-
Notifications
You must be signed in to change notification settings - Fork 3
Bug: Legacy projtex shadows and CSM shadowmaps disappear under lower FOVs #1747
Copy link
Copy link
Open
Labels
Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 4: SmallSomething that will take up to a day to do.Something that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: EntitiesIssues relating to entitiesIssues relating to entitiesWhat: GraphicsGraphics-related stuffGraphics-related stuff
Metadata
Metadata
Assignees
Labels
Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 4: SmallSomething that will take up to a day to do.Something that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: EntitiesIssues relating to entitiesIssues relating to entitiesWhat: GraphicsGraphics-related stuffGraphics-related stuff
Describe the bug
Setting a lower FOV will cause legacy projected textures and cascaded shadow maps to disappear even if any objects are well within the shadow rendering range. This can cause problems for big outdoor maps with dynamic lighting!
p2ce_2026-04-08_11-18-24.mp4
To Reproduce
light_environmentand anenv_cascade_lightentity and a bunch of far away props and brushesenv_cascade_light's shadow render radius to 2048 or highercl_fovIssue Map
Any map with legacy projected textures or
env_cascade_lightentitiesExpected Behavior
The shadows should be appearing correctly when zoomed in
Operating System
No response