This document contains instructions on how to test the Unity Playground before an update is released.
How to test: Create a GameObject, inspect its Transform. Add various components and look at the Inspectors.
Expected result: The custom Inspectors shown and no errors are produced in the console. To recognise the custom Inspectors:
- The Transform has coloured labels (red, green, blue) to the left of the properties, that identify the X, Y, Z axes.
- All Colliders2D have less properties than usual, and a foldout at the end called "Extra Options".
- The Camera Inspector only shows Frame Size, Background Color, and a button named "Add Camera Follow Script".
How to test: Go to the top menu and click on the menu item Playground > Custom Inspectors.
Expected result: By default, Inspectors should be custom and the menu item should show a ✔️ checkmark. Ensure that this is what happens when the Editor is launched.
If clicking on the menu item, after a recompile, the Inspectors now show their regular properties. Also, the checkmark on the menu item is gone.
If the Editor is restarted, the custom Inspectors should be visualised again.
How to test: Open the scenes in 📂 Unity Technologies/Playground/Examples, and press Play. Expected result:
- Adventure
Controls: WASD to move
Gameplay: Move the character, avoid the bees and collect the stars. 3 stars should show "Player 1 wins!". If touched by a bee, the player should lose 1 health, until the game goes into game over. - Defender
Controls: AD to rotate the cannon, Spacebar to shoot
Gameplay: Hit the falling asteroids. Each successful hit grants 1 point. If an asteroid hits the ground, the player loses 1 health, until game over. - Football
Controls: WASD to move character 1, Arrows to move character 2
Gameplay: Move the characters and run them into the ball, to push it in the opponent's goal. Each time one scores, they get a point and the screen shows an explosion of confetti. At 3 goals, whichever player reaches that wins the match. - Lander
Controls: AD to rotate the cannon, Spacebar to fly
Gameplay: Lift-off from the platform to the left, and land on the platform to the right. If the player manages, they win. If they land upside down, they explode and get a game over. - Maze
Controls: WASD to move
Gameplay: Move the character through the maze. Collecting the coins is optional, but they should grant 1 point each.
Get to the flag, and the game should load another level (scene named "MazeLevel1"). Get to the second flag, and the game will say "Player 1 wins!". - Roguelike
Controls: WASD to move
Gameplay: Move the character in front of the merchant. They should say "Give me 3 coins in exchange for a key.".
Collect the 3 coins. They should appear to the left in the UI.
Go back to the merchant. The coins will be consumed, and a key will appear. Grab it, it should appear in the UI too.
Go to the door. The key is consumed, and the door disappears.
Go inside the grotto. A star should appear where the sparks are. The player can collect it too, and it will show up in the UI.