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UXeLLBlueprintLibrary::SetXeLLMode does not set CVar, therefore XeFG check never occurs #39

@billy-fletcher-d3t

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@billy-fletcher-d3t

Hello :)

This looks like an oversight on the logic for ensuring XeLL remains on during any time XeFG is enabled, but if you set via UXeLLBlueprintLibrary::SetXeLLMode it never updates the "r.XeLL.Enabled" CVar, so the logic in FXeLLModule::Tick() never applies. It arguably would be better if all this logic was done in the core FXeLLModule::SetXeLLMode() function and/or via CVar sinks rather than allowing you to directly change the value to Off when it never should be the case/performing an unnecessary Tick.

Let me know if I've missed something :)

Best of luck,
Billy Fletcher

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