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ConsoleEngine2_0.cpp
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34 lines (25 loc) · 1.18 KB
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#include "UserScene.h"
using namespace std;
int main()
{
setlocale(LC_ALL, "");
Character main_character_ = Character(L"Main", 1, 1, L'%', const_hex::BG_BLACK + const_hex::FG_RED);
Character teleport_blue = Character(L"Blue", 1, 1, L'}', const_hex::BG_BLACK + const_hex::FG_BLUE, true);
Character teleport_yellow = Character(L"Yellow", 1, 1, L'{', const_hex::BG_BLACK + const_hex::FG_YELLOW, true);
TeleportScene scene = TeleportScene(L"Teleport Scene", 17, 17, main_character_, ObjectGame(L'-', const_hex::BG_BLACK + const_hex::FG_GREEN, false));
Scene aSimpleScene = Scene(L"Simple Scene", 17, 17, main_character_);
aSimpleScene.AddCharacterOnScene(main_character_);
aSimpleScene.SetPositionCharacter((17 * 17) / 2, main_character_);
aSimpleScene.play();
if (aSimpleScene.GetPositionCharacter(main_character_) == 0)
{
aSimpleScene.ChangeScene(scene);
}
scene.AddCharacterOnScene(main_character_);
scene.AddCharacterOnScene(teleport_blue);
scene.AddCharacterOnScene(teleport_yellow);
scene.SetPositionCharacter((15 * 17) / 2, teleport_blue);
scene.SetPositionCharacter((17 * 17) / 2, main_character_);
scene.SetPositionCharacter((16 * 17) / 2 - 14, teleport_yellow);
}