Skip to content

Bug: Adding SetSpeed to the end track of a func_tracktrain freezes the game #1733

@HugoBDesigner

Description

@HugoBDesigner

Describe the bug

When setting up a func_tracktrain with path_tracks, if the last one has a SetSpeed output to the train, the game freezes upon reaching it.

To Reproduce


Issue Map


Expected Behavior


Operating System

No response

Metadata

Metadata

Assignees

Labels

Type: BugThis is a problem with something that should be working one way, but isn't.

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions