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Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: EntitiesIssues relating to entitiesIssues relating to entitiesWhat: GraphicsGraphics-related stuffGraphics-related stuff
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What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
Currently, env_ambient_light only applies to brush entities. I believe it would be better if it also affected static props, since otherwise they look noticeably darker than their surroundings.
Pictured: world brushes, brush entities, dynamic props, and static props. You can tell which are the static ones:

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Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: EntitiesIssues relating to entitiesIssues relating to entitiesWhat: GraphicsGraphics-related stuffGraphics-related stuff