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blender_render.py
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210 lines (166 loc) · 6.97 KB
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"""
Render camera frames in Blender along a precomputed trajectory.
Usage: blender --background --python blender_render.py -- --data ../data/run_001 --textures ../data/textures
"""
import argparse
import csv
import json
import math
import os
import random
import sys
import numpy as np
import bpy
def parse_argv():
argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
ap = argparse.ArgumentParser()
ap.add_argument("--data", required=True)
ap.add_argument("--textures", required=True)
ap.add_argument("--plane-size", type=float, default=120.0)
ap.add_argument("--tex-scale", type=float, default=1.0)
ap.add_argument("--tex-rot", type=float, default=None)
ap.add_argument("--samples", type=int, default=8)
ap.add_argument("--seed", type=int, default=0)
return ap.parse_args(argv)
def read_poses_cam(data_dir):
data = np.loadtxt(os.path.join(data_dir, "poses_cam.csv"), delimiter=",", skiprows=1)
# columns: t, x, y, z, qw, qx, qy, qz
return data
def list_textures(tex_dir):
exts = (".jpg", ".jpeg", ".png", ".bmp")
files = [os.path.join(tex_dir, f) for f in sorted(os.listdir(tex_dir))
if f.lower().endswith(exts)]
if not files:
raise RuntimeError(f"no textures found in {tex_dir}")
return files
def clear_scene():
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete(use_global=False)
for block in (bpy.data.meshes, bpy.data.materials, bpy.data.textures,
bpy.data.images, bpy.data.cameras, bpy.data.lights):
for d in list(block):
block.remove(d)
def make_plane(size, tex_path, tex_scale, tex_rot):
bpy.ops.mesh.primitive_plane_add(size=size, location=(0, 0, 0))
plane = bpy.context.active_object
mat = bpy.data.materials.new("FloorMat")
nt = mat.node_tree
for n in list(nt.nodes):
nt.nodes.remove(n)
out = nt.nodes.new("ShaderNodeOutputMaterial")
bsdf = nt.nodes.new("ShaderNodeBsdfDiffuse")
img_node = nt.nodes.new("ShaderNodeTexImage")
mapping = nt.nodes.new("ShaderNodeMapping")
texcoord = nt.nodes.new("ShaderNodeTexCoord")
img_node.image = bpy.data.images.load(tex_path)
mapping.inputs["Scale"].default_value = (tex_scale, tex_scale, 1.0)
mapping.inputs["Rotation"].default_value = (0.0, 0.0, tex_rot)
nt.links.new(texcoord.outputs["UV"], mapping.inputs["Vector"])
nt.links.new(mapping.outputs["Vector"], img_node.inputs["Vector"])
nt.links.new(img_node.outputs["Color"], bsdf.inputs["Color"])
nt.links.new(bsdf.outputs["BSDF"], out.inputs["Surface"])
plane.data.materials.append(mat)
def setup_camera(K, img_w, img_h):
cam_data = bpy.data.cameras.new("Cam")
cam_obj = bpy.data.objects.new("Cam", cam_data)
bpy.context.collection.objects.link(cam_obj)
bpy.context.scene.camera = cam_obj
fx, fy = K[0][0], K[1][1]
sensor_w_mm = 36.0
cam_data.sensor_fit = "HORIZONTAL"
cam_data.sensor_width = sensor_w_mm
cam_data.lens = fx * sensor_w_mm / img_w # f_mm = fx_px * sensor_w / img_w
scene = bpy.context.scene
scene.render.resolution_x = img_w
scene.render.resolution_y = img_h
scene.render.resolution_percentage = 100
scene.render.pixel_aspect_x = 1.0
scene.render.pixel_aspect_y = fx / fy
return cam_obj
def add_light():
light_data = bpy.data.lights.new("Sun", type="SUN")
light_data.energy = 4.0
light_obj = bpy.data.objects.new("Sun", light_data)
light_obj.location = (0, 0, 20)
bpy.context.collection.objects.link(light_obj)
def configure_renderer(samples):
scene = bpy.context.scene
for engine in ("BLENDER_EEVEE_NEXT", "BLENDER_EEVEE"):
try:
scene.render.engine = engine
break
except TypeError:
continue
eevee = getattr(scene, "eevee", None)
if eevee is not None and hasattr(eevee, "taa_render_samples"):
eevee.taa_render_samples = samples
scene.render.image_settings.file_format = "PNG"
scene.render.image_settings.color_mode = "RGB"
scene.view_settings.view_transform = "Standard"
print(f"renderer: {scene.render.engine} gpu_backend: {bpy.context.preferences.system.gpu_backend}")
def main():
args = parse_argv()
random.seed(args.seed)
data_dir = os.path.abspath(args.data)
img_dir = os.path.join(data_dir, "images")
os.makedirs(img_dir, exist_ok=True)
with open(os.path.join(data_dir, "meta.json")) as f:
meta = json.load(f)
poses = read_poses_cam(data_dir)
stride = int(meta["camera_stride"])
K = meta["K"]
img_w = int(meta["image_w"])
img_h = int(meta["image_h"])
nominal_h = float(meta["camera_height_nominal"])
# account for ~20 deg of body tilt from quadrotor pitch/roll
fov_x = 2 * math.atan(img_w / (2 * K[0][0])) + math.radians(40)
traj_p = meta.get("trajectory_params", {})
traj_radius = max(traj_p.get("A", 0.0), traj_p.get("B", 0.0), 0.0)
safe_size = 2 * (nominal_h * math.tan(fov_x / 2) + traj_radius) * 1.5
if args.plane_size < safe_size:
print(f"[warn] plane_size={args.plane_size} may show edges; recommended >= {safe_size:.1f}")
clear_scene()
tex_scale = args.tex_scale
tex_rot = args.tex_rot if args.tex_rot is not None else random.uniform(0.0, math.pi)
tex_path = random.choice(list_textures(os.path.abspath(args.textures)))
print(f"texture={os.path.basename(tex_path)} scale={tex_scale:.2f} rot={tex_rot:.2f}")
make_plane(args.plane_size, tex_path, tex_scale, tex_rot)
cam = setup_camera(K, img_w, img_h)
add_light()
configure_renderer(args.samples)
cam_indices = range(0, len(poses), stride)
scene = bpy.context.scene
rows_index = []
for k, idx in enumerate(cam_indices):
row = poses[idx]
t, pos, quat = row[0], row[1:4], row[4:8]
cam.location = pos
cam.rotation_mode = "QUATERNION"
cam.rotation_quaternion = quat
out_path = os.path.join(img_dir, f"{k:06d}.png")
scene.render.filepath = out_path
bpy.ops.render.render(write_still=True)
rows_index.append((t, idx, os.path.relpath(out_path, data_dir)))
if k % 50 == 0:
print(f"[{k+1}/{len(cam_indices)}] t={t:.3f}s")
with open(os.path.join(data_dir, "frame_index.csv"), "w", newline="") as f:
w = csv.writer(f)
w.writerow(["t", "imu_index", "image_path"])
w.writerows(rows_index)
render_meta = {
"plane_size_m": args.plane_size,
"texture": os.path.basename(tex_path),
"tex_scale": tex_scale,
"tex_rot": tex_rot,
"K": K,
"image_w": img_w,
"image_h": img_h,
"n_frames": len(rows_index),
"engine": scene.render.engine,
"samples": args.samples,
}
with open(os.path.join(data_dir, "render_meta.json"), "w") as f:
json.dump(render_meta, f, indent=2)
print(f"rendered {len(rows_index)} frames -> {img_dir}")
if __name__ == "__main__":
main()