diff --git a/automated_updates_data.json b/automated_updates_data.json index 80568805d6..209eedf676 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "d424424ac335489343f02e6a120ac3f5b76140ac", + "last_automated_updates_commit": "cb4263a4b9c85f5d4f077ff42232224deefef751", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/behaviors/events-based-behaviors/index.md b/docs/gdevelop5/behaviors/events-based-behaviors/index.md index 9db6bf006d..c2608932e4 100644 --- a/docs/gdevelop5/behaviors/events-based-behaviors/index.md +++ b/docs/gdevelop5/behaviors/events-based-behaviors/index.md @@ -35,7 +35,7 @@ By default, extensions don't have any behavior. Add one by clicking on the "+" b ![](/gdevelop5/events/functions/empty-extension.png) -You can choose the description and the name to display to users when they will add your behavior to an object. If you need to use a specific object (sprites, texts...), you can choose it with the drop-down list at the bottom. +You can choose the description and the name to display to users when they will add your behavior to an object. If you need to use a specific object (sprites, texts...), you can choose it with the drop-down list at the bottom. You can also set a custom **icon** for the behavior (distinct from the extension icon) — the icon field is available once the extension itself has an icon set. ![](pasted/20210906-234834.png) diff --git a/docs/gdevelop5/objects/custom-objects-prefab-template/index.md b/docs/gdevelop5/objects/custom-objects-prefab-template/index.md index 2c19f47108..7cc05b1671 100644 --- a/docs/gdevelop5/objects/custom-objects-prefab-template/index.md +++ b/docs/gdevelop5/objects/custom-objects-prefab-template/index.md @@ -30,7 +30,7 @@ To create a new custom object, the easiest way is to add a few objects on the sc ![Two objects extracted into a single custom object](./extract-custom-object.png) -Choose an extension name, custom object name and validate. This will open a new editor containing the objects you've selected along with the instances from the scene. In the scene, the instances you've selected are replaced by a unique custom object, that acts as a container for all of them. +Choose an extension name, custom object name and validate. This will open a new editor containing the objects you've selected along with the instances from the scene. In the scene, the instances you've selected are replaced by a unique custom object, that acts as a container for all of them. You can also set a custom **icon** for the object (distinct from the extension icon) in the object options — the icon field becomes available once the extension itself has an icon set. ![A custom object that was just created](./custom-object-with-two-buttons.png)