); - if(changed) - { - if(resetRotation) - { - serializedObject.FindProperty("m_LocalRotation").quaternionValue = Quaternion.identity; - } - else + if(changed) { - serializedObject.FindProperty("m_LocalRotation").quaternionValue = localRotation; + if(resetRotation) + { + serializedObject.FindProperty("m_LocalRotation").quaternionValue = Quaternion.identity; + } + else + { + serializedObject.FindProperty("m_LocalRotation").quaternionValue = localRotation; + } + serializedObject.ApplyModifiedProperties(); } - serializedObject.ApplyModifiedProperties(); } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs index 3a8998fa..f43cac6f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs @@ -11,7 +11,7 @@ public class InventoryResources : ScriptableObject public string[] GetResourceTypes() { - //Just an annoying loop to switch the List into an array of strings + // Just an annoying loop to switch the List into an array of strings string[] resourceTypesArray = new string[resourcesTypes.Count]; for(int i=0; i() != null) { return; } - //If not, popup a window offering a choice + // If not, popup a window offering a choice int option = UnityEditor.EditorUtility.DisplayDialogComplex("Collider2D needed", "This script requires a Collider2D to work. Which shape do you want it to be?\n\nIf you are not sure, choose Polygon.", "Polygon", @@ -102,17 +102,17 @@ public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItT switch (option) { - //Polygon + // Polygon case 0: gameObjectRef.AddComponent().isTrigger = makeItTrigger; break; - //Circle + // Circle case 1: gameObjectRef.AddComponent().isTrigger = makeItTrigger; break; - //Rectangle + // Rectangle case 2: gameObjectRef.AddComponent().isTrigger = makeItTrigger; break; @@ -123,5 +123,10 @@ public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItT } #endif } + + public static void GetAxis() + { + + } } } From 0d47986a68e50c02f234ad329a263eb7c4ac4140 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:32:15 +0100 Subject: [PATCH 26/51] Version number 1.8 --- ProjectSettings/ProjectSettings.asset | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index c1f1800e..e88818e5 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -138,7 +138,6 @@ PlayerSettings: switchNVNMaxPublicSamplerIDCount: 0 switchMaxWorkerMultiple: 8 switchNVNGraphicsFirmwareMemory: 32 - switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 0 @@ -147,7 +146,7 @@ PlayerSettings: loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 1.1.0 + bundleVersion: 1.8.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -185,7 +184,6 @@ PlayerSettings: AndroidMinSdkVersion: 25 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 - AndroidPreferredDataLocation: 1 aotOptions: stripEngineCode: 1 iPhoneStrippingLevel: 0 @@ -274,7 +272,6 @@ PlayerSettings: useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 AndroidTargetArchitectures: 5 - AndroidAllowedArchitectures: -1 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: '{inproject}: ' @@ -710,12 +707,12 @@ PlayerSettings: webGLMemoryLinearGrowthStep: 16 webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 + webGLEnableWebGPU: 0 webGLPowerPreference: 2 webGLWebAssemblyTable: 0 webGLWebAssemblyBigInt: 0 webGLCloseOnQuit: 0 webWasm2023: 0 - webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: Standalone: additionalCompilerArguments: {} @@ -856,6 +853,3 @@ PlayerSettings: insecureHttpOption: 0 androidVulkanDenyFilterList: [] androidVulkanAllowFilterList: [] - androidVulkanDeviceFilterListAsset: {fileID: 0} - d3d12DeviceFilterListAsset: {fileID: 0} - allowedHttpConnections: 3 From 2767ebb49a8abcf45fa0ced2ec5fbe6a96685c49 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 11:39:34 +0100 Subject: [PATCH 27/51] Added changelog --- CHANGELOG.md | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 CHANGELOG.md diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 00000000..e510f60e --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,41 @@ +# Changelog +All notable changes to this package are documented in this file. + +## [1.8] - 2026-04-01 +### Changed +- Changed input handling from the old Input Manager to the Input System package. + +### Fixed +- Fixed an issue where the sprites would show with the wrong Z-sorting. + +## [1.7] +### Changed +- Updated to 6000.3.0f1 LTS. + +## [1.6] +### Changed +- Made compatible with URP. +- Updated Github branch. + +### Fixed +- Fixed dropdown bug in inspector. +- Fixed wording for movement inputs in inspector. + +## [1.5] +### Changed +- Updated to 2022.2 +- Varela Font removed for simplicity. +- Changed from Gamma to Linear color space due to SRGB textures. + +## [1.4] +### Changed +- Updated to 2021.3 +- Asset includes 3rd party component Varela Font under included OFL 1.1 license. + +## [1.3] +### Changed +- Updated to 2019.4. + +## [1.0] - 2018-12-13 +### Added +- Original Asset Store release. \ No newline at end of file From 343a7e699acc11de1de0100124b2aa8abf8d7de2 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 13:36:01 +0100 Subject: [PATCH 28/51] Fixed material --- .../_Internal/Materials/Confetti.mat | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Materials/Confetti.mat b/Assets/UnityTechnologies/Playground/_Internal/Materials/Confetti.mat index df1e994f..805cd106 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Materials/Confetti.mat +++ b/Assets/UnityTechnologies/Playground/_Internal/Materials/Confetti.mat @@ -2,19 +2,24 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Confetti - m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 10721, guid: 0000000000000000f000000000000000, type: 0} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -54,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 @@ -76,3 +82,5 @@ Material: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 From f00cc5cf69083d1b98a7b80c3a9ad1d317764d5d Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 13:59:42 +0100 Subject: [PATCH 29/51] Wip changes to input --- .../Scripts/Conditions/ConditionArea.cs | 4 +- .../Scripts/Conditions/ConditionCollision.cs | 2 +- .../Scripts/Gameplay/ObjectCreatorArea.cs | 4 +- .../Scripts/Gameplay/ObjectShooter.cs | 6 +- .../Scripts/Gameplay/TimedSelfDestruct.cs | 4 +- .../Playground/Scripts/Movement/AutoMove.cs | 4 +- .../Playground/Scripts/Movement/AutoRotate.cs | 4 +- .../Scripts/Movement/CameraFollow.cs | 4 +- .../Scripts/Movement/FollowTarget.cs | 2 +- .../Playground/Scripts/Movement/Jump.cs | 2 +- .../Playground/Scripts/Movement/Move.cs | 56 ++++++++----------- .../Playground/Scripts/Movement/Patrol.cs | 7 +-- .../Playground/Scripts/Movement/Push.cs | 18 +++--- .../Playground/Scripts/Movement/Rotate.cs | 10 +--- .../Scripts/BaseClasses/Physics2DObject.cs | 2 +- .../_Internal/Scripts/Utilities/InputUtils.cs | 44 +++++++++++++++ .../Scripts/Utilities/InputUtils.cs.meta | 3 + .../_Internal/Scripts/Utilities/Utils.cs | 5 -- ProjectSettings/EditorSettings.asset | 27 +++++++-- 19 files changed, 124 insertions(+), 84 deletions(-) create mode 100644 Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs create mode 100644 Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs.meta diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs index 6900fff0..fe981a03 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs @@ -25,7 +25,7 @@ public class ConditionArea : ConditionBase // This function will be called at the beginning - void Start() + private void Start() { lastTimeTriggerStayCalled = -frequency; } @@ -58,7 +58,7 @@ private void OnTriggerEnter2D(Collider2D otherCollider) // This will be called EVERY FRAME when something stays inside the trigger collider - void OnTriggerStay2D(Collider2D otherCollider) + private void OnTriggerStay2D(Collider2D otherCollider) { //is this the type of event we need? if(eventType == ColliderEventTypes.StayInside diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs index b3324f93..943ef2ec 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs @@ -16,7 +16,7 @@ private void Reset() } // This function will be called when something touches the trigger collider - void OnCollisionEnter2D(Collision2D collision) + private void OnCollisionEnter2D(Collision2D collision) { if(collision.collider.CompareTag(filterTag) || !filterByTag) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs index 0d85a025..d86f97d7 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs @@ -20,7 +20,7 @@ public class ObjectCreatorArea : MonoBehaviour private BoxCollider2D boxCollider2D; - void Start () + private void Start () { boxCollider2D = GetComponent(); @@ -28,7 +28,7 @@ void Start () } // This will spawn an object, and then wait some time, then spawn another... - IEnumerator SpawnObject () + private IEnumerator SpawnObject () { while(true) { diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs index eff06482..78723fb0 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs @@ -33,7 +33,7 @@ public class ObjectShooter : MonoBehaviour // Use this for initialization - void Start () + private void Start () { timeOfLastSpawn = -creationRate; @@ -43,7 +43,7 @@ void Start () // Update is called once per frame - void Update () + private void Update () { if(Input.GetKey(keyToPress) && Time.time >= timeOfLastSpawn + creationRate) @@ -76,7 +76,7 @@ void Update () } } - void OnDrawGizmosSelected() + private void OnDrawGizmosSelected() { if(enabled) { diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs index 27a8f123..02ff05a4 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs @@ -10,14 +10,14 @@ public class TimedSelfDestruct : MonoBehaviour public float timeToDestruction; - void Start () + private void Start () { Invoke("DestroyMe", timeToDestruction); } // This function will destroy this object :( - void DestroyMe() + private void DestroyMe() { Destroy(gameObject); diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs index 6035f9e7..257d3873 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs @@ -18,7 +18,7 @@ public class AutoMove : Physics2DObject // FixedUpdate is called once per frame - void FixedUpdate () + private void FixedUpdate () { if(relativeToRotation) { @@ -32,7 +32,7 @@ void FixedUpdate () //Draw an arrow to show the direction in which the object will move - void OnDrawGizmosSelected() + private void OnDrawGizmosSelected() { if(enabled) { diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs index 5eb350db..80892b39 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs @@ -16,7 +16,7 @@ public class AutoRotate : Physics2DObject // FixedUpdate is called once per frame - void FixedUpdate () + private void FixedUpdate () { // Find the right rotation, according to speed currentRotation += .02f * rotationSpeed * 10f; @@ -26,7 +26,7 @@ void FixedUpdate () } //Draw an arrow to show the direction in which the object will rotate - void OnDrawGizmosSelected() + private void OnDrawGizmosSelected() { if(enabled) { diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs index aab5a459..1bfd2027 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs @@ -25,7 +25,7 @@ private void Awake() { } // FixedUpdate is called every frame, when the physics are calculated - void FixedUpdate() + private void FixedUpdate() { if(target != null) { @@ -38,7 +38,7 @@ void FixedUpdate() // LateUpdate is called after all other objects have moved - void LateUpdate () + private void LateUpdate () { if(target != null) { diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs index a82a0378..1287e227 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs @@ -22,7 +22,7 @@ public class FollowTarget : Physics2DObject public Enums.Directions useSide = Enums.Directions.Up; // FixedUpdate is called once per frame - void FixedUpdate () + private void FixedUpdate () { //do nothing if the target hasn't been assigned or it was detroyed for some reason if(target == null) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs index 83f6591a..55d81a63 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs @@ -25,7 +25,7 @@ public class Jump : Physics2DObject private bool canJump = true; // Read the input from the player - void Update() + private void Update() { if(canJump && Input.GetKeyDown(key)) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs index fa6f0b86..a182e48b 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs @@ -1,6 +1,7 @@ using Playground.BaseClasses; using Playground.Utilities; using UnityEngine; +using UnityEngine.InputSystem; namespace Playground.Movement { @@ -12,36 +13,25 @@ public class Move : Physics2DObject public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; [Header("Movement")] - [Tooltip("Speed of movement")] - public float speed = 5f; + [Tooltip("Speed of movement.")] public float speed = 5f; public Enums.MovementType movementType = Enums.MovementType.AllDirections; [Header("Orientation")] - public bool orientToDirection = false; - // The direction that will face the player - public Enums.Directions lookAxis = Enums.Directions.Up; + [Tooltip("Whether to orient to a certain direction when moving.")] public bool orientToDirection; + [Tooltip("The direction to face while moving.")] public Enums.Directions lookAxis = Enums.Directions.Up; - private Vector2 movement, cachedDirection; + private Vector2 movementInput, cachedDirection; private float moveHorizontal; private float moveVertical; + + private const float perFrameMultiplier = 5000f; + private void Update () + { + moveHorizontal = InputUtils.GetAxis(Enums.Axes.X, typeOfControl); + moveVertical = InputUtils.GetAxis(Enums.Axes.Y, typeOfControl); - // Update gets called every frame - void Update () - { - // Moving with the arrow keys - if(typeOfControl == Enums.KeyGroups.ArrowKeys) - { - moveHorizontal = Input.GetAxis("Horizontal"); - moveVertical = Input.GetAxis("Vertical"); - } - else - { - moveHorizontal = Input.GetAxis("Horizontal2"); - moveVertical = Input.GetAxis("Vertical2"); - } - - //zero-out the axes that are not needed, if the movement is constrained + // Zero-out the axes that are not needed, if the movement is constrained switch(movementType) { case Enums.MovementType.OnlyHorizontal: @@ -52,28 +42,30 @@ void Update () break; } - movement = new Vector2(moveHorizontal, moveVertical); - + movementInput = new Vector2(moveHorizontal, moveVertical); - //rotate the GameObject towards the direction of movement - //the axis to look can be decided with the "axis" variable + // Rotate the GameObject towards the direction of movement + // The axis to look at can be decided with the "axis" variable if(orientToDirection) { - if(movement.sqrMagnitude >= 0.01f) + if(movementInput.sqrMagnitude >= 0.01f) { - cachedDirection = movement; + cachedDirection = movementInput; } + + // Keeping SetAxisTowards outside the if ensures the orientation is preserved, + // even if other objects collide with this when the player is not moving Utils.SetAxisTowards(lookAxis, transform, cachedDirection); } + + movementInput = movementInput.normalized * Time.smoothDeltaTime; } - - // FixedUpdate is called every frame when the physics are calculated - void FixedUpdate () + private void FixedUpdate() { // Apply the force to the Rigidbody2d - rigidbody2D.AddForce(movement * speed * 10f); + rigidbody2D.AddForce(movementInput * (speed * perFrameMultiplier)); } } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs index 5e640bfc..d69f2506 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs @@ -22,7 +22,7 @@ public class Patrol : Physics2DObject private Vector2[] newWaypoints; private int currentTargetIndex; - void Start () + private void Start () { currentTargetIndex = 0; @@ -34,10 +34,9 @@ void Start () w = i; } - //Add the starting position at the end, only if there is at least another point in the queue - otherwise it's on index 0 + // Add the starting position at the end, only if there is at least another point in the queue - otherwise it's on index 0 int v = (newWaypoints.Length > 1) ? w+1 : 0; newWaypoints[v] = transform.position; - //waypoints = newWaypoints; if(orientToDirection) { @@ -53,7 +52,7 @@ public void FixedUpdate () if(Vector2.Distance(transform.position, currentTarget) <= .1f) { - //new waypoint has been reached + // New waypoint has been reached currentTargetIndex = (currentTargetIndex(); } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs new file mode 100644 index 00000000..3e52253c --- /dev/null +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs @@ -0,0 +1,44 @@ +using UnityEngine.InputSystem; + +namespace Playground.Utilities +{ + public static class InputUtils + { + public static float GetAxis(Enums.Axes axis, Enums.KeyGroups keyGroup) + { + Key positiveKey; + Key negativeKey; + if (axis == Enums.Axes.X) + { + if(keyGroup == Enums.KeyGroups.ArrowKeys) + { + negativeKey = Key.LeftArrow; + positiveKey = Key.RightArrow; + } + else + { + negativeKey = Key.A; + positiveKey = Key.D; + } + } + else + { + if (keyGroup == Enums.KeyGroups.ArrowKeys) + { + positiveKey = Key.UpArrow; + negativeKey = Key.DownArrow; + } + else + { + positiveKey = Key.W; + negativeKey = Key.S; + } + } + + float positiveValue = Keyboard.current[positiveKey].IsPressed() ? 1f : 0f; + float negativeValue = Keyboard.current[negativeKey].IsPressed() ? -1f : 0f; + + return positiveValue + negativeValue; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs.meta new file mode 100644 index 00000000..c2994a3f --- /dev/null +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 275ee18d58bf48abb16f8bc4cb035b9d +timeCreated: 1774527110 \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs index e86c31f2..59a85d54 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs @@ -123,10 +123,5 @@ public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItT } #endif } - - public static void GetAxis() - { - - } } } diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index bd096500..5d6cedd0 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,33 +3,48 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 9 - m_ExternalVersionControlSupport: Hidden Meta Files + serializedVersion: 15 m_SerializationMode: 2 m_LineEndingsForNewScripts: 1 m_DefaultBehaviorMode: 1 m_PrefabRegularEnvironment: {fileID: 0} m_PrefabUIEnvironment: {fileID: 0} m_SpritePackerMode: 2 + m_SpritePackerCacheSize: 10 m_SpritePackerPaddingPower: 1 + m_Bc7TextureCompressor: 0 m_EtcTextureCompressorBehavior: 0 m_EtcTextureFastCompressor: 2 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 5 m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref m_ProjectGenerationRootNamespace: - 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+ m_ForceAssetUnloadAndGCOnSceneLoad: 1 From abe711477d194bc23fa46365f2650964374ce619 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 15:38:04 +0100 Subject: [PATCH 30/51] Move script --- .../Examples/Football/Football.unity | 4878 ++++++++++++----- .../Playground/Scripts/Movement/Move.cs | 2 +- 2 files changed, 3630 insertions(+), 1250 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Examples/Football/Football.unity b/Assets/UnityTechnologies/Playground/Examples/Football/Football.unity index 5d483e53..f21b6146 100644 --- a/Assets/UnityTechnologies/Playground/Examples/Football/Football.unity +++ b/Assets/UnityTechnologies/Playground/Examples/Football/Football.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - serializedVersion: 8 + serializedVersion: 10 m_Fog: 0 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogMode: 3 @@ -38,38 +38,34 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: 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&9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 1388876662} + - {fileID: 3534622} + - {fileID: 1310715737} + - {fileID: 1111741748} + - {fileID: 1908508975} + - {fileID: 811112633} + - {fileID: 72817681} + - {fileID: 728159198} + - {fileID: 918290809} + - {fileID: 192000769} diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs index a182e48b..cbe240aa 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs @@ -24,7 +24,7 @@ public class Move : Physics2DObject private float moveHorizontal; private float moveVertical; - private const float perFrameMultiplier = 5000f; + private const float perFrameMultiplier = 6000f; private void Update () { From 27c48bb480486de1f834c0c4de266668a7299ca8 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 15:41:43 +0100 Subject: [PATCH 31/51] Code cleanup --- .../Scripts/Attributes/BulletAttribute.cs | 23 +- .../Attributes/CollectableAttribute.cs | 84 ++-- .../Attributes/DestroyForPointsAttribute.cs | 109 +++-- .../Attributes/HealthSystemAttribute.cs | 107 ++--- .../Attributes/ModifyHealthAttribute.cs | 58 ++- .../Scripts/Attributes/ResourceAttribute.cs | 89 ++-- .../Actions/ConsumeResourceAction.cs | 62 ++- .../Conditions/Actions/CreateObjectAction.cs | 59 ++- .../Conditions/Actions/DestroyAction.cs | 67 ++- .../Actions/DialogueBalloonAction.cs | 140 +++--- .../Conditions/Actions/LoadLevelAction.cs | 39 +- .../Scripts/Conditions/Actions/OnOffAction.cs | 68 ++- .../Conditions/Actions/TeleportAction.cs | 79 ++-- .../Scripts/Conditions/ConditionArea.cs | 181 ++++---- .../Scripts/Conditions/ConditionCollision.cs | 39 +- .../Scripts/Conditions/ConditionKeyPress.cs | 110 ++--- .../Scripts/Conditions/ConditionRepeat.cs | 38 +- .../Scripts/Gameplay/ObjectCreatorArea.cs | 87 ++-- .../Scripts/Gameplay/ObjectShooter.cs | 119 +++-- .../Scripts/Gameplay/PickUpAndHold.cs | 156 +++---- .../Scripts/Gameplay/TimedSelfDestruct.cs | 35 +- .../Playground/Scripts/Movement/AutoMove.cs | 62 ++- .../Playground/Scripts/Movement/AutoRotate.cs | 48 +- .../Scripts/Movement/CameraFollow.cs | 111 +++-- .../Scripts/Movement/FollowTarget.cs | 58 ++- .../Playground/Scripts/Movement/Jump.cs | 70 ++- .../Playground/Scripts/Movement/Move.cs | 113 +++-- .../Playground/Scripts/Movement/Patrol.cs | 110 ++--- .../Playground/Scripts/Movement/Push.cs | 107 +++-- .../Playground/Scripts/Movement/Rotate.cs | 52 +-- .../Playground/Scripts/Movement/Wander.cs | 143 +++--- .../_Internal/Scripts/BaseClasses/Action.cs | 20 +- .../Scripts/BaseClasses/ConditionBase.cs | 80 ++-- .../Scripts/BaseClasses/Physics2DObject.cs | 22 +- .../Editor/Attributes/BulletAttrInspector.cs | 25 +- .../Attributes/CollectableAttrInspector.cs | 29 +- .../DestroyForPointsAttrInspector.cs | 26 +- .../Attributes/HealthSystemInspector.cs | 26 +- .../ModifyHealthAttributeInspector.cs | 59 +-- .../Attributes/ResourceAttrInspector.cs | 83 ++-- .../BaseClasses/ConditionInspectorBase.cs | 226 ++++----- .../Editor/BaseClasses/InspectorBase.cs | 239 +++++----- .../Actions/ConsumeResourceActionInspector.cs | 87 ++-- .../Actions/CreateObjectActionInspector.cs | 31 +- .../Actions/DestroyActionInspector.cs | 36 +- .../Actions/DialogueBalloonActionInspector.cs | 79 ++-- .../Actions/LoadLevelActionInspector.cs | 123 +++-- .../Actions/OnOffActionInspector.cs | 38 +- .../Actions/TeleportActionInspector.cs | 46 +- .../Conditions/ConditionAreaInspector.cs | 78 ++-- .../Conditions/ConditionCollisionInspector.cs | 47 +- .../Conditions/ConditionKeyPressInspector.cs | 117 +++-- .../Conditions/ConditionRepeatInspector.cs | 38 +- .../BoxCollider2DInspector.cs | 6 +- .../DefaultComponents/CameraInspector.cs | 7 +- .../CapsuleCollider2DInspector.cs | 6 +- .../CircleCollider2DInspector.cs | 6 +- .../Collider2DInspectorBase.cs | 89 ++-- .../DefaultComponents/ComponentInspector.cs | 80 ++-- .../EdgeCollider2DInspector.cs | 6 +- .../DefaultComponents/GameObjectInspector.cs | 32 +- .../PolygonCollider2DInspector.cs | 6 +- .../DefaultComponents/Rigidbody2DInspector.cs | 9 +- .../SpriteRendererInspector.cs | 7 +- .../TilemapCollider2DInspector.cs | 7 +- .../DefaultComponents/TransformInspector.cs | 6 +- .../Gameplay/ObjectCreatorAreaInspector.cs | 33 +- .../Editor/Gameplay/ObjectShooterInspector.cs | 49 +- .../Editor/Gameplay/PickUpAndHoldInspector.cs | 34 +- .../Gameplay/TimedSelfDestructInspector.cs | 27 +- .../Scripts/Editor/MenuItemFunctions.cs | 45 +- .../Editor/Movement/AutoMoveInspector.cs | 24 +- .../Editor/Movement/AutoRotationInspector.cs | 28 +- .../Editor/Movement/CameraFollowInspector.cs | 229 ++++----- .../Editor/Movement/FollowTargetInspector.cs | 62 ++- .../Scripts/Editor/Movement/JumpInspector.cs | 54 +-- .../Movement/MoveWithArrowsInspector.cs | 71 ++- .../Editor/Movement/PatrolInspector.cs | 303 ++++++------ .../Movement/PushWithButtonInspector.cs | 45 +- .../Movement/RotateWithArrowsInspector.cs | 24 +- .../Editor/Movement/WanderInspector.cs | 45 +- .../InventoryResourcesInspector.cs | 69 +-- .../Editor/UI/DialogueSystemInspector.cs | 23 +- .../Scripts/Editor/UI/UIScriptInspector.cs | 77 ++-- .../Scripts/UserInterface/BalloonScript.cs | 175 ++++--- .../Scripts/UserInterface/DialogueSystem.cs | 29 +- .../Scripts/UserInterface/UIItemScript.cs | 30 +- .../Scripts/UserInterface/UIScript.cs | 434 +++++++++--------- .../_Internal/Scripts/Utilities/Enums.cs | 74 +-- .../_Internal/Scripts/Utilities/InputUtils.cs | 6 +- .../Scripts/Utilities/InventoryResources.cs | 30 +- .../_Internal/Scripts/Utilities/Utils.cs | 245 +++++----- 92 files changed, 3212 insertions(+), 3498 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs index 85a69794..d24f8fcb 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs @@ -3,16 +3,15 @@ namespace Playground.Attributes { - [AddComponentMenu("Playground/Attributes/Bullet")] - public class BulletAttribute : MonoBehaviour - { - [HideInInspector] - public int playerId; + [AddComponentMenu("Playground/Attributes/Bullet")] + public class BulletAttribute : MonoBehaviour + { + [HideInInspector] public int playerId; - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } - } -} + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs index 794181c9..0ebdba11 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/CollectableAttribute.cs @@ -4,45 +4,45 @@ namespace Playground.Attributes { - [AddComponentMenu("Playground/Attributes/Collectable")] - public class CollectableAttribute : MonoBehaviour - { - public int pointsWorth = 1; - - private UIScript userInterface; - - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindAnyObjectByType(); - } - - - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } - - - // This function gets called everytime this object collides with another - private void OnTriggerEnter2D(Collider2D otherCollider) - { - string playerTag = otherCollider.gameObject.tag; - - // is the other object a player? - if(playerTag == "Player" || playerTag == "Player2") - { - if(userInterface != null) - { - // add one point - int playerId = (playerTag == "Player") ? 0 : 1; - userInterface.AddPoints(playerId, pointsWorth); - } - - // then destroy this object - Destroy(gameObject); - } - } - } -} + [AddComponentMenu("Playground/Attributes/Collectable")] + public class CollectableAttribute : MonoBehaviour + { + public int pointsWorth = 1; + + private UIScript userInterface; + + + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } + + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindAnyObjectByType(); + } + + + // This function gets called everytime this object collides with another + private void OnTriggerEnter2D(Collider2D otherCollider) + { + string playerTag = otherCollider.gameObject.tag; + + // is the other object a player? + if (playerTag == "Player" || playerTag == "Player2") + { + if (userInterface != null) + { + // add one point + int playerId = playerTag == "Player" ? 0 : 1; + userInterface.AddPoints(playerId, pointsWorth); + } + + // then destroy this object + Destroy(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs index 48bc46dd..a02594a3 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/DestroyForPointsAttribute.cs @@ -4,59 +4,56 @@ namespace Playground.Attributes { - [AddComponentMenu("Playground/Attributes/Destroy For Points")] - public class DestroyForPointsAttribute : MonoBehaviour - { - public int pointsWorth = 1; - - private UIScript userInterface; - - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindAnyObjectByType(); - } - - - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, false); - } - - //duplication of the following function to accomodate both trigger and non-trigger Colliders - private void OnCollisionEnter2D(Collision2D collisionData) - { - OnTriggerEnter2D(collisionData.collider); - } - - // This function gets called everytime this object collides with another trigger - private void OnTriggerEnter2D(Collider2D collisionData) - { - // is the other object a Bullet? - if(collisionData.gameObject.CompareTag("Bullet")) - { - if(userInterface != null) - { - // add one point - BulletAttribute b = collisionData.gameObject.GetComponent(); - if(b != null) - { - userInterface.AddPoints(b.playerId, pointsWorth); - } - else - { - Debug.Log("Use a BulletAttribute on one of the objects involved in the collision if you want one of the players to receive points for destroying the target."); - } - } - else - { - Debug.Log("There is no UI in the scene, hence points can't be displayed."); - } - - // then destroy this object - Destroy(gameObject); - } - } - } -} + [AddComponentMenu("Playground/Attributes/Destroy For Points")] + public class DestroyForPointsAttribute : MonoBehaviour + { + public int pointsWorth = 1; + + private UIScript userInterface; + + + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject); + } + + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindAnyObjectByType(); + } + + //duplication of the following function to accomodate both trigger and non-trigger Colliders + private void OnCollisionEnter2D(Collision2D collisionData) + { + OnTriggerEnter2D(collisionData.collider); + } + + // This function gets called everytime this object collides with another trigger + private void OnTriggerEnter2D(Collider2D collisionData) + { + // is the other object a Bullet? + if (collisionData.gameObject.CompareTag("Bullet")) + { + if (userInterface != null) + { + // add one point + BulletAttribute b = collisionData.gameObject.GetComponent(); + if (b != null) + userInterface.AddPoints(b.playerId, pointsWorth); + else + Debug.Log( + "Use a BulletAttribute on one of the objects involved in the collision if you want one of the players to receive points for destroying the target."); + } + else + { + Debug.Log("There is no UI in the scene, hence points can't be displayed."); + } + + // then destroy this object + Destroy(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs index 1389235f..910a1d3f 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/HealthSystemAttribute.cs @@ -3,74 +3,63 @@ namespace Playground.Attributes { - [AddComponentMenu("Playground/Attributes/Health System")] - public class HealthSystemAttribute : MonoBehaviour - { - public int health = 3; + [AddComponentMenu("Playground/Attributes/Health System")] + public class HealthSystemAttribute : MonoBehaviour + { + public int health = 3; + private int maxHealth; - private UIScript ui; - private int maxHealth; + // Will be set to 0 or 1 depending on how the GameObject is tagged + // it's -1 if the object is not a player + private int playerNumber; - // Will be set to 0 or 1 depending on how the GameObject is tagged - // it's -1 if the object is not a player - private int playerNumber; + private UIScript ui; + private void Start() + { + // Find the UI in the scene and store a reference for later use + ui = FindAnyObjectByType(); - private void Start() - { - // Find the UI in the scene and store a reference for later use - ui = FindAnyObjectByType(); + // Set the player number based on the GameObject tag + switch (gameObject.tag) + { + case "Player": + playerNumber = 0; + break; + case "Player2": + playerNumber = 1; + break; + default: + playerNumber = -1; + break; + } - // Set the player number based on the GameObject tag - switch(gameObject.tag) - { - case "Player": - playerNumber = 0; - break; - case "Player2": - playerNumber = 1; - break; - default: - playerNumber = -1; - break; - } + // Notify the UI so it will show the right initial amount + if (ui != null + && playerNumber != -1) + ui.SetHealth(health, playerNumber); - // Notify the UI so it will show the right initial amount - if(ui != null - && playerNumber != -1) - { - ui.SetHealth(health, playerNumber); - } + maxHealth = health; //note down the maximum health to avoid going over it when the player gets healed + } - maxHealth = health; //note down the maximum health to avoid going over it when the player gets healed - } + // changes the energy from the player + // also notifies the UI (if present) + public void ModifyHealth(int amount) + { + //avoid going over the maximum health by forcin + if (health + amount > maxHealth) amount = maxHealth - health; - // changes the energy from the player - // also notifies the UI (if present) - public void ModifyHealth(int amount) - { - //avoid going over the maximum health by forcin - if(health + amount > maxHealth) - { - amount = maxHealth - health; - } - - health += amount; + health += amount; - // Notify the UI so it will change the number in the corner - if(ui != null - && playerNumber != -1) - { - ui.ChangeHealth(amount, playerNumber); - } + // Notify the UI so it will change the number in the corner + if (ui != null + && playerNumber != -1) + ui.ChangeHealth(amount, playerNumber); - //DEAD - if(health <= 0) - { - Destroy(gameObject); - } - } - } -} + //DEAD + if (health <= 0) Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs index 9438e78d..5d22958b 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs @@ -3,38 +3,34 @@ namespace Playground.Attributes { - [AddComponentMenu("Playground/Attributes/Modify Health")] - public class ModifyHealthAttribute : MonoBehaviour - { + [AddComponentMenu("Playground/Attributes/Modify Health")] + public class ModifyHealthAttribute : MonoBehaviour + { + public bool destroyWhenActivated; + public int healthChange = -1; - public bool destroyWhenActivated = false; - public int healthChange = -1; + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } + // This function gets called everytime this object collides with another + private void OnCollisionEnter2D(Collision2D collisionData) + { + OnTriggerEnter2D(collisionData.collider); + } - // This function gets called everytime this object collides with another - private void OnCollisionEnter2D(Collision2D collisionData) - { - OnTriggerEnter2D(collisionData.collider); - } + private void OnTriggerEnter2D(Collider2D colliderData) + { + HealthSystemAttribute healthScript = colliderData.gameObject.GetComponent(); + if (healthScript != null) + { + // subtract health from the player + healthScript.ModifyHealth(healthChange); - private void OnTriggerEnter2D(Collider2D colliderData) - { - HealthSystemAttribute healthScript = colliderData.gameObject.GetComponent(); - if(healthScript != null) - { - // subtract health from the player - healthScript.ModifyHealth(healthChange); - - if(destroyWhenActivated) - { - Destroy(gameObject); - } - } - } - } -} + if (destroyWhenActivated) Destroy(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs index bf692f50..18e41db2 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ResourceAttribute.cs @@ -4,48 +4,47 @@ namespace Playground.Attributes { - [AddComponentMenu("Playground/Attributes/Resource")] - [RequireComponent(typeof(SpriteRenderer))] - public class ResourceAttribute : MonoBehaviour - { - public int resourceIndex = 0; //the "type of resource", this index point to the array in the centralised InventoryResources ScriptableObject - public int amount = 1; - - private UIScript userInterface; - - - // Start is called at the beginning - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindAnyObjectByType(); - } - - - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } - - - private void OnTriggerEnter2D(Collider2D otherCollider) - { - // is the other object a player? - if(otherCollider.CompareTag("Player") - || otherCollider.CompareTag("Player2")) - { - if(userInterface != null) - { - userInterface.AddResource(resourceIndex, amount, GetComponent().sprite); - } - else - { - Debug.LogWarning("User Interface is not in the scene, so the resource cannot be displayed and put in the inventory."); - } - - Destroy(gameObject); - } - } - } -} + [AddComponentMenu("Playground/Attributes/Resource")] + [RequireComponent(typeof(SpriteRenderer))] + public class ResourceAttribute : MonoBehaviour + { + public int + resourceIndex; //the "type of resource", this index point to the array in the centralised InventoryResources ScriptableObject + + public int amount = 1; + + private UIScript userInterface; + + + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } + + + // Start is called at the beginning + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindAnyObjectByType(); + } + + + private void OnTriggerEnter2D(Collider2D otherCollider) + { + // is the other object a player? + if (otherCollider.CompareTag("Player") + || otherCollider.CompareTag("Player2")) + { + if (userInterface != null) + userInterface.AddResource(resourceIndex, amount, GetComponent().sprite); + else + Debug.LogWarning( + "User Interface is not in the scene, so the resource cannot be displayed and put in the inventory."); + + Destroy(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs index bd0717d4..fccf5ef9 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs @@ -4,48 +4,38 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/Consume Resource")] - public class ConsumeResourceAction : Action - { - [Header("Resource")] + [AddComponentMenu("Playground/Actions/Consume Resource")] + public class ConsumeResourceAction : Action + { + [Header("Resource")] public int checkFor; - public int checkFor = 0; - public int amountNeeded = 1; + public int amountNeeded = 1; - private UIScript userInterface; + private UIScript userInterface; + private void Start() + { + // Find the UI in the scene and store a reference for later use + userInterface = FindAnyObjectByType(); + } - private void Start() - { - // Find the UI in the scene and store a reference for later use - userInterface = FindAnyObjectByType(); - } + public override bool ExecuteAction(GameObject dataObject) + { + if (userInterface != null) + { + bool hasEnoughResource = userInterface.CheckIfHasResources(checkFor, amountNeeded); + if (hasEnoughResource) + //consume the resource and update the UI + userInterface.ConsumeResource(checkFor, amountNeeded); - public override bool ExecuteAction(GameObject dataObject) - { - if(userInterface != null) - { - bool hasEnoughResource = userInterface.CheckIfHasResources(checkFor, amountNeeded); + return hasEnoughResource; + } - if(hasEnoughResource) - { - //consume the resource and update the UI - userInterface.ConsumeResource(checkFor, amountNeeded); - } - - return hasEnoughResource; - } - else - { - Debug.LogWarning("User Interface prefab has not been found in the scene. The action can't execute!"); - return false; - } - } - - - - } -} + Debug.LogWarning("User Interface prefab has not been found in the scene. The action can't execute!"); + return false; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs index 022d64a5..a86d8fd0 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs @@ -3,38 +3,33 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/Create Object")] - public class CreateObjectAction : Action - { - public GameObject prefabToCreate; - public Vector2 newPosition; - public bool relativeToThisObject; - - // Creates a new GameObject - public override bool ExecuteAction(GameObject dataObject) - { - if(prefabToCreate != null) - { - //create the new object by copying the prefab - GameObject newObject = Instantiate(prefabToCreate); + [AddComponentMenu("Playground/Actions/Create Object")] + public class CreateObjectAction : Action + { + public GameObject prefabToCreate; + public Vector2 newPosition; + public bool relativeToThisObject; - //is the position relative or absolute? - Vector2 finalPosition = newPosition; - if (relativeToThisObject) - { - finalPosition = (Vector2)transform.position + newPosition; - } + // Creates a new GameObject + public override bool ExecuteAction(GameObject dataObject) + { + if (prefabToCreate != null) + { + //create the new object by copying the prefab + GameObject newObject = Instantiate(prefabToCreate); - //let's place it in the desired position! - newObject.transform.position = finalPosition; - return true; - } - else - { - Debug.LogWarning("There is no Prefab assigned to this CreateObjectAction, so a new object can't be created."); - return false; - } - } + //is the position relative or absolute? + Vector2 finalPosition = newPosition; + if (relativeToThisObject) finalPosition = (Vector2)transform.position + newPosition; - } -} + //let's place it in the desired position! + newObject.transform.position = finalPosition; + return true; + } + + Debug.LogWarning( + "There is no Prefab assigned to this CreateObjectAction, so a new object can't be created."); + return false; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs index c1351402..c37bfd0c 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DestroyAction.cs @@ -4,41 +4,40 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/Destroy Action")] - public class DestroyAction : Action - { - //who gets destroyed in the collision? - public Enums.Targets target = Enums.Targets.ObjectThatCollided; - // assign an effect (explosion? particles?) or object to be created (instantiated) when the one gets destroyed - public GameObject deathEffect; + [AddComponentMenu("Playground/Actions/Destroy Action")] + public class DestroyAction : Action + { + //who gets destroyed in the collision? + public Enums.Targets target = Enums.Targets.ObjectThatCollided; + // assign an effect (explosion? particles?) or object to be created (instantiated) when the one gets destroyed + public GameObject deathEffect; - //OtherObject is null when this Action is called from a Condition that is not collision-based - public override bool ExecuteAction(GameObject otherObject) - { - if(deathEffect != null) - { - GameObject newObject = Instantiate(deathEffect); - - //move the effect depending on who needs to be destroyed - Vector3 otherObjectPos = (otherObject == null) ? transform.position : otherObject.transform.position; - newObject.transform.position = (target == Enums.Targets.ObjectThatCollided) ? otherObjectPos : transform.position; - } - //remove the GameObject from the scene (destroy) - if(target == Enums.Targets.ObjectThatCollided) - { - if(otherObject != null) - { - Destroy(otherObject); - } - } - else - { - Destroy(gameObject); - } + //OtherObject is null when this Action is called from a Condition that is not collision-based + public override bool ExecuteAction(GameObject otherObject) + { + if (deathEffect != null) + { + GameObject newObject = Instantiate(deathEffect); - return true; //always returns true - } - } -} + //move the effect depending on who needs to be destroyed + Vector3 otherObjectPos = otherObject == null ? transform.position : otherObject.transform.position; + newObject.transform.position = + target == Enums.Targets.ObjectThatCollided ? otherObjectPos : transform.position; + } + + //remove the GameObject from the scene (destroy) + if (target == Enums.Targets.ObjectThatCollided) + { + if (otherObject != null) Destroy(otherObject); + } + else + { + Destroy(gameObject); + } + + return true; //always returns true + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs index 7761c181..5f9e83d8 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs @@ -5,76 +5,70 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/Dialogue Balloon")] - public class DialogueBalloonAction : Action - { - - [Header("Contents")] - public string textToDisplay = "Hey!"; - public Color backgroundColor = new Color32(113, 132, 146, 255); - public Color textColor = Color.white; - - [Header("Options")] - public Transform targetObject; - public DisappearMode disappearMode = DisappearMode.ButtonPress; - public float timeToDisappear = 2f; - public KeyCode keyToPress = KeyCode.Return; - - [Header("Continue dialogue")] - public DialogueBalloonAction followingText; - - private BalloonScript b; - private bool balloonIsActive = false; - - - public override bool ExecuteAction(GameObject other) - { - if(!balloonIsActive) - { - DialogueSystem d = FindAnyObjectByType(); - if(d == null) - { - //Dialogue System is not in the scene - Debug.LogWarning("You need a UI in the scene to display dialogue!"); - return false; - } - - //Dialogue System is found - b = d.CreateBalloon(textToDisplay, (disappearMode == DisappearMode.ButtonPress), keyToPress, timeToDisappear, backgroundColor, textColor, targetObject); - b.BalloonDestroyed += OnBalloonDestroyed; - balloonIsActive = true; - - StartCoroutine(WaitForBallonDestroyed()); - return true; - } - else - { - return false; - } - } - - private IEnumerator WaitForBallonDestroyed() - { - yield return new WaitUntil(()=> !balloonIsActive); - } - - - private void OnBalloonDestroyed() - { - b.BalloonDestroyed -= OnBalloonDestroyed; - b = null; - balloonIsActive = false; - - if(followingText != null) - { - followingText.ExecuteAction(gameObject); - } - } - - public enum DisappearMode - { - Time = 0, - ButtonPress = 1, - } - } -} + [AddComponentMenu("Playground/Actions/Dialogue Balloon")] + public class DialogueBalloonAction : Action + { + public enum DisappearMode + { + Time = 0, + ButtonPress = 1 + } + + [Header("Contents")] public string textToDisplay = "Hey!"; + + public Color backgroundColor = new Color32(113, 132, 146, 255); + public Color textColor = Color.white; + + [Header("Options")] public Transform targetObject; + + public DisappearMode disappearMode = DisappearMode.ButtonPress; + public float timeToDisappear = 2f; + public KeyCode keyToPress = KeyCode.Return; + + [Header("Continue dialogue")] public DialogueBalloonAction followingText; + + private BalloonScript b; + private bool balloonIsActive; + + + public override bool ExecuteAction(GameObject other) + { + if (!balloonIsActive) + { + DialogueSystem d = FindAnyObjectByType(); + if (d == null) + { + //Dialogue System is not in the scene + Debug.LogWarning("You need a UI in the scene to display dialogue!"); + return false; + } + + //Dialogue System is found + b = d.CreateBalloon(textToDisplay, disappearMode == DisappearMode.ButtonPress, keyToPress, + timeToDisappear, backgroundColor, textColor, targetObject); + b.BalloonDestroyed += OnBalloonDestroyed; + balloonIsActive = true; + + StartCoroutine(WaitForBallonDestroyed()); + return true; + } + + return false; + } + + private IEnumerator WaitForBallonDestroyed() + { + yield return new WaitUntil(() => !balloonIsActive); + } + + + private void OnBalloonDestroyed() + { + b.BalloonDestroyed -= OnBalloonDestroyed; + b = null; + balloonIsActive = false; + + if (followingText != null) followingText.ExecuteAction(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs index 92f2628b..39512a63 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/LoadLevelAction.cs @@ -4,29 +4,24 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/Load Level")] - public class LoadLevelAction : Action - { - public string levelName = SAME_SCENE; + [AddComponentMenu("Playground/Actions/Load Level")] + public class LoadLevelAction : Action + { + public const string SAME_SCENE = "0"; + public string levelName = SAME_SCENE; - public const string SAME_SCENE = "0"; - - //Loads a new Unity scene, or reload the current one (it means all objects are reset) - public override bool ExecuteAction(GameObject dataObject) - { - if(levelName == SAME_SCENE) - { - //just restart the level - SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single); - } - else - { - //load another scene - SceneManager.LoadScene(levelName, LoadSceneMode.Single); - } + //Loads a new Unity scene, or reload the current one (it means all objects are reset) + public override bool ExecuteAction(GameObject dataObject) + { + if (levelName == SAME_SCENE) + //just restart the level + SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single); + else + //load another scene + SceneManager.LoadScene(levelName, LoadSceneMode.Single); - return true; - } - } + return true; + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs index e5124995..45c3b241 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/OnOffAction.cs @@ -3,43 +3,37 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/On-Off")] - public class OnOffAction : Action - { - public GameObject objectToAffect; - public bool justMakeInvisible; + [AddComponentMenu("Playground/Actions/On-Off")] + public class OnOffAction : Action + { + public GameObject objectToAffect; + public bool justMakeInvisible; - // Changes the object state from active to inactive, and viceversa - public override bool ExecuteAction(GameObject dataObject) - { - if(objectToAffect != null) - { - if(!justMakeInvisible) - { - objectToAffect.SetActive(!objectToAffect.activeSelf); - } - else - { - //in this case, we just make the object invisible - SpriteRenderer sr = objectToAffect.GetComponent(); - if(sr != null) - { - sr.enabled = !sr.enabled; - } - else - { - //the object doesn't have a Sprite Renderer component so the action can't be performed! - return false; - } - } + // Changes the object state from active to inactive, and viceversa + public override bool ExecuteAction(GameObject dataObject) + { + if (objectToAffect != null) + { + if (!justMakeInvisible) + { + objectToAffect.SetActive(!objectToAffect.activeSelf); + } + else + { + //in this case, we just make the object invisible + SpriteRenderer sr = objectToAffect.GetComponent(); + if (sr != null) + sr.enabled = !sr.enabled; + else + //the object doesn't have a Sprite Renderer component so the action can't be performed! + return false; + } - return true; - } - else - { - return false; - } - } - } -} + return true; + } + + return false; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs index 2123692d..1e472ffc 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/TeleportAction.cs @@ -3,43 +3,42 @@ namespace Playground.Conditions.Actions { - [AddComponentMenu("Playground/Actions/Teleport")] - public class TeleportAction : Action - { - public GameObject objectToMove; - public Vector2 newPosition; - public bool stopMovements = true; - - - - // Moves the GameObject instantly to a custom position - public override bool ExecuteAction(GameObject dataObject) - { - Rigidbody2D rb2D; - - if(objectToMove != null) - { - //moves the specified object - objectToMove.transform.position = newPosition; - rb2D = objectToMove.GetComponent(); - } - else - { - //moves this object - transform.position = newPosition; - rb2D = transform.GetComponent(); - } - - - //in case the object has physics, we can bring it to an halt - if(stopMovements - && rb2D != null) - { - rb2D.linearVelocity = Vector3.zero; - rb2D.angularVelocity = 0f; - } - - return true; - } - } -} + [AddComponentMenu("Playground/Actions/Teleport")] + public class TeleportAction : Action + { + public GameObject objectToMove; + public Vector2 newPosition; + public bool stopMovements = true; + + + // Moves the GameObject instantly to a custom position + public override bool ExecuteAction(GameObject dataObject) + { + Rigidbody2D rb2D; + + if (objectToMove != null) + { + //moves the specified object + objectToMove.transform.position = newPosition; + rb2D = objectToMove.GetComponent(); + } + else + { + //moves this object + transform.position = newPosition; + rb2D = transform.GetComponent(); + } + + + //in case the object has physics, we can bring it to an halt + if (stopMovements + && rb2D != null) + { + rb2D.linearVelocity = Vector3.zero; + rb2D.angularVelocity = 0f; + } + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs index fe981a03..b9c2ff37 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionArea.cs @@ -4,105 +4,82 @@ namespace Playground.Conditions { - [AddComponentMenu("Playground/Conditions/Condition Area")] - public class ConditionArea : ConditionBase - { - // the amount of times (in seconds) that this Condition will call OnTriggerStay - // i.e. if it's 1, it means that OnTriggerStay will be called every second - // i.e. if it's 4, it means that it will be called every 4 seconds - // ... and so on... - public float frequency = 1f; - //not used in case of ColliderEventTypes.Enter and ColliderEventTypes.Exit - - - //the type of event to check for - [Header("Type of Event")] - public ColliderEventTypes eventType = ColliderEventTypes.Enter; - - - - private float lastTimeTriggerStayCalled; - - - // This function will be called at the beginning - private void Start() - { - lastTimeTriggerStayCalled = -frequency; - } - - - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, true); - } - - - - //this function is called every time another collider enters this trigger - private void OnTriggerEnter2D(Collider2D otherCollider) - { - //is this the type of event we need? - if(eventType == ColliderEventTypes.Enter) - { - - //check for the tag of the object which entered the area, if necessary - if(otherCollider.CompareTag(filterTag) - || !filterByTag) - { - ExecuteAllActions(otherCollider.gameObject); - } - } - } - - - - // This will be called EVERY FRAME when something stays inside the trigger collider - private void OnTriggerStay2D(Collider2D otherCollider) - { - //is this the type of event we need? - if(eventType == ColliderEventTypes.StayInside - && Time.time >= lastTimeTriggerStayCalled + frequency) //check also the frequency - { - - //check for the tag of the object which entered the area, if necessary - if(otherCollider.CompareTag(filterTag) - || !filterByTag) - { - ExecuteAllActions(otherCollider.gameObject); - lastTimeTriggerStayCalled = Time.time; - } - } - } - - - - //this function is called every time another collider exits this trigger - private void OnTriggerExit2D(Collider2D otherCollider) - { - //is this the type of event we need? - if(eventType == ColliderEventTypes.Exit) - { - - //check for the tag of the object which entered the area, if necessary - if(otherCollider.CompareTag(filterTag) - || !filterByTag) - { - ExecuteAllActions(otherCollider.gameObject); - } - } - } - - - - public enum ColliderEventTypes - { - Enter, - Exit, - StayInside - } - - - - } -} + [AddComponentMenu("Playground/Conditions/Condition Area")] + public class ConditionArea : ConditionBase + { + public enum ColliderEventTypes + { + Enter, + Exit, + StayInside + } + + // the amount of times (in seconds) that this Condition will call OnTriggerStay + // i.e. if it's 1, it means that OnTriggerStay will be called every second + // i.e. if it's 4, it means that it will be called every 4 seconds + // ... and so on... + public float frequency = 1f; + //not used in case of ColliderEventTypes.Enter and ColliderEventTypes.Exit + + + //the type of event to check for + [Header("Type of Event")] public ColliderEventTypes eventType = ColliderEventTypes.Enter; + + + private float lastTimeTriggerStayCalled; + + + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject, true); + } + + + // This function will be called at the beginning + private void Start() + { + lastTimeTriggerStayCalled = -frequency; + } + + + //this function is called every time another collider enters this trigger + private void OnTriggerEnter2D(Collider2D otherCollider) + { + //is this the type of event we need? + if (eventType == ColliderEventTypes.Enter) + //check for the tag of the object which entered the area, if necessary + if (otherCollider.CompareTag(filterTag) + || !filterByTag) + ExecuteAllActions(otherCollider.gameObject); + } + + + //this function is called every time another collider exits this trigger + private void OnTriggerExit2D(Collider2D otherCollider) + { + //is this the type of event we need? + if (eventType == ColliderEventTypes.Exit) + //check for the tag of the object which entered the area, if necessary + if (otherCollider.CompareTag(filterTag) + || !filterByTag) + ExecuteAllActions(otherCollider.gameObject); + } + + + // This will be called EVERY FRAME when something stays inside the trigger collider + private void OnTriggerStay2D(Collider2D otherCollider) + { + //is this the type of event we need? + if (eventType == ColliderEventTypes.StayInside + && Time.time >= lastTimeTriggerStayCalled + frequency) //check also the frequency + //check for the tag of the object which entered the area, if necessary + if (otherCollider.CompareTag(filterTag) + || !filterByTag) + { + ExecuteAllActions(otherCollider.gameObject); + lastTimeTriggerStayCalled = Time.time; + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs index 943ef2ec..186ad934 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionCollision.cs @@ -4,25 +4,22 @@ namespace Playground.Conditions { - [AddComponentMenu("Playground/Conditions/Condition Collision")] - [RequireComponent(typeof(Collider2D))] - public class ConditionCollision : ConditionBase - { + [AddComponentMenu("Playground/Conditions/Condition Collision")] + [RequireComponent(typeof(Collider2D))] + public class ConditionCollision : ConditionBase + { + //This will create a dialog window asking for which dialog to add + private void Reset() + { + Utils.Collider2DDialogWindow(gameObject); + } - //This will create a dialog window asking for which dialog to add - private void Reset() - { - Utils.Collider2DDialogWindow(gameObject, false); - } - - // This function will be called when something touches the trigger collider - private void OnCollisionEnter2D(Collision2D collision) - { - if(collision.collider.CompareTag(filterTag) - || !filterByTag) - { - ExecuteAllActions(collision.gameObject); - } - } - } -} + // This function will be called when something touches the trigger collider + private void OnCollisionEnter2D(Collision2D collision) + { + if (collision.collider.CompareTag(filterTag) + || !filterByTag) + ExecuteAllActions(collision.gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs index d0671ffc..bd2afd69 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionKeyPress.cs @@ -3,67 +3,51 @@ namespace Playground.Conditions { - [AddComponentMenu("Playground/Conditions/Condition Key Press")] - public class ConditionKeyPress : ConditionBase - { - public KeyCode keyToPress = KeyCode.Space; - - [Header("Type of Event")] - public KeyEventTypes eventType = KeyEventTypes.JustPressed; - - public float frequency = 0.5f; - - private float timeLastEventFired; - - - - - private void Start() - { - timeLastEventFired = -frequency; - } - - - - - private void Update() - { - switch(eventType) - { - case KeyEventTypes.JustPressed: - if(Input.GetKeyDown(keyToPress)) - { - ExecuteAllActions(null); - } - break; - case KeyEventTypes.Released: - if(Input.GetKeyUp(keyToPress)) - { - ExecuteAllActions(null); - } - break; - case KeyEventTypes.KeptPressed: - if(Time.time >= timeLastEventFired + frequency - && Input.GetKey(keyToPress)) - { - ExecuteAllActions(null); - timeLastEventFired = Time.time; - } - break; - } - } - - - - - public enum KeyEventTypes - { - JustPressed, - Released, - KeptPressed - } - - - - } + [AddComponentMenu("Playground/Conditions/Condition Key Press")] + public class ConditionKeyPress : ConditionBase + { + public enum KeyEventTypes + { + JustPressed, + Released, + KeptPressed + } + + public KeyCode keyToPress = KeyCode.Space; + + [Header("Type of Event")] public KeyEventTypes eventType = KeyEventTypes.JustPressed; + + public float frequency = 0.5f; + + private float timeLastEventFired; + + + private void Start() + { + timeLastEventFired = -frequency; + } + + + private void Update() + { + switch (eventType) + { + case KeyEventTypes.JustPressed: + if (Input.GetKeyDown(keyToPress)) ExecuteAllActions(null); + break; + case KeyEventTypes.Released: + if (Input.GetKeyUp(keyToPress)) ExecuteAllActions(null); + break; + case KeyEventTypes.KeptPressed: + if (Time.time >= timeLastEventFired + frequency + && Input.GetKey(keyToPress)) + { + ExecuteAllActions(null); + timeLastEventFired = Time.time; + } + + break; + } + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs index 859d32cd..1b527a5b 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/ConditionRepeat.cs @@ -3,28 +3,28 @@ namespace Playground.Conditions { - [AddComponentMenu("Playground/Conditions/Condition Repeat")] - public class ConditionRepeat : ConditionBase - { - public float initialDelay = 0f; - public float frequency = 1f; + [AddComponentMenu("Playground/Conditions/Condition Repeat")] + public class ConditionRepeat : ConditionBase + { + public float initialDelay; + public float frequency = 1f; - private float timeLastEventFired; + private float timeLastEventFired; - private void Start() - { - timeLastEventFired = initialDelay - frequency; - } + private void Start() + { + timeLastEventFired = initialDelay - frequency; + } - private void Update() - { - if(Time.time >= timeLastEventFired + frequency) - { - ExecuteAllActions(null); - timeLastEventFired = Time.time; - } - } - } + private void Update() + { + if (Time.time >= timeLastEventFired + frequency) + { + ExecuteAllActions(null); + timeLastEventFired = Time.time; + } + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs index d86f97d7..0015687c 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectCreatorArea.cs @@ -3,46 +3,47 @@ namespace Playground.Gameplay { - [AddComponentMenu("Playground/Gameplay/Object Creator Area")] - [RequireComponent(typeof(BoxCollider2D))] - public class ObjectCreatorArea : MonoBehaviour - { - [Header("Object creation")] - - // The object to spawn - // WARNING: take if from the Project panel, NOT the Scene/Hierarchy! - public GameObject prefabToSpawn; - - [Header("Other options")] - - // Configure the spawning pattern - public float spawnInterval = 1; - - private BoxCollider2D boxCollider2D; - - private void Start () - { - boxCollider2D = GetComponent(); - - StartCoroutine(SpawnObject()); - } - - // This will spawn an object, and then wait some time, then spawn another... - private IEnumerator SpawnObject () - { - while(true) - { - // Create some random numbers - float randomX = Random.Range (-boxCollider2D.size.x, boxCollider2D.size.x) *.5f; - float randomY = Random.Range (-boxCollider2D.size.y, boxCollider2D.size.y) *.5f; - - // Generate the new object - GameObject newObject = Instantiate(prefabToSpawn); - newObject.transform.position = new Vector2(randomX + transform.position.x, randomY + transform.position.y); - - // Wait for some time before spawning another object - yield return new WaitForSeconds(spawnInterval); - } - } - } -} + [AddComponentMenu("Playground/Gameplay/Object Creator Area")] + [RequireComponent(typeof(BoxCollider2D))] + public class ObjectCreatorArea : MonoBehaviour + { + [Header("Object creation")] + + // The object to spawn + // WARNING: take if from the Project panel, NOT the Scene/Hierarchy! + public GameObject prefabToSpawn; + + [Header("Other options")] + + // Configure the spawning pattern + public float spawnInterval = 1; + + private BoxCollider2D boxCollider2D; + + private void Start() + { + boxCollider2D = GetComponent(); + + StartCoroutine(SpawnObject()); + } + + // This will spawn an object, and then wait some time, then spawn another... + private IEnumerator SpawnObject() + { + while (true) + { + // Create some random numbers + float randomX = Random.Range(-boxCollider2D.size.x, boxCollider2D.size.x) * .5f; + float randomY = Random.Range(-boxCollider2D.size.y, boxCollider2D.size.y) * .5f; + + // Generate the new object + GameObject newObject = Instantiate(prefabToSpawn); + newObject.transform.position = + new Vector2(randomX + transform.position.x, randomY + transform.position.y); + + // Wait for some time before spawning another object + yield return new WaitForSeconds(spawnInterval); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs index 78723fb0..2905fc53 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/ObjectShooter.cs @@ -4,85 +4,78 @@ namespace Playground.Gameplay { - [AddComponentMenu("Playground/Gameplay/Object Shooter")] - public class ObjectShooter : MonoBehaviour - { - [Header("Object creation")] - - public GameObject prefabToSpawn; + [AddComponentMenu("Playground/Gameplay/Object Shooter")] + public class ObjectShooter : MonoBehaviour + { + [Header("Object creation")] public GameObject prefabToSpawn; - // The key to press to create the objects/projectiles - public KeyCode keyToPress = KeyCode.Space; + // The key to press to create the objects/projectiles + public KeyCode keyToPress = KeyCode.Space; - [Header("Other options")] + [Header("Other options")] - // The rate of creation, as long as the key is pressed - public float creationRate = .5f; + // The rate of creation, as long as the key is pressed + public float creationRate = .5f; - // The speed at which the object are shot along the Y axis - public float shootSpeed = 5f; + // The speed at which the object are shot along the Y axis + public float shootSpeed = 5f; - public Vector2 shootDirection = new Vector2(1f, 1f); + public Vector2 shootDirection = new(1f, 1f); - public bool relativeToRotation = true; + public bool relativeToRotation = true; - private float timeOfLastSpawn; + // Will be set to 0 or 1 depending on how the GameObject is tagged + private int playerNumber; - // Will be set to 0 or 1 depending on how the GameObject is tagged - private int playerNumber; + private float timeOfLastSpawn; - // Use this for initialization - private void Start () - { - timeOfLastSpawn = -creationRate; + // Use this for initialization + private void Start() + { + timeOfLastSpawn = -creationRate; - // Set the player number based on the GameObject tag - playerNumber = (gameObject.CompareTag("Player")) ? 0 : 1; - } + // Set the player number based on the GameObject tag + playerNumber = gameObject.CompareTag("Player") ? 0 : 1; + } - // Update is called once per frame - private void Update () - { - if(Input.GetKey(keyToPress) - && Time.time >= timeOfLastSpawn + creationRate) - { - Vector2 actualBulletDirection = (relativeToRotation) ? (Vector2)(Quaternion.Euler(0, 0, transform.eulerAngles.z) * shootDirection) : shootDirection; + // Update is called once per frame + private void Update() + { + if (Input.GetKey(keyToPress) + && Time.time >= timeOfLastSpawn + creationRate) + { + Vector2 actualBulletDirection = relativeToRotation + ? Quaternion.Euler(0, 0, transform.eulerAngles.z) * shootDirection + : shootDirection; - GameObject newObject = Instantiate(prefabToSpawn); - newObject.transform.position = transform.position; - newObject.transform.eulerAngles = new Vector3(0f, 0f, Utils.Angle(actualBulletDirection)); - newObject.tag = "Bullet"; + GameObject newObject = Instantiate(prefabToSpawn); + newObject.transform.position = transform.position; + newObject.transform.eulerAngles = new Vector3(0f, 0f, Utils.Angle(actualBulletDirection)); + newObject.tag = "Bullet"; - // push the created objects, but only if they have a Rigidbody2D - Rigidbody2D rigidbody2D = newObject.GetComponent(); - if(rigidbody2D != null) - { - rigidbody2D.AddForce(actualBulletDirection * shootSpeed, ForceMode2D.Impulse); - } + // push the created objects, but only if they have a Rigidbody2D + Rigidbody2D rigidbody2D = newObject.GetComponent(); + if (rigidbody2D != null) rigidbody2D.AddForce(actualBulletDirection * shootSpeed, ForceMode2D.Impulse); - // add a Bullet component if the prefab doesn't already have one, and assign the player ID - BulletAttribute b = newObject.GetComponent(); - if(b == null) - { - b = newObject.AddComponent(); - } - b.playerId = playerNumber; + // add a Bullet component if the prefab doesn't already have one, and assign the player ID + BulletAttribute b = newObject.GetComponent(); + if (b == null) b = newObject.AddComponent(); + b.playerId = playerNumber; + timeOfLastSpawn = Time.time; + } + } - timeOfLastSpawn = Time.time; - } - } - - private void OnDrawGizmosSelected() - { - if(enabled) - { - float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; - Utils.DrawShootArrowGizmo(transform.position, shootDirection, extraAngle, 1f); - } - } - } -} + private void OnDrawGizmosSelected() + { + if (enabled) + { + float extraAngle = relativeToRotation ? transform.rotation.eulerAngles.z : 0f; + Utils.DrawShootArrowGizmo(transform.position, shootDirection, extraAngle, 1f); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs index e9559620..6aa5073e 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs @@ -2,98 +2,86 @@ namespace Playground.Gameplay { - [AddComponentMenu("Playground/Gameplay/Pick Up And Hold")] - public class PickUpAndHold : MonoBehaviour - { - //pickup key and drop key could be the same - public KeyCode pickupKey = KeyCode.B; - public KeyCode dropKey = KeyCode.B; + [AddComponentMenu("Playground/Gameplay/Pick Up And Hold")] + public class PickUpAndHold : MonoBehaviour + { + //pickup key and drop key could be the same + public KeyCode pickupKey = KeyCode.B; + public KeyCode dropKey = KeyCode.B; - public float pickUpDistance = 2f; // An object need to closer than that distance to be picked up. - //public float hitToDropObject = Mathf.Infinity; //if the character hits anything with a force stronger than this value, the pickup is dropped + public float pickUpDistance = 2f; // An object need to closer than that distance to be picked up. + //public float hitToDropObject = Mathf.Infinity; //if the character hits anything with a force stronger than this value, the pickup is dropped - private Transform carriedObject = null; + private Transform carriedObject; - private void Update() - { - bool justPickedUpSomething = false; + private void Update() + { + bool justPickedUpSomething = false; - if(Input.GetKeyDown(pickupKey) - && carriedObject == null) - { - //Nothing in hand, we check if something is around and pick it up. - justPickedUpSomething = PickUp(); - //Debug.Log("Pickup"); - } + if (Input.GetKeyDown(pickupKey) + && carriedObject == null) + //Nothing in hand, we check if something is around and pick it up. + justPickedUpSomething = PickUp(); + //Debug.Log("Pickup"); + if (Input.GetKeyDown(dropKey) + && carriedObject != null + && !justPickedUpSomething) + //We're holding something already, we drop + Drop(); + //Debug.Log("Drop"); + } - if(Input.GetKeyDown(dropKey) - && carriedObject != null - && !justPickedUpSomething) - { - //We're holding something already, we drop - Drop(); - //Debug.Log("Drop"); - } - } + public void Drop() + { + Rigidbody2D rb2d = carriedObject.GetComponent(); + if (rb2d != null) + { + rb2d.bodyType = RigidbodyType2D.Dynamic; + rb2d.linearVelocity = Vector2.zero; + } - public void Drop() - { - Rigidbody2D rb2d = carriedObject.GetComponent(); - if(rb2d != null) - { - rb2d.bodyType = RigidbodyType2D.Dynamic; - rb2d.linearVelocity = Vector2.zero; - } - //unparenting - carriedObject.parent = null; - //hands are free again - carriedObject = null; - } + //unparenting + carriedObject.parent = null; + //hands are free again + carriedObject = null; + } - public bool PickUp() - { - //Collect every Pickup around - GameObject[] pickups = GameObject.FindGameObjectsWithTag("Pickup"); + public bool PickUp() + { + //Collect every Pickup around + GameObject[] pickups = GameObject.FindGameObjectsWithTag("Pickup"); - // Find the closest - float dist = pickUpDistance; - for(int i = 0; i < pickups.Length; i++) - { - float newDist = (transform.position - pickups[i].transform.position).sqrMagnitude; - if(newDist < dist) - { - carriedObject = pickups[i].transform; - dist = newDist; - } - } + // Find the closest + float dist = pickUpDistance; + for (int i = 0; i < pickups.Length; i++) + { + float newDist = (transform.position - pickups[i].transform.position).sqrMagnitude; + if (newDist < dist) + { + carriedObject = pickups[i].transform; + dist = newDist; + } + } - // Check if we found something - if(carriedObject != null) - { - //check if another player had it, in this case, steal it - Transform pickupParent = carriedObject.parent; - if(pickupParent != null) - { - PickUpAndHold pickupScript = pickupParent.GetComponent(); - if(pickupScript != null) - { - pickupScript.Drop(); - } - } + // Check if we found something + if (carriedObject != null) + { + //check if another player had it, in this case, steal it + Transform pickupParent = carriedObject.parent; + if (pickupParent != null) + { + PickUpAndHold pickupScript = pickupParent.GetComponent(); + if (pickupScript != null) pickupScript.Drop(); + } - carriedObject.parent = gameObject.transform; - // Set to Kinematic so it will move with the Player - Rigidbody2D rb2d = carriedObject.GetComponent(); - if(rb2d != null) - { - rb2d.GetComponent().bodyType = RigidbodyType2D.Kinematic; - } - return true; - } - else - { - return false; - } - } - } + carriedObject.parent = gameObject.transform; + // Set to Kinematic so it will move with the Player + Rigidbody2D rb2d = carriedObject.GetComponent(); + if (rb2d != null) rb2d.GetComponent().bodyType = RigidbodyType2D.Kinematic; + return true; + } + + return false; + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs index 02ff05a4..625a9d1e 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/TimedSelfDestruct.cs @@ -2,26 +2,25 @@ namespace Playground.Gameplay { - [AddComponentMenu("Playground/Gameplay/Timed Self-Destruct")] - public class TimedSelfDestruct : MonoBehaviour - { + [AddComponentMenu("Playground/Gameplay/Timed Self-Destruct")] + public class TimedSelfDestruct : MonoBehaviour + { + // After this time, the object will be destroyed + public float timeToDestruction; - // After this time, the object will be destroyed - public float timeToDestruction; + private void Start() + { + Invoke("DestroyMe", timeToDestruction); + } - private void Start () - { - Invoke("DestroyMe", timeToDestruction); - } + // This function will destroy this object :( + private void DestroyMe() + { + Destroy(gameObject); - // This function will destroy this object :( - private void DestroyMe() - { - Destroy(gameObject); - - // Bye bye! - } - } -} + // Bye bye! + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs index 257d3873..c1f827b5 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoMove.cs @@ -4,41 +4,37 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Auto Move")] - [RequireComponent(typeof(Rigidbody2D))] - public class AutoMove : Physics2DObject - { - // These are the forces that will push the object every frame - // don't forget they can be negative too! - public Vector2 direction = new Vector2(1f, 0f); + [AddComponentMenu("Playground/Movement/Auto Move")] + [RequireComponent(typeof(Rigidbody2D))] + public class AutoMove : Physics2DObject + { + // These are the forces that will push the object every frame + // don't forget they can be negative too! + public Vector2 direction = new(1f, 0f); - //is the push relative or absolute to the world? - public bool relativeToRotation = true; + //is the push relative or absolute to the world? + public bool relativeToRotation = true; - - // FixedUpdate is called once per frame - private void FixedUpdate () - { - if(relativeToRotation) - { - rigidbody2D.AddRelativeForce(direction * 2f); - } - else - { - rigidbody2D.AddForce(direction * 2f); - } - } + // FixedUpdate is called once per frame + private void FixedUpdate() + { + if (relativeToRotation) + rigidbody2D.AddRelativeForce(direction * 2f); + else + rigidbody2D.AddForce(direction * 2f); + } - //Draw an arrow to show the direction in which the object will move - private void OnDrawGizmosSelected() - { - if(enabled) - { - float extraAngle = (relativeToRotation) ? transform.rotation.eulerAngles.z : 0f; - Utils.DrawMoveArrowGizmo(transform.position, direction, extraAngle); - } - } - } -} + + //Draw an arrow to show the direction in which the object will move + private void OnDrawGizmosSelected() + { + if (enabled) + { + float extraAngle = relativeToRotation ? transform.rotation.eulerAngles.z : 0f; + Utils.DrawMoveArrowGizmo(transform.position, direction, extraAngle); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs index 80892b39..1c9bbc64 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/AutoRotate.cs @@ -4,34 +4,30 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Auto Rotate")] - [RequireComponent(typeof(Rigidbody2D))] - public class AutoRotate : Physics2DObject - { + [AddComponentMenu("Playground/Movement/Auto Rotate")] + [RequireComponent(typeof(Rigidbody2D))] + public class AutoRotate : Physics2DObject + { + // This is the force that rotate the object every frame + public float rotationSpeed = 5; - // This is the force that rotate the object every frame - public float rotationSpeed = 5; + private float currentRotation; - private float currentRotation; + // FixedUpdate is called once per frame + private void FixedUpdate() + { + // Find the right rotation, according to speed + currentRotation += .02f * rotationSpeed * 10f; - // FixedUpdate is called once per frame - private void FixedUpdate () - { - // Find the right rotation, according to speed - currentRotation += .02f * rotationSpeed * 10f; + // Apply the rotation to the Rigidbody2d + rigidbody2D.MoveRotation(-currentRotation); + } - // Apply the rotation to the Rigidbody2d - rigidbody2D.MoveRotation(-currentRotation); - } - - //Draw an arrow to show the direction in which the object will rotate - private void OnDrawGizmosSelected() - { - if(enabled) - { - Utils.DrawRotateArrowGizmo(transform.position, rotationSpeed); - } - } - } -} + //Draw an arrow to show the direction in which the object will rotate + private void OnDrawGizmosSelected() + { + if (enabled) Utils.DrawRotateArrowGizmo(transform.position, rotationSpeed); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs index 1bfd2027..65ea0601 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/CameraFollow.cs @@ -2,72 +2,65 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Camera Follow")] - public class CameraFollow : MonoBehaviour - { - [Header("Object to follow")] - // This is the object that the camera will follow - public Transform target; + [AddComponentMenu("Playground/Movement/Camera Follow")] + public class CameraFollow : MonoBehaviour + { + [Header("Object to follow")] + // This is the object that the camera will follow + public Transform target; - //Bound camera to limits - public bool limitBounds = false; - public float left = -5f; - public float right = 5f; - public float bottom = -5f; - public float top = 5f; + // Bound camera to limits + public bool limitBounds; + public float left = -5f; + public float right = 5f; + public float bottom = -5f; + public float top = 5f; - private Vector3 lerpedPosition; + private Camera _camera; - private Camera _camera; + private Vector3 lerpedPosition; - private void Awake() { - _camera = GetComponent(); - } + private void Awake() + { + _camera = GetComponent(); + } - // FixedUpdate is called every frame, when the physics are calculated - private void FixedUpdate() - { - if(target != null) - { - // Find the right position between the camera and the object - lerpedPosition = Vector3.Lerp(transform.position, target.position, Time.deltaTime * 10f); - lerpedPosition.z = -10f; - } - } + // FixedUpdate is called every frame, when the physics are calculated + private void FixedUpdate() + { + if (target != null) + { + // Find the right position between the camera and the object + lerpedPosition = Vector3.Lerp(transform.position, target.position, Time.deltaTime * 10f); + lerpedPosition.z = -10f; + } + } + // LateUpdate is called after all other objects have moved + private void LateUpdate() + { + if (target != null) + { + // Move the camera in the position found previously + transform.position = lerpedPosition; - // LateUpdate is called after all other objects have moved - private void LateUpdate () - { - if(target != null) - { - // Move the camera in the position found previously - transform.position = lerpedPosition; + // Bounds the camera to the limits (if enabled) + if (limitBounds) + { + Vector3 bottomLeft = _camera.ScreenToWorldPoint(Vector3.zero); + Vector3 topRight = _camera.ScreenToWorldPoint(new Vector3(_camera.pixelWidth, _camera.pixelHeight)); + Vector2 screenSize = new(topRight.x - bottomLeft.x, topRight.y - bottomLeft.y); - // Bounds the camera to the limits (if enabled) - if(limitBounds) { - Vector3 bottomLeft = _camera.ScreenToWorldPoint(Vector3.zero); - Vector3 topRight = _camera.ScreenToWorldPoint(new Vector3(_camera.pixelWidth, _camera.pixelHeight)); - Vector2 screenSize = new Vector2(topRight.x - bottomLeft.x, topRight.y - bottomLeft.y); + Vector3 boundPosition = transform.position; + if (boundPosition.x > right - screenSize.x / 2f) boundPosition.x = right - screenSize.x / 2f; + if (boundPosition.x < left + screenSize.x / 2f) boundPosition.x = left + screenSize.x / 2f; - Vector3 boundPosition = transform.position; - if (boundPosition.x > right - (screenSize.x / 2f)) { - boundPosition.x = right - (screenSize.x / 2f); - } - if (boundPosition.x < left + (screenSize.x / 2f)) { - boundPosition.x = left + (screenSize.x / 2f); - } - - if (boundPosition.y > top - (screenSize.y / 2f)) { - boundPosition.y = top - (screenSize.y / 2f); - } - if (boundPosition.y < bottom + (screenSize.y / 2f)) { - boundPosition.y = bottom + (screenSize.y / 2f); - } - transform.position = boundPosition; - } - } - } - } -} + if (boundPosition.y > top - screenSize.y / 2f) boundPosition.y = top - screenSize.y / 2f; + if (boundPosition.y < bottom + screenSize.y / 2f) boundPosition.y = bottom + screenSize.y / 2f; + transform.position = boundPosition; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs index 1287e227..ad3d8904 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/FollowTarget.cs @@ -4,39 +4,35 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Follow Target")] - [RequireComponent(typeof(Rigidbody2D))] - public class FollowTarget : Physics2DObject - { - // This is the target the object is going to move towards - public Transform target; + [AddComponentMenu("Playground/Movement/Follow Target")] + [RequireComponent(typeof(Rigidbody2D))] + public class FollowTarget : Physics2DObject + { + // This is the target the object is going to move towards + public Transform target; - [Header("Movement")] - // Speed used to move towards the target - public float speed = 1f; + [Header("Movement")] + // Speed used to move towards the target + public float speed = 1f; - // Used to decide if the object will look at the target while pursuing it - public bool lookAtTarget = false; + // Used to decide if the object will look at the target while pursuing it + public bool lookAtTarget; - // The direction that will face the target - public Enums.Directions useSide = Enums.Directions.Up; - - // FixedUpdate is called once per frame - private void FixedUpdate () - { - //do nothing if the target hasn't been assigned or it was detroyed for some reason - if(target == null) - return; + // The direction that will face the target + public Enums.Directions useSide = Enums.Directions.Up; - //look towards the target - if(lookAtTarget) - { - Utils.SetAxisTowards(useSide, transform, target.position - transform.position); - } - - //Move towards the target - rigidbody2D.MovePosition(Vector2.Lerp(transform.position, target.position, Time.fixedDeltaTime * speed)); + // FixedUpdate is called once per frame + private void FixedUpdate() + { + //do nothing if the target hasn't been assigned or it was detroyed for some reason + if (target == null) + return; - } - } -} + //look towards the target + if (lookAtTarget) Utils.SetAxisTowards(useSide, transform, target.position - transform.position); + + //Move towards the target + rigidbody2D.MovePosition(Vector2.Lerp(transform.position, target.position, Time.fixedDeltaTime * speed)); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs index 55d81a63..b16dd32b 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Jump.cs @@ -3,46 +3,44 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Jump")] - [RequireComponent(typeof(Rigidbody2D))] - public class Jump : Physics2DObject - { - [Header("Jump setup")] - // the key used to activate the push - public KeyCode key = KeyCode.Space; + [AddComponentMenu("Playground/Movement/Jump")] + [RequireComponent(typeof(Rigidbody2D))] + public class Jump : Physics2DObject + { + [Header("Jump setup")] + // the key used to activate the push + public KeyCode key = KeyCode.Space; - // strength of the push - public float jumpStrength = 10f; + // strength of the push + public float jumpStrength = 10f; - [Header("Ground setup")] - //if the object collides with another object tagged as this, it can jump again - public string groundTag = "Ground"; + [Header("Ground setup")] + //if the object collides with another object tagged as this, it can jump again + public string groundTag = "Ground"; - //this determines if the script has to check for when the player touches the ground to enable him to jump again - //if not, the player can jump even while in the air - public bool checkGround = true; + //this determines if the script has to check for when the player touches the ground to enable him to jump again + //if not, the player can jump even while in the air + public bool checkGround = true; - private bool canJump = true; + private bool canJump = true; - // Read the input from the player - private void Update() - { - if(canJump - && Input.GetKeyDown(key)) - { - // Apply an instantaneous upwards force - rigidbody2D.AddForce(Vector2.up * jumpStrength, ForceMode2D.Impulse); - canJump = !checkGround; - } - } + // Read the input from the player + private void Update() + { + if (canJump + && Input.GetKeyDown(key)) + { + // Apply an instantaneous upwards force + rigidbody2D.AddForce(Vector2.up * jumpStrength, ForceMode2D.Impulse); + canJump = !checkGround; + } + } - private void OnCollisionEnter2D(Collision2D collisionData) - { - if(checkGround - && collisionData.gameObject.CompareTag(groundTag)) - { - canJump = true; - } - } - } + private void OnCollisionEnter2D(Collision2D collisionData) + { + if (checkGround + && collisionData.gameObject.CompareTag(groundTag)) + canJump = true; + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs index cbe240aa..26d999a5 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Move.cs @@ -1,71 +1,70 @@ using Playground.BaseClasses; using Playground.Utilities; using UnityEngine; -using UnityEngine.InputSystem; namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Move")] - [RequireComponent(typeof(Rigidbody2D))] - public class Move : Physics2DObject - { - [Header("Input keys")] - public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; + [AddComponentMenu("Playground/Movement/Move")] + [RequireComponent(typeof(Rigidbody2D))] + public class Move : Physics2DObject + { + private const float perFrameMultiplier = 6000f; - [Header("Movement")] - [Tooltip("Speed of movement.")] public float speed = 5f; - public Enums.MovementType movementType = Enums.MovementType.AllDirections; + [Header("Input keys")] public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; - [Header("Orientation")] - [Tooltip("Whether to orient to a certain direction when moving.")] public bool orientToDirection; - [Tooltip("The direction to face while moving.")] public Enums.Directions lookAxis = Enums.Directions.Up; + [Header("Movement")] [Tooltip("Speed of movement.")] + public float speed = 5f; - private Vector2 movementInput, cachedDirection; - private float moveHorizontal; - private float moveVertical; - - private const float perFrameMultiplier = 6000f; + public Enums.MovementType movementType = Enums.MovementType.AllDirections; - private void Update () - { - moveHorizontal = InputUtils.GetAxis(Enums.Axes.X, typeOfControl); - moveVertical = InputUtils.GetAxis(Enums.Axes.Y, typeOfControl); + [Header("Orientation")] [Tooltip("Whether to orient to a certain direction when moving.")] + public bool orientToDirection; - // Zero-out the axes that are not needed, if the movement is constrained - switch(movementType) - { - case Enums.MovementType.OnlyHorizontal: - moveVertical = 0f; - break; - case Enums.MovementType.OnlyVertical: - moveHorizontal = 0f; - break; - } - - movementInput = new Vector2(moveHorizontal, moveVertical); + [Tooltip("The direction to face while moving.")] + public Enums.Directions lookAxis = Enums.Directions.Up; - // Rotate the GameObject towards the direction of movement - // The axis to look at can be decided with the "axis" variable - if(orientToDirection) - { - if(movementInput.sqrMagnitude >= 0.01f) - { - cachedDirection = movementInput; - } - - // Keeping SetAxisTowards outside the if ensures the orientation is preserved, - // even if other objects collide with this when the player is not moving - Utils.SetAxisTowards(lookAxis, transform, cachedDirection); - } - - movementInput = movementInput.normalized * Time.smoothDeltaTime; - } + private float moveHorizontal; - // FixedUpdate is called every frame when the physics are calculated - private void FixedUpdate() - { - // Apply the force to the Rigidbody2d - rigidbody2D.AddForce(movementInput * (speed * perFrameMultiplier)); - } - } + private Vector2 movementInput, cachedDirection; + private float moveVertical; + + private void Update() + { + moveHorizontal = InputUtils.GetAxis(Enums.Axes.X, typeOfControl); + moveVertical = InputUtils.GetAxis(Enums.Axes.Y, typeOfControl); + + // Zero-out the axes that are not needed, if the movement is constrained + switch (movementType) + { + case Enums.MovementType.OnlyHorizontal: + moveVertical = 0f; + break; + case Enums.MovementType.OnlyVertical: + moveHorizontal = 0f; + break; + } + + movementInput = new Vector2(moveHorizontal, moveVertical); + + // Rotate the GameObject towards the direction of movement + // The axis to look at can be decided with the "axis" variable + if (orientToDirection) + { + if (movementInput.sqrMagnitude >= 0.01f) cachedDirection = movementInput; + + // Keeping SetAxisTowards outside the if ensures the orientation is preserved, + // even if other objects collide with this when the player is not moving + Utils.SetAxisTowards(lookAxis, transform, cachedDirection); + } + + movementInput = movementInput.normalized * Time.smoothDeltaTime; + } + + // FixedUpdate is called every frame when the physics are calculated + private void FixedUpdate() + { + // Apply the force to the Rigidbody2d + rigidbody2D.AddForce(movementInput * (speed * perFrameMultiplier)); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs index d69f2506..92d754aa 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Patrol.cs @@ -4,69 +4,69 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Patrol")] - [RequireComponent(typeof(Rigidbody2D))] - public class Patrol : Physics2DObject - { - [Header("Movement")] - public float speed = 5f; - public float directionChangeInterval = 3f; + [AddComponentMenu("Playground/Movement/Patrol")] + [RequireComponent(typeof(Rigidbody2D))] + public class Patrol : Physics2DObject + { + [Header("Movement")] public float speed = 5f; - [Header("Orientation")] - public bool orientToDirection = false; - public Enums.Directions lookAxis = Enums.Directions.Up; + public float directionChangeInterval = 3f; - [Header("Stops")] - public Vector2[] waypoints; + [Header("Orientation")] public bool orientToDirection; - private Vector2[] newWaypoints; - private int currentTargetIndex; + public Enums.Directions lookAxis = Enums.Directions.Up; - private void Start () - { - currentTargetIndex = 0; + [Header("Stops")] public Vector2[] waypoints; - newWaypoints = new Vector2[waypoints.Length+1]; - int w = 0; - for(int i=0; i 1) ? w+1 : 0; - newWaypoints[v] = transform.position; + private Vector2[] newWaypoints; - if(orientToDirection) - { - Utils.SetAxisTowards(lookAxis, transform, ((Vector3)newWaypoints[1] - transform.position).normalized); - } - } - - public void FixedUpdate () - { - Vector2 currentTarget = newWaypoints[currentTargetIndex]; + public void Reset() + { + waypoints = new Vector2[1]; + Vector2 thisPosition = transform.position; + waypoints[0] = new Vector2(2f, .5f) + thisPosition; + } - rigidbody2D.MovePosition(transform.position + ((Vector3)currentTarget - transform.position).normalized * speed * Time.fixedDeltaTime); + private void Start() + { + currentTargetIndex = 0; - if(Vector2.Distance(transform.position, currentTarget) <= .1f) - { - // New waypoint has been reached - currentTargetIndex = (currentTargetIndex 1 ? w + 1 : 0; + newWaypoints[v] = transform.position; + + if (orientToDirection) + Utils.SetAxisTowards(lookAxis, transform, ((Vector3)newWaypoints[1] - transform.position).normalized); + } + + public void FixedUpdate() + { + Vector2 currentTarget = newWaypoints[currentTargetIndex]; + + rigidbody2D.MovePosition(transform.position + + ((Vector3)currentTarget - transform.position).normalized * speed * + Time.fixedDeltaTime); + + if (Vector2.Distance(transform.position, currentTarget) <= .1f) + { + // New waypoint has been reached + currentTargetIndex = currentTargetIndex < newWaypoints.Length - 1 ? currentTargetIndex + 1 : 0; + if (orientToDirection) + { + currentTarget = newWaypoints[currentTargetIndex]; + Utils.SetAxisTowards(lookAxis, transform, ((Vector3)currentTarget - transform.position).normalized); + } + } + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs index b7f5b44a..5b8f1280 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Push.cs @@ -4,58 +4,55 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Push")] - [RequireComponent(typeof(Rigidbody2D))] - public class Push : Physics2DObject - { - [Header("Input key")] - - // The key used to activate the push - public KeyCode key = KeyCode.Space; - - [Header("Direction and strength")] - - // Strength of the push, and the axis on which it is applied (can be X or Y) - public float pushStrength = 5f; - public Enums.Axes axis = Enums.Axes.Y; - public bool relativeAxis = true; - - private bool keyPressed = false; - private Vector2 pushVector; - - // Read the input from the player - private void Update() - { - keyPressed = Input.GetKey(key); - } - - private void FixedUpdate() - { - if(keyPressed) - { - pushVector = Utils.GetVectorFromAxis(axis) * pushStrength; - - // Apply the push - if(relativeAxis) - { - rigidbody2D.AddRelativeForce(pushVector); - } - else - { - rigidbody2D.AddForce(pushVector); - } - } - } - - // Draw an arrow to show the direction in which the object will move - private void OnDrawGizmosSelected() - { - if(enabled) - { - float extraAngle = (relativeAxis) ? transform.rotation.eulerAngles.z : 0f; - pushVector = Utils.GetVectorFromAxis(axis) * pushStrength; - Utils.DrawMoveArrowGizmo(transform.position, pushVector, extraAngle, pushStrength * .5f); - } - } - } -} + [AddComponentMenu("Playground/Movement/Push")] + [RequireComponent(typeof(Rigidbody2D))] + public class Push : Physics2DObject + { + [Header("Input key")] + + // The key used to activate the push + public KeyCode key = KeyCode.Space; + + [Header("Direction and strength")] + + // Strength of the push, and the axis on which it is applied (can be X or Y) + public float pushStrength = 5f; + + public Enums.Axes axis = Enums.Axes.Y; + public bool relativeAxis = true; + + private bool keyPressed; + private Vector2 pushVector; + + // Read the input from the player + private void Update() + { + keyPressed = Input.GetKey(key); + } + + private void FixedUpdate() + { + if (keyPressed) + { + pushVector = Utils.GetVectorFromAxis(axis) * pushStrength; + + // Apply the push + if (relativeAxis) + rigidbody2D.AddRelativeForce(pushVector); + else + rigidbody2D.AddForce(pushVector); + } + } + + // Draw an arrow to show the direction in which the object will move + private void OnDrawGizmosSelected() + { + if (enabled) + { + float extraAngle = relativeAxis ? transform.rotation.eulerAngles.z : 0f; + pushVector = Utils.GetVectorFromAxis(axis) * pushStrength; + Utils.DrawMoveArrowGizmo(transform.position, pushVector, extraAngle, pushStrength * .5f); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs index a625d4a5..722bd0f3 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Rotate.cs @@ -1,41 +1,29 @@ using Playground.BaseClasses; using Playground.Utilities; using UnityEngine; -using UnityEngine.InputSystem; namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Rotate")] - [RequireComponent(typeof(Rigidbody2D))] - public class Rotate : Physics2DObject - { - [Header("Input keys")] - public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; + [AddComponentMenu("Playground/Movement/Rotate")] + [RequireComponent(typeof(Rigidbody2D))] + public class Rotate : Physics2DObject + { + [Header("Input keys")] public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; - [Header("Rotation")] - public float speed = 5f; - - private float spin; + [Header("Rotation")] public float speed = 5f; - private void Update () - { - // Register the spin from the player input - // Moving with the arrow keys - spin = Keyboard.current.spaceKey.isPressed ? 1f : 0f; - if(typeOfControl == Enums.KeyGroups.ArrowKeys) - { - spin = Input.GetAxis("Horizontal"); - } - else - { - spin = Input.GetAxis("Horizontal2"); - } - } + private float spin; - private void FixedUpdate () - { - // Apply the torque to the Rigidbody2D - rigidbody2D.AddTorque(-spin * speed); - } - } -} + private void Update() + { + // Register the spin from the player input + spin = InputUtils.GetAxis(Enums.Axes.X, typeOfControl); + } + + private void FixedUpdate() + { + // Apply the torque to the Rigidbody2D + rigidbody2D.AddTorque(-spin * speed); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs b/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs index 3f13fc33..24d1e242 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Movement/Wander.cs @@ -7,81 +7,70 @@ namespace Playground.Movement { - [AddComponentMenu("Playground/Movement/Wander")] - [RequireComponent(typeof(Rigidbody2D))] - public class Wander : Physics2DObject - { - [Header("Movement")] - public float speed = 1f; - public float directionChangeInterval = 3f; - public bool keepNearStartingPoint = true; - - [Header("Orientation")] - public bool orientToDirection = false; - // The direction that the GameObject will be oriented to - public Enums.Directions lookAxis = Enums.Directions.Up; - - - private Vector2 direction; - private Vector3 startingPoint; - - - // Start is called at the beginning of the game - private void Start() - { - //we don't want directionChangeInterval to be 0, so we force it to a minimum value ;) - if(directionChangeInterval < 0.1f) - { - directionChangeInterval = 0.1f; - } - - // we note down the initial position of the GameObject in case it has to hover around that (see keepNearStartingPoint) - startingPoint = transform.position; - - StartCoroutine(ChangeDirection()); - } - - - - - // Calculates a new direction - private IEnumerator ChangeDirection() - { - while(true) - { - direction = Random.insideUnitCircle; //change the direction the player is going - - // if we need to keep near the starting point... - if(keepNearStartingPoint) - { - // we measure the distance from it... - float distanceFromStart = Vector2.Distance(startingPoint, transform.position); - if(distanceFromStart > 1f + (speed * 0.1f)) // and if it's too much... - { - //... we get a direction that points back to the starting point - direction = (startingPoint - transform.position).normalized; - } - } - - - //if the object has to look in the direction of movement - if(orientToDirection) - { - Utils.SetAxisTowards(lookAxis, transform, direction); - } - - - // this will make Unity wait for some time before continuing the execution of the code - yield return new WaitForSeconds(directionChangeInterval); - } - } - - - - // FixedUpdate is called every frame when the physics are calculated - private void FixedUpdate() - { - rigidbody2D.AddForce(direction * speed); - } - } + [AddComponentMenu("Playground/Movement/Wander")] + [RequireComponent(typeof(Rigidbody2D))] + public class Wander : Physics2DObject + { + [Header("Movement")] public float speed = 1f; + + public float directionChangeInterval = 3f; + public bool keepNearStartingPoint = true; + + [Header("Orientation")] public bool orientToDirection; + + // The direction that the GameObject will be oriented to + public Enums.Directions lookAxis = Enums.Directions.Up; + + + private Vector2 direction; + private Vector3 startingPoint; + + + // Start is called at the beginning of the game + private void Start() + { + //we don't want directionChangeInterval to be 0, so we force it to a minimum value ;) + if (directionChangeInterval < 0.1f) directionChangeInterval = 0.1f; + + // we note down the initial position of the GameObject in case it has to hover around that (see keepNearStartingPoint) + startingPoint = transform.position; + + StartCoroutine(ChangeDirection()); + } + + + // FixedUpdate is called every frame when the physics are calculated + private void FixedUpdate() + { + rigidbody2D.AddForce(direction * speed); + } + + + // Calculates a new direction + private IEnumerator ChangeDirection() + { + while (true) + { + direction = Random.insideUnitCircle; //change the direction the player is going + + // if we need to keep near the starting point... + if (keepNearStartingPoint) + { + // we measure the distance from it... + float distanceFromStart = Vector2.Distance(startingPoint, transform.position); + if (distanceFromStart > 1f + speed * 0.1f) // and if it's too much... + //... we get a direction that points back to the starting point + direction = (startingPoint - transform.position).normalized; + } + + + //if the object has to look in the direction of movement + if (orientToDirection) Utils.SetAxisTowards(lookAxis, transform, direction); + + + // this will make Unity wait for some time before continuing the execution of the code + yield return new WaitForSeconds(directionChangeInterval); + } + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs index 0b6d041f..fc7684e1 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs @@ -2,13 +2,13 @@ namespace Playground.BaseClasses { - public abstract class Action : MonoBehaviour - { - public virtual bool ExecuteAction(GameObject other) - { - //the return value indicates if the action has been successful - //some actions always return true - return true; - } - } -} + public abstract class Action : MonoBehaviour + { + public virtual bool ExecuteAction(GameObject other) + { + //the return value indicates if the action has been successful + //some actions always return true + return true; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs index 8757d0e8..757277a2 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs @@ -4,61 +4,51 @@ namespace Playground.BaseClasses { - public abstract class ConditionBase : MonoBehaviour - { - - //actionitems can be connected to GameplayAction scripts, and execute their one action (the method ExecuteAction implemented in each child class) - [SerializeField] - public List actions = new List(); + public abstract class ConditionBase : MonoBehaviour + { + //actionitems can be connected to GameplayAction scripts, and execute their one action (the method ExecuteAction implemented in each child class) + [SerializeField] public List actions = new(); + //custom actions are more complicated to setup but more powerful, and appear only if useCustomActions is enabled + public bool useCustomActions; + public UnityEvent customActions; - //custom actions are more complicated to setup but more powerful, and appear only if useCustomActions is enabled - public bool useCustomActions = false; - public UnityEvent customActions; + //to perform the actions only once + public bool happenOnlyOnce; - //to perform the actions only once - public bool happenOnlyOnce = false; - private bool alreadyHappened = false; + public bool filterByTag; + public string filterTag = "Player"; + private bool alreadyHappened; - public bool filterByTag = false; - public string filterTag = "Player"; + //dataObject is usually the other object in the collision + public void ExecuteAllActions(GameObject dataObject) + { + //first check if the action has already been executed + if (happenOnlyOnce && alreadyHappened) + return; + //first execute the simple GameplayActions, if present + bool actionResult; + foreach (Action ga in actions) + if (ga != null) + { + actionResult = ga.ExecuteAction(dataObject); + if (!actionResult) + { + Debug.LogWarning("An action failed and interrupted the chain of Actions"); + return; + } + } - //dataObject is usually the other object in the collision - public void ExecuteAllActions(GameObject dataObject) - { - //first check if the action has already been executed - if(happenOnlyOnce && alreadyHappened) - return; + //execute the custom actions, if present and enabled + if (useCustomActions) customActions.Invoke(); - - //first execute the simple GameplayActions, if present - bool actionResult; - foreach(Action ga in actions) - { - if(ga != null) - { - actionResult = ga.ExecuteAction(dataObject); - if(actionResult == false) - { - Debug.LogWarning("An action failed and interrupted the chain of Actions"); - return; - } - } - } - - //execute the custom actions, if present and enabled - if(useCustomActions) - { - customActions.Invoke(); - } - - alreadyHappened = true; //will prevent re-executing the actions if happenOnlyOnce is true - } - } + alreadyHappened = true; //will prevent re-executing the actions if happenOnlyOnce is true + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs index 671467d2..ca8f37f6 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Physics2DObject.cs @@ -4,16 +4,14 @@ namespace Playground.BaseClasses { - [RequireComponent(typeof(Rigidbody2D))] - public abstract class Physics2DObject : MonoBehaviour - { - [HideInInspector] - public new Rigidbody2D rigidbody2D; + [RequireComponent(typeof(Rigidbody2D))] + public abstract class Physics2DObject : MonoBehaviour + { + [HideInInspector] public new Rigidbody2D rigidbody2D; - private void Awake () - { - rigidbody2D = GetComponent(); - } - - } -} + private void Awake() + { + rigidbody2D = GetComponent(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs index 3ae5c20a..0f9c5ce6 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/BulletAttrInspector.cs @@ -5,16 +5,17 @@ namespace Playground.Editor.Attributes { - [CanEditMultipleObjects] - [CustomEditor(typeof(BulletAttribute))] - public class BulletAttrInspector : InspectorBase - { - private string explanation = "When this object touches another that has the script DestroyForPoints, the Player will get a point."; + [CanEditMultipleObjects] + [CustomEditor(typeof(BulletAttribute))] + public class BulletAttrInspector : InspectorBase + { + private readonly string explanation = + "When this object touches another that has the script DestroyForPoints, the Player will get a point."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - } - } -} + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs index 22bd14e0..a235ed7c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/CollectableAttrInspector.cs @@ -5,20 +5,21 @@ namespace Playground.Editor.Attributes { - [CanEditMultipleObjects] - [CustomEditor(typeof(CollectableAttribute))] - public class CollectableAttrInspector : InspectorBase - { - private string explanation = "When the Player touches this object, it will be awarded one or more points."; + [CanEditMultipleObjects] + [CustomEditor(typeof(CollectableAttribute))] + public class CollectableAttrInspector : InspectorBase + { + private readonly string explanation = + "When the Player touches this object, it will be awarded one or more points."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); - CheckIfTrigger(true); - } - } -} + CheckIfTrigger(true); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs index 3310fd72..3888bace 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/DestroyForPointsAttrInspector.cs @@ -5,18 +5,18 @@ namespace Playground.Editor.Attributes { - [CanEditMultipleObjects] - [CustomEditor(typeof(DestroyForPointsAttribute))] - public class DestroyForPointsAttrInspector : InspectorBase - { - private string explanation = "When this object is destroyed, the player gets one or more points."; + [CanEditMultipleObjects] + [CustomEditor(typeof(DestroyForPointsAttribute))] + public class DestroyForPointsAttrInspector : InspectorBase + { + private readonly string explanation = "When this object is destroyed, the player gets one or more points."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); - } - } -} + base.OnInspectorGUI(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs index 475ba365..89433936 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/HealthSystemInspector.cs @@ -5,18 +5,18 @@ namespace Playground.Editor.Attributes { - [CanEditMultipleObjects] - [CustomEditor(typeof(HealthSystemAttribute))] - public class PlayerHealthInspector : InspectorBase - { - private string explanation = "This scripts allows the Players or other objects to receive damage."; + [CanEditMultipleObjects] + [CustomEditor(typeof(HealthSystemAttribute))] + public class PlayerHealthInspector : InspectorBase + { + private readonly string explanation = "This scripts allows the Players or other objects to receive damage."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); - } - } -} + base.OnInspectorGUI(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs index 338a3d5e..4d4d440d 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ModifyHealthAttributeInspector.cs @@ -5,36 +5,37 @@ namespace Playground.Editor.Attributes { - [CanEditMultipleObjects] - [CustomEditor(typeof(ModifyHealthAttribute))] - public class ModifyHealthAttributeInspector : InspectorBase - { - private string explanation = "This GameObject will damage or heal other GameObjects on impact (only if they use the HealthSystemAttribute). Negative values mean damage, positive values mean healing (like a medipack)."; + [CanEditMultipleObjects] + [CustomEditor(typeof(ModifyHealthAttribute))] + public class ModifyHealthAttributeInspector : InspectorBase + { + private readonly string explanation = + "This GameObject will damage or heal other GameObjects on impact (only if they use the HealthSystemAttribute). Negative values mean damage, positive values mean healing (like a medipack)."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); - //print a message to explain better that values can be positive or negative - GUIStyle style = new GUIStyle(EditorStyles.label); + //print a message to explain better that values can be positive or negative + GUIStyle style = new(EditorStyles.label); - if(serializedObject.FindProperty("healthChange").intValue < 0) - { - style.normal.textColor = Color.red; - EditorGUILayout.LabelField("This object will damage on impact", style); - } - else if(serializedObject.FindProperty("healthChange").intValue > 0) - { - style.normal.textColor = Color.blue; - EditorGUILayout.LabelField("This object will heal on impact", style); - } - else - { - EditorGUILayout.LabelField("This object will have no effect"); - } - } - } -} + if (serializedObject.FindProperty("healthChange").intValue < 0) + { + style.normal.textColor = Color.red; + EditorGUILayout.LabelField("This object will damage on impact", style); + } + else if (serializedObject.FindProperty("healthChange").intValue > 0) + { + style.normal.textColor = Color.blue; + EditorGUILayout.LabelField("This object will heal on impact", style); + } + else + { + EditorGUILayout.LabelField("This object will have no effect"); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs index 9bca8e9c..4f693423 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Attributes/ResourceAttrInspector.cs @@ -6,46 +6,45 @@ namespace Playground.Editor.Attributes { - [CanEditMultipleObjects] - [CustomEditor(typeof(ResourceAttribute))] - public class ResourceAttrInspector : InspectorBase - { - private string explanation = "When the Player touches this object, they will collect the specified amount of this type of resource."; - private InventoryResources repository; - - private void OnEnable() - { - repository = Resources.Load("ScriptableObjects/InventoryResources"); - } - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject - SerializedProperty resourceIndexProp = serializedObject.FindProperty("resourceIndex"); - int chosenType = resourceIndexProp.intValue; //take the int value from the property - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Type of Resource"); - chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); - EditorGUILayout.EndHorizontal(); - - resourceIndexProp.intValue = chosenType; //put the value back into the property - - EditorGUILayout.PropertyField(serializedObject.FindProperty("amount")); - - GUILayout.Space(10); - //Display a button to jump to the "InventoryResources" ScriptableObject - if(GUILayout.Button("Add/Remove types")) - { - Selection.activeObject = repository; - } - - CheckIfTrigger(true); - - serializedObject.ApplyModifiedProperties(); - } - } + [CanEditMultipleObjects] + [CustomEditor(typeof(ResourceAttribute))] + public class ResourceAttrInspector : InspectorBase + { + private readonly string explanation = + "When the Player touches this object, they will collect the specified amount of this type of resource."; + + private InventoryResources repository; + + private void OnEnable() + { + repository = Resources.Load("ScriptableObjects/InventoryResources"); + } + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject + SerializedProperty resourceIndexProp = serializedObject.FindProperty("resourceIndex"); + int chosenType = resourceIndexProp.intValue; //take the int value from the property + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Type of Resource"); + chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); + EditorGUILayout.EndHorizontal(); + + resourceIndexProp.intValue = chosenType; //put the value back into the property + + EditorGUILayout.PropertyField(serializedObject.FindProperty("amount")); + + GUILayout.Space(10); + //Display a button to jump to the "InventoryResources" ScriptableObject + if (GUILayout.Button("Add/Remove types")) Selection.activeObject = repository; + + CheckIfTrigger(true); + + serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs index 4371f784..9753b6bc 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/ConditionInspectorBase.cs @@ -6,116 +6,116 @@ namespace Playground.Editor.BaseClasses { - [CanEditMultipleObjects] - public class ConditionInspectorBase : InspectorBase - { - - protected ReorderableList list; - protected string chosenTag; - protected bool filterByTag; - - - protected void OnEnable() - { - list = new ReorderableList(serializedObject, serializedObject.FindProperty("actions"), true, true, true, true); - - //called for every element that has to be drawn in the ReorderableList - list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - rect.y += 2; - Rect r = new Rect(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); - EditorGUI.PropertyField(r, element, GUIContent.none, false); - - /* - TODO: would be great to have but doesn't work for now - //Add button at the end to unlink the Action? - Rect buttonRect = new Rect(rect.width + 7, rect.y, 25, EditorGUIUtility.singleLineHeight); - bool b = GUI.Button(buttonRect, "-"); - if(b) - { - //RemoveElement(index); - } - */ - }; - - - //draws the header of the ReorderableList - list.drawHeaderCallback = (Rect rect) => { - EditorGUI.LabelField(rect, "Gameplay Actions"); - }; - - list.onAddDropdownCallback = (Rect buttonRect, ReorderableList l) => { - var menu = new GenericMenu(); - var guids = AssetDatabase.FindAssets("", new[]{"Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions"}); - foreach (var guid in guids) { - var path = AssetDatabase.GUIDToAssetPath(guid); - string p = Path.GetFileNameWithoutExtension(path); - menu.AddItem(new GUIContent(p), false, ClickHandler, p); - } - menu.AddItem(new GUIContent("- Empty slot -"), false, ClickHandler, ""); - menu.ShowAsContext(); - }; - - list.onRemoveCallback += RemoveElement; - } - - private void RemoveElement(ReorderableList l) - { - SerializedProperty element = l.serializedProperty.GetArrayElementAtIndex(l.index); - - if(element.objectReferenceValue != null) - { - Type t = element.objectReferenceValue.GetType(); - Undo.DestroyObjectImmediate(Selection.activeGameObject.GetComponent(t)); - element.objectReferenceValue = null; - } - - ReorderableList.defaultBehaviours.DoRemoveButton(l); - } - - public void ClickHandler(object actionName) - { - Component newComponent = null; - if(actionName.ToString() != "") - { - //Assign the new Component - Type t = Type.GetType(actionName + ",Assembly-CSharp"); - newComponent = Selection.activeGameObject.AddComponent(t); - } - - //Add the list element - var index = list.serializedProperty.arraySize; - list.serializedProperty.arraySize++; - list.index = index; - var element = list.serializedProperty.GetArrayElementAtIndex(index); - element.objectReferenceValue = newComponent; //connect the newly assigned component to it - serializedObject.ApplyModifiedProperties(); - } - - //draws the list ReorderableList of GameplayActions, the useCustomActions toggle and (if this is enabled) the default list of UnityEvents - protected void DrawActionLists() - { - list.DoLayoutList(); - - bool useCustom = EditorGUILayout.Toggle("Use custom actions", serializedObject.FindProperty("useCustomActions").boolValue); - if(useCustom) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("customActions")); - } - serializedObject.FindProperty("useCustomActions").boolValue = useCustom; - } - - - //draws the tags as a dropdown only if the Filter by Tag toggle is enabled - protected void DrawTagsGroup() - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); - filterByTag = EditorGUILayout.Toggle("Filter by Tag", serializedObject.FindProperty("filterByTag").boolValue); - if(filterByTag) - { - chosenTag = EditorGUILayout.TagField("Tag to check for", chosenTag); - } - serializedObject.FindProperty("filterByTag").boolValue = filterByTag; - } - } -} + [CanEditMultipleObjects] + public class ConditionInspectorBase : InspectorBase + { + protected string chosenTag; + protected bool filterByTag; + + protected ReorderableList list; + + + protected void OnEnable() + { + list = new ReorderableList(serializedObject, serializedObject.FindProperty("actions"), true, true, true, + true); + + //called for every element that has to be drawn in the ReorderableList + list.drawElementCallback = (rect, index, isActive, isFocused) => + { + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + Rect r = new(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); + EditorGUI.PropertyField(r, element, GUIContent.none, false); + + /* + TODO: would be great to have but doesn't work for now + //Add button at the end to unlink the Action? + Rect buttonRect = new Rect(rect.width + 7, rect.y, 25, EditorGUIUtility.singleLineHeight); + bool b = GUI.Button(buttonRect, "-"); + if(b) + { + //RemoveElement(index); + } + */ + }; + + + //draws the header of the ReorderableList + list.drawHeaderCallback = rect => { EditorGUI.LabelField(rect, "Gameplay Actions"); }; + + list.onAddDropdownCallback = (buttonRect, l) => + { + GenericMenu menu = new(); + string[] guids = AssetDatabase.FindAssets("", + new[] { "Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions" }); + foreach (string guid in guids) + { + string path = AssetDatabase.GUIDToAssetPath(guid); + string p = Path.GetFileNameWithoutExtension(path); + menu.AddItem(new GUIContent(p), false, ClickHandler, p); + } + + menu.AddItem(new GUIContent("- Empty slot -"), false, ClickHandler, ""); + menu.ShowAsContext(); + }; + + list.onRemoveCallback += RemoveElement; + } + + private void RemoveElement(ReorderableList l) + { + SerializedProperty element = l.serializedProperty.GetArrayElementAtIndex(l.index); + + if (element.objectReferenceValue != null) + { + Type t = element.objectReferenceValue.GetType(); + Undo.DestroyObjectImmediate(Selection.activeGameObject.GetComponent(t)); + element.objectReferenceValue = null; + } + + ReorderableList.defaultBehaviours.DoRemoveButton(l); + } + + public void ClickHandler(object actionName) + { + Component newComponent = null; + if (actionName.ToString() != "") + { + //Assign the new Component + Type t = Type.GetType(actionName + ",Assembly-CSharp"); + newComponent = Selection.activeGameObject.AddComponent(t); + } + + //Add the list element + int index = list.serializedProperty.arraySize; + list.serializedProperty.arraySize++; + list.index = index; + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + element.objectReferenceValue = newComponent; //connect the newly assigned component to it + serializedObject.ApplyModifiedProperties(); + } + + //draws the list ReorderableList of GameplayActions, the useCustomActions toggle and (if this is enabled) the default list of UnityEvents + protected void DrawActionLists() + { + list.DoLayoutList(); + + bool useCustom = EditorGUILayout.Toggle("Use custom actions", + serializedObject.FindProperty("useCustomActions").boolValue); + if (useCustom) EditorGUILayout.PropertyField(serializedObject.FindProperty("customActions")); + serializedObject.FindProperty("useCustomActions").boolValue = useCustom; + } + + + //draws the tags as a dropdown only if the Filter by Tag toggle is enabled + protected void DrawTagsGroup() + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); + filterByTag = + EditorGUILayout.Toggle("Filter by Tag", serializedObject.FindProperty("filterByTag").boolValue); + if (filterByTag) chosenTag = EditorGUILayout.TagField("Tag to check for", chosenTag); + serializedObject.FindProperty("filterByTag").boolValue = filterByTag; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs index b3e41891..13bec356 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs @@ -3,126 +3,119 @@ namespace Playground.Editor.BaseClasses { - public class InspectorBase : UnityEditor.Editor - { - private SerializedProperty prop; - - private string prefabNotSceneHint = "Select a Prefab from Project panel, not an object in the Hierarchy!"; - private string selectPrefabHint = "No Prefab selected!"; - private string colliderWarning = "Disable \"Is Trigger\" on the Collider to make this script work!"; - private string triggerWarning = "Enable \"Is Trigger\" on the Collider to make this script work!"; - - private int preWarningSpace = 5; - - // Draws the regular Inspector with all the properties, but minus the Script field, for more clarity - public void DrawDefaultInspectorMinusScript() - { - DrawPropertiesExcluding(serializedObject, "m_Script"); - } - - - // Shows a warning box that enforces the selection of a Prefab, and not a GameObject - // Used when the script won't work without a prefab - protected bool ShowPrefabWarning(string propertyName) - { - GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; - if(go != null) - { - //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab - if(!string.IsNullOrEmpty(go.scene.name)) - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); - } - - return true; - } - else - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(selectPrefabHint, MessageType.Warning); //no prefab selected - - return false; - } - } - - - // Checks if a GameObject or Transform field has been assigned - // Used usually when there is an optional field - protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) - { - Object genericObject = serializedObject.FindProperty(propertyName).objectReferenceValue; - if(genericObject != null) - { - GameObject go = genericObject as GameObject; - if(checkIfPrefab) - { - //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab - if(!string.IsNullOrEmpty(go.scene.name)) - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); - } - } - return true; - } - else - { - // Message is printed externally - return false; - } - } - - - // Checks if an obects (usually an assigned prefab) uses a specific component - protected bool CheckIfObjectUsesComponent(string propertyName) - { - GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; - T c = go.GetComponent(); - - return !c.Equals(null); - } - - - // Checks if the object is tagged with a specific tag - protected bool CheckIfTaggedAs(string tagNeeded) - { - GameObject go = ((MonoBehaviour)target).gameObject; - - return go.CompareTag(tagNeeded); - } - - - // Checks if the Collider2D of an object is or is not a trigger, and outputs a message - protected bool CheckIfTrigger(bool isTriggerNeeded) - { - bool isTrigger = (target as MonoBehaviour).GetComponent().isTrigger; - - if(isTriggerNeeded && !isTrigger) - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(triggerWarning, MessageType.Warning); - } - - if(!isTriggerNeeded && isTrigger) - { - GUILayout.Space(preWarningSpace); - EditorGUILayout.HelpBox(colliderWarning, MessageType.Warning); - } - - return isTrigger; - } - - - // Regular Inspector drawing and property saving - override public void OnInspectorGUI() - { - DrawDefaultInspectorMinusScript(); - - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); - } - } - } -} + public class InspectorBase : UnityEditor.Editor + { + private readonly string colliderWarning = "Disable \"Is Trigger\" on the Collider to make this script work!"; + + private readonly string prefabNotSceneHint = + "Select a Prefab from Project panel, not an object in the Hierarchy!"; + + private readonly int preWarningSpace = 5; + private readonly string selectPrefabHint = "No Prefab selected!"; + private readonly string triggerWarning = "Enable \"Is Trigger\" on the Collider to make this script work!"; + private SerializedProperty prop; + + // Draws the regular Inspector with all the properties, but minus the Script field, for more clarity + public void DrawDefaultInspectorMinusScript() + { + DrawPropertiesExcluding(serializedObject, "m_Script"); + } + + + // Shows a warning box that enforces the selection of a Prefab, and not a GameObject + // Used when the script won't work without a prefab + protected bool ShowPrefabWarning(string propertyName) + { + GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; + if (go != null) + { + //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab + if (!string.IsNullOrEmpty(go.scene.name)) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); + } + + return true; + } + + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(selectPrefabHint, MessageType.Warning); //no prefab selected + + return false; + } + + + // Checks if a GameObject or Transform field has been assigned + // Used usually when there is an optional field + protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) + { + Object genericObject = serializedObject.FindProperty(propertyName).objectReferenceValue; + if (genericObject != null) + { + GameObject go = genericObject as GameObject; + if (checkIfPrefab) + //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab + if (!string.IsNullOrEmpty(go.scene.name)) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); + } + + return true; + } + + // Message is printed externally + return false; + } + + + // Checks if an obects (usually an assigned prefab) uses a specific component + protected bool CheckIfObjectUsesComponent(string propertyName) + { + GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; + T c = go.GetComponent(); + + return !c.Equals(null); + } + + + // Checks if the object is tagged with a specific tag + protected bool CheckIfTaggedAs(string tagNeeded) + { + GameObject go = ((MonoBehaviour)target).gameObject; + + return go.CompareTag(tagNeeded); + } + + + // Checks if the Collider2D of an object is or is not a trigger, and outputs a message + protected bool CheckIfTrigger(bool isTriggerNeeded) + { + bool isTrigger = (target as MonoBehaviour).GetComponent().isTrigger; + + if (isTriggerNeeded && !isTrigger) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(triggerWarning, MessageType.Warning); + } + + if (!isTriggerNeeded && isTrigger) + { + GUILayout.Space(preWarningSpace); + EditorGUILayout.HelpBox(colliderWarning, MessageType.Warning); + } + + return isTrigger; + } + + + // Regular Inspector drawing and property saving + public override void OnInspectorGUI() + { + DrawDefaultInspectorMinusScript(); + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs index 4153fa53..554ba0f6 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/ConsumeResourceActionInspector.cs @@ -6,47 +6,46 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(ConsumeResourceAction))] - public class ConsumeResourceActionInspector : ConditionInspectorBase - { - private string explanation = "Use this script to check if the player has enough of a specific resource. If they have it, it will be removed from the Player's inventory."; - private InventoryResources repository; - - private new void OnEnable() - { - repository = Resources.Load("ScriptableObjects/InventoryResources"); - - base.OnEnable(); - } - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - GUILayout.Space(10); - //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject - SerializedProperty resourceIndexProp = serializedObject.FindProperty("checkFor"); - int chosenType = resourceIndexProp.intValue; //take the int value from the property - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Type of Resource"); - chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); - EditorGUILayout.EndHorizontal(); - - resourceIndexProp.intValue = chosenType; //put the value back into the property - - EditorGUILayout.PropertyField(serializedObject.FindProperty("amountNeeded")); - - GUILayout.Space(10); - //Display a button to jump to the "InventoryResources" ScriptableObject - if(GUILayout.Button("Add/Remove types")) - { - Selection.activeObject = repository; - } - - serializedObject.ApplyModifiedProperties(); - } - } -} + [CanEditMultipleObjects] + [CustomEditor(typeof(ConsumeResourceAction))] + public class ConsumeResourceActionInspector : ConditionInspectorBase + { + private readonly string explanation = + "Use this script to check if the player has enough of a specific resource. If they have it, it will be removed from the Player's inventory."; + + private InventoryResources repository; + + private new void OnEnable() + { + repository = Resources.Load("ScriptableObjects/InventoryResources"); + + base.OnEnable(); + } + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + GUILayout.Space(10); + //draw the popup that displays the names of Resource types, taken from the "InventoryResources" ScriptableObject + SerializedProperty resourceIndexProp = serializedObject.FindProperty("checkFor"); + int chosenType = resourceIndexProp.intValue; //take the int value from the property + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Type of Resource"); + chosenType = EditorGUILayout.Popup(chosenType, repository.GetResourceTypes(), GUILayout.ExpandWidth(false)); + EditorGUILayout.EndHorizontal(); + + resourceIndexProp.intValue = chosenType; //put the value back into the property + + EditorGUILayout.PropertyField(serializedObject.FindProperty("amountNeeded")); + + GUILayout.Space(10); + //Display a button to jump to the "InventoryResources" ScriptableObject + if (GUILayout.Button("Add/Remove types")) Selection.activeObject = repository; + + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs index 404c6b09..bafb97ca 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/CreateObjectActionInspector.cs @@ -5,21 +5,22 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(CreateObjectAction))] - public class CreateObjectActionInspector : InspectorBase - { - private string explanation = "Use this script to create a new GameObject from a Prefab in a specific position."; + [CanEditMultipleObjects] + [CustomEditor(typeof(CreateObjectAction))] + public class CreateObjectActionInspector : InspectorBase + { + private readonly string explanation = + "Use this script to create a new GameObject from a Prefab in a specific position."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); - base.OnInspectorGUI(); + GUILayout.Space(10); + base.OnInspectorGUI(); - ShowPrefabWarning("prefabToCreate"); - } - } -} + ShowPrefabWarning("prefabToCreate"); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs index a96f699b..919a2783 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DestroyActionInspector.cs @@ -5,24 +5,24 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(DestroyAction))] - public class DestroyActionInspector : InspectorBase - { - private string explanation = "Destroys a GameObject instantaneously on impact. Could be this object, or the one that suffered the impact."; - private string tip = "TIP: You can assign a death effect, such as an explosion or another particle system."; + [CanEditMultipleObjects] + [CustomEditor(typeof(DestroyAction))] + public class DestroyActionInspector : InspectorBase + { + private readonly string explanation = + "Destroys a GameObject instantaneously on impact. Could be this object, or the one that suffered the impact."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private readonly string tip = + "TIP: You can assign a death effect, such as an explosion or another particle system."; - base.OnInspectorGUI(); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - if(!CheckIfAssigned("deathEffect", true)) - { - EditorGUILayout.HelpBox(tip, MessageType.Info); - } - } - } -} + base.OnInspectorGUI(); + + if (!CheckIfAssigned("deathEffect")) EditorGUILayout.HelpBox(tip, MessageType.Info); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs index d86da160..498694db 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/DialogueBalloonActionInspector.cs @@ -5,45 +5,40 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(DialogueBalloonAction))] - public class DialogueBalloonActionInspector : InspectorBase - { - private string explanation = "Use this script to create a dialogue ballon on a character's head."; - private string tipMessage = "TIP: Connect another DialogueBalloonAction in the last slot to create a continuous conversation."; - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - //Contents - EditorGUILayout.PropertyField(serializedObject.FindProperty("textToDisplay")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundColor")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("textColor")); - - //Options - EditorGUILayout.PropertyField(serializedObject.FindProperty("targetObject")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("disappearMode")); - int isUsingKey = serializedObject.FindProperty("disappearMode").intValue; - if(isUsingKey == 1) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); - } - else - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("timeToDisappear")); - } - - //Continue dialogue - EditorGUILayout.PropertyField(serializedObject.FindProperty("followingText")); - - EditorGUILayout.HelpBox(tipMessage, MessageType.Info); - - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); - } - } - } -} + [CanEditMultipleObjects] + [CustomEditor(typeof(DialogueBalloonAction))] + public class DialogueBalloonActionInspector : InspectorBase + { + private readonly string explanation = "Use this script to create a dialogue ballon on a character's head."; + + private readonly string tipMessage = + "TIP: Connect another DialogueBalloonAction in the last slot to create a continuous conversation."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + //Contents + EditorGUILayout.PropertyField(serializedObject.FindProperty("textToDisplay")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundColor")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("textColor")); + + //Options + EditorGUILayout.PropertyField(serializedObject.FindProperty("targetObject")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("disappearMode")); + int isUsingKey = serializedObject.FindProperty("disappearMode").intValue; + if (isUsingKey == 1) + EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); + else + EditorGUILayout.PropertyField(serializedObject.FindProperty("timeToDisappear")); + + //Continue dialogue + EditorGUILayout.PropertyField(serializedObject.FindProperty("followingText")); + + EditorGUILayout.HelpBox(tipMessage, MessageType.Info); + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs index 663fb9ff..5ec72a6a 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/LoadLevelActionInspector.cs @@ -5,77 +5,70 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(LoadLevelAction))] - public class LoadLevelActionInspector : InspectorBase - { - private string explanation = "Use this script to restart the level, or load another one (load another Unity scene)."; - private string sceneWarning = "WARNING: Make sure the scene is enabled in the Build Settings scenes list."; - private string sceneInfo = "WARNING; To add a new level, save a Unity scene and then go to File > Build Settings... and add the scene to the list."; + [CanEditMultipleObjects] + [CustomEditor(typeof(LoadLevelAction))] + public class LoadLevelActionInspector : InspectorBase + { + private readonly string explanation = + "Use this script to restart the level, or load another one (load another Unity scene)."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private readonly string sceneInfo = + "WARNING; To add a new level, save a Unity scene and then go to File > Build Settings... and add the scene to the list."; - GUILayout.Space(10); - bool displayWarning = false; - if(EditorBuildSettings.scenes.Length > 0) - { - int sceneId = 0; - string sceneNameProperty = serializedObject.FindProperty("levelName").stringValue; + private readonly string sceneWarning = + "WARNING: Make sure the scene is enabled in the Build Settings scenes list."; - //get available scene names and clean the names - string[] sceneNames = new string[EditorBuildSettings.scenes.Length + 1]; - sceneNames[0] = "RELOAD LEVEL"; - int i = 1; - foreach(EditorBuildSettingsScene s in EditorBuildSettings.scenes) - { - int lastSlash = s.path.LastIndexOf("/"); - string shortPath = s.path.Substring(lastSlash+1, s.path.Length-7-lastSlash); - sceneNames[i] = shortPath; - - if(shortPath == sceneNameProperty) - { - sceneId = i; - - if(!s.enabled) - { - displayWarning = true; - } - } + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - i++; - } + GUILayout.Space(10); + bool displayWarning = false; + if (EditorBuildSettings.scenes.Length > 0) + { + int sceneId = 0; + string sceneNameProperty = serializedObject.FindProperty("levelName").stringValue; - - //Display the selector - sceneId = EditorGUILayout.Popup("Scene to load", sceneId, sceneNames); + //get available scene names and clean the names + string[] sceneNames = new string[EditorBuildSettings.scenes.Length + 1]; + sceneNames[0] = "RELOAD LEVEL"; + int i = 1; + foreach (EditorBuildSettingsScene s in EditorBuildSettings.scenes) + { + int lastSlash = s.path.LastIndexOf("/"); + string shortPath = s.path.Substring(lastSlash + 1, s.path.Length - 7 - lastSlash); + sceneNames[i] = shortPath; - if(displayWarning) - { - EditorGUILayout.HelpBox(sceneWarning, MessageType.Warning); - } + if (shortPath == sceneNameProperty) + { + sceneId = i; - if(sceneId == 0) - { - serializedObject.FindProperty("levelName").stringValue = LoadLevelAction.SAME_SCENE; //this means same scene - } - else - { - serializedObject.FindProperty("levelName").stringValue = sceneNames[sceneId]; - } - } - else - { - EditorGUILayout.Popup("Scene to load", 0, new string[]{"No scenes available!"}); - EditorGUILayout.HelpBox(sceneInfo, MessageType.Warning); - } + if (!s.enabled) displayWarning = true; + } - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); - } - } - } + i++; + } + + + //Display the selector + sceneId = EditorGUILayout.Popup("Scene to load", sceneId, sceneNames); + + if (displayWarning) EditorGUILayout.HelpBox(sceneWarning, MessageType.Warning); + + if (sceneId == 0) + serializedObject.FindProperty("levelName").stringValue = + LoadLevelAction.SAME_SCENE; //this means same scene + else + serializedObject.FindProperty("levelName").stringValue = sceneNames[sceneId]; + } + else + { + EditorGUILayout.Popup("Scene to load", 0, new[] { "No scenes available!" }); + EditorGUILayout.HelpBox(sceneInfo, MessageType.Warning); + } + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs index 8350fed0..02aac3c1 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/OnOffActionInspector.cs @@ -5,25 +5,25 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(OnOffAction))] - public class OnOffActionInspector : InspectorBase - { - private string explanation = "Use this script to turn an object on or off."; - private string invisibleTip = "TIP: The object will be made invisible, but it will still collide with others."; + [CanEditMultipleObjects] + [CustomEditor(typeof(OnOffAction))] + public class OnOffActionInspector : InspectorBase + { + private readonly string explanation = "Use this script to turn an object on or off."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private readonly string invisibleTip = + "TIP: The object will be made invisible, but it will still collide with others."; - GUILayout.Space(10); - base.OnInspectorGUI(); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - if(serializedObject.FindProperty("justMakeInvisible").boolValue) - { - EditorGUILayout.HelpBox(invisibleTip, MessageType.Info); - } - } - } -} + GUILayout.Space(10); + base.OnInspectorGUI(); + + if (serializedObject.FindProperty("justMakeInvisible").boolValue) + EditorGUILayout.HelpBox(invisibleTip, MessageType.Info); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs index 6b86a987..172f25e8 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/Actions/TeleportActionInspector.cs @@ -5,33 +5,29 @@ namespace Playground.Editor.Conditions.Actions { - [CanEditMultipleObjects] - [CustomEditor(typeof(TeleportAction))] - public class TeleportActionInspector : InspectorBase - { - private string explanation = "Use this script to teleport this or another object to a new location."; - private string objectWarning = "WARNING: If you don't assign a GameObject, this GameObject will be teleported!"; + [CanEditMultipleObjects] + [CustomEditor(typeof(TeleportAction))] + public class TeleportActionInspector : InspectorBase + { + private readonly string explanation = "Use this script to teleport this or another object to a new location."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private readonly string objectWarning = + "WARNING: If you don't assign a GameObject, this GameObject will be teleported!"; - GUILayout.Space(10); - EditorGUILayout.PropertyField(serializedObject.FindProperty("objectToMove")); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - if(!CheckIfAssigned("objectToMove", false)) - { - EditorGUILayout.HelpBox(objectWarning, MessageType.Warning); - } + GUILayout.Space(10); + EditorGUILayout.PropertyField(serializedObject.FindProperty("objectToMove")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("newPosition")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("stopMovements")); + if (!CheckIfAssigned("objectToMove", false)) EditorGUILayout.HelpBox(objectWarning, MessageType.Warning); - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); - } - } - } -} + EditorGUILayout.PropertyField(serializedObject.FindProperty("newPosition")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("stopMovements")); + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs index 5243b1cb..c37bc7df 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs @@ -5,44 +5,42 @@ namespace Playground.Editor.Conditions { - [CanEditMultipleObjects] - [CustomEditor(typeof(ConditionArea))] - public class ConditionAreaInspector : ConditionInspectorBase - { - private string explanation = "Perform actions when a GameObject enters, exits, or stays inside the trigger collider (in this last case you get to choose the frequency)."; - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - chosenTag = serializedObject.FindProperty("filterTag").stringValue; - - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - // Show a tag selector to then use for the public property filterTag - GUILayout.Space(10); - DrawTagsGroup(); - - - //discern the event type, and show the frequency if needed - EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); - int eventType = serializedObject.FindProperty("eventType").intValue; - if(eventType == 2) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - } - - GUILayout.Space(10); - DrawActionLists(); - - CheckIfTrigger(true); - - if (GUI.changed) - { - serializedObject.FindProperty("filterTag").stringValue = chosenTag; - serializedObject.ApplyModifiedProperties(); - } - } - } + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionArea))] + public class ConditionAreaInspector : ConditionInspectorBase + { + private readonly string explanation = + "Perform actions when a GameObject enters, exits, or stays inside the trigger collider (in this last case you get to choose the frequency)."; + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + chosenTag = serializedObject.FindProperty("filterTag").stringValue; + + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + // Show a tag selector to then use for the public property filterTag + GUILayout.Space(10); + DrawTagsGroup(); + + + //discern the event type, and show the frequency if needed + EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); + int eventType = serializedObject.FindProperty("eventType").intValue; + if (eventType == 2) EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); + + GUILayout.Space(10); + DrawActionLists(); + + CheckIfTrigger(true); + + if (GUI.changed) + { + serializedObject.FindProperty("filterTag").stringValue = chosenTag; + serializedObject.ApplyModifiedProperties(); + } + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs index 3fff22ed..478e6670 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionCollisionInspector.cs @@ -5,34 +5,35 @@ namespace Playground.Editor.Conditions { - [CanEditMultipleObjects] - [CustomEditor(typeof(ConditionCollision))] - public class ConditionCollisionInspector : ConditionInspectorBase - { - private string explanation = "Use this script to perform an action when this GameObject collides with another."; + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionCollision))] + public class ConditionCollisionInspector : ConditionInspectorBase + { + private readonly string explanation = + "Use this script to perform an action when this GameObject collides with another."; - public override void OnInspectorGUI() - { - serializedObject.Update(); + public override void OnInspectorGUI() + { + serializedObject.Update(); - chosenTag = serializedObject.FindProperty("filterTag").stringValue; + chosenTag = serializedObject.FindProperty("filterTag").stringValue; - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); - DrawTagsGroup(); + GUILayout.Space(10); + DrawTagsGroup(); - GUILayout.Space(10); - DrawActionLists(); + GUILayout.Space(10); + DrawActionLists(); - CheckIfTrigger(false); + CheckIfTrigger(false); - if (GUI.changed) - { - serializedObject.FindProperty("filterTag").stringValue = chosenTag; - serializedObject.ApplyModifiedProperties(); - } - } - } + if (GUI.changed) + { + serializedObject.FindProperty("filterTag").stringValue = chosenTag; + serializedObject.ApplyModifiedProperties(); + } + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs index ea5c8507..dcbb2943 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionKeyPressInspector.cs @@ -5,74 +5,73 @@ namespace Playground.Editor.Conditions { - [CanEditMultipleObjects] - [CustomEditor(typeof(ConditionKeyPress))] - public class ConditionKeyPressInspector : ConditionInspectorBase - { - private bool t; - private string explanation = "Use this script to perform an action when a button is pressed, released, or as long as it's kept pressed (in this case you get to choose the frequency)."; + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionKeyPress))] + public class ConditionKeyPressInspector : ConditionInspectorBase + { + private readonly string explanation = + "Use this script to perform an action when a button is pressed, released, or as long as it's kept pressed (in this case you get to choose the frequency)."; - public override void OnInspectorGUI() - { - serializedObject.Update(); + private bool t; - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - /* - Texture2D headerBackground; - GUIStyle g = new GUIStyle(); - headerBackground = Resources.Load("Textures/Blue"); - g.normal.background = headerBackground; - EditorGUILayout.BeginVertical(g); + public override void OnInspectorGUI() + { + serializedObject.Update(); - g.padding = new RectOffset(5,0,0,0); - if(!EditorGUIUtility.isProSkin) - { - headerBackground = Resources.Load("Textures/HeaderPers"); - } - else - { - headerBackground = Resources.Load("Textures/GreyPro"); - } - g.normal.background = headerBackground; + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - EditorGUILayout.BeginVertical(g); - EditorGUI.indentLevel++; - t = EditorGUILayout.Foldout(t, "Help"); - if(t) - { - EditorGUI.indentLevel--; - //EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUISkin s = Resources.Load("Playground"); - GUI.skin = s; - GUILayout.Label(explanation, "HelpText"); - EditorGUI.indentLevel++; - GUI.skin = null; - } - EditorGUI.indentLevel--; + /* + Texture2D headerBackground; + GUIStyle g = new GUIStyle(); + headerBackground = Resources.Load("Textures/Blue"); + g.normal.background = headerBackground; + EditorGUILayout.BeginVertical(g); + + g.padding = new RectOffset(5,0,0,0); + if(!EditorGUIUtility.isProSkin) + { + headerBackground = Resources.Load("Textures/HeaderPers"); + } + else + { + headerBackground = Resources.Load("Textures/GreyPro"); + } + g.normal.background = headerBackground; + + EditorGUILayout.BeginVertical(g); + EditorGUI.indentLevel++; + t = EditorGUILayout.Foldout(t, "Help"); + if(t) + { + EditorGUI.indentLevel--; + //EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUISkin s = Resources.Load("Playground"); + GUI.skin = s; + GUILayout.Label(explanation, "HelpText"); + EditorGUI.indentLevel++; + GUI.skin = null; + } + EditorGUI.indentLevel--; EditorGUILayout.EndVertical (); EditorGUILayout.EndVertical (); - */ - - GUILayout.Space(10); - EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); + */ + + GUILayout.Space(10); + EditorGUILayout.PropertyField(serializedObject.FindProperty("happenOnlyOnce")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("keyToPress")); - //discern the event type, and show the frequency if needed - EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); - int eventType = serializedObject.FindProperty("eventType").intValue; - if(eventType == 2) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - } + //discern the event type, and show the frequency if needed + EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); + int eventType = serializedObject.FindProperty("eventType").intValue; + if (eventType == 2) EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - GUILayout.Space(10); - DrawActionLists(); + GUILayout.Space(10); + DrawActionLists(); - serializedObject.ApplyModifiedProperties(); - } - } + serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs index 53628ca9..04215dc4 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionRepeatInspector.cs @@ -5,28 +5,28 @@ namespace Playground.Editor.Conditions { - [CanEditMultipleObjects] - [CustomEditor(typeof(ConditionRepeat))] - public class ConditionRepeatInspector : ConditionInspectorBase - { - private string explanation = "Use this script to perform an action repeatedly."; + [CanEditMultipleObjects] + [CustomEditor(typeof(ConditionRepeat))] + public class ConditionRepeatInspector : ConditionInspectorBase + { + private readonly string explanation = "Use this script to perform an action repeatedly."; - public override void OnInspectorGUI() - { - serializedObject.Update(); + public override void OnInspectorGUI() + { + serializedObject.Update(); - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); + GUILayout.Space(10); - EditorGUILayout.PropertyField(serializedObject.FindProperty("initialDelay")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("initialDelay")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); - GUILayout.Space(10); - DrawActionLists(); + GUILayout.Space(10); + DrawActionLists(); - serializedObject.ApplyModifiedProperties(); - } - } -} + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index da2c6b98..c0d51773 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs index fcbe1d1c..e3a2a9b1 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs @@ -1,9 +1,4 @@ -using Playground.Movement; -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs index 5777c436..beda1c65 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs index b03f3b24..555f2587 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs index cebea961..be2fda1c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs @@ -3,49 +3,46 @@ namespace Playground.Editor.DefaultComponents { - public class Collider2DInspectorBase : UnityEditor.Editor - { - protected bool showExtras = false; - protected string triggerMessage = "A Collider marked as \"Trigger\" is a special type of collider that can't be touched by other things, but it still detects if another GameObject enters it.\nUseful for Area Condition scripts."; - - protected void ShowExtrasBlock(string[] properties) - { - showExtras = EditorGUILayout.Foldout(showExtras, new GUIContent("Extra Options")); - if(showExtras) - { - for(int i=0; i(); - - if (!col) - return; - - if (UnityEditorInternal.EditMode.editMode == UnityEditorInternal.EditMode.SceneViewEditMode.Collider) - { - UnityEditorInternal.EditMode.QuitEditMode(); - } - else - { - UnityEditorInternal.EditMode.ChangeEditMode(UnityEditorInternal.EditMode.SceneViewEditMode.Collider, col.bounds, this); - } - - Debug.Log("EditMode: " + UnityEditorInternal.EditMode.editMode); - } - */ - } -} + public class Collider2DInspectorBase : UnityEditor.Editor + { + protected bool showExtras; + + protected string triggerMessage = + "A Collider marked as \"Trigger\" is a special type of collider that can't be touched by other things, but it still detects if another GameObject enters it.\nUseful for Area Condition scripts."; + + protected void ShowExtrasBlock(string[] properties) + { + showExtras = EditorGUILayout.Foldout(showExtras, new GUIContent("Extra Options")); + if (showExtras) + for (int i = 0; i < properties.Length; i++) + EditorGUILayout.PropertyField(serializedObject.FindProperty(properties[i])); + } + + protected void ShowExtrasBlock() + { + } + + /* + //TODO + private void EditMode() + { + var sel = Selection.activeGameObject; + var col = sel.GetComponent(); + + if (!col) + return; + + if (UnityEditorInternal.EditMode.editMode == UnityEditorInternal.EditMode.SceneViewEditMode.Collider) + { + UnityEditorInternal.EditMode.QuitEditMode(); + } + else + { + UnityEditorInternal.EditMode.ChangeEditMode(UnityEditorInternal.EditMode.SceneViewEditMode.Collider, col.bounds, this); + } + + Debug.Log("EditMode: " + UnityEditorInternal.EditMode.editMode); + } + */ + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs index 05fe3785..ed9e7851 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs @@ -1,57 +1,53 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -using UnityEditorInternal; + /* UNUSED FOR NOW //[CustomEditor(typeof(SpriteRenderer), true)] public class ComponentInspector : Editor { - //Color proColor = (Color) new Color32 (56, 56, 56, 255); + //Color proColor = (Color) new Color32 (56, 56, 56, 255); // Color persColor = (Color) new Color32 (194, 194, 194, 255); - protected override void OnHeaderGUI() - { - var rect = EditorGUILayout.GetControlRect(false, 0f); + protected override void OnHeaderGUI() + { + var rect = EditorGUILayout.GetControlRect(false, 0f); /* rect.height = EditorGUIUtility.singleLineHeight; rect.y -= rect.height; rect.x = 48; rect.xMax -= rect.x * 2f; */ - - /* - - //EditorGUI.DrawRect (rect, EditorGUIUtility.isProSkin ? proColor : persColor); - - Rect buttonPos = new Rect(EditorGUIUtility.currentViewWidth - 60, rect.y-EditorGUIUtility.singleLineHeight, 18, EditorGUIUtility.singleLineHeight-2); - GUI.backgroundColor = Color.red; - - GUIStyle style = new GUIStyle(GUI.skin.button); - style.fontStyle = FontStyle.Bold; - style.fontSize = 15; - style.padding = new RectOffset(0,0,0,0); - style.margin = new RectOffset(0,0,0,0); - style.contentOffset = new Vector2(-1f, -2f); - style.alignment = TextAnchor.MiddleCenter; - style.normal.textColor = Color.white; - - if(GUI.Button(buttonPos, "x", style)) - { - DestroyImmediate(target); - } - GUI.backgroundColor = Color.white; - - //string header = "Ciao"; - //EditorGUI.LabelField (rect, header, EditorStyles.boldLabel); - - } - - public override void OnInspectorGUI() - { - OnHeaderGUI(); - DrawDefaultInspector(); - } + +/* + +//EditorGUI.DrawRect (rect, EditorGUIUtility.isProSkin ? proColor : persColor); + +Rect buttonPos = new Rect(EditorGUIUtility.currentViewWidth - 60, rect.y-EditorGUIUtility.singleLineHeight, 18, EditorGUIUtility.singleLineHeight-2); +GUI.backgroundColor = Color.red; + +GUIStyle style = new GUIStyle(GUI.skin.button); +style.fontStyle = FontStyle.Bold; +style.fontSize = 15; +style.padding = new RectOffset(0,0,0,0); +style.margin = new RectOffset(0,0,0,0); +style.contentOffset = new Vector2(-1f, -2f); +style.alignment = TextAnchor.MiddleCenter; +style.normal.textColor = Color.white; + +if(GUI.Button(buttonPos, "x", style)) +{ + DestroyImmediate(target); +} +GUI.backgroundColor = Color.white; + +//string header = "Ciao"; +//EditorGUI.LabelField (rect, header, EditorStyles.boldLabel); + +} + +public override void OnInspectorGUI() +{ +OnHeaderGUI(); +DrawDefaultInspector(); +} } */ \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs index ddd82357..f11ee7a3 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs index 558b2dc7..44f92dd0 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs @@ -1,9 +1,4 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; - -#if GAMEOBJECT_HEADER - +#if GAMEOBJECT_HEADER namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] @@ -51,7 +46,8 @@ protected override void OnHeaderGUI() GUILayout.BeginHorizontal(); GUILayout.Label("Tag", GUILayout.ExpandWidth(false)); - string[] options = InternalEditorUtility.tags; //final list of tag options, including the mixed tag placeholder character "–" + string[] options = + InternalEditorUtility.tags; //final list of tag options, including the mixed tag placeholder character "–" int chosenTagId = 0; //number of tag chosen bool isMixedTag = false; @@ -123,17 +119,17 @@ protected override void OnHeaderGUI() serializedObject.ApplyModifiedProperties(); /* - //Prints the names of all properties of an object - SerializedProperty prop = serializedObject.GetIterator(); - if (prop.NextVisible(true)) { - do { - - //EditorGUILayout.PropertyField(serializedObject.FindProperty(prop.name), true); - Debug.Log(prop.name); - } - while (prop.NextVisible(false)); - } - */ + //Prints the names of all properties of an object + SerializedProperty prop = serializedObject.GetIterator(); + if (prop.NextVisible(true)) { + do { + + //EditorGUILayout.PropertyField(serializedObject.FindProperty(prop.name), true); + Debug.Log(prop.name); + } + while (prop.NextVisible(false)); + } + */ } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs index 241bd4ac..78e43381 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs index 47b47026..d9f2429e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] @@ -31,7 +27,8 @@ public override void OnInspectorGUI() if(Selection.gameObjects.Length == 1) { //retrieve checkbox values - RigidbodyConstraints2D constraints = (RigidbodyConstraints2D)serializedObject.FindProperty("m_Constraints").intValue; + RigidbodyConstraints2D constraints = + (RigidbodyConstraints2D)serializedObject.FindProperty("m_Constraints").intValue; RigidbodyConstraints2D oldConstraints = constraints; bool xConstraint = (constraints & RigidbodyConstraints2D.FreezePositionX) != 0; bool yConstraint = (constraints & RigidbodyConstraints2D.FreezePositionY) != 0; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs index 06afd378..51064b6e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs @@ -1,9 +1,4 @@ -using System.Linq; -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs index bd0bfcdc..def23475 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs @@ -1,9 +1,4 @@ -using UnityEditor; -using UnityEngine; -using UnityEngine.Tilemaps; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs index 81fb0326..b3d08919 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs @@ -1,8 +1,4 @@ -using UnityEditor; -using UnityEngine; - -#if DEFAULT_INSPECTORS - +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs index 44c1a909..80c289fa 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectCreatorAreaInspector.cs @@ -5,22 +5,23 @@ namespace Playground.Editor.Gameplay { - [CanEditMultipleObjects] - [CustomEditor(typeof(ObjectCreatorArea))] - public class ObjectCreatorAreaInspector : InspectorBase - { - private string explanation = "Creates an object repeatedly in a square area. The size of the area is defined by the size of BoxCollider2D, while Spawn Interval defines the delay of spawning."; - - public override void OnInspectorGUI() - { - GUILayout.Space (10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + [CanEditMultipleObjects] + [CustomEditor(typeof(ObjectCreatorArea))] + public class ObjectCreatorAreaInspector : InspectorBase + { + private readonly string explanation = + "Creates an object repeatedly in a square area. The size of the area is defined by the size of BoxCollider2D, while Spawn Interval defines the delay of spawning."; - ShowPrefabWarning("prefabToSpawn"); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + ShowPrefabWarning("prefabToSpawn"); - CheckIfTrigger(true); - } - } -} + base.OnInspectorGUI(); + + CheckIfTrigger(true); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs index 16ee12e3..37d017bd 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/ObjectShooterInspector.cs @@ -5,33 +5,32 @@ namespace Playground.Editor.Gameplay { - [CanEditMultipleObjects] - [CustomEditor(typeof(ObjectShooter))] - public class ObjectShooterInspector : InspectorBase - { - private string explanation = "Spawns an object at the press of a button and it applies a force to it in the direction chosen."; - //private string hint = "TIP: If you want to shoot in another direction, apply this script to a child object and rotate it in the direction you want."; - private string warning = "WARNING: Don't forget to apply a Rigidbody2D to your projectiles, or they won't move!"; + [CanEditMultipleObjects] + [CustomEditor(typeof(ObjectShooter))] + public class ObjectShooterInspector : InspectorBase + { + private readonly string explanation = + "Spawns an object at the press of a button and it applies a force to it in the direction chosen."; - public override void OnInspectorGUI() - { - GUILayout.Space (10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + //private string hint = "TIP: If you want to shoot in another direction, apply this script to a child object and rotate it in the direction you want."; + private readonly string warning = + "WARNING: Don't forget to apply a Rigidbody2D to your projectiles, or they won't move!"; - bool prefabSelected = ShowPrefabWarning("prefabToSpawn"); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - if(prefabSelected) - { - if(!CheckIfObjectUsesComponent("prefabToSpawn")) - { - EditorGUILayout.HelpBox(warning, MessageType.Warning); - } - } + bool prefabSelected = ShowPrefabWarning("prefabToSpawn"); - base.OnInspectorGUI(); + if (prefabSelected) + if (!CheckIfObjectUsesComponent("prefabToSpawn")) + EditorGUILayout.HelpBox(warning, MessageType.Warning); - //removed because it's not possible to choose the direction - //EditorGUILayout.HelpBox(hint, MessageType.Info); - } - } -} + base.OnInspectorGUI(); + + //removed because it's not possible to choose the direction + //EditorGUILayout.HelpBox(hint, MessageType.Info); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs index 01475713..d69b1818 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/PickUpAndHoldInspector.cs @@ -5,21 +5,21 @@ namespace Playground.Editor.Gameplay { - [CanEditMultipleObjects] - [CustomEditor(typeof(PickUpAndHold))] - public class PickUpAndHoldInspector : InspectorBase - { - private string explanation = "The Player can pick up and drop objects by pressing a key."; - private string warning = "The Pickup object must be tagged 'Pickup' and have component Rigidbody2D"; + [CanEditMultipleObjects] + [CustomEditor(typeof(PickUpAndHold))] + public class PickUpAndHoldInspector : InspectorBase + { + private readonly string explanation = "The Player can pick up and drop objects by pressing a key."; + private readonly string warning = "The Pickup object must be tagged 'Pickup' and have component Rigidbody2D"; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - GUILayout.Space(10); - base.OnInspectorGUI(); - GUILayout.Space(10); - EditorGUILayout.HelpBox(warning, MessageType.Warning); - } - } -} + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + GUILayout.Space(10); + base.OnInspectorGUI(); + GUILayout.Space(10); + EditorGUILayout.HelpBox(warning, MessageType.Warning); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs index 71a59d1b..013d195c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Gameplay/TimedSelfDestructInspector.cs @@ -5,18 +5,19 @@ namespace Playground.Editor.Gameplay { - [CanEditMultipleObjects] - [CustomEditor(typeof(TimedSelfDestruct))] - public class TimedSelfDestructInspector : InspectorBase - { - private string explanation = "This GameObject will self destruct after a set amount of time, useful for bullets so they don't accumulate."; + [CanEditMultipleObjects] + [CustomEditor(typeof(TimedSelfDestruct))] + public class TimedSelfDestructInspector : InspectorBase + { + private readonly string explanation = + "This GameObject will self destruct after a set amount of time, useful for bullets so they don't accumulate."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); - } - } -} + base.OnInspectorGUI(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs index 8e1bf08f..235a4034 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs @@ -4,26 +4,27 @@ namespace Playground.Editor { - public class MenuItemFunctions - { - private static readonly string[] defineSymbols = { - "GAMEOBJECT_HEADER", - "DEFAULT_INSPECTORS", - "CUSTOM_INSPECTORS", - }; - - [MenuItem("Playground/Turn Playground Off")] - public static void TurnOff () - { - PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, ""); - Debug.Log("Turned Playground off"); - } + public class MenuItemFunctions + { + private static readonly string[] defineSymbols = + { + "GAMEOBJECT_HEADER", + "DEFAULT_INSPECTORS", + "CUSTOM_INSPECTORS" + }; - [MenuItem("Playground/Turn Playground On")] - public static void TurnOn () - { - PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols); - Debug.Log("Turned Playground on"); - } - } -} + [MenuItem("Playground/Turn Playground Off")] + public static void TurnOff() + { + PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, ""); + Debug.Log("Turned Playground off"); + } + + [MenuItem("Playground/Turn Playground On")] + public static void TurnOn() + { + PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols); + Debug.Log("Turned Playground on"); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs index 396c1a3f..451d95c5 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoMoveInspector.cs @@ -5,18 +5,18 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(AutoMove))] - public class AutoMoveInspector : InspectorBase - { - private string explanation = "The GameObject moves automatically in a specific direction."; + [CanEditMultipleObjects] + [CustomEditor(typeof(AutoMove))] + public class AutoMoveInspector : InspectorBase + { + private readonly string explanation = "The GameObject moves automatically in a specific direction."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); - } - } + base.OnInspectorGUI(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs index 03624bc8..b4f20c2c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/AutoRotationInspector.cs @@ -5,21 +5,21 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(AutoRotate))] - public class AutoRotateInspector : InspectorBase - { - private string explanation = "The GameObject rotates automatically."; - private string tip = "TIP: Use negative value to rotate in the other direction."; + [CanEditMultipleObjects] + [CustomEditor(typeof(AutoRotate))] + public class AutoRotateInspector : InspectorBase + { + private readonly string explanation = "The GameObject rotates automatically."; + private readonly string tip = "TIP: Use negative value to rotate in the other direction."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); + base.OnInspectorGUI(); - EditorGUILayout.HelpBox(tip, MessageType.Info); - } - } + EditorGUILayout.HelpBox(tip, MessageType.Info); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs index f3f03e7b..cedb2dc4 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/CameraFollowInspector.cs @@ -5,113 +5,122 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(CameraFollow))] - public class CameraFollowInspector : InspectorBase - { - private string explanation = "This script makes the Camera follow a specific object (usually the Player)."; - private string warning = "WARNING: No object is selected, so the Camera will not move."; - private string requiresCamera = "This script requires a Camera component to work. Add it to the Camera GameObject."; - - private string undoLimitBoundsMessage = "Change bounds"; - - private GameObject go; - - private void OnEnable() - { - go = (target as CameraFollow).gameObject; - } - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - //search for a Camera component - Camera cam = go.GetComponent(); - if(cam == null) - { - //display a warning and a button to fix it - EditorGUILayout.HelpBox(requiresCamera, MessageType.Error); - } - else - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); - - if (!CheckIfAssigned("target", false)) - { - EditorGUILayout.HelpBox(warning, MessageType.Warning); - } - - GUILayout.Space(5); - GUILayout.Label("Limits", EditorStyles.boldLabel); - bool allowLimitBoundsTemp = EditorGUILayout.Toggle("Use Bounds", serializedObject.FindProperty("limitBounds").boolValue); - if (allowLimitBoundsTemp) { - EditorGUILayout.PropertyField(serializedObject.FindProperty("left")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("right")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("bottom")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("top")); - } - serializedObject.FindProperty("limitBounds").boolValue = allowLimitBoundsTemp; - - serializedObject.ApplyModifiedProperties(); - } - } - - private void OnSceneGUI() { - CameraFollow followScript = target as CameraFollow; - if (null == followScript) return; - - Handles.color = Color.yellow; - if (followScript.limitBounds) { - Vector3[] verts = new Vector3[4]; - verts[0] = new Vector3(followScript.left, followScript.bottom, 0f); - verts[1] = new Vector3(followScript.right, followScript.bottom, 0f); - verts[2] = new Vector3(followScript.right, followScript.top, 0f); - verts[3] = new Vector3(followScript.left, followScript.top, 0f); - Handles.DrawSolidRectangleWithOutline(verts, Color.clear, Color.yellow); - - float handleSize = 0.25f; - Vector3 handleSnap = Vector3.one; - Quaternion handleRotation = Quaternion.identity; - Handles.CapFunction handleCapFunction = Handles.DotHandleCap; - - //Dot bottom left - EditorGUI.BeginChangeCheck(); - Vector3 tmpBottomLeft = Handles.FreeMoveHandle(verts[0], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.left = tmpBottomLeft.x; - followScript.bottom = tmpBottomLeft.y; - } - - //Dot bottom right - EditorGUI.BeginChangeCheck(); - Vector3 tmpBottomRight = Handles.FreeMoveHandle(verts[1], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.right = tmpBottomRight.x; - followScript.bottom = tmpBottomRight.y; - } - - //Dot top right - EditorGUI.BeginChangeCheck(); - Vector3 tmpTopRight = Handles.FreeMoveHandle(verts[2], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.right = tmpTopRight.x; - followScript.top = tmpTopRight.y; - } - - //Dot top left - EditorGUI.BeginChangeCheck(); - Vector3 tmpTopLeft = Handles.FreeMoveHandle(verts[3], handleSize, handleSnap, handleCapFunction); - if (EditorGUI.EndChangeCheck()) { - Undo.RecordObject(followScript, undoLimitBoundsMessage); - followScript.left = tmpTopLeft.x; - followScript.top = tmpTopLeft.y; - } - } - } - } -} + [CanEditMultipleObjects] + [CustomEditor(typeof(CameraFollow))] + public class CameraFollowInspector : InspectorBase + { + private readonly string explanation = + "This script makes the Camera follow a specific object (usually the Player)."; + + private readonly string requiresCamera = + "This script requires a Camera component to work. Add it to the Camera GameObject."; + + private readonly string undoLimitBoundsMessage = "Change bounds"; + private readonly string warning = "WARNING: No object is selected, so the Camera will not move."; + + private GameObject go; + + private void OnEnable() + { + go = (target as CameraFollow).gameObject; + } + + private void OnSceneGUI() + { + CameraFollow followScript = target as CameraFollow; + if (null == followScript) return; + + Handles.color = Color.yellow; + if (followScript.limitBounds) + { + Vector3[] verts = new Vector3[4]; + verts[0] = new Vector3(followScript.left, followScript.bottom, 0f); + verts[1] = new Vector3(followScript.right, followScript.bottom, 0f); + verts[2] = new Vector3(followScript.right, followScript.top, 0f); + verts[3] = new Vector3(followScript.left, followScript.top, 0f); + Handles.DrawSolidRectangleWithOutline(verts, Color.clear, Color.yellow); + + float handleSize = 0.25f; + Vector3 handleSnap = Vector3.one; + Quaternion handleRotation = Quaternion.identity; + Handles.CapFunction handleCapFunction = Handles.DotHandleCap; + + //Dot bottom left + EditorGUI.BeginChangeCheck(); + Vector3 tmpBottomLeft = Handles.FreeMoveHandle(verts[0], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.left = tmpBottomLeft.x; + followScript.bottom = tmpBottomLeft.y; + } + + //Dot bottom right + EditorGUI.BeginChangeCheck(); + Vector3 tmpBottomRight = Handles.FreeMoveHandle(verts[1], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.right = tmpBottomRight.x; + followScript.bottom = tmpBottomRight.y; + } + + //Dot top right + EditorGUI.BeginChangeCheck(); + Vector3 tmpTopRight = Handles.FreeMoveHandle(verts[2], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.right = tmpTopRight.x; + followScript.top = tmpTopRight.y; + } + + //Dot top left + EditorGUI.BeginChangeCheck(); + Vector3 tmpTopLeft = Handles.FreeMoveHandle(verts[3], handleSize, handleSnap, handleCapFunction); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(followScript, undoLimitBoundsMessage); + followScript.left = tmpTopLeft.x; + followScript.top = tmpTopLeft.y; + } + } + } + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + //search for a Camera component + Camera cam = go.GetComponent(); + if (cam == null) + { + //display a warning and a button to fix it + EditorGUILayout.HelpBox(requiresCamera, MessageType.Error); + } + else + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); + + if (!CheckIfAssigned("target", false)) EditorGUILayout.HelpBox(warning, MessageType.Warning); + + GUILayout.Space(5); + GUILayout.Label("Limits", EditorStyles.boldLabel); + bool allowLimitBoundsTemp = + EditorGUILayout.Toggle("Use Bounds", serializedObject.FindProperty("limitBounds").boolValue); + if (allowLimitBoundsTemp) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("left")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("right")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("bottom")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("top")); + } + + serializedObject.FindProperty("limitBounds").boolValue = allowLimitBoundsTemp; + + serializedObject.ApplyModifiedProperties(); + } + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs index abc9172f..2b9275c5 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/FollowTargetInspector.cs @@ -5,35 +5,33 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(FollowTarget))] - public class FollowTargetInspector : InspectorBase - { - private string explanation = "This GameObject will pursue a target constantly."; - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - GUILayout.Space(5); - EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); - - //Draw custom inspector - EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); - - GUILayout.Space(10); - - SerializedProperty lookAtTargetProperty = serializedObject.FindProperty("lookAtTarget"); - - lookAtTargetProperty.boolValue = EditorGUILayout.BeginToggleGroup("Look at target", lookAtTargetProperty.boolValue); - EditorGUILayout.PropertyField(serializedObject.FindProperty("useSide")); - EditorGUILayout.EndToggleGroup(); - - if (GUI.changed) - { - serializedObject.ApplyModifiedProperties(); - } - } - } -} + [CanEditMultipleObjects] + [CustomEditor(typeof(FollowTarget))] + public class FollowTargetInspector : InspectorBase + { + private readonly string explanation = "This GameObject will pursue a target constantly."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + GUILayout.Space(5); + EditorGUILayout.PropertyField(serializedObject.FindProperty("target")); + + //Draw custom inspector + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + + GUILayout.Space(10); + + SerializedProperty lookAtTargetProperty = serializedObject.FindProperty("lookAtTarget"); + + lookAtTargetProperty.boolValue = + EditorGUILayout.BeginToggleGroup("Look at target", lookAtTargetProperty.boolValue); + EditorGUILayout.PropertyField(serializedObject.FindProperty("useSide")); + EditorGUILayout.EndToggleGroup(); + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs index e32d1a16..a979cdab 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/JumpInspector.cs @@ -5,36 +5,36 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(Jump))] - public class JumpInspector : InspectorBase - { - private string explanation = "Makes the GameObject jump at the press of a button."; - private bool checkGround; - private string checkGroundTip = "Enable ground check to restrict the Player from jumping while in the air."; + [CanEditMultipleObjects] + [CustomEditor(typeof(Jump))] + public class JumpInspector : InspectorBase + { + private readonly string checkGroundTip = + "Enable ground check to restrict the Player from jumping while in the air."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private readonly string explanation = "Makes the GameObject jump at the press of a button."; + private bool checkGround; - EditorGUILayout.PropertyField(serializedObject.FindProperty("key")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("jumpStrength")); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + EditorGUILayout.PropertyField(serializedObject.FindProperty("key")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("jumpStrength")); - GUILayout.Label("Ground setup", EditorStyles.boldLabel); - checkGround = EditorGUILayout.Toggle("Check ground", serializedObject.FindProperty("checkGround").boolValue); - if(checkGround) - { - serializedObject.FindProperty("groundTag").stringValue = EditorGUILayout.TagField("Ground tag", serializedObject.FindProperty("groundTag").stringValue); - } - else - { - EditorGUILayout.HelpBox(checkGroundTip, MessageType.Info); - } - serializedObject.FindProperty("checkGround").boolValue = checkGround; - serializedObject.ApplyModifiedProperties(); - } - } + GUILayout.Label("Ground setup", EditorStyles.boldLabel); + checkGround = + EditorGUILayout.Toggle("Check ground", serializedObject.FindProperty("checkGround").boolValue); + if (checkGround) + serializedObject.FindProperty("groundTag").stringValue = EditorGUILayout.TagField("Ground tag", + serializedObject.FindProperty("groundTag").stringValue); + else + EditorGUILayout.HelpBox(checkGroundTip, MessageType.Info); + serializedObject.FindProperty("checkGround").boolValue = checkGround; + + serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs index a020c297..55ce16e3 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/MoveWithArrowsInspector.cs @@ -5,40 +5,39 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(Move))] - public class MoveInspector : InspectorBase - { - private string explanation = "The GameObject moves when pressing specific keys. Choose between Arrows or WASD."; - private string constraintsReminder = "If you want, you can constrain movement on the X/Y axes in the Rigidbody2D's properties."; - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - //base.OnInspectorGUI(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("typeOfControl")); - - EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("movementType")); - - GUILayout.Space(5); - GUILayout.Label("Orientation", EditorStyles.boldLabel); - bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", serializedObject.FindProperty("orientToDirection").boolValue); - if(orientToDirectionTemp) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); - } - serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; - - - if(serializedObject.FindProperty("movementType").intValue != 0) - { - EditorGUILayout.HelpBox(constraintsReminder, MessageType.Info); - } - - serializedObject.ApplyModifiedProperties(); - } - } + [CanEditMultipleObjects] + [CustomEditor(typeof(Move))] + public class MoveInspector : InspectorBase + { + private readonly string constraintsReminder = + "If you want, you can constrain movement on the X/Y axes in the Rigidbody2D's properties."; + + private readonly string explanation = + "The GameObject moves when pressing specific keys. Choose between Arrows or WASD."; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + //base.OnInspectorGUI(); + EditorGUILayout.PropertyField(serializedObject.FindProperty("typeOfControl")); + + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("movementType")); + + GUILayout.Space(5); + GUILayout.Label("Orientation", EditorStyles.boldLabel); + bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", + serializedObject.FindProperty("orientToDirection").boolValue); + if (orientToDirectionTemp) EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); + serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; + + + if (serializedObject.FindProperty("movementType").intValue != 0) + EditorGUILayout.HelpBox(constraintsReminder, MessageType.Info); + + serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs index b6d16c9b..c457bd34 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PatrolInspector.cs @@ -6,157 +6,154 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(Patrol))] - public class PatrolInspector : InspectorBase - { - private string explanation = "The object moves through a series of positions. This can be used for patrolling characters."; - private string emptyArrayWarning = "The list of waypoints is empty, so the GameObject will not move."; - - private ReorderableList list; - Patrol patrolScript; - - string arrayDataString = "waypoints.Array.data[{0}]"; - string arraySizeString = "waypoints.Array.size"; - - private void OnEnable() - { - list = new ReorderableList(serializedObject, serializedObject.FindProperty("waypoints"), true, true, true, true); - patrolScript = (Patrol)target; - - //called for every element that has to be drawn in the ReorderableList - list.drawElementCallback = - (Rect rect, int index, bool isActive, bool isFocused) => { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - rect.y += 2; - Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); - EditorGUI.PropertyField(r, element, GUIContent.none, false); - }; - - list.onAddCallback = (ReorderableList l) => { - var index = l.serializedProperty.arraySize; - - //make the array longer, and point the index at the new end - l.serializedProperty.arraySize++; - l.index = index; - - var element = l.serializedProperty.GetArrayElementAtIndex(index); - int previousIndex = (index == 0) ? 0 : index-1; //protection against a zero-length array - element.vector2Value = l.serializedProperty.GetArrayElementAtIndex(previousIndex).vector2Value + Vector2.one; //create new point, slightly offset - }; - - - //draws the header of the ReorderableList - list.drawHeaderCallback = (Rect rect) => { - EditorGUI.LabelField(rect, "Stops"); - }; - } - - - //Recover the array of Vector3s from the serializedObject's properties - private Vector3[] GetWaypoints() - { - int arrayCount = serializedObject.FindProperty(arraySizeString).intValue; - Vector3[] wpArray = new Vector3[arrayCount]; - - for(int i=0; i 1) - { - Handles.DrawDottedLine(lastPos, patrolScript.transform.position, 8f); - } - - //Draw an extra arrow that reconnects to the starting position - orientation = (patrolScript.transform.position-lastPos).normalized; - Handles.ArrowHandleCap(0, patrolScript.transform.position-(orientation * 2f), Quaternion.LookRotation(orientation, -Vector3.forward), 1f, EventType.Repaint); - } - } + [CanEditMultipleObjects] + [CustomEditor(typeof(Patrol))] + public class PatrolInspector : InspectorBase + { + private readonly string arrayDataString = "waypoints.Array.data[{0}]"; + private readonly string arraySizeString = "waypoints.Array.size"; + private readonly string emptyArrayWarning = "The list of waypoints is empty, so the GameObject will not move."; + + private readonly string explanation = + "The object moves through a series of positions. This can be used for patrolling characters."; + + private ReorderableList list; + private Patrol patrolScript; + + private void OnEnable() + { + list = new ReorderableList(serializedObject, serializedObject.FindProperty("waypoints"), true, true, true, + true); + patrolScript = (Patrol)target; + + //called for every element that has to be drawn in the ReorderableList + list.drawElementCallback = + (rect, index, isActive, isFocused) => + { + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + Rect r = new(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); + EditorGUI.PropertyField(r, element, GUIContent.none, false); + }; + + list.onAddCallback = l => + { + int index = l.serializedProperty.arraySize; + + //make the array longer, and point the index at the new end + l.serializedProperty.arraySize++; + l.index = index; + + SerializedProperty element = l.serializedProperty.GetArrayElementAtIndex(index); + int previousIndex = index == 0 ? 0 : index - 1; //protection against a zero-length array + element.vector2Value = l.serializedProperty.GetArrayElementAtIndex(previousIndex).vector2Value + + Vector2.one; //create new point, slightly offset + }; + + + //draws the header of the ReorderableList + list.drawHeaderCallback = rect => { EditorGUI.LabelField(rect, "Stops"); }; + } + + + //Draw handle gizmos in the scene in Edit Mode to move waypoints around, little blue dots in Play Mode + private void OnSceneGUI() + { + Vector3 lastPos = patrolScript.transform.position; + Handles.color = new Color32(33, 150, 243, 255); + Vector3 orientation; + + for (int i = 0; i < patrolScript.waypoints.Length; i++) + if (!Application.isPlaying) + { + EditorGUI.BeginChangeCheck(); + Vector3 gizmoPos = Handles.PositionHandle(patrolScript.waypoints[i], Quaternion.identity); + + //Draws a dotted line and arrow pointing from one stop to the next + orientation = (gizmoPos - lastPos).normalized; + Handles.DrawDottedLine(lastPos, gizmoPos, 8f); + Handles.ArrowHandleCap(0, gizmoPos - orientation * 1.2f, + Quaternion.LookRotation(orientation, -Vector3.forward), 1f, EventType.Repaint); + + if (EditorGUI.EndChangeCheck()) + { + patrolScript.waypoints[i] = gizmoPos; + Repaint(); + } + + lastPos = gizmoPos; + } + else + { + Handles.DrawSolidDisc(patrolScript.waypoints[i], -Vector3.forward, .1f); + } + + //When there's more than two points (starting position and one point in the list), draw a path from the last point back to the start + if (!Application.isPlaying + && patrolScript.waypoints.Length > 1) + Handles.DrawDottedLine(lastPos, patrolScript.transform.position, 8f); + + //Draw an extra arrow that reconnects to the starting position + orientation = (patrolScript.transform.position - lastPos).normalized; + Handles.ArrowHandleCap(0, patrolScript.transform.position - orientation * 2f, + Quaternion.LookRotation(orientation, -Vector3.forward), 1f, EventType.Repaint); + } + + + //Recover the array of Vector3s from the serializedObject's properties + private Vector3[] GetWaypoints() + { + int arrayCount = serializedObject.FindProperty(arraySizeString).intValue; + Vector3[] wpArray = new Vector3[arrayCount]; + + for (int i = 0; i < arrayCount; i++) + wpArray[i] = serializedObject.FindProperty(string.Format(arrayDataString, i)).vector3Value; + + return wpArray; + } + + + private void SetWaypoint(int index, Vector3 values) + { + serializedObject.FindProperty(string.Format(arrayDataString, index)).vector3Value = values; + } + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + + GUILayout.Space(5); + list.DoLayoutList(); + + //Button to reset all waypoints + EditorGUILayout.Space(); + if (GUILayout.Button("Reset Waypoints")) + { + patrolScript.Reset(); + EditorApplication.Beep(); + + //force both the custom Inspector and the Scene View to show the changes + Repaint(); + SceneView.RepaintAll(); + } + + if (serializedObject.FindProperty(arraySizeString).intValue == 0) + { + GUILayout.Space(5); + EditorGUILayout.HelpBox(emptyArrayWarning, MessageType.Warning); + } + + GUILayout.Space(5); + GUILayout.Label("Orientation", EditorStyles.boldLabel); + bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", + serializedObject.FindProperty("orientToDirection").boolValue); + if (orientToDirectionTemp) EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); + serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; + + serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs index 4654645b..1a1c8a8e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/PushWithButtonInspector.cs @@ -5,29 +5,30 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(Push))] - public class PushInspector : InspectorBase - { - private string explanation = "The GameObject will move at the push of a button, as if a thruster or an invisible force was pushing it."; - private string absoluteTip = "TIP: The GameObject will always move in the direction chosen regardless of its orientation."; - private string relativeTip = "TIP: The GameObject will move in the direction chosen relative to its orientation."; + [CanEditMultipleObjects] + [CustomEditor(typeof(Push))] + public class PushInspector : InspectorBase + { + private readonly string absoluteTip = + "TIP: The GameObject will always move in the direction chosen regardless of its orientation."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + private readonly string explanation = + "The GameObject will move at the push of a button, as if a thruster or an invisible force was pushing it."; - base.OnInspectorGUI(); + private readonly string relativeTip = + "TIP: The GameObject will move in the direction chosen relative to its orientation."; - if(serializedObject.FindProperty("relativeAxis").boolValue) - { - EditorGUILayout.HelpBox(relativeTip, MessageType.Info); - } - else - { - EditorGUILayout.HelpBox(absoluteTip, MessageType.Info); - } - } - } + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + base.OnInspectorGUI(); + + if (serializedObject.FindProperty("relativeAxis").boolValue) + EditorGUILayout.HelpBox(relativeTip, MessageType.Info); + else + EditorGUILayout.HelpBox(absoluteTip, MessageType.Info); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs index 7b7b8cf6..a2c7ace7 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/RotateWithArrowsInspector.cs @@ -5,18 +5,18 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(Rotate))] - public class RotateInspector : InspectorBase - { - private string explanation = "The GameObject rotates when pressing the Arrow keys or WASD."; + [CanEditMultipleObjects] + [CustomEditor(typeof(Rotate))] + public class RotateInspector : InspectorBase + { + private readonly string explanation = "The GameObject rotates when pressing the Arrow keys or WASD."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - base.OnInspectorGUI(); - } - } + base.OnInspectorGUI(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs index 06a66c46..b64e25d0 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Movement/WanderInspector.cs @@ -5,32 +5,31 @@ namespace Playground.Editor.Movement { - [CanEditMultipleObjects] - [CustomEditor(typeof(Wander))] - public class WanderInspector : InspectorBase - { - private string explanation = "The GameObject will move around randomly. Use keepNearStartingPoint if you want it to keep near its starting position."; + [CanEditMultipleObjects] + [CustomEditor(typeof(Wander))] + public class WanderInspector : InspectorBase + { + private readonly string explanation = + "The GameObject will move around randomly. Use keepNearStartingPoint if you want it to keep near its starting position."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); - EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("speed")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("directionChangeInterval")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("keepNearStartingPoint")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("directionChangeInterval")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("keepNearStartingPoint")); - GUILayout.Space(5); - GUILayout.Label("Orientation", EditorStyles.boldLabel); - bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", serializedObject.FindProperty("orientToDirection").boolValue); - if(orientToDirectionTemp) - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); - } - serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; + GUILayout.Space(5); + GUILayout.Label("Orientation", EditorStyles.boldLabel); + bool orientToDirectionTemp = EditorGUILayout.Toggle("Orient to direction", + serializedObject.FindProperty("orientToDirection").boolValue); + if (orientToDirectionTemp) EditorGUILayout.PropertyField(serializedObject.FindProperty("lookAxis")); + serializedObject.FindProperty("orientToDirection").boolValue = orientToDirectionTemp; - serializedObject.ApplyModifiedProperties(); - } - } + serializedObject.ApplyModifiedProperties(); + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs index e79cbc8c..ffa3e94b 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/ScriptableObjects/InventoryResourcesInspector.cs @@ -5,38 +5,39 @@ namespace Playground.Editor.ScriptableObjects { - [CustomEditor(typeof(InventoryResources))] - public class InventoryResourcesInspector : UnityEditor.Editor - { - private string explanation = "This is the list of Resources present in the game. Add and/or remove names here first, then go back to your Resource GameObjects and assign them a type."; - private ReorderableList list; - - protected void OnEnable() - { - list = new ReorderableList(serializedObject, serializedObject.FindProperty("resourcesTypes"), false, true, true, true); - - //called for every element that has to be drawn in the ReorderableList - list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { - SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); - rect.y += 2; - Rect r = new Rect(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); - EditorGUI.PropertyField(r, element, GUIContent.none, false); - }; - - list.drawHeaderCallback = (Rect rect) => { - EditorGUI.LabelField(rect, "Resource types"); - }; - } - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - list.DoLayoutList(); - - serializedObject.ApplyModifiedProperties(); - } - } -} + [CustomEditor(typeof(InventoryResources))] + public class InventoryResourcesInspector : UnityEditor.Editor + { + private readonly string explanation = + "This is the list of Resources present in the game. Add and/or remove names here first, then go back to your Resource GameObjects and assign them a type."; + private ReorderableList list; + + protected void OnEnable() + { + list = new ReorderableList(serializedObject, serializedObject.FindProperty("resourcesTypes"), false, true, + true, true); + + //called for every element that has to be drawn in the ReorderableList + list.drawElementCallback = (rect, index, isActive, isFocused) => + { + SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + Rect r = new(rect.x, rect.y, rect.width - 20, EditorGUIUtility.singleLineHeight); + EditorGUI.PropertyField(r, element, GUIContent.none, false); + }; + + list.drawHeaderCallback = rect => { EditorGUI.LabelField(rect, "Resource types"); }; + } + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + list.DoLayoutList(); + + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs index ca52b140..c3c109a5 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/DialogueSystemInspector.cs @@ -5,15 +5,16 @@ namespace Playground.Editor.UI { - [CustomEditor(typeof(DialogueSystem))] - public class DialogueSystemInspector : InspectorBase - { - private string explanation = "This script is responsible of creating dialogue balloons. Create dialogues by using DialogueBalloonAction in Conditions."; + [CustomEditor(typeof(DialogueSystem))] + public class DialogueSystemInspector : InspectorBase + { + private readonly string explanation = + "This script is responsible of creating dialogue balloons. Create dialogues by using DialogueBalloonAction in Conditions."; - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - } - } -} + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs index fa770511..624e4009 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/UI/UIScriptInspector.cs @@ -5,45 +5,38 @@ namespace Playground.Editor.UI { - [CustomEditor(typeof(UIScript))] - public class UIScriptInspector : InspectorBase - { - private string explanation = "Use the UI to visualise points and health for the players."; - private string lifeReminder = "Don't forget to use the script HealthSystemAttribute on the player(s)!"; - - private int nOfPlayers = 0, gameType = 0; - private string[] readablePlayerEnum = new string[]{"One player", "Two players"}; - private string[] readableGameTypesEnum = new string[]{"Score", "Life", "Endless"}; - - public override void OnInspectorGUI() - { - GUILayout.Space(10); - EditorGUILayout.HelpBox(explanation, MessageType.Info); - - nOfPlayers = serializedObject.FindProperty("numberOfPlayers").intValue; - gameType = serializedObject.FindProperty("gameType").intValue; - - nOfPlayers = EditorGUILayout.Popup("Number of players", nOfPlayers, readablePlayerEnum); - - gameType = EditorGUILayout.Popup("Game type", gameType, readableGameTypesEnum); - if(gameType == 0) //score game - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("scoreToWin")); - } - - if(gameType == 1) //life - { - EditorGUILayout.HelpBox(lifeReminder, MessageType.Info); - } - - //write all the properties back - serializedObject.FindProperty("gameType").intValue = gameType; - serializedObject.FindProperty("numberOfPlayers").intValue = nOfPlayers; - - if(GUI.changed) - { - serializedObject.ApplyModifiedProperties(); - } - } - } -} + [CustomEditor(typeof(UIScript))] + public class UIScriptInspector : InspectorBase + { + private readonly string explanation = "Use the UI to visualise points and health for the players."; + private readonly string lifeReminder = "Don't forget to use the script HealthSystemAttribute on the player(s)!"; + private readonly string[] readableGameTypesEnum = { "Score", "Life", "Endless" }; + private readonly string[] readablePlayerEnum = { "One player", "Two players" }; + + private int nOfPlayers, gameType; + + public override void OnInspectorGUI() + { + GUILayout.Space(10); + EditorGUILayout.HelpBox(explanation, MessageType.Info); + + nOfPlayers = serializedObject.FindProperty("numberOfPlayers").intValue; + gameType = serializedObject.FindProperty("gameType").intValue; + + nOfPlayers = EditorGUILayout.Popup("Number of players", nOfPlayers, readablePlayerEnum); + + gameType = EditorGUILayout.Popup("Game type", gameType, readableGameTypesEnum); + if (gameType == 0) //score game + EditorGUILayout.PropertyField(serializedObject.FindProperty("scoreToWin")); + + if (gameType == 1) //life + EditorGUILayout.HelpBox(lifeReminder, MessageType.Info); + + //write all the properties back + serializedObject.FindProperty("gameType").intValue = gameType; + serializedObject.FindProperty("numberOfPlayers").intValue = nOfPlayers; + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs index 91943d9b..32d2741e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs @@ -4,107 +4,98 @@ namespace Playground.UserInterface { - [AddComponentMenu("")] - public class BalloonScript : MonoBehaviour - { - public Text dialogueText, buttonText; - public UnityAction BalloonDestroyed; //action fired when the time is up, or when the right button has been pressed (depends on isUsingButton) + [AddComponentMenu("")] + public class BalloonScript : MonoBehaviour + { + public Text dialogueText, buttonText; - private RectTransform rectTransform; - private bool isUsingButton; - private KeyCode buttonUsed; - private Transform targetObj; + public UnityAction + BalloonDestroyed; //action fired when the time is up, or when the right button has been pressed (depends on isUsingButton) - private float startTime; - private float duration; + private KeyCode buttonUsed; + private float duration; + private bool isUsingButton; - private void Awake() - { - rectTransform = GetComponent(); - } + private RectTransform rectTransform; - public void Setup(string dialogueString, bool _isUsingButton, KeyCode _buttonUsed, float _time, Color backgroundC, Color textC, Transform _targetObj = null) - { - isUsingButton = _isUsingButton; - buttonUsed = _buttonUsed; - targetObj = _targetObj; - duration = _time; + private float startTime; + private Transform targetObj; - //background setup - GetComponent().color = backgroundC; + private void Awake() + { + rectTransform = GetComponent(); + } - //main dialogue text and colour - dialogueText.text = dialogueString; - dialogueText.color = textC; + private void Update() + { + //if(usingButton) + if (targetObj != null) FollowTarget(); - //button text setup - if(isUsingButton) - { - buttonText.text = "press " + buttonUsed.ToString(); - buttonText.color = textC; - } - else - { - buttonText.gameObject.SetActive(false); - startTime = Time.time; - } + if (isUsingButton) + { + if (Input.GetKeyUp(buttonUsed)) Destroy(gameObject); + } + else + { + if (Time.time >= startTime + duration) Destroy(gameObject); + } + } - //create just above the target, or at the centre - if(targetObj == null) - { - rectTransform.pivot = new Vector2(0.5f, 0.5f); //pivot is in the centre - rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, Vector3.zero); - } - else - { - rectTransform.pivot = new Vector2(0.5f, 0f); //pivot is at the bottom - FollowTarget(); - } - } + private void OnDestroy() + { + BalloonDestroyed(); + } - private void Update() - { - //if(usingButton) - if(targetObj != null) - { - FollowTarget(); - } + public void Setup(string dialogueString, bool _isUsingButton, KeyCode _buttonUsed, float _time, + Color backgroundC, Color textC, Transform _targetObj = null) + { + isUsingButton = _isUsingButton; + buttonUsed = _buttonUsed; + targetObj = _targetObj; + duration = _time; - if(isUsingButton) - { - if(Input.GetKeyUp(buttonUsed)) - { - Destroy(gameObject); - } - } - else - { - if(Time.time >= startTime + duration) - { - Destroy(gameObject); - } - } - } + //background setup + GetComponent().color = backgroundC; - private void OnDestroy() - { - BalloonDestroyed(); - } + //main dialogue text and colour + dialogueText.text = dialogueString; + dialogueText.color = textC; - private void FollowTarget() - { - Vector3 topBoundary = targetObj.position; - SpriteRenderer sr = targetObj.GetComponent(); - if(sr != null) - { - topBoundary.y += sr.bounds.size.y; - } - else - { - //the object is invisible in some way (has no SpriteRenderer) - topBoundary.y = targetObj.position.y; - } - rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, topBoundary); - } - } -} + //button text setup + if (isUsingButton) + { + buttonText.text = "press " + buttonUsed; + buttonText.color = textC; + } + else + { + buttonText.gameObject.SetActive(false); + startTime = Time.time; + } + + //create just above the target, or at the centre + if (targetObj == null) + { + rectTransform.pivot = new Vector2(0.5f, 0.5f); //pivot is in the centre + rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, Vector3.zero); + } + else + { + rectTransform.pivot = new Vector2(0.5f, 0f); //pivot is at the bottom + FollowTarget(); + } + } + + private void FollowTarget() + { + Vector3 topBoundary = targetObj.position; + SpriteRenderer sr = targetObj.GetComponent(); + if (sr != null) + topBoundary.y += sr.bounds.size.y; + else + //the object is invisible in some way (has no SpriteRenderer) + topBoundary.y = targetObj.position.y; + rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, topBoundary); + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs index 2a184b61..09947d40 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/DialogueSystem.cs @@ -2,19 +2,20 @@ namespace Playground.UserInterface { - [AddComponentMenu("")] - public class DialogueSystem : MonoBehaviour - { - public GameObject balloonPrefab; - //private static List balloons = new List(); + [AddComponentMenu("")] + public class DialogueSystem : MonoBehaviour + { + public GameObject balloonPrefab; + //private static List balloons = new List(); - public BalloonScript CreateBalloon(string dialogueString, bool usingButton, KeyCode button, float timeToDisappear, Color backgroundC, Color textC, Transform targetObj = null) - { - BalloonScript b = Instantiate(balloonPrefab).GetComponent(); - b.transform.SetParent(transform, false); - b.Setup(dialogueString, usingButton, button, timeToDisappear, backgroundC, textC, targetObj); + public BalloonScript CreateBalloon(string dialogueString, bool usingButton, KeyCode button, + float timeToDisappear, Color backgroundC, Color textC, Transform targetObj = null) + { + BalloonScript b = Instantiate(balloonPrefab).GetComponent(); + b.transform.SetParent(transform, false); + b.Setup(dialogueString, usingButton, button, timeToDisappear, backgroundC, textC, targetObj); - return b; - } - } -} + return b; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs index 4172ed2e..a7e51152 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIItemScript.cs @@ -3,20 +3,20 @@ namespace Playground.UserInterface { - [AddComponentMenu("")] - public class UIItemScript : MonoBehaviour - { - public Image resourceIcon; - public Text resourceAmount; + [AddComponentMenu("")] + public class UIItemScript : MonoBehaviour + { + public Image resourceIcon; + public Text resourceAmount; - public void ShowNumber(int n) - { - resourceAmount.text = n.ToString(); - } + public void ShowNumber(int n) + { + resourceAmount.text = n.ToString(); + } - public void DisplayIcon(Sprite s) - { - resourceIcon.sprite = s; - } - } -} + public void DisplayIcon(Sprite s) + { + resourceIcon.sprite = s; + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs index 2eea59fe..33ba2a76 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/UIScript.cs @@ -4,236 +4,212 @@ namespace Playground.UserInterface { - [AddComponentMenu("")] - public class UIScript : MonoBehaviour - { - [Header("Configuration")] - public Players numberOfPlayers = Players.OnePlayer; - - public GameType gameType = GameType.Score; - - // If the scoreToWin is -1, the game becomes endless (no win conditions, but you could do game over) - public int scoreToWin = 5; - - - [Header("References (don't touch)")] - //Right is used for the score in P1 games - public Text[] numberLabels = new Text[2]; - public Text rightLabel, leftLabel; - public Text winLabel; - public GameObject statsPanel, gameOverPanel, winPanel; - public Transform inventory; - public GameObject resourceItemPrefab; - - - // Internal variables to keep track of score, health, and resources, win state - private int[] scores = new int[2]; - private int[] playersHealth = new int[2]; - private Dictionary resourcesDict = new Dictionary(); //holds a reference to all the resources collected, and to their UI - private bool gameOver = false; //this gets changed when the game is won OR lost - - - private void Start() - { - if(numberOfPlayers == Players.OnePlayer) - { - // No setup needed - } - else - { - if(gameType == GameType.Score) - { - // Show the 2-player score interface - rightLabel.text = leftLabel.text = "Score"; - - // Show the score as 0 for both players - numberLabels[0].text = numberLabels[1].text = "0"; - scores[0] = scores[1] = 0; - } - else - { - // Show the 2-player life interface - rightLabel.text = leftLabel.text = "Life"; - - // Life will be provided by the PlayerHealth components - } - } - } - - //version of the one below with one parameter to be able to connect UnityEvents - public void AddOnePoint(int playerNumber) - { - AddPoints(playerNumber, 1); - } - - - public void AddPoints(int playerNumber, int amount = 1) - { - scores[playerNumber] += amount; - - if(numberOfPlayers == Players.OnePlayer) - { - numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right - } - else - { - numberLabels[playerNumber].text = scores[playerNumber].ToString(); - } - - if(gameType == GameType.Score - && scores[playerNumber] >= scoreToWin) - { - GameWon(playerNumber); - } - } - - //currently unused by other Playground scripts - public void RemoveOnePoint(int playerNumber) - { - scores[playerNumber]--; - - if(numberOfPlayers == Players.OnePlayer) - { - numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right - } - else - { - numberLabels[playerNumber].text = scores[playerNumber].ToString(); - } - } - - - - public void GameWon(int playerNumber) - { - // only set game over UI if game is not over - if (!gameOver) - { - gameOver = true; - winLabel.text = "Player " + ++playerNumber + " wins!"; - statsPanel.SetActive(false); - winPanel.SetActive(true); - } - } - - - - public void GameOver(int playerNumber) - { - // only set game over UI if game is not over - if (!gameOver) - { - gameOver = true; - statsPanel.SetActive(false); - gameOverPanel.SetActive(true); - } - } - - - - public void SetHealth(int amount, int playerNumber) - { - playersHealth[playerNumber] = amount; - numberLabels[playerNumber].text = playersHealth[playerNumber].ToString(); - } - - - - public void ChangeHealth(int change, int playerNumber) - { - SetHealth(playersHealth[playerNumber] + change, playerNumber); - - if(gameType != GameType.Endless - && playersHealth[playerNumber] <= 0) - { - GameOver(playerNumber); - } - - } - - - - //Adds a resource to the dictionary, and to the UI - public void AddResource(int resourceType, int pickedUpAmount, Sprite graphics) - { - if(resourcesDict.ContainsKey(resourceType)) - { - //update the dictionary key - int newAmount = resourcesDict[resourceType].amount + pickedUpAmount; - resourcesDict[resourceType].UIItem.ShowNumber(newAmount); - resourcesDict[resourceType].amount = newAmount; - } - else - { - //create the UIItemScript and display the icon - UIItemScript newUIItem = Instantiate(resourceItemPrefab).GetComponent(); - newUIItem.transform.SetParent(inventory, false); - - resourcesDict.Add(resourceType, new ResourceStruct(pickedUpAmount, newUIItem)); - - resourcesDict[resourceType].UIItem.ShowNumber(pickedUpAmount); - resourcesDict[resourceType].UIItem.DisplayIcon(graphics); - } - } - - - //checks if a certain resource is in the inventory, in the needed quantity - public bool CheckIfHasResources(int resourceType, int amountNeeded = 1) - { - if(resourcesDict.ContainsKey(resourceType)) - { - if(resourcesDict[resourceType].amount >= amountNeeded) - { - return true; - } - else - { - //not enough - return false; - } - } - else - { - //resource not present - return false; - } - } - - - //to use only before checking that the resource is in the dictionary - public void ConsumeResource(int resourceType, int amountNeeded = 1) - { - resourcesDict[resourceType].amount -= amountNeeded; - resourcesDict[resourceType].UIItem.ShowNumber(resourcesDict[resourceType].amount); - } - - - public enum Players - { - OnePlayer = 0, - TwoPlayers - } - - public enum GameType - { - Score = 0, - Life, - Endless - } - } - + [AddComponentMenu("")] + public class UIScript : MonoBehaviour + { + public enum GameType + { + Score = 0, + Life, + Endless + } + + + public enum Players + { + OnePlayer = 0, + TwoPlayers + } + + [Header("Configuration")] public Players numberOfPlayers = Players.OnePlayer; + + public GameType gameType = GameType.Score; + + // If the scoreToWin is -1, the game becomes endless (no win conditions, but you could do game over) + public int scoreToWin = 5; + + + [Header("References (don't touch)")] + //Right is used for the score in P1 games + public Text[] numberLabels = new Text[2]; + + public Text rightLabel, leftLabel; + public Text winLabel; + public GameObject statsPanel, gameOverPanel, winPanel; + public Transform inventory; + public GameObject resourceItemPrefab; + private readonly int[] playersHealth = new int[2]; + + private readonly Dictionary + resourcesDict = new(); //holds a reference to all the resources collected, and to their UI + + + // Internal variables to keep track of score, health, and resources, win state + private readonly int[] scores = new int[2]; + private bool gameOver; //this gets changed when the game is won OR lost + + + private void Start() + { + if (numberOfPlayers == Players.OnePlayer) + { + // No setup needed + } + else + { + if (gameType == GameType.Score) + { + // Show the 2-player score interface + rightLabel.text = leftLabel.text = "Score"; + + // Show the score as 0 for both players + numberLabels[0].text = numberLabels[1].text = "0"; + scores[0] = scores[1] = 0; + } + else + { + // Show the 2-player life interface + rightLabel.text = leftLabel.text = "Life"; + + // Life will be provided by the PlayerHealth components + } + } + } + + //version of the one below with one parameter to be able to connect UnityEvents + public void AddOnePoint(int playerNumber) + { + AddPoints(playerNumber); + } + + + public void AddPoints(int playerNumber, int amount = 1) + { + scores[playerNumber] += amount; + + if (numberOfPlayers == Players.OnePlayer) + numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right + else + numberLabels[playerNumber].text = scores[playerNumber].ToString(); + + if (gameType == GameType.Score + && scores[playerNumber] >= scoreToWin) + GameWon(playerNumber); + } + + //currently unused by other Playground scripts + public void RemoveOnePoint(int playerNumber) + { + scores[playerNumber]--; + + if (numberOfPlayers == Players.OnePlayer) + numberLabels[1].text = scores[playerNumber].ToString(); //with one player, the score is on the right + else + numberLabels[playerNumber].text = scores[playerNumber].ToString(); + } + + + public void GameWon(int playerNumber) + { + // only set game over UI if game is not over + if (!gameOver) + { + gameOver = true; + winLabel.text = "Player " + ++playerNumber + " wins!"; + statsPanel.SetActive(false); + winPanel.SetActive(true); + } + } + + + public void GameOver(int playerNumber) + { + // only set game over UI if game is not over + if (!gameOver) + { + gameOver = true; + statsPanel.SetActive(false); + gameOverPanel.SetActive(true); + } + } + + + public void SetHealth(int amount, int playerNumber) + { + playersHealth[playerNumber] = amount; + numberLabels[playerNumber].text = playersHealth[playerNumber].ToString(); + } + + + public void ChangeHealth(int change, int playerNumber) + { + SetHealth(playersHealth[playerNumber] + change, playerNumber); + + if (gameType != GameType.Endless + && playersHealth[playerNumber] <= 0) + GameOver(playerNumber); + } + + + //Adds a resource to the dictionary, and to the UI + public void AddResource(int resourceType, int pickedUpAmount, Sprite graphics) + { + if (resourcesDict.ContainsKey(resourceType)) + { + //update the dictionary key + int newAmount = resourcesDict[resourceType].amount + pickedUpAmount; + resourcesDict[resourceType].UIItem.ShowNumber(newAmount); + resourcesDict[resourceType].amount = newAmount; + } + else + { + //create the UIItemScript and display the icon + UIItemScript newUIItem = Instantiate(resourceItemPrefab).GetComponent(); + newUIItem.transform.SetParent(inventory, false); + + resourcesDict.Add(resourceType, new ResourceStruct(pickedUpAmount, newUIItem)); + + resourcesDict[resourceType].UIItem.ShowNumber(pickedUpAmount); + resourcesDict[resourceType].UIItem.DisplayIcon(graphics); + } + } + + + //checks if a certain resource is in the inventory, in the needed quantity + public bool CheckIfHasResources(int resourceType, int amountNeeded = 1) + { + if (resourcesDict.ContainsKey(resourceType)) + { + if (resourcesDict[resourceType].amount >= amountNeeded) return true; + + //not enough + return false; + } + + //resource not present + return false; + } + + + //to use only before checking that the resource is in the dictionary + public void ConsumeResource(int resourceType, int amountNeeded = 1) + { + resourcesDict[resourceType].amount -= amountNeeded; + resourcesDict[resourceType].UIItem.ShowNumber(resourcesDict[resourceType].amount); + } + } //just a virtual representation of the resources for the private dictionary - public class ResourceStruct - { - public int amount; - public UIItemScript UIItem; - - public ResourceStruct(int a, UIItemScript uiRef) - { - amount = a; - UIItem = uiRef; - } - } + public class ResourceStruct + { + public int amount; + public UIItemScript UIItem; + + public ResourceStruct(int a, UIItemScript uiRef) + { + amount = a; + UIItem = uiRef; + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs index de9ef0c3..951116d4 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Enums.cs @@ -1,44 +1,44 @@ namespace Playground.Utilities { - public class Enums - { - public enum Players - { - Player = 0, - Player2 = 1, - } + public class Enums + { + public enum Axes + { + X, + Y + } - public enum Axes - { - X, - Y - } + public enum Directions + { + Up, + Right, + Down, + Left + } - public enum MovementType - { - AllDirections = 0, - OnlyHorizontal, - OnlyVertical - } + public enum KeyGroups + { + ArrowKeys, + WASD + } - public enum Directions - { - Up, - Right, - Down, - Left, - } + public enum MovementType + { + AllDirections = 0, + OnlyHorizontal, + OnlyVertical + } - public enum KeyGroups - { - ArrowKeys, - WASD, - } + public enum Players + { + Player = 0, + Player2 = 1 + } - public enum Targets - { - ThisObject, - ObjectThatCollided, - } - } -} + public enum Targets + { + ThisObject, + ObjectThatCollided + } + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs index 3e52253c..97aedea7 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs @@ -10,7 +10,7 @@ public static float GetAxis(Enums.Axes axis, Enums.KeyGroups keyGroup) Key negativeKey; if (axis == Enums.Axes.X) { - if(keyGroup == Enums.KeyGroups.ArrowKeys) + if (keyGroup == Enums.KeyGroups.ArrowKeys) { negativeKey = Key.LeftArrow; positiveKey = Key.RightArrow; @@ -34,10 +34,10 @@ public static float GetAxis(Enums.Axes axis, Enums.KeyGroups keyGroup) negativeKey = Key.S; } } - + float positiveValue = Keyboard.current[positiveKey].IsPressed() ? 1f : 0f; float negativeValue = Keyboard.current[negativeKey].IsPressed() ? -1f : 0f; - + return positiveValue + negativeValue; } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs index f43cac6f..6f5246d8 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InventoryResources.cs @@ -3,22 +3,18 @@ namespace Playground.Utilities { - [CreateAssetMenu] - public class InventoryResources : ScriptableObject - { - [SerializeField] - public List resourcesTypes; + [CreateAssetMenu] + public class InventoryResources : ScriptableObject + { + [SerializeField] public List resourcesTypes; - public string[] GetResourceTypes() - { - // Just an annoying loop to switch the List into an array of strings - string[] resourceTypesArray = new string[resourcesTypes.Count]; - for(int i=0; i into an array of strings + string[] resourceTypesArray = new string[resourcesTypes.Count]; + for (int i = 0; i < resourcesTypes.Count; i++) resourceTypesArray[i] = resourcesTypes[i]; + + return resourceTypesArray; + } + } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs index 59a85d54..b4b911cf 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs @@ -1,127 +1,128 @@ -using UnityEngine; +using UnityEditor; +using UnityEngine; namespace Playground.Utilities { - public static class Utils - { - public static Mesh moveArrowMesh, shootArrowMesh, rotateArrowMesh; - - static Utils() - { - moveArrowMesh = Resources.Load("Meshes/MoveArrow"); - shootArrowMesh = Resources.Load("Meshes/ShootArrow"); - rotateArrowMesh = Resources.Load("Meshes/RotateArrow"); - } - - public static void SetAxisTowards(Enums.Directions axis, Transform t, Vector2 direction) - { - switch(axis) - { - case Enums.Directions.Up: - t.up = direction; - break; - case Enums.Directions.Down: - t.up = -direction; - break; - case Enums.Directions.Right: - t.right = direction; - break; - case Enums.Directions.Left: - t.right = -direction; - break; - } - } - - // Always returns positive vectors! - public static Vector2 GetVectorFromAxis(Enums.Axes axis) - { - return axis == Enums.Axes.X ? Vector2.right : Vector2.up; - } - - public static Vector2 GetVector2FromVector3(Vector3 input) - { - return new Vector2(input.x, input.y); - } - - public static void DrawMoveArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, float scale = 0f) - { - DrawGizmo(moveArrowMesh, position, direction, extraAngle, scale); - } - - public static void DrawShootArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, float scale = 0f) - { - DrawGizmo(shootArrowMesh, position, direction, extraAngle, scale); - } - - public static void DrawRotateArrowGizmo(Vector3 position, float strength) - { - Gizmos.color = Color.green; - Gizmos.DrawMesh(rotateArrowMesh, position, Quaternion.identity, new Vector3(Mathf.Sign(strength), 1f, Mathf.Sign(strength))); - } - - // Draws a gizmo in a certain direction, with support for an extraAngle (to make it relative to the GameObject's rotation) and a specific scale - public static void DrawGizmo(Mesh meshToDraw, Vector3 position, Vector2 direction, float extraAngle, float scale) - { - Gizmos.color = Color.green; - float arrowAngle = Angle(direction); - - if(scale == 0f) - { - //calculate it from the direction - scale = direction.magnitude; - } - - Gizmos.DrawMesh(meshToDraw, position, Quaternion.AngleAxis(arrowAngle + extraAngle, Vector3.forward), Vector3.one * scale); - } - - public static float Angle(Vector2 inputVector) - { - if(inputVector.x<0) return (Mathf.Atan2(inputVector.x, inputVector.y)*Mathf.Rad2Deg*-1)-360; - else return -Mathf.Atan2(inputVector.x,inputVector.y)*Mathf.Rad2Deg; - } - - - // Called by Reset functions of scripts that require a Collider2D of any type - // Unity displays a modal dialog window asking for which type of Collider2D to add - public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItTrigger = false) - { + public static class Utils + { + public static Mesh moveArrowMesh, shootArrowMesh, rotateArrowMesh; + + static Utils() + { + moveArrowMesh = Resources.Load("Meshes/MoveArrow"); + shootArrowMesh = Resources.Load("Meshes/ShootArrow"); + rotateArrowMesh = Resources.Load("Meshes/RotateArrow"); + } + + public static void SetAxisTowards(Enums.Directions axis, Transform t, Vector2 direction) + { + switch (axis) + { + case Enums.Directions.Up: + t.up = direction; + break; + case Enums.Directions.Down: + t.up = -direction; + break; + case Enums.Directions.Right: + t.right = direction; + break; + case Enums.Directions.Left: + t.right = -direction; + break; + } + } + + // Always returns positive vectors! + public static Vector2 GetVectorFromAxis(Enums.Axes axis) + { + return axis == Enums.Axes.X ? Vector2.right : Vector2.up; + } + + public static Vector2 GetVector2FromVector3(Vector3 input) + { + return new Vector2(input.x, input.y); + } + + public static void DrawMoveArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, + float scale = 0f) + { + DrawGizmo(moveArrowMesh, position, direction, extraAngle, scale); + } + + public static void DrawShootArrowGizmo(Vector3 position, Vector2 direction, float extraAngle = 0f, + float scale = 0f) + { + DrawGizmo(shootArrowMesh, position, direction, extraAngle, scale); + } + + public static void DrawRotateArrowGizmo(Vector3 position, float strength) + { + Gizmos.color = Color.green; + Gizmos.DrawMesh(rotateArrowMesh, position, Quaternion.identity, + new Vector3(Mathf.Sign(strength), 1f, Mathf.Sign(strength))); + } + + // Draws a gizmo in a certain direction, with support for an extraAngle (to make it relative to the GameObject's rotation) and a specific scale + public static void DrawGizmo(Mesh meshToDraw, Vector3 position, Vector2 direction, float extraAngle, + float scale) + { + Gizmos.color = Color.green; + float arrowAngle = Angle(direction); + + if (scale == 0f) + //calculate it from the direction + scale = direction.magnitude; + + Gizmos.DrawMesh(meshToDraw, position, Quaternion.AngleAxis(arrowAngle + extraAngle, Vector3.forward), + Vector3.one * scale); + } + + public static float Angle(Vector2 inputVector) + { + if (inputVector.x < 0) return Mathf.Atan2(inputVector.x, inputVector.y) * Mathf.Rad2Deg * -1 - 360; + return -Mathf.Atan2(inputVector.x, inputVector.y) * Mathf.Rad2Deg; + } + + + // Called by Reset functions of scripts that require a Collider2D of any type + // Unity displays a modal dialog window asking for which type of Collider2D to add + public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItTrigger = false) + { #if UNITY_EDITOR - // Check first if a Collider2D is already present - if(gameObjectRef.GetComponent() != null) - { - return; - } - - // If not, popup a window offering a choice - int option = UnityEditor.EditorUtility.DisplayDialogComplex("Collider2D needed", - "This script requires a Collider2D to work. Which shape do you want it to be?\n\nIf you are not sure, choose Polygon.", - "Polygon", - "Circle", - "Rectangle"); - - - switch (option) - { - // Polygon - case 0: - gameObjectRef.AddComponent().isTrigger = makeItTrigger; - break; - - // Circle - case 1: - gameObjectRef.AddComponent().isTrigger = makeItTrigger; - break; - - // Rectangle - case 2: - gameObjectRef.AddComponent().isTrigger = makeItTrigger; - break; - - default: - Debug.LogWarning("Please add a Collider2D of any type or the script will not work as expected."); - break; - } + // Check first if a Collider2D is already present + if (gameObjectRef.GetComponent() != null) return; + + // If not, popup a window offering a choice + int option = EditorUtility.DisplayDialogComplex("Collider2D needed", + "This script requires a Collider2D to work. Which shape do you want it to be?\n\nIf you are not sure, choose Polygon.", + "Polygon", + "Circle", + "Rectangle"); + + + switch (option) + { + // Polygon + case 0: + gameObjectRef.AddComponent().isTrigger = makeItTrigger; + break; + + // Circle + case 1: + gameObjectRef.AddComponent().isTrigger = makeItTrigger; + break; + + // Rectangle + case 2: + gameObjectRef.AddComponent().isTrigger = makeItTrigger; + break; + + default: + Debug.LogWarning("Please add a Collider2D of any type or the script will not work as expected."); + break; + } #endif - } - } -} + } + } +} \ No newline at end of file From a434eaf2a7709de892c8148b25c3ef8f182e242a Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Thu, 26 Mar 2026 15:56:47 +0100 Subject: [PATCH 32/51] More input system conversion --- .../Examples/Defender/Defender.unity | 1360 ++++++++++------- .../Scripts/Gameplay/ObjectShooter.cs | 5 +- .../Scripts/Gameplay/PickUpAndHold.cs | 28 +- .../_Internal/Scripts/Utilities/InputUtils.cs | 1 + 4 files 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Playground.Gameplay { @@ -10,7 +11,7 @@ public class ObjectShooter : MonoBehaviour [Header("Object creation")] public GameObject prefabToSpawn; // The key to press to create the objects/projectiles - public KeyCode keyToPress = KeyCode.Space; + public Key keyToPress = Key.Space; [Header("Other options")] @@ -43,7 +44,7 @@ private void Start() // Update is called once per frame private void Update() { - if (Input.GetKey(keyToPress) + if (Keyboard.current[keyToPress].wasPressedThisFrame && Time.time >= timeOfLastSpawn + creationRate) { Vector2 actualBulletDirection = relativeToRotation diff --git a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs index 6aa5073e..9a137f15 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Gameplay/PickUpAndHold.cs @@ -1,16 +1,16 @@ using UnityEngine; +using UnityEngine.InputSystem; namespace Playground.Gameplay { [AddComponentMenu("Playground/Gameplay/Pick Up And Hold")] public class PickUpAndHold : MonoBehaviour { - //pickup key and drop key could be the same - public KeyCode pickupKey = KeyCode.B; - public KeyCode dropKey = KeyCode.B; + // Pickup key and drop key could be the same + public Key pickupKey = Key.B; + public Key dropKey = Key.B; public float pickUpDistance = 2f; // An object need to closer than that distance to be picked up. - //public float hitToDropObject = Mathf.Infinity; //if the character hits anything with a force stronger than this value, the pickup is dropped private Transform carriedObject; @@ -18,17 +18,16 @@ private void Update() { bool justPickedUpSomething = false; - if (Input.GetKeyDown(pickupKey) + // Nothing in hand, we check if something is around and pick it up. + if (Keyboard.current[pickupKey].wasPressedThisFrame && carriedObject == null) - //Nothing in hand, we check if something is around and pick it up. justPickedUpSomething = PickUp(); - //Debug.Log("Pickup"); - if (Input.GetKeyDown(dropKey) + + // We're holding something already, we drop + if (Keyboard.current[dropKey].wasPressedThisFrame && carriedObject != null && !justPickedUpSomething) - //We're holding something already, we drop Drop(); - //Debug.Log("Drop"); } public void Drop() @@ -40,15 +39,13 @@ public void Drop() rb2d.linearVelocity = Vector2.zero; } - //unparenting carriedObject.parent = null; - //hands are free again carriedObject = null; } public bool PickUp() { - //Collect every Pickup around + // Collect every Pickup around GameObject[] pickups = GameObject.FindGameObjectsWithTag("Pickup"); // Find the closest @@ -66,7 +63,7 @@ public bool PickUp() // Check if we found something if (carriedObject != null) { - //check if another player had it, in this case, steal it + // Check if another player had it, in this case, steal it Transform pickupParent = carriedObject.parent; if (pickupParent != null) { @@ -75,9 +72,8 @@ public bool PickUp() } carriedObject.parent = gameObject.transform; - // Set to Kinematic so it will move with the Player Rigidbody2D rb2d = carriedObject.GetComponent(); - if (rb2d != null) rb2d.GetComponent().bodyType = RigidbodyType2D.Kinematic; + if (rb2d != null) rb2d.bodyType = RigidbodyType2D.Kinematic; return true; } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs index 97aedea7..a46cc88f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/InputUtils.cs @@ -1,3 +1,4 @@ +using UnityEngine; using UnityEngine.InputSystem; namespace Playground.Utilities From 14852ce895f4353f2c6ef781eaec36459e449448 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Fri, 27 Mar 2026 10:03:17 +0100 Subject: [PATCH 33/51] Graphic pivots, fixes to Adventure --- .../Examples/Adventure/Adventure.unity | 8093 +++++++---------- .../Playground/Examples/Adventure/Bush.prefab | 89 + .../Examples/Adventure/Bush.prefab.meta | 7 + .../Examples/Adventure/Flower.prefab | 89 + .../Examples/Adventure/Flower.prefab.meta | 7 + .../Examples/Adventure/Tree2.prefab | 126 + .../Examples/Adventure/Tree2.prefab.meta | 7 + .../Examples/Adventure/Tree3.prefab | 126 + .../Examples/Adventure/Tree3.prefab.meta | 7 + .../Character/Bodies/CharacterBody.png.meta | 145 +- .../Playground/Images/Nature/Flower1.png.meta | 39 +- .../Playground/Images/Nature/Tree2.png.meta | 81 +- .../Playground/Images/Nature/Tree3.png.meta | 100 +- 13 files changed, 4280 insertions(+), 4636 deletions(-) create mode 100644 Assets/UnityTechnologies/Playground/Examples/Adventure/Bush.prefab create mode 100644 Assets/UnityTechnologies/Playground/Examples/Adventure/Bush.prefab.meta create mode 100644 Assets/UnityTechnologies/Playground/Examples/Adventure/Flower.prefab create mode 100644 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// changes the energy from the player + // Changes the health // also notifies the UI (if present) public void ModifyHealth(int amount) { - //avoid going over the maximum health by forcin + // Avoid going over the maximum health if (health + amount > maxHealth) amount = maxHealth - health; health += amount; @@ -58,7 +55,7 @@ public void ModifyHealth(int amount) && playerNumber != -1) ui.ChangeHealth(amount, playerNumber); - //DEAD + // Dead if (health <= 0) Destroy(gameObject); } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs index 5d22958b..c5892cd1 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/ModifyHealthAttribute.cs @@ -23,8 +23,7 @@ private void OnCollisionEnter2D(Collision2D collisionData) private void OnTriggerEnter2D(Collider2D colliderData) { - HealthSystemAttribute healthScript = colliderData.gameObject.GetComponent(); - if (healthScript != null) + if (colliderData.TryGetComponent(out HealthSystemAttribute healthScript)) { // subtract health from the player healthScript.ModifyHealth(healthChange); diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs index b4b911cf..93a80b7d 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Utilities/Utils.cs @@ -84,7 +84,6 @@ public static float Angle(Vector2 inputVector) return -Mathf.Atan2(inputVector.x, inputVector.y) * Mathf.Rad2Deg; } - // Called by Reset functions of scripts that require a Collider2D of any type // Unity displays a modal dialog window asking for which type of Collider2D to add public static void Collider2DDialogWindow(GameObject gameObjectRef, bool makeItTrigger = 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{x: 0, y: 0, z: 0} - m_Children: [] - m_Father: {fileID: 224000011464667496} - m_RootOrder: 0 - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} - m_Pivot: {x: 0.5, y: 0.5} + m_IgnoreLayout: 0 + m_MinWidth: -1 + m_MinHeight: -1 + m_PreferredWidth: 70 + m_PreferredHeight: -1 + m_FlexibleWidth: -1 + m_FlexibleHeight: -1 + m_LayoutPriority: 1 diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs index 757277a2..132f0867 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs @@ -6,49 +6,43 @@ namespace Playground.BaseClasses { public abstract class ConditionBase : MonoBehaviour { - //actionitems can be connected to GameplayAction scripts, and execute their one action (the method ExecuteAction implemented in each child class) + // Action items can be connected to GameplayAction scripts, and execute their one action (the method ExecuteAction implemented in each child class) [SerializeField] public List actions = new(); - - //custom actions are more complicated to setup but more powerful, and appear only if useCustomActions is enabled + // Custom actions are more complicated to setup but more powerful, and appear only if useCustomActions is enabled public bool useCustomActions; public UnityEvent customActions; - - //to perform the actions only once + // To perform the actions only once public bool happenOnlyOnce; - public bool filterByTag; public string filterTag = "Player"; private bool alreadyHappened; - //dataObject is usually the other object in the collision public void ExecuteAllActions(GameObject dataObject) { - //first check if the action has already been executed + // First check if the action has already been executed if (happenOnlyOnce && alreadyHappened) return; - - //first execute the simple GameplayActions, if present - bool actionResult; + // First execute the simple GameplayActions, if present foreach (Action ga in actions) if (ga != null) { - actionResult = ga.ExecuteAction(dataObject); + bool actionResult = ga.ExecuteAction(dataObject); if (!actionResult) { - Debug.LogWarning("An action failed and interrupted the chain of Actions"); + Debug.LogWarning($"An action failed ({ga.GetType().Name}) and interrupted the chain of Actions"); return; } } - //execute the custom actions, if present and enabled + // Execute the custom actions, if present and enabled if (useCustomActions) customActions.Invoke(); - alreadyHappened = true; //will prevent re-executing the actions if happenOnlyOnce is true + alreadyHappened = true; // Will prevent re-executing the actions if happenOnlyOnce is true } } } \ No newline at end of file From 6647e78246889f7f5c5cc8a4fa62140701dcb29c Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Fri, 27 Mar 2026 11:05:01 +0100 Subject: [PATCH 36/51] Code style --- .../Conditions/Actions/ConsumeResourceAction.cs | 2 +- .../Conditions/Actions/CreateObjectAction.cs | 3 +-- .../Conditions/Actions/DialogueBalloonAction.cs | 4 ++-- .../_Internal/Scripts/BaseClasses/Action.cs | 4 ++-- .../Scripts/BaseClasses/ConditionBase.cs | 2 +- .../Scripts/UserInterface/BalloonScript.cs | 15 +++++++-------- 6 files changed, 14 insertions(+), 16 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs index fccf5ef9..fac70116 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/ConsumeResourceAction.cs @@ -28,7 +28,7 @@ public override bool ExecuteAction(GameObject dataObject) bool hasEnoughResource = userInterface.CheckIfHasResources(checkFor, amountNeeded); if (hasEnoughResource) - //consume the resource and update the UI + // Consume the resource and update the UI userInterface.ConsumeResource(checkFor, amountNeeded); return hasEnoughResource; diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs index a86d8fd0..c02fbe0c 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/CreateObjectAction.cs @@ -27,8 +27,7 @@ public override bool ExecuteAction(GameObject dataObject) return true; } - Debug.LogWarning( - "There is no Prefab assigned to this CreateObjectAction, so a new object can't be created."); + Debug.LogWarning("There is no Prefab assigned to this CreateObjectAction, so a new object can't be created."); return false; } } diff --git a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs index 5f9e83d8..7dca7d93 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Conditions/Actions/DialogueBalloonAction.cs @@ -38,12 +38,12 @@ public override bool ExecuteAction(GameObject other) DialogueSystem d = FindAnyObjectByType(); if (d == null) { - //Dialogue System is not in the scene + // Dialogue System is not in the scene Debug.LogWarning("You need a UI in the scene to display dialogue!"); return false; } - //Dialogue System is found + // Dialogue System is found b = d.CreateBalloon(textToDisplay, disappearMode == DisappearMode.ButtonPress, keyToPress, timeToDisappear, backgroundColor, textColor, targetObject); b.BalloonDestroyed += OnBalloonDestroyed; diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs index fc7684e1..13702f07 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/Action.cs @@ -6,8 +6,8 @@ public abstract class Action : MonoBehaviour { public virtual bool ExecuteAction(GameObject other) { - //the return value indicates if the action has been successful - //some actions always return true + // The return value indicates if the action has been successful + // Some actions always return true return true; } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs index 132f0867..073f4289 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/BaseClasses/ConditionBase.cs @@ -34,7 +34,7 @@ public void ExecuteAllActions(GameObject dataObject) bool actionResult = ga.ExecuteAction(dataObject); if (!actionResult) { - Debug.LogWarning($"An action failed ({ga.GetType().Name}) and interrupted the chain of Actions"); + Debug.Log($"An action failed ({ga.GetType().Name}) and interrupted the chain of Actions"); return; } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs index 32d2741e..c2698ad5 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/UserInterface/BalloonScript.cs @@ -10,7 +10,7 @@ public class BalloonScript : MonoBehaviour public Text dialogueText, buttonText; public UnityAction - BalloonDestroyed; //action fired when the time is up, or when the right button has been pressed (depends on isUsingButton) + BalloonDestroyed; // Action fired when the time is up, or when the right button has been pressed (depends on isUsingButton) private KeyCode buttonUsed; private float duration; @@ -28,7 +28,6 @@ private void Awake() private void Update() { - //if(usingButton) if (targetObj != null) FollowTarget(); if (isUsingButton) @@ -54,14 +53,14 @@ public void Setup(string dialogueString, bool _isUsingButton, KeyCode _buttonUse targetObj = _targetObj; duration = _time; - //background setup + // Background setup GetComponent().color = backgroundC; - //main dialogue text and colour + // Main dialogue text and colour dialogueText.text = dialogueString; dialogueText.color = textC; - //button text setup + // Button text setup if (isUsingButton) { buttonText.text = "press " + buttonUsed; @@ -76,12 +75,12 @@ public void Setup(string dialogueString, bool _isUsingButton, KeyCode _buttonUse //create just above the target, or at the centre if (targetObj == null) { - rectTransform.pivot = new Vector2(0.5f, 0.5f); //pivot is in the centre + rectTransform.pivot = new Vector2(0.5f, 0.5f); // Pivot is in the centre rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, Vector3.zero); } else { - rectTransform.pivot = new Vector2(0.5f, 0f); //pivot is at the bottom + rectTransform.pivot = new Vector2(0.5f, 0f); // Pivot is at the bottom FollowTarget(); } } @@ -93,7 +92,7 @@ private void FollowTarget() if (sr != null) topBoundary.y += sr.bounds.size.y; else - //the object is invisible in some way (has no SpriteRenderer) + // The object is invisible in some way (has no SpriteRenderer) topBoundary.y = targetObj.position.y; rectTransform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, topBoundary); } From 6c297bb10abf88e4cbeb2ccc4aee081001e6530e Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Fri, 27 Mar 2026 11:06:41 +0100 Subject: [PATCH 37/51] Changelog --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index e510f60e..f80fd979 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,7 @@ All notable changes to this package are documented in this file. ### Fixed - Fixed an issue where the sprites would show with the wrong Z-sorting. +- Fixed text not appearing for dialogues and resources in the inventory. ## [1.7] ### Changed From fec9b42025b4e855bba227f2f4aa5d2f9891f2cc Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Fri, 27 Mar 2026 11:43:26 +0100 Subject: [PATCH 38/51] Improved CustomInspectors on/off flow --- .../Scripts/Attributes/BulletAttribute.cs | 2 +- .../Conditions/ConditionAreaInspector.cs | 2 +- .../BoxCollider2DInspector.cs | 5 ++- .../DefaultComponents/CameraInspector.cs | 6 +++- .../CapsuleCollider2DInspector.cs | 5 ++- .../CircleCollider2DInspector.cs | 5 ++- .../EdgeCollider2DInspector.cs | 5 ++- .../DefaultComponents/GameObjectInspector.cs | 6 +++- .../PolygonCollider2DInspector.cs | 5 ++- .../DefaultComponents/Rigidbody2DInspector.cs | 5 ++- .../SpriteRendererInspector.cs | 6 +++- .../TilemapCollider2DInspector.cs | 6 +++- .../DefaultComponents/TransformInspector.cs | 5 ++- .../Scripts/Editor/MenuItemFunctions.cs | 32 +++++++++++++------ ProjectSettings/ProjectSettings.asset | 2 +- 15 files changed, 74 insertions(+), 23 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs index d24f8fcb..aecfd184 100644 --- a/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs +++ b/Assets/UnityTechnologies/Playground/Scripts/Attributes/BulletAttribute.cs @@ -8,7 +8,7 @@ public class BulletAttribute : MonoBehaviour { [HideInInspector] public int playerId; - //This will create a dialog window asking for which dialog to add + // This will create a dialog window asking for which dialog to add private void Reset() { Utils.Collider2DDialogWindow(gameObject, true); diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs index c37bc7df..5ac3ffc1 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/Conditions/ConditionAreaInspector.cs @@ -26,7 +26,7 @@ public override void OnInspectorGUI() DrawTagsGroup(); - //discern the event type, and show the frequency if needed + // Discern the event type, and show the frequency if needed EditorGUILayout.PropertyField(serializedObject.FindProperty("eventType")); int eventType = serializedObject.FindProperty("eventType").intValue; if (eventType == 2) EditorGUILayout.PropertyField(serializedObject.FindProperty("frequency")); diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index c0d51773..00b83809 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs index e3a2a9b1..3a4c87a6 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CameraInspector.cs @@ -1,4 +1,8 @@ -#if DEFAULT_INSPECTORS +using Playground.Movement; +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs index beda1c65..cdda8d4d 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs index 555f2587..9a8daff5 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs index f11ee7a3..1e5fa58c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs index 44f92dd0..baced4b1 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/GameObjectInspector.cs @@ -1,4 +1,8 @@ -#if GAMEOBJECT_HEADER +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +#if GAMEOBJECT_HEADER namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs index 78e43381..005eca75 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs index d9f2429e..ac95f872 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs index 51064b6e..0bab5ca2 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/SpriteRendererInspector.cs @@ -1,4 +1,8 @@ -#if DEFAULT_INSPECTORS +using System.Linq; +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs index def23475..fb2ba142 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs @@ -1,4 +1,8 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; +using UnityEngine.Tilemaps; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs index b3d08919..b774d6a5 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TransformInspector.cs @@ -1,4 +1,7 @@ -#if DEFAULT_INSPECTORS +using UnityEditor; +using UnityEngine; + +#if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { [CanEditMultipleObjects] diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs index 235a4034..5a843323 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs @@ -6,6 +6,10 @@ namespace Playground.Editor { public class MenuItemFunctions { + private const string FirstSetupKey = "FirstSetup"; + private const string PlaygroundState = "PlaygroundState"; + private const string PlaygroundCustomInspectors = "Playground/Custom Inspectors"; + private static readonly string[] defineSymbols = { "GAMEOBJECT_HEADER", @@ -13,18 +17,28 @@ public class MenuItemFunctions "CUSTOM_INSPECTORS" }; - [MenuItem("Playground/Turn Playground Off")] - public static void TurnOff() + [InitializeOnLoadMethod] + private static void Init() { - PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, ""); - Debug.Log("Turned Playground off"); + if (SessionState.GetBool(FirstSetupKey, false)) return; + + TogglePlayground(); + SessionState.SetBool(FirstSetupKey, true); } - - [MenuItem("Playground/Turn Playground On")] - public static void TurnOn() + + [MenuItem(PlaygroundCustomInspectors)] + public static void TogglePlayground() { - PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols); - Debug.Log("Turned Playground on"); + bool playgroundOn = SessionState.GetBool(PlaygroundState, false); + playgroundOn = !playgroundOn; + + if (playgroundOn) + PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols); + else + PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, ""); + + SessionState.SetBool(PlaygroundState, playgroundOn); + Menu.SetChecked(PlaygroundCustomInspectors, playgroundOn); } } } \ No newline at end of file diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e88818e5..ad072605 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -714,7 +714,7 @@ PlayerSettings: webGLCloseOnQuit: 0 webWasm2023: 0 scriptingDefineSymbols: - Standalone: + Standalone: GAMEOBJECT_HEADER;DEFAULT_INSPECTORS;CUSTOM_INSPECTORS additionalCompilerArguments: {} platformArchitecture: iPhone: 1 From 025052195b4b4fc271255255218cf39b4d963082 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Fri, 27 Mar 2026 13:58:00 +0100 Subject: [PATCH 39/51] Refactor --- .../Editor/BaseClasses/InspectorBase.cs | 40 +++++++++---------- 1 file changed, 18 insertions(+), 22 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs index 13bec356..25cc716a 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/BaseClasses/InspectorBase.cs @@ -5,32 +5,37 @@ namespace Playground.Editor.BaseClasses { public class InspectorBase : UnityEditor.Editor { - private readonly string colliderWarning = "Disable \"Is Trigger\" on the Collider to make this script work!"; + private const string colliderWarning = "Disable \"Is Trigger\" on the Collider to make this script work!"; - private readonly string prefabNotSceneHint = - "Select a Prefab from Project panel, not an object in the Hierarchy!"; + private const string prefabNotSceneHint = "Select a Prefab from Project panel, not an object in the Hierarchy!"; - private readonly int preWarningSpace = 5; - private readonly string selectPrefabHint = "No Prefab selected!"; - private readonly string triggerWarning = "Enable \"Is Trigger\" on the Collider to make this script work!"; + private const int preWarningSpace = 5; + private const string selectPrefabHint = "No Prefab selected!"; + private const string triggerWarning = "Enable \"Is Trigger\" on the Collider to make this script work!"; private SerializedProperty prop; + // Regular Inspector drawing and property saving + public override void OnInspectorGUI() + { + DrawDefaultInspectorMinusScript(); + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + // Draws the regular Inspector with all the properties, but minus the Script field, for more clarity - public void DrawDefaultInspectorMinusScript() + private void DrawDefaultInspectorMinusScript() { DrawPropertiesExcluding(serializedObject, "m_Script"); } - // Shows a warning box that enforces the selection of a Prefab, and not a GameObject // Used when the script won't work without a prefab protected bool ShowPrefabWarning(string propertyName) { - GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; + GameObject go = (GameObject)serializedObject.FindProperty(propertyName).objectReferenceValue; if (go != null) { - //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab - if (!string.IsNullOrEmpty(go.scene.name)) + if (!AssetDatabase.Contains(go)) { GUILayout.Space(preWarningSpace); EditorGUILayout.HelpBox(prefabNotSceneHint, MessageType.Warning); @@ -55,7 +60,7 @@ protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) { GameObject go = genericObject as GameObject; if (checkIfPrefab) - //if scene.name is Null, then the GameObject is coming from the Project and is probably a prefab + // If scene.name is Null, then the GameObject is coming from the Project and is probably a prefab if (!string.IsNullOrEmpty(go.scene.name)) { GUILayout.Space(preWarningSpace); @@ -70,7 +75,7 @@ protected bool CheckIfAssigned(string propertyName, bool checkIfPrefab = true) } - // Checks if an obects (usually an assigned prefab) uses a specific component + // Checks if an object (usually an assigned prefab) uses a specific component protected bool CheckIfObjectUsesComponent(string propertyName) { GameObject go = serializedObject.FindProperty(propertyName).objectReferenceValue as GameObject; @@ -108,14 +113,5 @@ protected bool CheckIfTrigger(bool isTriggerNeeded) return isTrigger; } - - - // Regular Inspector drawing and property saving - public override void OnInspectorGUI() - { - DrawDefaultInspectorMinusScript(); - - if (GUI.changed) serializedObject.ApplyModifiedProperties(); - } } } \ No newline at end of file From 1056fd8be27bf90cdf768d84439deb994d8befdd Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Fri, 27 Mar 2026 13:59:05 +0100 Subject: [PATCH 40/51] Exploration Checking out how to draw the modify collider tool --- .../BoxCollider2DInspector.cs | 45 +++++++++++++------ 1 file changed, 32 insertions(+), 13 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index 00b83809..229ed170 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -1,5 +1,8 @@ using UnityEditor; +using UnityEditor.EditorTools; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; #if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents @@ -8,21 +11,37 @@ namespace Playground.Editor.DefaultComponents [CustomEditor(typeof(BoxCollider2D))] public class BoxCollider2DInspector : Collider2DInspectorBase { - - public override void OnInspectorGUI() + public override VisualElement CreateInspectorGUI() { - serializedObject.Update(); - - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoTiling")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - - base.ShowExtrasBlock(new string[]{"m_Material", "m_EdgeRadius", "m_UsedByEffector", "m_UsedByComposite"}); - - serializedObject.ApplyModifiedProperties(); + VisualElement container = new(); + + InspectorElement.FillDefaultInspector(container, serializedObject, this); + + IMGUIContainer imguiContainer = new(); + imguiContainer.onGUIHandler += () => + { + EditorGUILayout.EditorToolbarForTarget(target); + }; + + container.Insert(0, imguiContainer); + + return container; } + + // public override void OnInspectorGUI() + // { + // serializedObject.Update(); + // + // EditorGUILayout.Separator(); + // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); + // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset")); + // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoTiling")); + // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + // + // base.ShowExtrasBlock(new string[]{"m_Material", "m_EdgeRadius", "m_UsedByEffector", "m_UsedByComposite"}); + // + // serializedObject.ApplyModifiedProperties(); + // } } } From b89724d75207a73018e869ce70ff85b1828b1b5a Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Mon, 30 Mar 2026 11:05:50 +0200 Subject: [PATCH 41/51] Wip --- .../Editor/DefaultComponents/BoxCollider2DInspector.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index 229ed170..72dbc1ef 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -20,7 +20,9 @@ public override VisualElement CreateInspectorGUI() IMGUIContainer imguiContainer = new(); imguiContainer.onGUIHandler += () => { - EditorGUILayout.EditorToolbarForTarget(target); + EditorGUILayout.Space(2f); + EditorGUILayout.EditorToolbarForTarget(new GUIContent("Edit Collider"), target); + EditorGUILayout.Space(2f); }; container.Insert(0, imguiContainer); From e923c213b2dc0db5cf3d2ead1b5183338d80dfe4 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Mon, 30 Mar 2026 11:06:05 +0200 Subject: [PATCH 42/51] Fixed issue with MenuItem --- .../_Internal/Scripts/Editor/MenuItemFunctions.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs index 5a843323..02185ec6 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/MenuItemFunctions.cs @@ -1,6 +1,5 @@ using UnityEditor; using UnityEditor.Build; -using UnityEngine; namespace Playground.Editor { @@ -32,13 +31,15 @@ public static void TogglePlayground() bool playgroundOn = SessionState.GetBool(PlaygroundState, false); playgroundOn = !playgroundOn; + SessionState.SetBool(PlaygroundState, playgroundOn); + if (playgroundOn) PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols); else PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, ""); - - SessionState.SetBool(PlaygroundState, playgroundOn); - Menu.SetChecked(PlaygroundCustomInspectors, playgroundOn); + + EditorApplication.delayCall += () => + Menu.SetChecked(PlaygroundCustomInspectors, playgroundOn); } } } \ No newline at end of file From c3d8fece649b12e7d77972acceb500e11a2ef666 Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Mon, 30 Mar 2026 11:59:12 +0200 Subject: [PATCH 43/51] Progress on UITK Inspectors --- .../BoxCollider2DInspector.cs | 34 +++-------- .../CapsuleCollider2DInspector.cs | 30 ++++++---- .../CircleCollider2DInspector.cs | 4 +- .../Collider2DInspectorBase.cs | 59 ++++++++----------- .../EdgeCollider2DInspector.cs | 4 +- .../PolygonCollider2DInspector.cs | 4 +- .../TilemapCollider2DInspector.cs | 4 +- 7 files changed, 62 insertions(+), 77 deletions(-) diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index 72dbc1ef..0739ecf4 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -1,5 +1,4 @@ using UnityEditor; -using UnityEditor.EditorTools; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; @@ -15,35 +14,20 @@ public override VisualElement CreateInspectorGUI() { VisualElement container = new(); - InspectorElement.FillDefaultInspector(container, serializedObject, this); + container.Add(CreateEditColliderControls()); - IMGUIContainer imguiContainer = new(); - imguiContainer.onGUIHandler += () => - { - EditorGUILayout.Space(2f); - EditorGUILayout.EditorToolbarForTarget(new GUIContent("Edit Collider"), target); - EditorGUILayout.Space(2f); - }; + container.Add(new PropertyField(serializedObject.FindProperty("m_Size"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_Offset"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_Material"))); - container.Insert(0, imguiContainer); + PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); + triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); + container.Add(triggerPropField); + + container.Add(CreateFoldout(new[] {"m_EdgeRadius", "m_AutoTiling", "m_UsedByEffector", "m_CompositeOperation"})); return container; } - - // public override void OnInspectorGUI() - // { - // serializedObject.Update(); - // - // EditorGUILayout.Separator(); - // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset")); - // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoTiling")); - // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - // - // base.ShowExtrasBlock(new string[]{"m_Material", "m_EdgeRadius", "m_UsedByEffector", "m_UsedByComposite"}); - // - // serializedObject.ApplyModifiedProperties(); - // } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs index cdda8d4d..9b11f30f 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs @@ -1,5 +1,7 @@ using UnityEditor; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; #if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents @@ -8,19 +10,25 @@ namespace Playground.Editor.DefaultComponents [CustomEditor(typeof(CapsuleCollider2D))] public class CapsuleCollider2DInspector : Collider2DInspectorBase { - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Size")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Direction")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + public override VisualElement CreateInspectorGUI() + { + VisualElement container = new(); + + container.Add(CreateEditColliderControls()); + + container.Add(new PropertyField(serializedObject.FindProperty("m_Size"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_Offset"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_Direction"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_Material"))); + + PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); + triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); + container.Add(triggerPropField); - serializedObject.ApplyModifiedProperties(); + container.Add(CreateFoldout(new[] {"m_UsedByEffector", "m_CompositeOperation"})); + + return container; } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs index 9a8daff5..4a9b873a 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs @@ -15,9 +15,9 @@ public override void OnInspectorGUI() EditorGUILayout.Separator(); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Radius")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); + //base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); serializedObject.ApplyModifiedProperties(); } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs index be2fda1c..da6adf3c 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Collider2DInspectorBase.cs @@ -1,48 +1,41 @@ using UnityEditor; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; namespace Playground.Editor.DefaultComponents { public class Collider2DInspectorBase : UnityEditor.Editor { - protected bool showExtras; + protected readonly string triggerTooltip = "A Collider marked as \"Trigger\" is a special type of collider that can't be touched by other things, but it still detects if another GameObject enters it.\nUseful for Area Condition scripts."; - protected string triggerMessage = - "A Collider marked as \"Trigger\" is a special type of collider that can't be touched by other things, but it still detects if another GameObject enters it.\nUseful for Area Condition scripts."; - - protected void ShowExtrasBlock(string[] properties) + protected Foldout CreateFoldout(string[] propNames) { - showExtras = EditorGUILayout.Foldout(showExtras, new GUIContent("Extra Options")); - if (showExtras) - for (int i = 0; i < properties.Length; i++) - EditorGUILayout.PropertyField(serializedObject.FindProperty(properties[i])); + Foldout extrasFoldout = new() + { + text = "Extra Options", + viewDataKey = "Collider2DExtraOptions" + }; + + foreach (string propName in propNames) + { + extrasFoldout.Add(new PropertyField(serializedObject.FindProperty(propName))); + } + + return extrasFoldout; } - protected void ShowExtrasBlock() + protected IMGUIContainer CreateEditColliderControls() { + IMGUIContainer imguiContainer = new(); + imguiContainer.onGUIHandler += () => + { + EditorGUILayout.Space(2f); + EditorGUILayout.EditorToolbarForTarget(new GUIContent("Edit Collider"), target); + EditorGUILayout.Space(2f); + }; + + return imguiContainer; } - - /* - //TODO - private void EditMode() - { - var sel = Selection.activeGameObject; - var col = sel.GetComponent(); - - if (!col) - return; - - if (UnityEditorInternal.EditMode.editMode == UnityEditorInternal.EditMode.SceneViewEditMode.Collider) - { - UnityEditorInternal.EditMode.QuitEditMode(); - } - else - { - UnityEditorInternal.EditMode.ChangeEditMode(UnityEditorInternal.EditMode.SceneViewEditMode.Collider, col.bounds, this); - } - - Debug.Log("EditMode: " + UnityEditorInternal.EditMode.editMode); - } - */ } } \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs index 1e5fa58c..d0866760 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs @@ -15,9 +15,9 @@ public override void OnInspectorGUI() EditorGUILayout.Separator(); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EdgeRadius")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); + //base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); serializedObject.ApplyModifiedProperties(); } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs index 005eca75..43d88008 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs @@ -14,9 +14,9 @@ public override void OnInspectorGUI() serializedObject.Update(); EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + //base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); serializedObject.ApplyModifiedProperties(); } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs index fb2ba142..42334a3e 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/TilemapCollider2DInspector.cs @@ -15,9 +15,9 @@ public override void OnInspectorGUI() serializedObject.Update(); EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerMessage)); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + //base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); serializedObject.ApplyModifiedProperties(); } From 1dec613862e800128b6c62b700fccd9e2b688ecb Mon Sep 17 00:00:00 2001 From: Ciro Continisio Date: Mon, 30 Mar 2026 13:29:17 +0200 Subject: [PATCH 44/51] Rigidbody2D Inspector --- .../BoxCollider2DInspector.cs | 3 +- .../CapsuleCollider2DInspector.cs | 4 +- .../CircleCollider2DInspector.cs | 25 ++- .../DefaultComponents/ComponentInspector.cs | 53 ----- .../ComponentInspector.cs.meta | 13 -- .../EdgeCollider2DInspector.cs | 25 ++- .../PolygonCollider2DInspector.cs | 22 +- .../DefaultComponents/Rigidbody2DInspector.cs | 204 ++++++++++++------ .../TilemapCollider2DInspector.cs | 21 +- 9 files changed, 192 insertions(+), 178 deletions(-) delete mode 100644 Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs delete mode 100644 Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs index 0739ecf4..7004fa98 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/BoxCollider2DInspector.cs @@ -18,13 +18,12 @@ public override VisualElement CreateInspectorGUI() container.Add(new PropertyField(serializedObject.FindProperty("m_Size"))); container.Add(new PropertyField(serializedObject.FindProperty("m_Offset"))); - container.Add(new PropertyField(serializedObject.FindProperty("m_Material"))); PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); container.Add(triggerPropField); - container.Add(CreateFoldout(new[] {"m_EdgeRadius", "m_AutoTiling", "m_UsedByEffector", "m_CompositeOperation"})); + container.Add(CreateFoldout(new[] {"m_EdgeRadius", "m_Material", "m_AutoTiling", "m_UsedByEffector", "m_CompositeOperation"})); return container; } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs index 9b11f30f..5c101223 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CapsuleCollider2DInspector.cs @@ -10,7 +10,6 @@ namespace Playground.Editor.DefaultComponents [CustomEditor(typeof(CapsuleCollider2D))] public class CapsuleCollider2DInspector : Collider2DInspectorBase { - public override VisualElement CreateInspectorGUI() { VisualElement container = new(); @@ -20,13 +19,12 @@ public override VisualElement CreateInspectorGUI() container.Add(new PropertyField(serializedObject.FindProperty("m_Size"))); container.Add(new PropertyField(serializedObject.FindProperty("m_Offset"))); container.Add(new PropertyField(serializedObject.FindProperty("m_Direction"))); - container.Add(new PropertyField(serializedObject.FindProperty("m_Material"))); PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); container.Add(triggerPropField); - container.Add(CreateFoldout(new[] {"m_UsedByEffector", "m_CompositeOperation"})); + container.Add(CreateFoldout(new[] {"m_UsedByEffector", "m_Material", "m_CompositeOperation"})); return container; } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs index 4a9b873a..3e075d44 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/CircleCollider2DInspector.cs @@ -1,5 +1,7 @@ using UnityEditor; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; #if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents @@ -8,18 +10,21 @@ namespace Playground.Editor.DefaultComponents [CustomEditor(typeof(CircleCollider2D))] public class CircleCollider2DInspector : Collider2DInspectorBase { - - public override void OnInspectorGUI() + public override VisualElement CreateInspectorGUI() { - serializedObject.Update(); - - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Radius")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - - //base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); + VisualElement container = new(); + + container.Add(CreateEditColliderControls()); + + container.Add(new PropertyField(serializedObject.FindProperty("m_Radius"))); + + PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); + triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); + container.Add(triggerPropField); - serializedObject.ApplyModifiedProperties(); + container.Add(CreateFoldout(new[] {"m_UsedByEffector", "m_Offset", "m_Material", "m_CompositeOperation"})); + + return container; } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs deleted file mode 100644 index ed9e7851..00000000 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs +++ /dev/null @@ -1,53 +0,0 @@ - - -/* UNUSED FOR NOW - -//[CustomEditor(typeof(SpriteRenderer), true)] -public class ComponentInspector : Editor { - - //Color proColor = (Color) new Color32 (56, 56, 56, 255); - // Color persColor = (Color) new Color32 (194, 194, 194, 255); - - protected override void OnHeaderGUI() - { - var rect = EditorGUILayout.GetControlRect(false, 0f); - /* rect.height = EditorGUIUtility.singleLineHeight; - rect.y -= rect.height; - rect.x = 48; - rect.xMax -= rect.x * 2f; */ - -/* - -//EditorGUI.DrawRect (rect, EditorGUIUtility.isProSkin ? proColor : persColor); - -Rect buttonPos = new Rect(EditorGUIUtility.currentViewWidth - 60, rect.y-EditorGUIUtility.singleLineHeight, 18, EditorGUIUtility.singleLineHeight-2); -GUI.backgroundColor = Color.red; - -GUIStyle style = new GUIStyle(GUI.skin.button); -style.fontStyle = FontStyle.Bold; -style.fontSize = 15; -style.padding = new RectOffset(0,0,0,0); -style.margin = new RectOffset(0,0,0,0); -style.contentOffset = new Vector2(-1f, -2f); -style.alignment = TextAnchor.MiddleCenter; -style.normal.textColor = Color.white; - -if(GUI.Button(buttonPos, "x", style)) -{ - DestroyImmediate(target); -} -GUI.backgroundColor = Color.white; - -//string header = "Ciao"; -//EditorGUI.LabelField (rect, header, EditorStyles.boldLabel); - -} - -public override void OnInspectorGUI() -{ -OnHeaderGUI(); -DrawDefaultInspector(); -} -} - -*/ \ No newline at end of file diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta deleted file mode 100644 index 03935b99..00000000 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/ComponentInspector.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 7ff8ff4a11439474d92a770b6a0f4c34 -timeCreated: 1515949498 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs index d0866760..d2c2db46 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/EdgeCollider2DInspector.cs @@ -1,5 +1,7 @@ using UnityEditor; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; #if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents @@ -8,18 +10,21 @@ namespace Playground.Editor.DefaultComponents [CustomEditor(typeof(EdgeCollider2D))] public class EdgeCollider2DInspector : Collider2DInspectorBase { - - public override void OnInspectorGUI() + public override VisualElement CreateInspectorGUI() { - serializedObject.Update(); - - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EdgeRadius")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - - //base.ShowExtrasBlock(new string[]{"m_Material", "m_Offset", "m_UsedByEffector"}); + VisualElement container = new(); + + container.Add(CreateEditColliderControls()); + + container.Add(new PropertyField(serializedObject.FindProperty("m_EdgeRadius"))); + + PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); + triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); + container.Add(triggerPropField); - serializedObject.ApplyModifiedProperties(); + container.Add(CreateFoldout(new[] {"m_UsedByEffector", "m_Offset", "m_Material", "m_CompositeOperation"})); + + return container; } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs index 43d88008..6d8e1610 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/PolygonCollider2DInspector.cs @@ -1,5 +1,7 @@ using UnityEditor; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; #if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents @@ -8,17 +10,19 @@ namespace Playground.Editor.DefaultComponents [CustomEditor(typeof(PolygonCollider2D))] public class PolygonCollider2DInspector : Collider2DInspectorBase { - - public override void OnInspectorGUI() + public override VisualElement CreateInspectorGUI() { - serializedObject.Update(); - - EditorGUILayout.Separator(); - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsTrigger"), new GUIContent("Is Trigger", triggerTooltip)); - - //base.ShowExtrasBlock(new string[]{"m_Material", "m_UsedByEffector", "m_UsedByComposite", "m_Offset"}); + VisualElement container = new(); + + container.Add(CreateEditColliderControls()); + + PropertyField triggerPropField = new(serializedObject.FindProperty("m_IsTrigger")); + triggerPropField.RegisterCallbackOnce(_ => triggerPropField.Q().tooltip = triggerTooltip); + container.Add(triggerPropField); - serializedObject.ApplyModifiedProperties(); + container.Add(CreateFoldout(new[] {"m_UsedByEffector", "m_Offset", "m_Material", "m_CompositeOperation"})); + + return container; } } } diff --git a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs index ac95f872..6bb3fbeb 100644 --- a/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs +++ b/Assets/UnityTechnologies/Playground/_Internal/Scripts/Editor/DefaultComponents/Rigidbody2DInspector.cs @@ -1,76 +1,144 @@ -using UnityEditor; +using System.Linq; +using UnityEditor; +using UnityEditor.UIElements; using UnityEngine; +using UnityEngine.UIElements; #if DEFAULT_INSPECTORS namespace Playground.Editor.DefaultComponents { - [CanEditMultipleObjects] - [CustomEditor(typeof(Rigidbody2D))] - public class Rigidbody2DInspector : UnityEditor.Editor - { - private bool showConstraints = false; - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - EditorGUILayout.Separator(); - //EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BodyType")); - //EditorGUILayout.LabelField("Physical Properties", EditorStyles.boldLabel); - - EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Mass")); - EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Rigidbody.linearDamping)), new GUIContent("Friction")); - EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Rigidbody.angularDamping)), new GUIContent("Angular Friction")); - EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Rigidbody.useGravity)), new GUIContent("Gravity")); - EditorGUILayout.Separator(); - - showConstraints = EditorGUILayout.Foldout(showConstraints, new GUIContent("Constraints")); - if(showConstraints) - { - if(Selection.gameObjects.Length == 1) - { - //retrieve checkbox values - RigidbodyConstraints2D constraints = - (RigidbodyConstraints2D)serializedObject.FindProperty("m_Constraints").intValue; - RigidbodyConstraints2D oldConstraints = constraints; - bool xConstraint = (constraints & RigidbodyConstraints2D.FreezePositionX) != 0; - bool yConstraint = (constraints & RigidbodyConstraints2D.FreezePositionY) != 0; - bool rotConstraint = (constraints & RigidbodyConstraints2D.FreezeRotation) != 0; - - //draw the checkboxes - EditorGUI.indentLevel++; - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Freeze Position"); - xConstraint = GUILayout.Toggle(xConstraint, "X", GUILayout.ExpandWidth(false)); - yConstraint = GUILayout.Toggle(yConstraint, "Y", GUILayout.ExpandWidth(false)); - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Freeze Rotation"); - rotConstraint = GUILayout.Toggle(rotConstraint, "Z"); - EditorGUILayout.EndHorizontal(); - EditorGUI.indentLevel--; - - //convert the booleans into a flag - constraints = xConstraint ? RigidbodyConstraints2D.FreezePositionX : RigidbodyConstraints2D.None; - if(yConstraint) constraints |= RigidbodyConstraints2D.FreezePositionY; - if(rotConstraint) constraints |= RigidbodyConstraints2D.FreezeRotation; - - //write the property back - if(oldConstraints != constraints) - { - serializedObject.FindProperty("m_Constraints").intValue = (int)constraints; - } - } - else - { - EditorGUILayout.HelpBox("Select one GameObject at a time to modify constraints", MessageType.Warning); - } - } - - serializedObject.ApplyModifiedProperties(); - } - } + [CanEditMultipleObjects] + [CustomEditor(typeof(Rigidbody2D))] + public class Rigidbody2DInspector : UnityEditor.Editor + { + public override VisualElement CreateInspectorGUI() + { + VisualElement container = new(); + + container.Add(new PropertyField(serializedObject.FindProperty("m_BodyType"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_Mass"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_LinearDamping"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_AngularDamping"))); + container.Add(new PropertyField(serializedObject.FindProperty("m_GravityScale"))); + + Foldout constraintsFoldout = new() + { + text = "Constraints", + viewDataKey = "RB2DConstraints" + }; + + SerializedProperty constraintsProp = serializedObject.FindProperty("m_Constraints"); + + var freezePosX = CreateConstraintToggle("Freeze Position X", constraintsProp, (int)RigidbodyConstraints2D.FreezePositionX); + var freezePosY = CreateConstraintToggle("Freeze Position Y", constraintsProp, (int)RigidbodyConstraints2D.FreezePositionY); + var freezeRot = CreateConstraintToggle("Freeze Rotation", constraintsProp, (int)RigidbodyConstraints2D.FreezeRotation); + + constraintsFoldout.Add(freezePosX); + constraintsFoldout.Add(freezePosY); + constraintsFoldout.Add(freezeRot); + container.Add(constraintsFoldout); + + Foldout extrasFoldout = new() + { + text = "Extra Options", + viewDataKey = "RB2DExtraOptions" + }; + extrasFoldout.Add(new PropertyField(serializedObject.FindProperty("m_Material"))); + container.Add(extrasFoldout); + + return container; + } + + private VisualElement CreateConstraintToggle(string label, SerializedProperty prop, int flagValue) + { + Toggle toggle = new(label) + { + style = + { + borderLeftWidth = 2f, + paddingLeft = 16f, + marginLeft = -30f + } + }; + + toggle.SetValueWithoutNotify((prop.intValue & flagValue) != 0); + + toggle.RegisterValueChangedCallback(evt => + { + prop.serializedObject.Update(); + if (evt.newValue) + prop.intValue |= flagValue; + else + prop.intValue &= ~flagValue; + prop.serializedObject.ApplyModifiedProperties(); + }); + + toggle.TrackPropertyValue(prop, p => + { + toggle.SetValueWithoutNotify((p.intValue & flagValue) != 0); + UpdateOverrideStyle(toggle, p); + }); + + toggle.RegisterCallback(_ => + { + prop.serializedObject.Update(); + UpdateOverrideStyle(toggle, prop); + }); + + toggle.AddManipulator(new ContextualMenuManipulator(evt => + { + prop.serializedObject.Update(); + + Object targetObject = prop.serializedObject.targetObject; + PropertyModification[] mods = PrefabUtility.GetPropertyModifications(targetObject); + + bool hasOverride = mods != null && mods.Any(m => + m.propertyPath == prop.propertyPath && + m.target == PrefabUtility.GetCorrespondingObjectFromSource(targetObject)); + + if (hasOverride) + { + if (!PrefabUtility.IsPartOfImmutablePrefab(targetObject)) + { + evt.menu.AppendAction("Apply to Prefab", _ => + { + string assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(targetObject); + PrefabUtility.ApplyPropertyOverride(prop, assetPath, InteractionMode.UserAction); + prop.serializedObject.Update(); + toggle.SetValueWithoutNotify((prop.intValue & flagValue) != 0); + UpdateOverrideStyle(toggle, prop); + }); + } + + evt.menu.AppendAction("Revert", _ => + { + PrefabUtility.RevertPropertyOverride(prop, InteractionMode.UserAction); + prop.serializedObject.Update(); + toggle.SetValueWithoutNotify((prop.intValue & flagValue) != 0); + UpdateOverrideStyle(toggle, prop); + }); + } + })); + + return toggle; + } + + private static void UpdateOverrideStyle(Toggle toggle, SerializedProperty prop) + { + Label labelElement = toggle.Q